Since weapons are part of combat, I'll post this here.
What kind of weaponry will the characters of Eclipse Phase be lugging around? Will everyone be using 'soft' sci-fi laser weaponry, or can we expect a mix of both more hard-fi futuristic ballistics, and the laster blasters of Star Wars?
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The Weapons of the Future
Tue, 2008-08-19 16:27
#1
The Weapons of the Future
Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios
I don't want to sound too harsh here but... what was the logic behind this set of decisions that creates, frankly, the only weapon you'd ever want to use?
Not only is the sniper rifle doing far more damage than a machine gun, it's almost got as much ammo as one, AND can fire in full auto. If you give the sniper rifle an extended magazine, it's even worse. Because now it can fire in full auto for longer than the machine gun can.
Sniper rifle? More like squad automatic support railrifle.
There is nothing like essence neither - in SR this would lead to a disaster, in EP I actually do not think a lot about that…if a morph seems to be to be to powerful the player will either have to work real hard for it or I wouldn't have a bad conscience if I kill the morph…EP is the first game in which I won't have a bad conscience when I do a group wipe and can even build it in as an element of a story
Now of course GM fiat is always an option, I just feel like this is something so obviously 'broken' that it was worth mentioning.
Btw. if the players can have stuff like that, their enemies can have that stuff, too. Makes combats short and morphs harder to get by over time because players have to use up favors for a reasonable morph or have to be at the GMs whim what morph they get from Firewall.
Btw. there is even a broken combination of cyberware mentioned in the book: lidar, thermographic and radar. I think that the designers where quite aware what they were doing
But I have to say that their description do not really add up because the sniper rifle is far better than the plasma rifle. Well, it seems that I'll put some work in handing out branded weapons.
And I have to admit that I do not understand some design decisions as well (like the minimum skill points of 400 -- as minimum CP for active skills I'd understand it but that way it is now, it's kinda odd)
I see already see the discussion coming up…
Synth Morph
Aptitude Max: 25
Access Jacks, Basic Mesh Insert, Cortical Stack, Cyberbrain, Mnemonic Augmentation
Stigma (Clanking Mas), Uncanny Valley, Unfit
*Anti-Glare (250), Chameleon Skin (250), Cyber Claws (250), Direction Sense (250), Electrical Sense (250), Enhanced Hearing (250), Enhanced Vision (250), Ghostrider Module (250), 2x Hidden Compartment (500), Hopper (1000), Light Combat Armor 14/12 (1000), Pneumatic Limbs (250), Radar (250), Radiation Sense (250), Structural Enhancement (1000), Synthetic Mask (1000), T-Ray Emitter (250)
Railgun Automatic Rifle (5000) +Extended Magazine (250) +Smartlink (1000)
Railgun Heavy Pistol (1000) +Extended Magazine (250) +Smartlink (1000)
Medium Pistol (250) + Sound & Flash Suppressor (1250) +Extended Magazine (250) +Smartlink (1000)
100 Rounds Regular Railgun Automatic Rifle Ammo (50)
100 Rounds Regular Railgun Heavy Pistol Ammo (50)
100 Rounds Medium Pistol Biter Ammo (250)
Light Body Armor 10/10 (250) +Full Helmet +3/+3 (50) +Chameleon Coating (50) +Fireproof +2/+0 (50)
+Refrative Glazing +3/+0 (250) + Shockproof (250) + Thermal Dampering (1000)
i keep coming back to this idea, and a few other little issues i've seen in the rules, and the only thing i can come up with (and forgive me for saying so, i know the devs are experienced veterans in the game industry) is that its just not a mature rule system yet. it makes some sacrafices in favor of being "rules light" but it also just hasnt gone through 20-30 years (in the case of SR or D&D or WFRP) of live playtesting and rules edition updates.
sure, it takes advantage of three decades of accumulated gaming knowledge, and its far better than the first edition of most other games you could name, but it just hasnt been banged around enough for the kinks to be worked out.
evaluating the sniper rifle, its not as bad as people make out. it does a bit more damage than a plasma gun, and can fire three times in three actions rather than twice every other round. but it also has much more limited ammo capacity (at its full auto rate) than a plasma gun, so theres some balance there. the real issue is that you should expect a plasma gun to be able to electronically adjust its own stream and pretty much aim itsself as long as its pointed in vaguely the right direction.
no, thats just my own peeve. the real issue is that there shouldnt be such a variety of kinetic weapons if they all share the same firing rate and lack of recoil. as you say, why even have a machine gun? why not just have a belt-fed sniper rifle? the destinction should maybe be in what kind of ammo (possibly due to bore size) each weapon can accept, and some other balancing attribute such as legality or concealabiliy. neither of which there are guidelines for.
perhaps each kinetic weapon is something like a multi-cannon. imagine all the different kinds of smart munitions and microgrenades and breachers and such, scaled for various bore sizes. larger bore, more damage and less ammo capacity and less concealability. set a formula to either arithmetically or geometrically project out bore/damage/ammo/concealibility, and pick a few example points along the lines to call your "light", "medium", and "heavy". thats probably how i'd run it anyway.
then if you just wanted to lay down volumes of fire, theres probably a need for some kind of "needler" weapon with higher fireing rate and very small projectiles that afford it more ammo capacity but fewer smart-munition or boomey kinds of options.
This is how i would replace Kinetic and Rail weapons, anyhow. its currently similar to this, rail weapons having more penetration and damage, but accepting less variety of ammo. i'd just be pushing it a step further making Kenetic weapons essentially multi-role non-seeking launchers, and making Rail weapons low-calibur high AP, high ammo, high RoF bullet hoses.
these are just some ideas i've been kicking around, so dont let me rain on your parade if you like the system as-is. i'd like to discuss the topic in more detail to see what other ideas people have, but i dont want to rub anyone the wrong way or get into a gun-porn discussion or anything like that. just some friendly ideas.