I really like your setting but the quickstart rules didnt really explain a few things. It says to make a som x3 test for knockdown? I saw that it was a stat so i take a som of 15 and multiply it by 3? So i have to roll under 45?Opposed tests Are very unclear to me. So if I have a 30 skill and a ten target number and roll a 5, Whike my opponent has a 70 skill and a thirty target number rolling a 25 is it a tie?
Very confused in texas.
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MOS/Mof
Wed, 2012-03-28 00:55
#1
MOS/Mof
Wed, 2012-03-28 09:55
#2
Re: MOS/Mof
http://robboyle.wordpress.com/eclipse-phase-pdfs/]here[/url] if you do not have it, the character who rolls highest without going over their target number wins. So in your example, the guy rolling 25 would win.
A tie would only happen if they both rolled the same number without going over their target number, no matter what the target number might be. If they did indeed roll the same number without going over, a deadlock would occur. (page 119 in the core rulebook)
Correct.
No, are you using the old rules perhaps? In the third printing, which you can download [url=
Wed, 2012-03-28 14:43
#3
Re: MOS/Mof
Alright seems a little odd but wont know till i play it.SOM x3?Multiply SOM x3 and if i roll equal to or less I am not knocked down?
Wed, 2012-03-28 16:34
#4
Re: MOS/Mof
The quickstart is using the rules of the 1st printing. As of the 3rd printing, MoS follows a much simpler approach, akin to Black Jack: the closer to your skill value (without exceeding it), the better (and of course, doubles are always criticals), so in fact your roll (if successful) is your MoS.
When you face somebody, this is even better: the one who rolls higher, without surpassing his skill level, wins (of course, doubles are criticals, and critical successes only tie with critical successes, and lose to nothing). In your example, you will win only if you roll 30 or less AND your enemy rolls 01-29 OR 71-99 (again, be mindful or doubles).