So my "fluff-only" sessions are almost done with my group and we'll be doing a minor time-skip to account for things like the gaining of 50 rep, changing to new morphs, etc. I think I have a handle on the rules now, but there's one thing one of my players demonstrated to me and the Core book doesn't seem to have much that helps.
For a starting character, it's not at all difficult to get a single skill up to the max for starting character. Combine that with mods for Taking the Time, superior equipment, and teamwork, it's possible to get a REALLY high modifier, meaning that Hard tasks (-30) are almost trivial. So if a player wants to do something like make a robot during down time and can afford to take a -60 for their difficulty modifier what can they accomplish?
I really don't want to have to make this stuff up as I go along. It just won't be consistent and in sci-fi it's important to me to be as consistent and objective as possible (to represent that the universe is rational and ordered)
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The end really is coming. What comes after that is anyone's guess.