I am working on creating a campaign, and am looking for some advice on balancing combat encounters. In games such as d&d, there are clear guidelines for the GM to know the difficulty level of an encounter and therefore select enemies appropriate to the players' current power, and I'm wondering if anyone has been able to come up with a similar tool for EP. I understand EP is not a combat-oriented game in the same manner as d&d, and embrace that. However, the group of people I rpg with enjoys a healthy mix of tactical combat and storytelling, which I think EP can provide.
It is not fun if a combat turns out to be too difficult or too easy for the players. Obviously a GM can use various tactics (such as fudging die rolls) to tweak the difficulty level, but there is some point at which the inequality between players and enemies is unfixable without ruining the encounter with obvious deus ex machina. Does anyone have ideas of metrics to use to be able to judge the difficulty level of combat encounters? I guess this is essentially a two part question. First, how to easily gauge the combat prowess of a party (since this will change based on current morph/equipment selection, but I don't want to have to go through any tedious work such as reviewing exactly what equipment/mods each character has). Second, how to gauge the combat prowess of mobs (optimally, this would use the same method as in #1, but non-morphs such as xenoflaura might require a separate form of analysis). I have a few thoughts on the topic, but was curious if anyone else had done any work on this or there was a relevant resource out there which I haven't yet heard of. Thanks in advance for any assistance!
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
GM Encounter Design Guidelines
Fri, 2012-01-13 19:39
#1
GM Encounter Design Guidelines
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.