The [url=http://www.eclipsephase.com/what-would-you-see-hotfix#new]hotfix thread[/url] has a lot of people asking for spaceship combat. Which makes me wonder if we're reading the same book.
The book that I'm looking at basically says
In this is a near future, hard-scifi setting. We haven't made any improbable-assumptions about development of physical space travel. (i.e. there aren't advances in the area of spacecraft tech like there have been for Gates, replications of minds, nanotech).
To move around the system physically you basically blow up/shoot stuff off one end of your ship and careen in the other direction.
Ergo, space travel sucks. It's slow, and inefficient. You may hop on a shuttle to travel around your near-habitat (i.e. Progress to Mars), but with the persistence of the mesh and simulspace most people don't bother.
And traveling beyond that is even rarer, you just ego cast.
Scum float around on barges which are technically spaceships, but they're really like miniature floating gypsy camps. (They're called barges for a reason, not Warp-drive-frigates).
The book (wisely) says
1) we have no system for space fights
2) if one happens treat it as a dramatic occurrence and gives a pretty good outline what skills could be useful (like any other dramatic occurrence focus on the stuff the PCs could do)
Now... I grew up watching the Next Generation. I loved 75% of Farscape. I love Serenity. I think there could be an awesome space travel game which could (potentially) be built with the core of the system and (a lot of) system rewriting.
But the book called Eclipse Phase that I've read isn't a space ship game combat game. I am amazed that everyone seems to think that what the game/setting really needs is "starship combat rules".
I realize that there are no adventures or content beyond a very meaty 400 page book to help people figure out what EP is about but I'm amazed/confused/baffled that people (or what seems to be 80% of the population of the boards anyway) thinks that that's a "natural fit" for EP....
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Eclipse Phase!= space ship combat game...
Mon, 2009-09-28 22:15
#1
Eclipse Phase!= space ship combat game...
"the hunt is not complete until the targets heart is pulled from its chest and eaten" -hunter
"the hunt is not complete until the targets heart is pulled from its chest and eaten" -hunter
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Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
"the hunt is not complete until the targets heart is pulled from its chest and eaten" -hunter
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
"the hunt is not complete until the targets heart is pulled from its chest and eaten" -hunter
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
First post in this community!
I have mixed feelings on this topic. I do see a place for additional information about space travel. Travel times, hazards, maybe details on size and the costs of space travel (which might be in the core book and I haven't found it yet).
I do get a twinge in my gut that the advocates of space rules will want very crunchy space combat rules. I've been partially reassured by the person who reviewed the Hotfix thread and only found 3 out of 30 posters who actually professed a desire for that sort of content; at the same time the cynical side of me argues "they say that now... but let 'em get a foot in the door and... Star Fleet Battles with Hackers."
Here's where I'm coming from:
1.) I like clean and simple rules that occasionally allow me to handle sophisticated situations. So far EP has impressed me on that count with its flexibility and scope, and I don't want that design paradigm to change.
2.) There seems like there are other topics that could use further expansion, for my tastes, this is a lesser priority. I'd love more psi and Mesh, for example.
3.) I love the themes of conspiracy, espionage, horror, and investigation. When a military or nautical (space nautical) theme gets introduced, I do become concerned that it informs and alters the genre you're trying to work with; because it has to- in order maintain any internal logic.
Where can I compromise? (As if I have any great choice..)
I'm not unreasonable. It would be handy to know some basics about space travel in this game, including what the ships look like and how long does it take to travel around. I couldn't argue against that if I tried. Also, if you're in space and exploring a seeming abandoned spacecraft on a Firewall mission, it helps to know some more stuff.
I just ask/vote for simple clean rules, and details that can lend themselves to conspiracy, espionage, horror, and investigation- not detract from them by going in a new direction.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
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