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On the rules of acquisition...

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JMobius JMobius's picture
On the rules of acquisition...
In particular, those for transitional economies. I'm sure the exact mechanics must have been stated somewhere, but I'll be damned if I can figure it out... in these economies, both credits and favors are transacted, though typically for different things. While I imagine it might be a complicated question, where does the divider typically lie? I'm looking to run my next campaign in the Morningstar Constellation, if that makes any difference.
CaptainJandor CaptainJandor's picture
Re: On the rules of acquisition...
Seems to me you can decide on a case by case basis. I.E. what is your PC trying to acquire and who are they trying to get it from? If the PC is dealing with someone who prefers favors to credits, use Rep. If the PC is dealing with someone who prefers currency to an IOU, use credits. If the NPC doesn't care, let the PC decide. If the PC only has one or the other (credits or rep), that can dictate things as well. You also might combine them, in a hybrid economy. For example, if a PC wants to get a High favor but doesn't have the rep (and/or doesn't want to burn it), you could rule that their contact (found via Networking) will accept credits along with a future favor in return for whatever the PC wants. Maybe use a medium cost favor and medium cost in credits? Hope that helps!
jackgraham jackgraham's picture
Re: On the rules of acquisition...
In credit-based economies, Networking + Rep are handy for: - getting favors you wouldn't pay for with cash (already mentioned) - finding illegal stuff (e.g., weapons & fake IDs; but you probably still have to actually pay for them with money) - getting information (although again, networking/rep are more useful for finding a seller; cred can help grease the wheels) This brings up an interesting point for GMs when balancing out their games: stuff may be effectively more expensive in the Inner System, because you have to spend rep to get that illegal plasma rifle, and then cred to actually buy it. GMs should keep this in mind when thinking about up-front stipends, monetary rewards for missions, etc. The other option for GMs is to remove cred from rep-initiated transactions, e.g., your friend Leong the Factor will not only track down some heavy artillery for a favor, he'll hand it over for old times' sake. But it's more in the Sunward spirit to demand cash on the barrelhead. That's just my 2 @-rep on ways of running it. Thing is, the GM has a huge amount of control in terms of how much money/rep is injected into the campaign, so they've got wide latitude to do it either of the ways described above & still have it be challenging for the team.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
BlackJaw BlackJaw's picture
Re: On the rules of acquisition...
The one Hypercorp executive in our group uses his Hypercrop rep in games to manipulate the actions of his corp (or the department in it he's VP of). He arrange special deliveries, works out budgets, and offers favorable contracts... or just get himself a discretionary budget. He can get a surprising amount done that way in the inner system, and because he tends to make good business use of knowledge picked up on firewall missions, his department does well. Then again, we rarely run missions in credit heavy economies, and more often then not the team simply wants access to an industrial cornucopia machine so they can build their own gear and morphs from blueprints. We also sometimes find it useful to treat Hypercrop rep like it's a credit ratting instead of bothering with credit at all.
Quincey Forder Quincey Forder's picture
Re: On the rules of acquisition...
is the expenditure of rep points mandatory? I mean, if a character has really good network skills in smuggling circles, for exemple, and the rep that goes with it, he would get a decent chance to get the item even with the big malus from the difference of level between favor and rep score I like the idea of having to play on the rep to have access to the merchandise, but having to pay it with hard cash
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jackgraham jackgraham's picture
Re: On the rules of acquisition...
BlackJaw wrote:
We also sometimes find it useful to treat Hypercorp rep like it's a credit ratting instead of bothering with credit at all.
Yes. Which reminds me... If you're familiar with what the Credit Rating skill in CoC can do, you're on a good footing for understanding how to apply Networking in hypercorp space.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Thantastic Thantastic's picture
Re: On the rules of acquisition...
A good axiom for most situations is that rep/favors work best with people and credit works best with goods.
Ex unus plures.