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Hackers in fights

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Theorac Theorac's picture
Hackers in fights
Im wondering what options a hacker has when the situation comes down to guns blazing? User Smokeskin in another thread presented an interesting option. "Electronic Warfare. Through jamming, directed radiation from ECM pods, and spoofed signals, the hacker could interfere with enemy comms, keep their tacnet down, dazzle smartlink sensors, flood terahertz and radar spectrums to deny the enemy the ability to see through walls. " Is there a jammer pod in the game? Other suggestions are welcome.
Madwand Madwand's picture
Re: Hackers in fights
Most jamming attempts like that are easy to thwart if the enemy has any idea what they are doing. Best suggestion: don't neglect your combat skills, and jam a morph or robot with combat enhancements and a weapon. If you absolutely must hack in combat, get infosec up to 200%, up your speed, and you can trim 100% of the time required to hack a system if you roll well enough. It's not too hard, but it can be abusive.
Smokeskin Smokeskin's picture
Re: Hackers in fights
How do you get infosec to 200%?
Madwand Madwand's picture
Re: Hackers in fights
It's not too hard. Bonuses for quality software, assistance, brute-force hacking, taking extra time, I'm sure you can find more. There are several threads on this topic already on the boards.
fafromnice fafromnice's picture
Re: Hackers in fights
in my point of view a hacker can dazzle every moph every body have an Mesh insert, so something to show information trew visual and/or audio medium (the ennemy is now listenning at the niang cat) you can take control of a pod and/or a synth but when it comes to a biomorph your a little screwed so i use some rules from shadowrun where Hacker could hack wired reflex and every thing who is link to the ennemy commlink ... it gives an edge

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

Madwand Madwand's picture
Re: Hackers in fights
In my experience, hackers rule the game easily enough without needing more benefits.
fafromnice fafromnice's picture
Re: Hackers in fights
Yeah, i understand this point we always need a hacker :P but in a fight, my point is, hacker could find a needle in a stack ;)

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

Theorac Theorac's picture
Re: Hackers in fights
Thanks Madwand and fafromnice, for the nice suggestions. Found a Combat hacking thread, so i'll go through that. "jamming attempts like that are easy to thwart if the enemy has any idea what they are doing" Ah, yeah. Simply shouting would have made that useless. Is it still good to prevent tham from calling in distant reinforcements?
Madwand Madwand's picture
Re: Hackers in fights
What I mean is, jamming in general is hard to do to anyone who is using decent equipment, which we can assume most are. Good tactics can also overcome jamming. Out-of-combat hacking is your best bet. EMPs will sometimes accomplish something, but bullets work better.
Xagroth Xagroth's picture
Re: Hackers in fights
I'm not really suree you can up your Infosec to 200%... if I remember right, more than +60% modifier is forbidden by the system ("hey, I put 10 beta forks of myself in 10 ghostrider modules distributed on my body so they give me a +100 to all mental tasks thanks to group working", or even cheaper, put each fork inside an Ecto in autonomous mode...). The mesh hacking is a little trickier since one can always go to "autistic mode" (severing all wireless signals), so the hacker would need to do a basilisk hack or something like that).
Madwand Madwand's picture
Re: Hackers in fights
Indeed, you are correct. This problem is overcome by taking penalties that you want, such as less time, or automatically getting administrator privileges. Thus, you DO get to take advantage of that 200% skill, even if your final modifier cannot be greater than 159%. Basilisk hacks are also far from reliable and are easy to deal with, as well.