hey,
i have been working on some code for a scifi webgame for a while. something like a cross between http://www.urbandead.com/ and a proper roleplaying MUSH. after coming across EP i decided it would make a good setting. (i would also love to do SLA industries, but they are very strict with their IP).
my aim is to actually make it game-y, with players joining competing factions and stuff, and roleplay being resource and conflict driven, rather than just as a place to do a campaign. (my online RP background is in stuff like DUNE Mush, so I am predisposed to make politically motivated games)
its progressing quite well, though i still need to implement EPs chargen and some of EPs basic game mechanics (i haven't really decided how complete to go with this... i might sacrifice quite a bit for convenience). i also dont really have a clear plan on how to implement the mesh in a none-lame way. but otherwise the basic interface, chat system, and backend is working.
anyway, i am still learning the setting (i never really understood why RPG books have to be 300+ pages), so my main question is, what is a good `ground zero' habitat/city that i should concentrate on fleshing out? I would especially like it if it has been fleshed out in terms of maps and stuff by players. i had a look through the forums, but nothing quite fit what i wanted.
also, in the medium term i am working on some creation tools so that faction heads can create their own habitats/cities/ships to flesh out the solar system. mainly so i dont have to do it
Also, how far does the CC licence go in terms of art assets from the book? i have been chopping them up pretty liberally to make a decent interface, and have included the proper CC licence. though this project is mostly a means for me to learn python, and will probably be vapourware :)
thanks
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most fleshed out and interesting habitat/city (for browser game)?
Sun, 2012-02-26 03:00
#1
most fleshed out and interesting habitat/city (for browser game)?
Sun, 2012-02-26 10:52
#2
Re: most fleshed out and interesting habitat/city (for ...
Valles-New Shanghai is probably the city that would best for the purposes of a game. It's reasonably detailed in Sunward. I don't know of any maps of the city off the top of my head, but as transhumanity's largest remaining city, it makes a good starting point, and Mars is a hotbed of political activity as far as faction competition and such goes.
Tue, 2012-02-28 02:04
#3
Re: most fleshed out and interesting habitat/city (for ...
www.eclipsephase.com/homemade-map-valles-new-shanghai
Ashen Victor did up a neat map here:
Wed, 2012-03-07 00:54
#4
Re: most fleshed out and interesting habitat/city (for ...
great, thanks! I will work on this is a basis, and post back here when i have something i am not to embarrassed to share.
Wed, 2012-03-07 03:30
#5
Re: most fleshed out and interesting habitat/city (for ...
what do you have in mind, exactly?
A sort of Google Street or even more immersive like Second Live?
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Thu, 2012-03-08 21:51
#6
Re: most fleshed out and interesting habitat/city (for ...
its just web-based (using google app engine and python/java), so i think the best example is urban dead.... but with a different map system, no "action limit" (though maybe i will include some kind of physical travel timer.. though long-distance travel via egocasting negates that allot). Also, I included a local-room based chat system, as in a mush/mud.
my main problem is I am still not completely familiar with EP. deciding which basic mechanics to implement is a big road block. I am a very indecisive person!