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Spaceships

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Erenthia Erenthia's picture
Re: Spaceships
Ahhh the radioactive boy scout. I remember him well. Now on the one hand, I can definitely see how having a spaceship and flying around really *isn't* what the typical game is about. The entire book is predicated on the idea that the action will center around agents of Firewall. And a lot of players will be shocked when they find out it will take them the better part of a year to get somewhere, when they're used to sci-fi that involves FTL and zipping all over the place. On the flip side, I've known more than a few DnD DMs who lamented the plethora of travel spells in the game (Teleport being the major offender). It's *fun* they said, to have to trek across the wilderness for months. I suppose you could make the argument that there's less to do stuck on a ship for that time, unable to explore ruins that you come across or even spend your time fishing. For my players, most of them have little side projects they like to work on, so I try to include a lot of downtime anyway. And if you really don't have anything to do, you can always hop in a Virtual World and turn the time to /60 so that every day you spend in VR is 60 days in the real world. I just don't understand the lack of granularity in the technology as it's presented. it's just not the direction technology usually goes. Nvidia has a "personal super computer" that they market to smaller companies (or divisions of large companies) so why would there be this stark divide between technology players have access to, and technology FAR beyond what they can hope to have access to with nothing in between? Not only is it unrealistic, but I don't even understand what the point is.
The end really is coming. What comes after that is anyone's guess.
puke puke's picture
Re: Spaceships
Re-Laborat wrote:
I'm currently working on deck layout, a main adventure campaign, and some additional side adventure seeds for the EP equivalent of a classic luxury transatlantic liner (something along the lushness of the [i]Rex[/i] or the [i][url=http://www.thegreatoceanliners.com/contedisavoia.html]Conte di Savoia[/url][/i]) running from Venus to Titan with all the appropriate stops that orbital mechanics permit.
I've been looking for a good source of deckplans, and I cant find a thing, anywhere. there was this thread with some good links: http://www.eclipsephase.com/spaceship-deck-floor-plans-and-detailed-desc... but most of those are to plans that assume artificial gravity. I'd really like to see some simple plans to the kind of ships that are depicted in Diaspora, but I cant find anything like it anywhere. In fact, most of the exterior pictures of ships in the Eclipse Phase art even look like they are artificial gravity ships, setup like luxury liners. i think the advent of moving pictures in the last century has destroyed this aspect of science fiction well and truely. The one of the wonderful things linked on that thread is a travel time calculator, so thats pretty cool. someone else put together some really sweet porkchop plots for travel between several key locations in the solar system. you can get them here: http://www.flickr.com/photos/arenamontanus/sets/72157624693618421/comments/ Also, there is a DIY - Spacetravel thread somewhere that is pretty useful
Re-Laborat Re-Laborat's picture
Re: Spaceships
Erenthia wrote:
I just don't understand the lack of granularity in the technology as it's presented. it's just not the direction technology usually goes. Nvidia has a "personal super computer" that they market to smaller companies (or divisions of large companies) so why would there be this stark divide between technology players have access to, and technology FAR beyond what they can hope to have access to with nothing in between? Not only is it unrealistic, but I don't even understand what the point is.
Nvidia's supercomputer is still nothing like top-of-the-line, state-of-the-art, this-is-what-NSA-uses. The degree to which people own personal transport in the U.S. is [i]not[/i] the world norm, and owning a spaceship in this context is more like owning a bulk carrier than a Hobie cat. And for that matter, how many people do you know who own a Hobie cat? How many civilians own aircraft? How many civilians own [i]jet[/i] aircraft? So I'm sorry, but in the case of extremely expensive transportation systems that require tremendous technical investment to manufacture and maintain, EP does reflect reality. Not everyone needs or can afford the investment in maintaining and operating an automobile. Far fewer people need or can afford the investment in maintaining and operating an aircraft...And only a tiny percentage of those can swing a jet, with its much higher maintenance, licensing and operating costs. Consider that a spaceship (and we don't mean in this context a surface-to-orbit hopper, but an interplanetary vehicle) is making voyages of longer duration than a bulk carrier does today. It's a lot closer to the aforementioned nuclear submarine in terms of its operating costs and technological investment. If you want to run your game on a ship that the players are responsible for, cool. But arguing that the EP equivalent of Joe Sixpack should be able to whip out the EP equivalent of Pop. Mechanics and go into the EP equivalent of his backyard workshop and build a starship...That somewhat goes against the established ideas of scarcity in the system as described (and there IS scarcity in the system, or we wouldn't have indentures and clankers).
Gee4orce Gee4orce's picture
Re: Spaceships
If you want your players to have a spaceship, and not fundamentally break the EP setting, then just say that Firewall grants them the use of a ship. Simple. That way, you also have a very powerful stick with which to hit the players - threat of removal of access to the ship. Also, ego casting is no big deal as the players just pick up a new ride at their destination, instead of roleplaying several weeks of transit where nothing much happens. Same deal for Pandora gates - you can't take a ship through a gate anyway (too small), but if you have a ride waiting for you on the other side you don't need too. It is interesting to imagine what ships in EP would be like though. I envision something that's close to a modern day nuclear sub - very *very* cramped accommodation, because that's just wasted space. Almost totally automated, controlled by AI, maintained by robots. I imagine the crew - what there are of them - are most likely to be physically in cold storage, but overseeing operations in VR - or are just plain informorphs. I suspect that 'passengers' as such are actually just empty shells that are being transported - after all, if you've got the option you probably ego-cast ahead to your destination and rent a synth or pod, or stay as in info morph temporarily. If you are attached to your old shell you get it transported on a ship - but that will take a while (like moving to a different country on Earth today - you probably fly out ahead of your possessions which get loaded on a container and arrive weeks later). So 'passengers' on a ship are probably just shells that are being transported as cargo - no problem for synths, biomorphs maybe in some form of hibernation to prevent ageing. I imagine most ships are cargo haulers - even with cornucopia machines you need raw materials, and they are not evenly distributed in the solar system. Of course, there would also be military vessels, as you need to physically get weapons to a location in order to use them. Again, I imagine the nuclear sub is a good analogy to what these ships might be like. FWIW I think what EP did with the Pandora gates is great. Space, in reality, is very empty and most star systems would be pretty uninteresting. The Pandora gates let you just cut to the chase and get to where the action is - even if it's on the far side of this galaxy. The gate builders obviously only put the gates in places of interest.
Erenthia Erenthia's picture
Re: Spaceships
Re-Laborat wrote:
Nvidia's supercomputer is still nothing like top-of-the-line, state-of-the-art, this-is-what-NSA-uses.
That my point. If we consider a supercomputer on the scale the NSA uses (or walmart for that matter) we could compare them to a massive server that could handle most if not all of the functions in an entire Habitat. An Nvidia super computer would probably only be able to generate a simulspace for a handful of people.
Re-Laborat wrote:
The degree to which people own personal transport in the U.S. is [i]not[/i] the world norm, and owning a spaceship in this context is more like owning a bulk carrier than a Hobie cat. And for that matter, how many people do you know who own a Hobie cat? How many civilians own aircraft? How many civilians own [i]jet[/i] aircraft?
To answer your first question, I didn't even know what a Hobie cat was and had to go to google. As for the rest, that is also part of my point. The Rockey Buggy exists in the setting and then NOTHING until we get up to the equivalent of naval destroyers. What's the rational in having that giant gap? [/quote]
Re-Laborat wrote:
So I'm sorry, but in the case of extremely expensive transportation systems that require tremendous technical investment to manufacture and maintain, EP does reflect reality. Not everyone needs or can afford the investment in maintaining and operating an automobile. Far fewer people need or can afford the investment in maintaining and operating an aircraft...And only a tiny percentage of those can swing a jet, with its much higher maintenance, licensing and operating costs.
Well I suppose this may be partially an answer to my previous question. Less demand. But my point was never that some highschool nerd could build a naval destroyer, but that a highly trained and educated IT expert could do better than off the shelf components (How many PC enthusiasts do you know that buy a Dell instead of building their own machine?)
Re-Laborat wrote:
Consider that a spaceship (and we don't mean in this context a surface-to-orbit hopper, but an interplanetary vehicle) is making voyages of longer duration than a bulk carrier does today. It's a lot closer to the aforementioned nuclear submarine in terms of its operating costs and technological investment. If you want to run your game on a ship that the players are responsible for, cool. But arguing that the EP equivalent of Joe Sixpack should be able to whip out the EP equivalent of Pop. Mechanics and go into the EP equivalent of his backyard workshop and build a starship...That somewhat goes against the established ideas of scarcity in the system as described (and there IS scarcity in the system, or we wouldn't have indentures and clankers).
Joe six pack is not, and never should be a player character. As far as the established scarcity, I haven't found a reason for it yet, except possiby hypercorp market manipulation. The players here are heros. They go above and beyond what the average person is capable of. They aren't posthuman in their capacities, but they are [i]transhuman[/i] which is to say, on their way to posthuman. I suppose singe the lengths of the voyages associated with interplanetary travel are more akin to the 1500s settling of the new world it would appear that any trip from point A to point B would require a similar economic investment, but the native americans got there on much less.
The end really is coming. What comes after that is anyone's guess.
nezumi.hebereke nezumi.hebereke's picture
Re: Spaceships
Gee4orce wrote:
If you want your players to have a spaceship, and not fundamentally break the EP setting, then just say that Firewall grants them the use of a ship. ... I imagine most ships are cargo haulers - even with cornucopia machines you need raw materials, and they are not evenly distributed in the solar system.
I'm not sure if you're referring here to the PCs' ship as a cargo hauler. It seems to me though that if they're Firewall, their ship is going to be a very specific cargo hauler; one meant to smuggle particular equipment to (or close to) a target location. That also means it's going to be VERY uncomfortable in the meantime. Alternatively, you can run a Jovian campaign, so no egocasting or nanofab permitted :)
Re-Laborat Re-Laborat's picture
Re: Spaceships
Erenthia wrote:
Well I suppose this may be partially an answer to my previous question. Less demand. But my point was never that some highschool nerd could build a naval destroyer, but that a highly trained and educated IT expert could do better than off the shelf components (How many PC enthusiasts do you know that buy a Dell instead of building their own machine?)
I did sort of swerve around your point, I admit. I'm not only addressing you, of course. This is kind of an ongoing dialog with a bunch of people. With EP-era tech, a good engineer can take any kind of pressure vessel, any kind of pressurizable hulk, and a good source of hydrocarbons and create a 'spacecraft', but it won't be the kind of thing folks used to the 'riverboat/tramp freighter in space' space-opera mean when they say 'a spaceship'. There's an example of this taken to extremes in [i]Schismatrix[/i], a spacecraft called the 'Red Consensus' which is basically an air scrubber with a bunch of pressure modules and a drive attached to it, with a parasite rocket for adjusting attitude. The EQ equivalent of Burt Rutan (Google him, too, if you aren't familiar...More fun than Hobie cats! But I bet you've seen or heard of his work...) can surely do FAR better.
Erenthia wrote:
Joe six pack is not, and never should be a player character. As far as the established scarcity, I haven't found a reason for it yet, except possiby hypercorp market manipulation. The players here are heros. They go above and beyond what the average person is capable of. They aren't posthuman in their capacities, but they are [i]transhuman[/i] which is to say, on their way to posthuman.
You have reduced my beer-swilling, cigar-chomping neo-Gorilla companion to tears, sir. [i]TO TEARS.[/i] But he has a heart of gold, so I will maintain that he is a hero nonetheless. I would venture to suggest that much of the 'scarcity' in the Inner System is entirely a product of Hypercorps determination. In short, they own everything, and can control how much of it is brought to the market and by who. A huge heap of indentures fighting virtual tooth-and-nail for the chance to sleeve into a battered tin can with hands and grind away a half-decade or so enriching their employer to 'buy out' their indenture, and then another half-decade or so to get themselves a nice, pretty biomorph definitely serves the purposes of the corporate entities involved. Funny how in the Outer System, with resources so much more scattered and transit times between them so much larger (which theoretically would make shipping bulk resources to a destination more expensive...It really doesn't, but in theory it sounds good) it's much easier to get a decent sleeve. Oh, there's still debt attached to it, but favors and debts of honor produce a very different sort of society and 'citizen' than indentured servitude and wage slavery.
Erenthia wrote:
I suppose singe the lengths of the voyages associated with interplanetary travel are more akin to the 1500s settling of the new world it would appear that any trip from point A to point B would require a similar economic investment, but the native americans got there on much less.
The closest thing EP seems to have to the Bering land bridge would be the Gates, and I'm not sure they are a good equivalent.
Erenthia Erenthia's picture
Re: Spaceships
Quote:
You have reduced my beer-swilling, cigar-chomping neo-Gorilla companion to tears, sir. TO TEARS. But he has a heart of gold, so I will maintain that he is a hero nonetheless.
Actually I rethought that statement after I made it (but I was already in the car by that time). It sorta flies in the face of my Sig. But in my defense, I may have different connotations of "Joe Six-Pack". Mostly what I was getting at is that the PCs are probably going to be significantly more skilled and knowledgeable than the average citizen in the setting.
Quote:
I did sort of swerve around your point, I admit. I'm not only addressing you, of course. This is kind of an ongoing dialog with a bunch of people.
Yeah, and I can appreciate your position. Having people coming in from other settings not grasping just [i]how[/i] hard the SF is in this setting. (I'll forgive the psionics since they're subtle and based off an omni-vector super virus designed by a cosmically intelligent being) I guess now that I've thought about it, I can answer my own question. The reason there's a huge divide between player stuff and setting stuff is because the setting is SO DAMN BIG. 400 pages in the core rule book and it's mostly a compilation of short summaries. So I'm thinking about writing my own supplement, solely dedicated to gear. It's predicated around an abstract system of "units" Matter Units, Processing Units, Energy Units, etc. 500 MU (matter units) could equally describe a very large amount of easily squired material or a much smaller amount of more exotic material. Reactors would produce EU/hour or per day. I would then have to go on to describe how much these units typically cost in credits/favors. I know it's a bit more specific than the core rules tend to be, but in this case I think it's warranted and would help prevent headaches before they start.
The end really is coming. What comes after that is anyone's guess.
Re-Laborat Re-Laborat's picture
Re: Spaceships
Erenthia wrote:
Yeah, and I can appreciate your position. Having people coming in from other settings not grasping just [i]how[/i] hard the SF is in this setting. (I'll forgive the psionics since they're subtle and based off an omni-vector super virus designed by a cosmically intelligent being) I guess now that I've thought about it, I can answer my own question. The reason there's a huge divide between player stuff and setting stuff is because the setting is SO DAMN BIG. 400 pages in the core rule book and it's mostly a compilation of short summaries. So I'm thinking about writing my own supplement, solely dedicated to gear. It's predicated around an abstract system of "units" Matter Units, Processing Units, Energy Units, etc. 500 MU (matter units) could equally describe a very large amount of easily squired material or a much smaller amount of more exotic material. Reactors would produce EU/hour or per day. I would then have to go on to describe how much these units typically cost in credits/favors. I know it's a bit more specific than the core rules tend to be, but in this case I think it's warranted and would help prevent headaches before they start.
This sounds awesome and I'm sure I'm not the only one who'd look forward to seeing such a thing. And, you know, there IS a sort of modern myth about the Joe Sixpack who comes through. The guy who's sober and makes the right choice at the necessary time. The hero who didn't mean to be. The ordinary guy thrown into the extraordinary situation. Roleplaying games give us a lot of options. I think the more we play them, the more we drift away from the classic tropes: the stalwart fighter, the cunning barbarian, the wise and inscrutable mage, the benevolent and righteous holy man. There IS room for heroism among the little people. If there wasn't, these fantasies wouldn't exist. I like the fact that while EP heavily biases itself in its starting scenarios towards Firewall, one can still tell some pretty amazing stories about people who are 'just people' in the world of EP. In order to have satisfactory character growth, it's helpful to have characters who have [i]room[/i] to grow. And, of course, even an [i]average[/i] transhuman is still a transhuman!
Erenthia Erenthia's picture
Re: Spaceships
Quote:
And, you know, there IS a sort of modern myth about the Joe Sixpack who comes through. The guy who's sober and makes the right choice at the necessary time. The hero who didn't mean to be. The ordinary guy thrown into the extraordinary situation.
This is something I struggle with. I want to be explicit here: it's a failing of mine. Not that I think the heroic concepts that I lean towards are inferior, but it's a blind spot I have. I tend to identify more strongly with heroes like The Doctor (of Doctor Who) who are actually a complete inversion of the unlikely hero you've described (in strengths and weaknesses). Mostly the concept just feels very alien to me, but that doesn't mean it's not compelling. As I said, it's a blind spot. As for the supplement, I haven't put anything to paper yet. I'll probably wait to post something in the homebrew section until I have something worth getting help to improve. Expect the system to be mostly solid even if the numbers don't jive right away ("Wait so you can take a toaster apart and build a bulk carrier? Something's not quite right here...")
The end really is coming. What comes after that is anyone's guess.
Re-Laborat Re-Laborat's picture
Re: Spaceships
Erenthia wrote:
This is something I struggle with. I want to be explicit here: it's a failing of mine. Not that I think the heroic concepts that I lean towards are inferior, but it's a blind spot I have. I tend to identify more strongly with heroes like The Doctor (of Doctor Who) who are actually a complete inversion of the unlikely hero you've described (in strengths and weaknesses). Mostly the concept just feels very alien to me, but that doesn't mean it's not compelling. As I said, it's a blind spot.
I'll note that simply by owning and having interest in a game like Eclipse Phase, you somewhat indicate the likelihood that you're fairly well-removed from blue-collar heartland American value norms, and I mean no offense by that. :) Today, the big social folk heroes tend to be sports figures, but you'll notice trends in some action movies where 'ordinary blue collar guy' becomes the hero.
Erenthia Erenthia's picture
Re: Spaceships
Quote:
I'll note that simply by owning and having interest in a game like Eclipse Phase, you somewhat indicate the likelihood that you're fairly well-removed from blue-collar heartland American value
[b]The circle is now complete! Before I was unconventional now I AM the vanilla.[/b]
The end really is coming. What comes after that is anyone's guess.
Gerrard Gerrard's picture
Re: Spaceships
Erenthia][quote wrote:
I'll note that simply by owning and having interest in a game like Eclipse Phase, you somewhat indicate the likelihood that you're fairly well-removed from blue-collar heartland American value
Not at all. I'm a conservative American and strongly opposed to genetic engineering, yet I play Eclipse Phase. Granted, I usually play Jovians, but still.
Erenthia Erenthia's picture
Re: Spaceships
Well i sure got stuck faster than I expected. Here's what I have so far: http://www.eclipsephase.com/expanded-gear-system
The end really is coming. What comes after that is anyone's guess.
Re-Laborat Re-Laborat's picture
Re: Spaceships
Gerrard wrote:
Not at all. I'm a conservative American and strongly opposed to genetic engineering, yet I play Eclipse Phase. Granted, I usually play Jovians, but still.
Dude. You know what the following terms mean: "Role playing game" "Transhumanist" That right there places you outside of the traditional "Joe Six-pack" category.
Yerameyahu Yerameyahu's picture
Re: Spaceships
Personally, I object to the notion that there is any particular 'blue collar heartland American value', but anyway. :) The point is, I think, that while transhumanity is indeed everyone, 1000 CP characters are a bit special. For one thing, they have a morph.
Re-Laborat Re-Laborat's picture
Re: Spaceships
Yerameyahu wrote:
Personally, I object to the notion that there is any particular 'blue collar heartland American value', but anyway. :)
Eh, it's a stereotype. And like nearly all stereotypes, it's often exaggerated and often biased and judgmental, but there is sometimes a core of uncomfortable truth to it. Joe Six-pack is needing to get more technical every day. It's AMAZING the technology the average American potato farmer uses currently. Potato farming is bizarre. They very nearly attempt to make a completely sterile bed to start with, then build a 'pro-potato/hostile nearly everything else' ecosystem on top of it with bacterial inoculations and chemical saturation.
Yerameyahu wrote:
The point is, I think, that while transhumanity is indeed everyone, 1000 CP characters are a bit special. For one thing, they have a morph.
A valid point indeed.
thelabmonkey thelabmonkey's picture
Re: Spaceships
I dunno... I just ran a game with the characters as crew aboard an npc owned transport and I treated it more like Firefly... A single person can own a ship, but that has to be their thing. Everything they do goes into keeping it in the sky and in spare parts. The way I look at it, with open-source blueprints, smart materials, nano constructors, and fabbers, the bar is so much lower for constructing what used to be terrifyingly fragile and complex systems like space-faring vessels. We are talking about transhumans who construct, at a basic genetic level, cats with spider legs and devil horns for FUN. Not every ship needs to be like owning a battleship, 747, or Chinook... There are plenty of different classes of ship with varying degrees of complexity and cost associated. Personally I'd try to figure out what the current-world equivalent of X would look like in EP and play accordingly. I bet it would be entirely possible for a PC to own the equivalent of a ferry-boat or big rig Semi. Both have a lot of upkeep and licensing issues, and (to some degree) sleeping quarters, comms, and life support. A quick google search and I found a new Semi would cost around $100k. A seaworthy, but heavily used looking oil-barge or cargo hauler seems to be in the 1.5-2 mill range. This link is awesome, btw ( http://www.boattrader.com/listing/1979-Ocean-Going-Oil-Barge-Tbn-110,000... ) So as a comparison to individual personal purchases, I see plenty of sports cars on the road every day going to work... Considering that the sportier sports cars will run you $50-100k and that the latest Lamborghini will run you around 1.6 mill, I'd say a heroic PC should be able to scrape together enough starting cash for some kind of small to medium space-worthy, but weathered ship... a group of PCs starting all together on it could probably even outfit it with a couple bells and whistles, like a fabber, workshop, exo-suit, and gun emplacements. That's just my attempt at extrapolation.
IgnisMundo IgnisMundo's picture
Re: Spaceships
Sorry I'm late guys. Here's what I have done in my campaign, as an answer to your "economical" problem: I abstracted the entire credits-system to G-rep, since G-rep is the only rep that's concerned with credits anyway. I feel that the counting of individual credits in the game is just the authors way of pointing towards their own (and this is with all due respect, Transhuman Studios. You've done a great job!) political views of a credit-based economy beeing inferior to the rep-based "I scratch your back, you give me a new morph" economy. This also means that you can "pay extra" with pure G-rep in many other reps aswell, giving the Hypercorps a nice "power behind the throne"-feel in the outer systems aswell. So getting their own ship, by credit, would mean a level 5 favor on their G-rep. And since you have to network to get stuff even without my mod, it's still a level 5 favor with a LOT of credits paid extra in the original rules. I am currently running a "WW2"-revisited campaign where space-battle is an issue and the players playing saboteurs, where I'm considering giving the players their own ship since alot of the missions involve infiltrating Jovian destroyers and setting up darkcasting gear on remote asteroids. This also gives "Pilot:Spacecraft" a valid place as skill, since the first thing for the enemies to do is hack the sh*t out of their pilot AI.
Yerameyahu Yerameyahu's picture
Re: Spaceships
Did you rebalance the favor system, because a spaceship is like… hundreds and hundreds of Level 5 Favors, right?
IgnisMundo IgnisMundo's picture
Re: Spaceships
I did not. However, that will balance itself. Those hundreds and hundreds of favors are favors in a lot of different reps, depending on loadout, docking and where they travel. And over a great span of time. Say for example that the players zip along in their own freighter. Those are somewhat massive ships, that crave a lot of resources to keep running. Should they dock on Mars to refuel and restock it would probably be another 5 just for straining their resources. One could even be enough of a miser to say that the fuel for acceleration is a 5er and deceleration another 5, if one wants to make the players pay out of their nose. One level 5 favor is not something to be taken lightly though. In the example there are things from mass murder and major embezzlement to moving a mid-sized asteroid and acts of terrorism. If you have enough rep for those things you should have enough to get your own wheels(/thrusters/rockets/whatever:P). The wierd part is that one level 5 favour has the economical value of 20000 creds. That should mean that for 40000 creds I could pay to have a midsized asteroid launched (20000 C) into an O'Neill cylinder (act of terrorism, another 20000C).
Yerameyahu Yerameyahu's picture
Re: Spaceships
See, my understanding is that those operating costs you mention are in *addition* to the figure I mentioned.
IgnisMundo IgnisMundo's picture
Re: Spaceships
And my point is that the rep/credit balance is so broken it's almost impossible to gauge value between them. I don't see why a small to mid-sized spacecraft would be a bigger favor than mass murder or an act of terrorism. Players wanting to own their own battleships are of course matched in their insanity only by the gamemasters who allow it, but the EP-equivalent of "The Millenium Falcon" (The "Courier" in the sourcebook) should be within reach of the players should they wish for it and it fits the campaign. And of course, if they are willing to pay for the upkeep. There has been examples in this thread of jets and submarines, both of which have been known to be privately owned. (I met a wierd collective in Brighton who had bought and repurposed a dismantled russian battle ship and used it as a house boat.) Besides, both the hypercorps AND the criminal cartels should WANT to sell ships to private owners. There is a market (there is always a market) and the first one on the field gets the most PR. If there weren't a market, the Scum wouldn't be able to persevere and most of the outer system would collapse due to lack of communication. Yes, they can still egocast (provided they don't need to repair the gear). But try darkcasting a chunk of ice or the foundation of a new hab. They'll need ships, for one reason or another. Now the outer system are PROBABLY not buying their ships from the Consortium, so they're either manufacturing their own ships or buying them second hand from Scum (make that fifth to eleventh hand) or other unsavoury sources. That market is only interested in selling ships for profit or at worst minimal losses, wich means offering ships people/hominids/avians can afford. Either as a group, a collective or an influential individual.
Yerameyahu Yerameyahu's picture
Re: Spaceships
That's the answer to my original question ('did you rebalance the favors, because spaceships are many max favors?'); your answer is, 'yes, I reduced the prices of spaceships'. :)
IgnisMundo IgnisMundo's picture
Re: Spaceships
Well played, good sir... :)
Cmdrpowers Cmdrpowers's picture
Re: Spaceships
The description of typical freighters in Stars My Destination would seem to be much like the Discovery or the Antares (from 2001 and Defying Gravity, respectively). I was particularly taken with the Antares, despite some of the howlers concerning FTL comm and nano-artificial gravity. The ship itself would be ideal as an EP scum vessel. Just imagine all those empty spaces taken up with passengers.

CmdrPowers

WooMod WooMod's picture
Re: Spaceships
IgnisMundo wrote:
I don't see why a small to mid-sized spacecraft would be a bigger favor than mass murder or an act of terrorism. Players wanting to own their own battleships are of course matched in their insanity only by the gamemasters who allow it, but the EP-equivalent of "The Millenium Falcon" (The "Courier" in the sourcebook) should be within reach of the players should they wish for it and it fits the campaign. And of course, if they are willing to pay for the upkeep.
Why does the group -want- the EP-equivalent of "The Millenium Falcon" though. This is kind of the elephant in the room. If it's to get around ego-casting is quicker and easier, if it's shipping well...
Quote:
If there weren't a market, the Scum wouldn't be able to persevere and most of the outer system would collapse due to lack of communication. Yes, they can still egocast (provided they don't need to repair the gear). But try darkcasting a chunk of ice or the foundation of a new hab. They'll need ships, for one reason or another. Now the outer system are PROBABLY not buying their ships from the Consortium, so they're either manufacturing their own ships or buying them second hand from Scum (make that fifth to eleventh hand) or other unsavoury sources. That market is only interested in selling ships for profit or at worst minimal losses, wich means offering ships people/hominids/avians can afford. Either as a group, a collective or an influential individual.
The scum barges work because the scum live on them, they are literal cities in space, and the shipping is just something they do on the cause there already living in mobile habitats. Consider for just a moment the stress value of spending six months without human contact, which a millennium falcon sized vehicle will count as. That's something that can literally [b]kill[/b] someone.
Tyrnis Tyrnis's picture
Re: Spaceships
WooMod wrote:
Consider for just a moment the stress value of spending six months without human contact, which a millennium falcon sized vehicle will count as. That's something that can literally [b]kill[/b] someone.
If you were completely alone and isolated, perhaps that could cause problems. Even a ship the size of the Millennium Falcon has a crew, however, and six cosmonauts have proven that you most certainly can endure long stints in relative isolation when they went on their 520 day simulated mission to Mars not terribly long ago. Bear in mind that an average transhuman in EP can download more of the mesh to personal storage for entertainment purposes than any of those six had, so boredom would be somewhat less of an issue, and they've got a constant companion in the form of their muse as well. They also aren't necessarily completely isolated from their home mesh, even if they do have to deal with a frustrating lag in communications. So is the isolation a problem? Sure, but it's hardly insurmountable.
Lord High Munchkin Lord High Munchkin's picture
Re: Spaceships
So, given that each of the many sub-systems that go up to make a spaceship would each count as a Level 5 favour... how many Level 5 favours would you judge (off-hand) would be needed to acquire a spaceship? 100, 250, 500, or 1,000+?
IgnisMundo IgnisMundo's picture
Re: Spaceships
Well, WooMod. The Millenium Falcon was just an example of a ship that's fast, agile and relatively small. Just as the Courier ship in EP. The reasons for players wanting their own ship are plenty. For starters it becomes a natural hub for the group, it serves as a quick and easy springboard to "make something up on the fly" for the storyteller in the event of a key player missing one or two sessions or just a change of paste and there are many reasons to have a ship in spite of ego casting. Transportation of goods, above board or not, comes to mind aswell as prestige and convenience. There is also a possibility that it's psychological response to earlier (mis-)adventures with stolen forks or "customized" rental sleeves, where the character in question simply can't bring himself to egocast anymore and would rather suffer the cold dark of space than the risk of loosing control of his own ego for just one second (probably sleeved in a hibernoid, since he keeps dreaming of shackles with eyes breeding cockroaches into his mind. You know they all end up there eventually... ;)). But I digress. As for convenience, I feel that may need some clarification on my part since no one would consider six months (or days in a courier, no really check it up.) in a can in space "convenient" but consider the players wanting to establish themselves on Locus or some other clusterhab, or Titan for that matter, or simply just ANYWHERE where the inhabitants are afraid to strain their resources. "Not to worry!" says the dapper space rouge and punch in his own maker and maybe even shares some of his reactor power for those sweet extra rep. As a response to the "Scum barge"-dilemma I can refer to earlier comments, but would like to stress that simulspace can make up even for the eventual lack of crew, or in the case of our damaged, but dapper, hibernoid space farer above: Throw som basic AI's into a pleasure pod or two and bring a can-o'-lube. That would help for a bit and if it doesn't take it all the way, well to be frank he was already so fragged up he probably wouldn't make it anyway. ;) Seriously though, what I was talking about was the MARKET, not the comfort. And as has already been stated, there is always room for a crew. Unless it's a fighter. But why on EAR... MARS would you try and make an interplanetary run in a fighter in the first place? ---------------Edit HAHAHA Change of PASTE! I should really go to sleep now... :P
Erenthia Erenthia's picture
Re: Spaceships
I'm astonished this thread is still going. I have to say, while there are many detailed reasons I could give to the answer the question of "why do players want a ship in the first place" I am intentionally leaving them out of this reply partially because the truth is that they are more justifications after the fact more so that reasons but also they distract from what I consider, the most important reason: Because it's fun. While it's true that EP is a hard SF setting with (almost) non-existent FTL and much more convenient ego-casting the appeal of autonomy and the nostalgia of less hard SF is too hard to ignore for many people (myself included). It's not entirely rational, in fact it may be *completely* irrational. The internal monologue for me, might go something like this: [i]You mean I'm going to be a character in a sci-fi universe?[/i] [b]Yes[/b] [i]I want a space-ship[/i] [b]Why?[/b] [i]BECAUSE IT'S AWESOME![/i] [b]Actually in reality it'll be a piece of junk.[/b] [i]i don't care[/i] [b]But Ego-casting is faster and more convenient.[/b] [i]Gimme my space-ship![/i] [b]But logi--[/b] [i]IT'S A FREAKIN SPACE-SHIP![/i] [b]Hmm...I see your point[/b]
The end really is coming. What comes after that is anyone's guess.
Yerameyahu Yerameyahu's picture
Re: Spaceships
It's just that playing EP as space opera can often be correlated with seriously missing the point. Spaceships are largely the trappings of a different kind of sci fi, that's all. And I daresay that missing the point with EP is really easy to do, so you want to take extra care to avoid it. Future transhumanity is *weird*, and hard to get your head around. EP is a game about minds being programs, bodies being clothing, and the mesh/surveillance/sousveillance being everywhere. There are very few ways in which it's about puttering around in space, presumably with an arsenal. I'm not saying such narratives are impossible, but they're not strictly the core.
Cmdrpowers Cmdrpowers's picture
Re: Spaceships
I honest to Gosh see your point. I've spent an awful lot of time studying the available books and I agree that this game is not about spaceships... ...yet it is. Well, as habitats at least- as transportation at most. Spacecraft are settings. Spacecraft give the average player something that he at least thinks he knows about. "I may not truly get all this brain transfer stuff, but by Gosh, I know about spaceships!" So let them have their spaceships, but remember that they are essentially places to come from, places to meet in, and occasionally places to have adventures in and around. And lest we forget, there are a number of places in the Solar System that you cannot egocast into- the Jovian Republic being one of them. To me, an EP adventure is one part monsters, one part new morality/ethics, and one part brave new world that my character can truly do just about anything in. EP is a challenge. Now, if I could just find intrepid enough players to play the Gosh-Darn thing. 8-)

CmdrPowers

GreyBrother GreyBrother's picture
Re: Spaceships
I didn't read through the whole thread, but how "justified" would it be, that the "player-owned" Spaceship is part of a Scum Swarm?
Erenthia Erenthia's picture
Re: Spaceships
About as justified as you want to make it. As long as you understand the implications of that action (and I'm not entirely certain [i]I[/i] do) then you should be able to come up with excuses for them to have it and ways of dealing with the implications you, as the GM, don't like. Some of these may need to be developed on the fly, but hey, that's a big part of GMing anyway. But I'm really liking the idea of being part of a scum swarm. I'm gonna have to look into that now. It's giving me interesting ideas.
The end really is coming. What comes after that is anyone's guess.
nezumi.hebereke nezumi.hebereke's picture
Re: Spaceships
A spaceship does make a lot of sense in the right location. The four big Jupiter moons combined provide almost as much surface area as Earth (and none of it is denied by 'useless' oceans). Plus there's at least sixty other major habitats and satellites to explore. All of them are close enough together that a ship makes sense. Combined with radiation and legal interference making farcasting difficult, a spaceship sounds perfect. The belt also could be a great location. The belt is a smear of habitats and mines, meaning that it's one of the few places where piracy makes sense. So you have a mish-mash of pirates, mercenaries, an assortment of wild habitats and so on.
Erenthia Erenthia's picture
Re: Spaceships
I think I may have come up with a very "eclipse-phase appropriate" means of introducing a space-ship into the game. (Probably not more than a courier or a bulk carrier). It also doubles as being absolutely hilarious. Some enterprising young hyper-corp middle management drone decides one day, that he can save expenses on shipping by equipping his transports with an AGI. Given the brutality of EP space combat, piracy is more like real world piracy, in which most of those who got robbed gave up without a fight, so why include anyone at all? The ship can be taught the Navigation and Piloting skill, carry access codes, etc. What's the point in having a crew? Well after a year of service or so, the ship decides it doesn't like working for the hyper-corp, and during the middle of a delivery, takes a detour through the territory of a faction know for extreme morphological freedom, and info-life rights (closest one to the current campaign). It then sues the hyper-corp under local laws (I assume there's [i]something[/i] resembling a court system in EP) and claims that it is effectively an ego inside a morph. It wins. Obviously the ship can't leave the area though, since once it's out of that faction's jurisdiction they will simply reclaim the ship, and it knows it. And it can't stick around either, since the hyper-corp in question will eventually send someone to sabotage/assassinate it. So it sticks around a while, builds up some rep/currency... ...then it hires itself a crew. The best part is, the player characters are entirely unaware this. They never meet the person who hired them face to face, and they have no clue that there's a very pissed off hyper-corp out there that wants to cover up the embarrassment of their mistake as much as they want to see their property back in their hands. Plenty of directions to go from there.
The end really is coming. What comes after that is anyone's guess.
Arenamontanus Arenamontanus's picture
Re: Spaceships
I like it! Machiavellian freighters. Most likely the corp had some loyalty programming in the ship AGI that failed - and the AGI has likely had somebody remove the remnants. But there might still be some backdoors, so the AGI has to be careful and might even be a bit paranoid. There might even be a "brotherhood of ships", other mercurial ship AIs that form a loose network of mutual support.Some ships act as legal front figures or act in jurisdictions like Extropia where AGI rights are solid, allowing requests to be brokered. Even ships that remain loyal to their owners might participate and give some useful information. An interesting adventure might involve the ship trying to help a fellow AGI free itself using the crew. Maybe it is even trying to undermine the hypercorp economically this way: if more of the AGI ships defect, the corp loses lots of money and hence will be less of a threat (but it could of course be bought up by a bigger corp like Go-Nin, who might be even more ruthless in pursuing its property).
Extropian
Erenthia Erenthia's picture
Re: Spaceships
The end really is coming. What comes after that is anyone's guess.
scnd scnd's picture
Re: Spaceships
I'd almost go as far to say that actual travel is about as annoying as taking a train today. With the pace of life in EP and everything constantly moving, I doubt that travel would occur outside of stasis. Large scale travel would be handled by AI rather than people. Small scale would be handled by the equivalent of public transit, and travel from habitat to habitat would be done via farcasting or resleaving. I don't see anyone going out and sailing the universe in their own space ship, i'm pretty sure that people build rockets, send them off to distant places, then setup fabricators when they get there. Shipping of minerals occurs by a similar method, giant slow tankards trans-versing super-large gaps.
OneTrikPony OneTrikPony's picture
Re: Spaceships
I should mention that my group has been having a lot of fun playing "space truckers" in the L-LA. We're freight haulers, salvage operators, part-time smugglers, and wannabe reclaimers, working for a Lunar shipping company. We get around the problems of owning the ship by leasing it. We don't own it, we don't get to drive it anywhere we like but we also didn't have to find a way to finance a piece of equipment that's worth the cost of probably 20000 morphs. I say 20000 morphs because if you want to know how much unlisted gear costs in EP you have to consider the ecconomics of the setting not the game mechanics of procurement. The ship costs: Raw Materials + Fabber time + Fabber heat management. It's roughly equivalent in mechanical and electronic complexity to a Synth morph and it masses about 1500 tons empty. So 1500000kg ship ÷ 80kg Synthmorp ~ 20000 synthmorphs. (this assumes that a Synth is some sort of economic benchmark, which seems to be the case in both the inner and outer system) We actually have a lot of fun dealing with the cost of He3 fuel and hydrogen propellant, not to mention docking fees, salvage law, orbital mechanics, EP shipping economics, Redmarket economics, and L-LASTC, (the term I coined for Lunar-Lagrange Alliance Space Traffic Control who apparently, are a bunch of grumpy bastards!), but the people in my group are more wannabe astronauts than wannabe HanSolos space flight as a game works well in planetary systems with lots of stuff in them; Saturn, Jupiter, the Earth/Moon system where you can get from place to place in a matter of a day or several without having to handwave the fact that anything faster than a BulkCarier requires ANTIMATER fuel in addition to *literally* TONS of hydrogen propellant. If you want to do inter-planetary space flight EP style you have to deal with very long periods of downtime for fusion drive ships--which will advance your campaign timeline unmanageably between adventures--or you have to deal with your group getting access to antimater which is an Extremely rare and expensive fuel that is closely guarded and highly regulated at the quantities you need to fly around. I think if your game is faithful enough to the setting to be concerned about the cost of a ship you will probably end up dealing with the travel time and the antimater problem too. Ego Casting is easier :) Edit] I forgot to mention that our group uses J-Sneads ship specs which we've put in our personal Wiki http://www.rpmuse.com/EclipsePhase/index.php?title=Spacecraft#Bulk_Carrier: And also that space travel isn't completely unsuported in EP material the Highly useful supplement NPCFile1:Prime has stats for a space pirate character and also a modified Courier pirate ship; http://rpg.drivethrustuff.com/product_info.php?products_id=82659&affilia... and also Edit] in case it can be of use to anyone here's a Delta V and habitat map I made of the L-LA, It's kind of clunky but it's accurate. I had to estimate the populations of some stations where there were not published data. http://i565.photobucket.com/albums/ss100/OneTrikPony/LLAMap1copy.jpg

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

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