Just curious, could you take advantage of time dilation in a simulspace to reduce the timeframe of a task action like Research or Hacking? I know it works with Psychosurgery (though, with consequences) so I was wondering about other applications.
Sorry if this has come up before!
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Time Dilation and you.
Thu, 2012-04-19 22:33
#1
Time Dilation and you.
Fri, 2012-04-20 00:06
#2
Re: Time Dilation and you.
I would think generally not for those skills since you have to interact with sources of information and systems external to the simulspace. Maybe if you were searching through a repository of knowledge that could be integrated into the simulation, then it could work. I could also see programming task actions or psychotherapy (mental healing) could be sped up. I would take it on a case-by-case basis.
Fri, 2012-04-20 06:45
#3
Re: Time Dilation and you.
I would say yes & that there are alot of realtime that can be "saved" if the work was outsourced into simulspace. I also think this is common practice, thus the "real time cost" could already "include" the reduction of time gained from outsourcing work to simulspace.
However If only 1% of the work/tasks could be outsourced into simulspace , the benefit would be less.
Lots of potential snares and problems caused by the time dilation. For example.
Individuals that try to follow the learning method of DrMcNinja, Naruto or Akumetsu need to look at the point of no return time (when their forks have diverged to far for reintegration).
with 60x space, it would take roughly 2 1/2+ hours realtime to diverge a fork into problematic reintegration check.
This topic of simulspace accelleration have been appearing in a couple of other threads.
http://www.eclipsephase.com/simulspace-acceleration-imposible
http://www.eclipsephase.com/60-x-real-time-simulspace
sort of touched the topic, with the pondering if Jovians research would use simulspace acceleration or if they would be at a disadvantage if they didn't.
http://www.eclipsephase.com/making-jovians-non-stupid?page=2
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Plutarch
Fri, 2012-04-20 09:36
#4
Re: Time Dilation and you.
The core rulebook does mention some hypercorp virtual offices may run under time dilution for.increased efficiency, so it makes sense that it works to reduce timeframe in theory.
I also worry about potential game-breaking. Hey, could this solve the combat hacking dilemma many have mentioned before? A 10 minute intrusion becomes 10 seconds. That's 3-4 combat rounds. Not too shabby.
Fri, 2012-04-20 14:51
#5
Re: Time Dilation and you.
my understanding was both research and hacking were done through software programs, and not the conscious actions of the user. Time dilution just alters your perception of time, time still moves normally. If anything it would probably slow the process down since you are wasting processing power on simuspace. It reminds me of the early days of multiplayer games, where you'd get game slowdown because of limited bandwidth, and people would think setting the gamespeed higher would fix it, but it just caused even more lag because now it was trying to process information even faster.
Fri, 2012-04-20 17:56
#6
Re: Time Dilation and you.
I just noticed the book uses the term "time perception dilation", but if you're perceiving time in the "real" world as going by slowly, then you should, in essence, be able to accomplish more in that time within the simulspace. The description under Online Research in the book essentially describes what we're familiar with today when doing online research, and with EP era mesh speeds the limiting factor in any Research is definitely the user. Speed that user up in VR, and you should speed up the whole process in my opinion.
If skimming the other threads taught me anything, it's that there is no agreement on how this time dilation actually works, so it's sorta hard to judge how it interacts with other technology. So I guess the big unknown is how does the sped up user interact with the normal speed world?
Fri, 2012-04-20 18:21
#7
Re: Time Dilation and you.
well VR definitely isn't altering time itself. That makes absolutely no sense. But a quirk of the human brain is that perception of time is based on speed you are processing information. Basically you overclock your brain. Curious thing is you perceive this not as thinking faster, from your point of view you are thinking at the same rate, but as the world slowing down. This is a fight of flight response. To accomplish it your brain either allocates resources away from higher brain functions or its firing so many synapses that it will eventually burn out so you cant keep it going.
From what I could gather, in VR the games hardware handles the information processing so you can handle the higher input. End result is your ego is being given a minutes worth of information in a second, and processes it all in that time, your mind sees it as a minute, not a second.
Does make me wonder if smart people perceive time as going faster.
Fri, 2012-04-20 18:53
#8
Re: Time Dilation and you.
I think it depends on what "-ware" your ego is running. Synth morph and Infomorphs would have the advantage here.
Since character sends a simulmorph into simulspace -another solution/interpretation is to explain it that its the simulmorph thats "actice" and then "update" its sending "slower" ego. Mirroring the situation when experiences and actions is done through forking.
"Characters access simulspace using an avatar-like persona called a simulmorph." page 262
"While interacting with the simulation, treat simulmorphs as basic infomorphs for all rules purposes, even if the egos are still possessing another morph body in reality." page 262
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Plutarch
Sat, 2012-04-21 07:34
#9
Re: Time Dilation and you.
Personally, I don't see a problem with this being used for investigation/blueprint production, meetings, etc... But, for combat, hacking and other stuff like that, it is really a waste of time... because if you can accelerate yourself 60 times to make a hacking attack, you can assume the defenders are accelerated at X60 too! This means that everything will take the same amount of "real" time, but lots more of subjective time for those accelerated, since they have to make even more moves and countermoves. Also, anybody who knows about brute force hacking can guess that hacking already includes this time dilation, since it is quite strange to be able to hack a system in just 10 minutes of brute force attack! Yeah, we are talking about AF10 technology, and not "our real world" technology... But we are talking about a Vs here, and if both attacker and defendant are in the same level relative to each other (so EP tech vs EP tech and IRL tech vs IRL tech), things are essentially balanced.
Is like saying that a player will suffer more pitting his lv 5 warrior against a lv 5 warrior, than his lv 20 warrior against another lv 20 warrior. The combat will be more complicated (since the greater the level, the more variables get introduced), but the challenge is about the same!