Hello,
I'm new to the Game (just creating my character and have not played yet).
But when I'm correct I can dump SOM to 5 and buy a Fury, muscle augmentation, Cyberlimb Plus (2 times for the 4 meelee weapon build) hardened Skeleton and a MRDR generating implant
then I skill Melee Weapons to 60 (55 CP from 5 to 60) and get +25 apt which raises the effective trait to 85 and when I "need" it I activate MRDR and have 40SOM and 95Melee Skill
not having a specialization so far
not only do I acquire cheap skills but also do I have more aptitude points for the other apt's
is there any disadvantage apart from
"when your morph get's destroyed you might have trouble getting a one with likewise implants and so your SOM is low"
and while I'm at it taking a flat as a secondary Morph and putting negative traits in it for 25 CP is OK with the rules?
(It most definitely shouldn't be ok with the GM but ruleswise it seems like a free 25CP loophole)
just as a sidenote... I will not do any of this it just came to my mind...
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Dump SOM as Melee to get higher skills (Powergaming)
Sat, 2011-09-24 19:02
#1
Dump SOM as Melee to get higher skills (Powergaming)
Sat, 2011-09-24 19:46
#2
Re: Dump SOM as Melee to get higher skills (Powergaming)
You can have low 'natural' Apts and compensate with morph+implants. It is indeed risky if you ever resleeve, which should be often. It's not just when you 'die', but also when you travel anywhere (casting).
Skill stacking doesn't act like that, though. If your SOM is 30 after you're sleeved, you can't buy 55 points of 'cheap' Melee.
No, you can't get CP for a secondary morph's negatives.
Sat, 2011-09-24 19:46
#3
Re: Dump SOM as Melee to get higher skills (Powergaming)
This mostly works, but since you pick a starting Morph first, I think the +10 SOM for the Fury kicks in before you buy the Skill Points. Also, Fury has a Aptitude Max of 30 (You can solve this by buying Exceptional Aptitude and raising the cap to 40, though). Keep in mind what you said, if you ever have to resleeve you'll be weak like a kitten. (And you may need to resleeve other times than just dying. Also you'll probably end up addicted to MRDR. But mechanically, I think its sound.
As for the other thing, if your GM is allowing you to buy a Second Morph (I let one of my players do this, but it cost him 10 Rep, since I wasn't letting him use CP, and he didn't want to front the cash), yes, it would, if you only bought negative Morph traits, and attached them to the Flat. Though technically this might mean you need to Start with the Flat to apply those traits, again, not sure of the Order of Operations.
—
H-Rep: An EP Homebrew Blog
http://ephrep.blogspot.com/
Sat, 2011-09-24 21:20
#4
Re: Dump SOM as Melee to get higher skills (Powergaming)
I don't mean to hijack, but has anyone else wondered about how melee might be used in a gunfight? I remember it was a viable direct-damage option in Shadowrun 4e, but that was more of a genre affectation. In Eclipse Phase, I've been thinking the best bet is to disarm and then subdue (or grapple as I think it's called) - but am I missing something?
Sun, 2011-09-25 08:29
#5
Re: Dump SOM as Melee to get higher skills (Powergaming)
That is what I thought too but:
so actually you buy skillpoints before you're sleeved
and
Of course the implants can boost somatics to 40 even in a fury.(even in a Flat for that matter)
Morphs only cap Ego aptitudes and by the newest Errata cap ego+Moprh aptitudes, but not Gear(including implants).
If there is any official source saying otherwise I'ld be glad to hear about it.
Sun, 2011-09-25 11:07
#6
Re: Dump SOM as Melee to get higher skills (Powergaming)
That's weird, Sirion. I was sure I'd had this discussion before, and that the book specifically said raising skills by raising Apts cost you RP (for the 'free' points). Hm, maybe that's only for raising Apts with RP. Sorry. :)
Sun, 2011-09-25 17:02
#7
Re: Dump SOM as Melee to get higher skills (Powergaming)
it does
if you spend cp or rez to raise your aptitude you must spend an extra cp or rez for every linked skill which is gonna be pushed over 60
but you don't spend cp or rez to buy gear...
you don't alter your ego... gear bonus comes in after the ego aptitude and skill math
Sun, 2011-09-25 17:08
#8
Re: Dump SOM as Melee to get higher skills (Powergaming)
Aha, but you do spend CP to buy your morph. ;) Just kidding, but there you go.
Mon, 2011-09-26 16:09
#9
Re: Dump SOM as Melee to get higher skills (Powergaming)
Which is why I said that I though the +10 SOM given by a fury would kick in first, meaning that the overage would drop from 85 to 75, assuming that's the order of operations. Then if gear raises your aptitudes later, the skill effectively goes up.
—
H-Rep: An EP Homebrew Blog
http://ephrep.blogspot.com/
Mon, 2011-09-26 17:57
#10
Re: Dump SOM as Melee to get higher skills (Powergaming)
"Note that any aptitude or skill bonuses provided by the morph are applied after all CP are spent."
I quoted the rules before...
You spent cp on your ego and skills and morph and whatever you like but the moprh boni come into play after all cp are spent.
So building-wise the moprh is bought after the skillpoints (allthough the step by step guide is in a different order).
All in all my given approach works fine by the rules. No one has come up with a passage in the rulebook saying otherwise.
Tue, 2011-09-27 10:43
#11
Re: Dump SOM as Melee to get higher skills (Powergaming)
Custom-built morphs can be very powerful. Funny enough, out of probably eight missions I've seen, only two permitted the PCs to bring their custom morphs along.
Melee does come up. After all, if you're sneaking around in an enemy space ship, a crowbar or emergency ax is a lot easier to get and less conspicuous than a handgun.
Wed, 2011-09-28 12:21
#12
Re: Dump SOM as Melee to get higher skills (Powergaming)
If there's one major flaw I have found in eclipse phase, it's that it actively punishes players for building a character aptitude focus. For example, if I were to take Sirion's example, if you sleeved a champion wrestler with a 30 base Ego SOM, he does not get the Fury's innate morph bonus (As it caps at 30.), but does get the extra +10 from 'her' implants.
It's easier and cheaper to dump attributes or take the lowest possible CP expenditure in them globally, focusing in the ones more difficult to augment (Wil, Cog) and buy skills. Even without augmentations, you come out 'equivalent', and with them you are considerably stronger.
Apts are pointless to raise unless you have 10 active skills that link to that aptitude, and even then it is dangerous to do so, as you may cap your morph's capabilities or augmentation limit (which applies after skill training plateaus.)
Thu, 2011-09-29 06:34
#13
Re: Dump SOM as Melee to get higher skills (Powergaming)
Yes!
That's exactly what I see there too.
I think the problem is the morphs...
(even skill wire plus 1skillsoft costs 10 cp and gives the equivalent of 40?)
So maybe I should ask my GM if he is aware of this and make us build Infomorphs/AGIs and distribute morphs for the campaign?
Fri, 2011-09-30 11:10
#14
Re: Dump SOM as Melee to get higher skills (Powergaming)
I didn't get to this earlier, but in short, it's not. [I]For damage.[/I]
Melee is fairly weird in eclipse phase, but given how implanted weapons use unarmed combat, and are typically the best melee options available (You can hide them, don't need to draw them, they can't be disarmed, can grappled unarmed), UA is most likely the best skill to take for this. As for effectiveness, you will only be able to realistically fight biomorphs, because you must take a shock weapon to score 'instant kills', as with cyberclaws or monofilament blades, you have no damage potential agaisnt even civilian grade armor.
Yet if the enemy fails even one shock DUR test, they are disabled for a minimum of three action phases, which assuming speed two gives you six whole actions to wail on them with a real weapon, called shot for armor ignore while they can't fray (Fray is considerably stronger in melee than agaisnt guns, best not to try until you disable them), or simply keep pounding them with your shock-claws so they never, ever get up.
Of course, this fails agaisnt synthmorphs that stack armor, but so does every weapon.
Mon, 2011-10-10 08:18
#15
Re: Dump SOM as Melee to get higher skills (Powergaming)
My main question regarding skills and aptitude buying is... If I start with, for example, 5 in reflexes and 55 in kinetic weapons, and then I spend my experience points to raise the aptitude to 30, I'm saving points because I "payed" 55 points in order to get 85 in the skill. However, if I start with 30 in reflexes and buy 30 in kinetic weapons, I have to pay 50 xp points to reach 85 in the skill (the aptitude costs are the same, being the difference WHEN do I pay them)...
Personally, aside from the reaper, the best morph is a Remade with enough implants to shame a ghost and a fury. Expensive, but much better.
Mon, 2011-10-10 09:53
#16
Re: Dump SOM as Melee to get higher skills (Powergaming)
That's actually not the case. Any time you're going above 60 (via anything other than gear/morph bonuses) you're paying the extra points for the skill as well. This can make it pretty expensive to raise an aptitude you have a bunch of high skills linked to. See 'Raising Aptitudes' on p. 152 of the core.
Character creation and character advancement being identical cost-wise is one of the things I particularly like about EP. Min-maxing with the plan of raising things later doesn't give you a point advantage over someone who didn't.
Mon, 2011-10-10 15:20
#17
Re: Dump SOM as Melee to get higher skills (Powergaming)
Yes, that's true, I stand corrected :S
So, the only case in which there is a difference between buying stuff with XP and at character creation is the AGI origin, then?
Mon, 2011-10-10 16:36
#18
Re: Dump SOM as Melee to get higher skills (Powergaming)
To the best of my knowledge, yes, the infolife cost adjustments are the sole area where there's a difference between CP and Rez costs for anything.