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The Eye - Issue 3 - is out!

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sysop sysop's picture
The Eye - Issue 3 - is out!
Come see! http://www.firewall-darkcast.com/theeye We were running quite behind on this one, but are dedicated to being be on time for quarter 4. Let us know what you think, and if you have articles or art to contribute - post on the forums and get signed up to help out - we'll be glad to take on new hands. :)
I fix broken things. If you need something fixed, mention it [url=/forums/suggestions/website-and-forum-suggestions]on the suggestions board[/url]. [color=red]I also sometimes speak as website administrator and/ moderator.[/color]
Quincey Forder Quincey Forder's picture
Re: The Eye - Issue 3 - is out!
(repost from the Darkcast forum) I really liked the part about the custom morphs, very handy. It should be interresting ton have a spreadsheet for it, and formulas to make it a smooth process I got a question for Martin, too. How would you rule it ingame, for Morph designing genehackers who wish to create one for whatever reason. The need made the organ, now it makes the morph. Rule wise, I would say that the MP gives the target MoS to reach through several Profession (Morph Design) rolls. any MoF would be substracted from the already achieved MoS total. Not sure what the timeframe for it would be, or the amount of allowed rolls to achieve the in-game creation. That opens quite some interesting cans of worms. What to do if they're under a time constrains (like say the one who ordered this unique biomorph gave you a week to finish the blueprints or he kills your spouse/parents/kids), or hunted by the authorities of the habitat they're on? It might be needed for the genehacker to fork himself and/or use a time dilated simulspace. Also, where to get the implants (or at least their blueprints) if they're in a backwater settlement like hiding in BeRe, for example, or low in money/rep Another question I got is about the Psi-Biotics. What kind of energy are they manipulating, if the Element Zero is either unknown or inexistent? Gravity? The light show would be explained by photons being attracted by the collaging gravitons. Gravity manipulation would also explain how some PB sleight like charge or leap are possible at all. starting from that hypothesis, and knowing what the Eezo does in the Mass Effect setting, I would wager that Element Zero could be actually matter collaged around gravitons, rendering it near massless. So much possibilities for Argonauts characters to explore!
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Demonseed Elite Demonseed Elite's picture
Re: The Eye - Issue 3 - is out!
I haven't read the issue yet, but your link is broken up there. You accidentally got your "We" in the URL. :P
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
Quincey Forder Quincey Forder's picture
Re: The Eye - Issue 3 - is out!
yeah! and we didn't even get the WEmote that goes with it! delivery isn't what it used to be *sighs* can we hope for the WEU for issue #7 of The Eye?
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
sysop sysop's picture
Re: The Eye - Issue 3 - is out!
The link is fixed, mea culpa - my typing got a little buggy there. ;) WEU ? @Quincey - I've pinged Martin to catch up with you to answer those questions.
I fix broken things. If you need something fixed, mention it [url=/forums/suggestions/website-and-forum-suggestions]on the suggestions board[/url]. [color=red]I also sometimes speak as website administrator and/ moderator.[/color]
CodeBreaker CodeBreaker's picture
Re: The Eye - Issue 3 - is out!
I'm here, I saw them, still thinking a response. Been trying to avoid quick replies lately, I sound like an idiot when I don't. Quincey: will have an answer for you soon.tm. Without my computer ATM, stuck with an iPad while I wait for an RMA.
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Quincey Forder Quincey Forder's picture
Re: The Eye - Issue 3 - is out!
on the Biotics, what really puzzle me is how to explain/adapt the Eezo and its effect to the world of Eclipse Phase, because, as a whole, it's such a game changer. One alternative I find is that the Psi-biotics are 'influenced' by the Pandora Gates, and the energy they handle is of the same nature as the one used by the gates to generate the wormhole (best evidence is the Singularity biotic sleight) it would be interresting to see a prototype morph based on the Asari,
Spoiler: Highlight to view
who seem able to manipulate some psi gamma and Chi sleight, as well as the Psi-Biotic ones, without implants...and WMc Strain free. However some of the morph seem incapable of using the melding sleight without killing their 'partner'. Even worse, it provides them addictive feelings (and the Addiction trait, at the EGO level). Another glitch found out is that however hard the genehackers try to negate the reproductive capacity of the Morph, several of the test pilots sleeved in the prototype got pregnant...even with neuter or same-sex partners! Also, only XX chromosomes gifted subject are viable, and only female offspring have been found. Female, but also of the ASRi (Ambivalent Strategic Research initiative) genome, no matter of the 'father's' type of morph. The initial goal was to create a new type of Fury morph, able to generate their own oxygen through their skin's chlorophylic melanine, specifically designed for gatecrashing. Extremely resilient, fast and strong with a sharp intellect and a eerie and exotic beauty, the ASRi biomorph would be the jewel on Pathfinder's crown, once cleared for field operation and mass production, Equally efficient as scientific, military...and social transhuman resources. The price tag, as it is now, would be astronomic [expensive] (100,000+)
Feel free to use it and quantify the bonus, I'm better at fluff than crunch aspect
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Colin Chapman Colin Chapman's picture
Re: The Eye - Issue 3 - is out!
Some questions/possible errata r.e. the Custom Biomorph Rules: [b]Page 18[/b] 1) The MP cost for a High Cost implant is listed as +20MP, exactly the same as an Expensive Cost implant. Should it be +10MP? 2) Aptitude Maximum, 1st para.: It talks about increasing the Aptitude Maximum for specific aptitudes, using the Neo-Avian as an example. The neo-avian actually has a reduction in its Apt Max for a specific aptitude, not an increase, and this section doesn't mention reductions for specific aptitudes at all. Change it to read: [i]The default value is 20. Each point added or subtracted increases or decreases the MP tally by 1. Morphs may increase or decrease the Aptitude Maximum for specific aptitudes, like the neo-avian biomorph (EP, p. 141) at a cost of +1/-1 MP per additional 5 points. This should be used primarily as a storytelling tool to add definition to a morph. Aptitude maximums should not go above 40 or below 5.[/i] [b]Pages 19-20[/b] Page 19 states that positive traits have an MP Cost of [i]half[/i] their CP cost (whereas Negative traits are a quarter). This is contradicted by the example on page 20 of the Octomorph gives it Limber (Level 2) for 5MP, which is only a [i]quarter[/i] of the positive trait's 20CP cost. Depending on which is correct, that will have a knockon effect in the calculation totals of the Octomorph example throughout the rest of the article.

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
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CodeBreaker CodeBreaker's picture
Re: The Eye - Issue 3 - is out!
Oh fiddles. Me and Nezumi were playing with the numbers far later than we should have been (Read, Nezumi helped when he should have been, I then went and fucked it all up :p ). I am on my iPad right now, and tired as hell. But when I wake up I will have a look and see what needs fixing. Seems this issue is a little bit buggy, mostly my fault :3 Sorry bout that.
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nezumi.hebereke nezumi.hebereke's picture
Re: The Eye - Issue 3 - is out!
I did do some playtesting, comparing to canon morphs, so I'll weigh in with what I discovered during my testing.
Colin Chapman wrote:
1) The MP cost for a High Cost implant is listed as +20MP, exactly the same as an Expensive Cost implant. Should it be +10MP?
Nope. I don't know why this is, but testing with High and Expensive at the same cost worked fine, but setting them at different costs caused more variability. You may want to increase it for game balance, but if your goal is to reproduce what's in the book, this rule seems to fit. [b]Pages 19-20[/b] Page 19 states that positive traits have an MP Cost of [i]half[/i] their CP cost (whereas Negative traits are a quarter). This is contradicted by the example on page 20 of the Octomorph gives it Limber (Level 2) for 5MP, which is only a [i]quarter[/i] of the positive trait's 20CP cost.[/quote] That's a good catch, which is probably, like Codebreaker said, a break between editing. Codebreaker and I had some disagreements on what those values should be :P I believe though that the RULES are correct, and the EXAMPLE is wrong.
Colin Chapman Colin Chapman's picture
Re: The Eye - Issue 3 - is out!
Thanks for the response and clarifications. :) Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com