Hiya! I've recently finished reading the rulebook cover to cover, and I've fallen in love with the setting, I'm currently reading through Sunward. I'm planning on running a campaign with my gaming group, and I've run into a bit of a snag. One of my players chose a criminal background, but doesn't really like the violent crime aspect that seems to be prevalent in the setting. (Forced uploading, fork theft, piracy, etc.) I ran across Petals, and had my interest piqued. I love the concept of these, and this particular player is creative enough to come up with compelling stories for Petal trips. However, I'm unsure if any particular system for a player to create them exists. My first thought was programming, but I'm honestly completely unsure as to how they're made; in either the Role OR Roll-play sense. . And then, how would she sell them? Or even test them without becoming ludicrously addicted herself? If I'm missing a rules guideline in the book (or even a post here on the forum), please point it out to me, otherwise, I'd love to hear any and all suggestions you'd like to give for handling their creation, their sales (How much rep? How much credit? Would these be determined by X roll?) and other considerations. I understand part of GMing is sometimes winging it. I'm fully prepared to do so. I'd just love to hear other opinions on this subject. Thanks for your time!
-Dev
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Petals and their creation.
Mon, 2010-10-11 17:42
#1
Petals and their creation.
[img]http://boxall.no-ip.org/img/A_Rep.jpg[/img] 2 [img]http://boxall.no-ip.org/img/R_Rep.jpg[/img] 7 [img]http://boxall.no-ip.org/img/C_Rep.jpg[/img] 2
[img]http://i.imgur.com/qtBZ9.jpg[/img]
[img]http://i.imgur.com/AT25J.jpg[/img]