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Mind the WMD... with 6 players.

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godmoney godmoney's picture
Mind the WMD... with 6 players.
I'm about to run Mind the WMD for potential 6 players. I was wondering if anyone has any suggestions for two other characters along with the resleeves? Using the NPC1 or pregens in the books is good for me at the moment. thanks.
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Tyrnis Tyrnis's picture
Re: Mind the WMD... with 6 players.
Mind the WMD? I don't remember it from any of the official material, and I double checked the fan-crafted scenarios I have and the Eye, and didn't see it there, either. Where's the scenario info for it?
godmoney godmoney's picture
Re: Mind the WMD... with 6 players.
it's in the quick start.
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Tyrnis Tyrnis's picture
Re: Mind the WMD... with 6 players.
Thanks. I've downloaded the Quickstart, but since I already had the main book, never looked too closely at it. I'll give it a peek tonight and offer my thoughts on some possible good fits.
godmoney godmoney's picture
Re: Mind the WMD... with 6 players.
danke danke
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Xagroth Xagroth's picture
Re: Mind the WMD... with 6 players.
You can use characters from Sunward, I think,without much trouble, or some more characters from the core book. My advice would be not to choose characters with high combat capabilities (for example, the Direct Action mercenary sleeved inside a Reaper), since the scenario, as it is, is quite easy regarding to combat. The bigger obstacles to the players is to reach Gray Xu at the beginning, and not running into the lap of the diggers in Mars, everything else is quite easy.
Tyrnis Tyrnis's picture
Re: Mind the WMD... with 6 players.
Sorry it's taken me so long to respond. Like Xagroth, I think most of the sample characters from the core or Sunward should work reasonably well, so long as you avoid too much skill overlap (I wouldn't use the Anarchist Techie, since the scenario already has a Scum Techie, for instance) or going too heavy combat in focus. Some that could work particularly well given the pregen group: Brinker Genehacker (EP; team medical support is never a bad thing) OR Mobile Scientist (SW; still some medical support with a few more alternate science skills in addition; also includes an uplift in the group) Mercurial Scavenger (EP; if someone in the group wants to play an uplift) OR Scavenger (SW; similar skillset, good alternate if the player isn't comfortable playing an uplift octopus) Several of the others would work fine as well, but I think those provide some useful skills that the existing group doesn't have.
godmoney godmoney's picture
Re: Mind the WMD... with 6 players.
yeah... i was going to go with the mobile scientist (resleeved into what yet i dont know), and the mercurial scavenger (but as a raven, a guy mentioned he was interested in that) (resleeved into a dragonfly maybe?) thanks
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