So, I've read the forums on and off for a while now, but been a member for about 5 minutes, and I have a question for people. Has anyone, GM or player, done any extrapolation on what happened in the simulspaces during the Futura Project? I don't believe I've missed anything in the books while scouring, although I may have missed things posted on the forums previously.
When I started playing, my GM and I began to wonder what the simulspaces the Lost were in were like... maximum nurturing is mentioned, a monitored environment is mentioned, and then it goes into the problems, which suggest their own issues. When children started killing other children and then were restored from a backup, how was that explained in a way that kept the project 'nurturing'. When the punishments started to occur later, how did that go over? When the Lost finally left their simulspace environment, what was the transition like, going from their constructed nurturing world to the truth of post-Fall transhumanity.
Tasked by my GM with expanding the Lost background as I chose, a number of ideas have bubbled up on what the simulspaces might be like, as well as other aspects of Lost culture. Obviously this could change from game to game, but I am curious how close, or far, from others we have come in my own game. Have I missed other people talking about this already? If I haven't, is anyone else actually interested in such thought experiments? I'm tempted to throw up the ideas that have been fleshed out so far to the homebrew forum to see what others think of them.
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Extrapolation of the Futura Project
Thu, 2011-09-15 01:34
#1
Extrapolation of the Futura Project
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