So I just started to create a character for a first time game of Eclipse phase and one of the players said it's be a cool Idea if they could have darkness powers you know from the game of the same name. Well we all thought he was a little stupid saying if he really wanted that why play this. but after a half hour of arguing we all came up with the idea of a possible new trait we liked the idea of it so I decided to post what we have so far on the idea.
Symbiotic relation
Cost 30 or 25 cp we haven't made that official yet
The character has been infected by a alien life form that connects itself to the character's ego and cannot be removed by any means or death will occur and it seems to follow the character and is attached to the character's ego only permanent death seems to get rid of the creature. Characters who discover they are infected get the following disadvantages as well. Firstly a Wil*2 check for insanity reasons. Secondly Social stigma Infected. Thirdly any disadvantage that the sybiot gives. We also said that the infection should be progressive and not instantly powerful or that if the gm desires a battle of will to the point were the more the character uses the thing the harder it is to control or something along those lines(none passive powers)
And of course for our friend we have an example of a type of symbiotic relationship.
Nocturnal Symbiot
Nocturnal Regen: Character acts as if they have a nano bandage on constantly in no light to low light environments
Enhanced vision
Concealment: Character gains a +10 to infiltration checks if in a dark environment
Shroud: The creature when out of the body (we said it can manifest itself almost like pushing through the characters skin possible painfully ) Produces a almost mist like substance possible an excretion of sorts can possible add a minor bonus to not being shot because of the view (acts as if dust was kicked up by explosion on something)
Bioweave(coats character in light bioweave)
Exotic ranged attack web One of the later ones we decieded would be cool is if it can shot a web like a spider pod
Aversion to light: Light hurts the characters eyes and if creature is outside of subject it squeals in pain and harms the user
Dark dependence: When symbiot is in use has to be in the darkness for obvious reason
Weakness to fire: Fire and plasama do + 5 damage to user
And that was all we came up with we know it's silly but any other ideas would be cool criticize welcome and we know that this is a stupid idea but I at least want to hear what others think and if any other ideas are brought to the table
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Symbiotic relation ships (Idea for a new trait possibly)
Wed, 2012-03-07 18:46
#1
Symbiotic relation ships (Idea for a new trait possibly)
Wed, 2012-03-07 19:26
#2
Re: Symbiotic relation ships (Idea for a new trait possibly)
I think this suits the game better as a new variant on gear or morph rather than a trait. Also, are you sure you don't mean that it is bonded to a morph, rather than ego? I don't see a symbiotic organism transferring on an egocast, but I can see it staying attached to a body.
A very interesting idea, one I might even borrow the concept of, but definitely a work in progress.
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Wed, 2012-03-07 21:59
#3
Re: Symbiotic relation ships (Idea for a new trait possibly)
One variant fpr the symbotic relation/parasitic relation
is its the muse thats infected/Corrupted/insane and this remains in egobackup & resleeving. since its a symiotic relation the Player still has serious attachment to his ill "muse" and doesnt like parting with it.
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Thu, 2012-03-08 08:40
#4
Re: Symbiotic relation ships (Idea for a new trait possibly)
I agree I posted this not long after we stopped talking about it for a bit in group but eventually some said it'd make more sense if the creatures were morph only and only work on biomorphes obviously but we did still fight a bit about weather or not it could come out of the host or it just altered the host's morph genetically and either way we said that if we do it this way it should be able to spread somehow
Thu, 2012-03-08 08:43
#5
Re: Symbiotic relation ships (Idea for a new trait possibly)
Also a good idea it does make sense I could ask the group what they think when we meet next week though I can tell a few about it some point before weeks end since they go to the same college I do
Thu, 2012-03-08 15:45
#6
Re: Symbiotic relation ships (Idea for a new trait possibly)
I like the idea. Thought I would have a little go at writing out how I would handle them. These are the things a CodeBreaker does when bored on a Thursday night. I agree with others that they probably should not be a trait.
[b]Quick Rules:[/b] Symbionts act in much the same way as an infection by the Exsurgent Virus. Infection occurs by being introduced to an environment in which the symbiont are free to come into physical contact with the intended host. If the host fails their initial infection test (see below), they must begin to take additional tests at a timeframe determined by the particular symbiont type.
[b]Symbiont (Nocturne)[/b]
Silvery, grub like creatures a thumbs width in size, the Nocturne is one of the most common of the symbiont found on the exoplanet Orion. While implanted within a biomorph the Nocturne grants its host numerous abilities, most notably increased reflexes and almost perfect night vision. Almost all hosts infected with Nocturne report that they feel greatly increased predatory instincts, especially while cloaked in darkness.
[b]Infection:[/b] Biomorphs only. Upon initial infection, exposed biomorph must make a DUR*2 test to determine if the symbiont takes hold. Basic biomods and nanophages do not offer any protection, though toxin filters and medichines each give a +30 bonus.
[b]Infection Rate:[/b] MOX*10 per Week (168 hours), failure increases Infection Stage by 1, inflicts 1d10/2 SV to host.
[b]Removal:[/b] Removing the Nocturne symbiont is a Medicine: [Surgery] task action with a 6 hour long timeframe. This test has a -10 modifier per Infection Stage. Failure on this test inflicts 1d10 DV per Infection Stage to the host.
[u]Infection Stage 1[/u]
[b]Host Advantages:[/b] Enhanced Vision, Medichines, Polarization Vision
[b]Host Disadvantages:[/b] Light Sensitivity (-10 to all actions while subjected to harsh bright light)
[u]Infection Stage 2[/u]
[b]Host Advantages:[/b] +5 REF, +10 Infiltration, Chameleon Skin
[b]Host Disadvantages:[/b] Mental Disorder (Compulsion, while hidden and in darkness, WIL*3 test to resist acting in an inappropriate, aggressive way)
[u]Infection Stage 3[/u]
[b]Host Advantages:[/b] +5 SOM, +10 Fray, Armor 4/4
[b]Host Disadvantages:[/b] Light Sensitivity (-20 to all actions while subjected to harsh, bright light), Mental Disorder (Compulsion, while hidden and in darkness, WIL*2 test to resist acting in an inappropriate, aggressive way)
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Fri, 2012-03-09 12:29
#7
Re: Symbiotic relation ships (Idea for a new trait possibly)
Mr. Codbreaker that is officially awesome I think we'll use your ideas because...that was amazing design work and I'm sounding like a fan girl..oh well thank you
Sat, 2012-03-10 13:33
#8
Re: Symbiotic relation ships (Idea for a new trait possibly)
My friend that wanted this thinks the infection stage is cool but for the fun of it he added a 4th stage
Host advantages: Tentacal attack(use unarmed skill) 1d10+(som/5) dmg if attack lands
Host disadvantages: Light sensitivity(-30 to all actions while subjected to harsh, bright light), Mental Disorder (Compulsion, while hidden and in darkness, WIL test to resist acting in an inappropriate, aggressive way)