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Eclipse Phase: Panopticon Discussion

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CodeBreaker CodeBreaker's picture
Eclipse Phase: Panopticon Discussion
And along with an errata thread, we get a discussion thread! In here we feel free to post whatever you want, as long as it is about Panopticon. Got a question about the rules that you want to discuss? Bam, post it in here. Want to talk about a particular bit of the fluff? Bam, post it in here. Reviews? In here. You get the idea! Lets try and keep the forums reasonably tidy, keep everything together. Go forth, and post!
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zebra_sombrero zebra_sombrero's picture
Re: Eclipse Phase: Panopticon Discussion
Didn't read much of it yet, but what's the point of creating more uplift morphs?
CodeBreaker CodeBreaker's picture
Re: Eclipse Phase: Panopticon Discussion
What do you mean? Why wouldn't there be more Uplift morphs, one third of the book is dedicated too them. There aren't really all that many good ideas for morphs dedicated to Habitats and Surveillance. The Gargoyle, Skulker and Shaper fill those in quite well. And there has been a general push for the cetaceans to be represented, so we get the aquatic mammals. What kind of morphs would you want instead?
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Tallai Tallai's picture
Re: Eclipse Phase: Panopticon Discussion
I'm loving the new morphs and traits. Immediately upon seeing the Chickcharnie pod one of my players declared undying love for it, while I personally see myself making heavy use of the Shaper and other stealth technologies. A properly programmed Memory Lock is the ultimate safety switch for any Firewall agent, and I personally see my beloved Moreau never letting his Interaction Sensor leave his side. The long and the short is, there are a lot of -really- cool surveillance and covert ops tech. My players have access to this equipment, so if they fail to plan for it, it is on them. And I will be fiendish. I haven't had a good look at the fluff yet, but the surveillance will be scoured soon. Also, the name Hypergibbon can not be improved further.
zebra_sombrero zebra_sombrero's picture
Re: Eclipse Phase: Panopticon Discussion
@CodeBreaker: I think that the tendency to have more uplifts is cheapening the setting. The first thought I had after reading about owls and pigs was "What comes next, owlbears?". Just getting a feeling that the devs are taking the D&D route and soon we will have tens of bizzare creatures that were created only to bring more diversity at minimum cost. And answering your last question: I think we already have enough morphs.
CodeBreaker CodeBreaker's picture
Re: Eclipse Phase: Panopticon Discussion
Fair enough. Although I disagree that there is any hint D&Dification. The only newly confirmed uplift type from this particular book is the Neo-Pig, and they have a fairly firm root in transhuman sci-fi (Reynolds' Revelation Space being the most obvious.). Uplift in general is a fairly omnipresent trope in transhuman sci-fi, and if there is one thing Eclipse Phase does well, it is hitting every single sci-fi trope possible. And on new morphs - Meh, I personally don't see an issue with adding more options. It only takes up ~3 pages, and lets players tailor their body closer to an ideal. But this is coming from the person who spent a week backwards engineering the morph generation rules, so I might be biased :D
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Gee4orce Gee4orce's picture
Re: Eclipse Phase: Panopticon Discussion
Here's a radical idea - if you don't like the new morphs *don't allow them in your campaign*. It's a sourcebook, not a bible. Me, I love them. But I think the best of the lot is the Ocopoid Synthmorph.
zebra_sombrero zebra_sombrero's picture
Re: Eclipse Phase: Panopticon Discussion
@Gee4orce Thanks, but this topic is for talking about Panopticon, not giving gameplay advice. Sorry for offtop.
urdith urdith's picture
Re: Eclipse Phase: Panopticon Discussion
I rather liked the "Identity Monitoring" sidebar. Good to see a little humor sneaking in. I can almost hear the PersonaNoctis voice speaking in the same tones of my credit card's Fraud Detection automated system.

"The ruins of the unsustainable are the 21st century’s frontier."
— Bruce Sterling

Yerameyahu Yerameyahu's picture
Re: Eclipse Phase: Panopticon Discussion
One thing that jumped out at me is the negligible cost (Low) for a mod that utterly negates camouflage effects. I understand that the stealth arms race is the point, but I was surprised. I'm also thrilled to finally have *rules* for using all those whizzbang sensors and senses we have, instead of… nothing, or a generic Perception bonus. :)
Unity Unity's picture
Re: Eclipse Phase: Panopticon Discussion
I am still reading the Surveillance part of the book, but so far it has been incredibly enlightening. I am waiting for people like Arenamontanus to comment on the scientific feasibility of the technologies used, but insofar as I can suspend disbelief and say 'yeah, okay, they have all of this stuff' it fits together quite nicely.
CodeBreaker CodeBreaker's picture
Re: Eclipse Phase: Panopticon Discussion
Unity - If you look at the book credits, Arena is credited as a scientific advisor (Anders Sandberg). So as far as I am aware, he has already looked it over and talked to the devs about stuff. Which is awesome by the way. I am more than comfortable saying that I think he might be the best representative we could hope for.
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Unity Unity's picture
Re: Eclipse Phase: Panopticon Discussion
That takes care of my worries, now that I've looked over that again.
Arenamontanus Arenamontanus's picture
Re: Eclipse Phase: Panopticon Discussion
Yup, I looked at the brainID part and a bit more.
Extropian
750 750's picture
Re: Eclipse Phase: Panopticon Discussion
Ok, what recreational drugs where people on when they decided to include a bipedal owl and where can i send the funds to keep them going?! ;) Still, right now i am torn between said owl, the hypergibbon and the synth-squid :D Also, seeing the orca with manipulators reminded me that this game can pull a blue planet setting via the pandora gates. Hell, now that i think about it i could even pull a Dirty Pair. Specifically the one with the extra-legal space port housed in gigantic hollow trees. Edit: Oh, i completely forgot about the neo-pig! I wonder if i can custom order one with tusks and a greenish skin tone ;) It also brings to mind "long pig"...
AdamJury AdamJury's picture
Re: Eclipse Phase: Panopticon Discussion
Gee4orce wrote:
Here's a radical idea - if you don't like the new morphs *don't allow them in your campaign*. It's a sourcebook, not a bible.
"I don't want to see X in future books" is fair feedback. Even better, however, is "I would rather see Y and Z instead of X." :-)
urdith urdith's picture
Re: Eclipse Phase: Panopticon Discussion
750 wrote:
Hell, now that i think about it i could even pull a Dirty Pair. Specifically the one with the extra-legal space port housed in gigantic hollow trees. Edit: Oh, i completely forgot about the neo-pig! I wonder if i can custom order one with tusks and a greenish skin tone ;) It also brings to mind "long pig"...
I wonder if Proust grenades would count as memetic attacks. Gods, I loved Run from the Future.

"The ruins of the unsustainable are the 21st century’s frontier."
— Bruce Sterling

Dark Caesar Dark Caesar's picture
Re: Eclipse Phase: Panopticon Discussion
When I read about the pig uplifts they didn't remind me of DnD, they reminded me more of Animal Farm and then my brain started coming up with a cool campaign idea where uplifts form a new colony to avoid human discrimination and what happens in the book loosely happens in the campaign. A great way to frame the moral and ethical problems arising from transhumanity.
Waldi Waldi's picture
Re: Eclipse Phase: Panopticon Discussion
I think, like that idea about a Eclipse-Phase-version of Animal Farm! You could also easily bring in some elements of 1984. Imagine a gouvernment, that uses all those fancy transhuman mesh-technology for controlling the citizens in an oldfashioned, totalitarian style. A corrupted, failed "uplift-paradise", ruled by some neo-pigs who just love the ancient ways of KGB, STASI and Securitate (and combine them with modern technology) sounds like a faszinating hell. :D But I must admit, the neo-pigs reminded me of something entirely different, when I read about them first: http://media.photobucket.com/image/pigs%20in%20space/RonNButler/Motivati...
750 750's picture
Re: Eclipse Phase: Panopticon Discussion
Thanks Waldi, now i wonder about getting a Eclipse Phase take on muppet show going.
Waldi Waldi's picture
Re: Eclipse Phase: Panopticon Discussion
Hmm....why not? Of course, the "muppets" would perform live on stage in a theatre somewhere in Elysium. And of course, the "muppets" are no mere puppets - the actors are sleeved in muppet-synthomorphs!
750 750's picture
Re: Eclipse Phase: Panopticon Discussion
Do that make the hecklers a couple of GAIs with way too much runtime?
Waldi Waldi's picture
Re: Eclipse Phase: Panopticon Discussion
Either that, or Statler and Waldorf are retired members of the martian hyperelite. Immortal, bored, cynic...
Unity Unity's picture
Re: Eclipse Phase: Panopticon Discussion
Okay, I loved the surveillance chapter. Reading the Habitat one now. On Hamilton Cylinders ... deuterium and -tritium?- I'm a little surprised; maybe this is just me having read too much Transhuman Space, but I would have figured that, given they're all around gas giants, that they'd be using He-3 reactors.
Re-Laborat Re-Laborat's picture
Re: Eclipse Phase: Panopticon Discussion
Dragging this back OnTopic: Morphs: We got the Chickcharnie, but there's this tantalizing mention of the Vodyanoy morph (p.131) that isn't repeated or elaborated on. Having a little knowledge of the topic, the surveillance section was intriguing and fun reading. I was pleased to see that the majority of sneaky futuristic things my nanitic surveillance spook already had going were reflected nicely under the new RAW. Things that would bear further inquiry: personality emulation AIs, both as a predictive surveillance-related modeling system, and as a means to give an identity-thief an edge? Some thoughts on the severity of Counter-Surveillance by diverse hypercorps would also seem helpful. I'm picturing a 'standard warning symbol' stickered on various shops doors that warn that said shop 'provides the free service' of destroying all surface nanitic 'infections' of those entering, and takes no responsibility for the simultaneous destruction of the swarms you wanted to have active. Bugs check in but they don't check out. A trick I've suggested in-game is 'flypapering': bumping into a target while holding something sticky enough to ensure capture of nanoswarm elements. This permits examination of a target's nano-level defenses (or infestations), and potentially allows the programming of your own swarms to mimic the signature of the target's defensive swarm, hopefully permitting you to infest someone with taggants or other surveillance nanites despite their guardian swarms. Alternately, one can explore known recent loopholes with common nanitic designs just as one might any other out-of-date security. Such a bump might also pick up genetic material, allowing the acquisition of the exact make/model/serial number of an 'off-the-rack' morph and perhaps allowing it to be traced to its provider and purchaser. It seems reasonable that morph makers will have their own serial numbers and identifiers (and copyrights!) buried in the genetic code of their morph lines, entirely separate from identitats and other such systems which are put in place after the morph leaves the 'factory vats'. Surveillance AI combined with input from multiple surveillance systems in public/crowd areas to note patterns of behavior. "That entity, there, is deliberately following that entity, there, while trying not to be seen. They aren't moving 'with' the crowd in a transit or shopping pattern." etc. We were presented with a 'spectrum', as it were, of habitat surveillance patterns, with a few examples listed of notable habitats that matched each pattern. It would've been nice to have seen some generalities applied. Luna tends towards _______, Corporate Mars tends towards ______, etc. Similar notation as to habs where uplifts were not tolerated or were second-class citizens would also have been handy. I am wholly unsurprised that the Jovian habitats are portrayed as poorly managed cesspits of microbial/fungal outbreak. I recognize that there are significant chunks of the text written from the POV of specific in-setting characters, but it would still be nice to see less stereotypically 'bad and ignorant' characterization leading to cartoon opposition. Fear of nanites, AI, engineered humans and uplifts does not necessarily equate to 'unable to orchestrate a sustainable micro-ecology'. Feral Robot certainly has their work cut out for them!
kylleran kylleran's picture
Re: Eclipse Phase: Panopticon Discussion
I can comment a bit on the decision to include some of the extra uplift morphs. Part of it, as mentioned, was response to fan demand for things like whales and dolphins, but some of them were because uplift background egos were faced with a harsh choice in certain circumstances. While synthetic options, that can be quickly manufactured, or pods, which can be somewhat quickly manufactured, are readily available for human egos the same option may not be available for uplifts. So they either have to pay out the nose for a flesh and blood morph, which may not even be available in many habs, or face the unpleasant prospect of sleeving in to a morph that will be unfamiliar to them.

Brian Cross
Posthuman Studios

Yerameyahu Yerameyahu's picture
Re: Eclipse Phase: Panopticon Discussion
I can totally understand it: people asked for dolphins (God knows why), so they sarcastically gave them like 6 varied-but-nearly-identical aquatic mammals. :) Killing with kindness, classic.
Gee4orce Gee4orce's picture
Re: Eclipse Phase: Panopticon Discussion
I love the chapter on uplifts. I must admit that I hadn't fully grokked that, for instance, the Octomorph in the core book is an uplift, and not just a biomorph. i.e. that it's non-human intelligence (heck, non-vertebrate at that!) and not just an exotic bio shell that a human ego can resleeve into. I wonder if there shouldn't be some rules to distinguish non-human egos though - - though I'm happy to handle it just with roleplaying. My wish list of Panopticon vol.2 is : spacecraft. It's the only real aspect of the setting that I think is underdeveloped.
Waldi Waldi's picture
Re: Eclipse Phase: Panopticon Discussion
Quote:
My wish list of Panopticon vol.2 is : spacecraft. It's the only real aspect of the setting that I think is underdeveloped.
I´d agree on that. I also hope, we will get more information on AIs (and AI-characters) in Panopticon vol.2. How do AIs see the world, are there different AI-factions, different kinds of infomorphs, etc.pp.
750 750's picture
Re: Eclipse Phase: Panopticon Discussion
Re-Laborat wrote:
Dragging this back OnTopic: Morphs: We got the Chickcharnie, but there's this tantalizing mention of the Vodyanoy morph (p.131) that isn't repeated or elaborated on.
Well paint me green and call me Kermit ;)
Unity Unity's picture
Re: Eclipse Phase: Panopticon Discussion
Habitat morphs. We want one.
Re-Laborat Re-Laborat's picture
Re: Eclipse Phase: Panopticon Discussion
Unity wrote:
Habitat morphs. We want one.
Are you kidding? We got an entire chapter on them! Just finished rolling up a Drifter Socialite 1.5Km diameter Bernal Sphere specialized in Xeno-Archaeology, Energy Weapons, Dance, and Kinesics. Can't wait for GM approval!!! It'll be such a wonderful addition to our current Gatecrashing campaign. Wait, Gates only get how wide? Well...That sucks.
Quincey Forder Quincey Forder's picture
Re: Eclipse Phase: Panopticon Discussion
hehe that reminds me of that segment in Green Lantern Emerald Knights With a guy looking for the strongest being in the universe to defeat him and take his place. He hears about Mogo and his coordonate. He lands in a pristine planet, lush with vegetation but with signs of nobody. And so he waits, and waits, and waits, but no trace of that Mogo For he didn't know he was ON Mogo himself When I was reading that chapter about habitats as Morph, that's exactly what came to my mind the PC are on the trail of a Fall War Criminal, and through investigation, find out about his possible hideout on a habitat of post human Argonaut symphatizers. Oh they find dangerously mad scientist and enough potential Xrisks to give a proxy a big i-repgasm...but no trace of the criminal. And that habitat who seems to be dangerously malfunctioning wherever they go... Addendum if you want a good inspiration for surveillance and policing, I recommend the new anime N°6. REally good ideas of npc and visuals for habitats
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Monican Monican's picture
Re: Eclipse Phase: Panopticon Discussion
It's too bad they did the same thing as with Sunward, lumping all the game info that people will need to flip to into one lump-chapter called "Game Information". Is this a conscious choice, not to have tabs for "Gear" and other sections? Gear is the #1 thing my group flips to during play, to get the stats on equipment and the costs. Lumping everything useful into "Game Information" defeats the point of having tabs.
Monican Monican's picture
Re: Eclipse Phase: Panopticon Discussion
Can you give a link or something for that "anime N°6"? My google-fu turns up nothing. And I'd love a new cyberpunk movie to watch.
Re-Laborat Re-Laborat's picture
Re: Eclipse Phase: Panopticon Discussion
Quincey Forder wrote:
Addendum if you want a good inspiration for surveillance and policing, I recommend the new anime N°6. REally good ideas of npc and visuals for habitats
For moral quandaries involving surveillance, I'm fond of Coppola's [i]The Conversation[/i] with Gene Hackman, myself. Hackman plays what seems to be the same character (aged appropriately) opposite Will Smith twenty-four years later in [i]Enemy of the State[/i]...A movie which unfortunately had far less to do with realistic surveillance technologies than its predecessor.
Albertorius Albertorius's picture
Re: Eclipse Phase: Panopticon Discussion
Monican wrote:
It's too bad they did the same thing as with Sunward, lumping all the game info that people will need to flip to into one lump-chapter called "Game Information". Is this a conscious choice, not to have tabs for "Gear" and other sections? Gear is the #1 thing my group flips to during play, to get the stats on equipment and the costs. Lumping everything useful into "Game Information" defeats the point of having tabs.
Its purpose is only defeated if you only check the book for gear, I'd say. As for me, I really prefer having all the "crunch" in one site for me to check, thank you very much ;)
Extrasolar Angel Extrasolar Angel's picture
Re: Eclipse Phase: Panopticon Discussion
Same for me. The separation of fluff from crunch seems elegant to me.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Unity Unity's picture
Re: Eclipse Phase: Panopticon Discussion
Yes; I never had issues with the Game Information being all in one place.
AdamJury AdamJury's picture
Re: Eclipse Phase: Panopticon Discussion
Monican wrote:
It's too bad they did the same thing as with Sunward, lumping all the game info that people will need to flip to into one lump-chapter called "Game Information". Is this a conscious choice, not to have tabs for "Gear" and other sections? Gear is the #1 thing my group flips to during play, to get the stats on equipment and the costs. Lumping everything useful into "Game Information" defeats the point of having tabs.
I'm a little confused as to how you would want us to organize things -- do you want a distinct chapter for Gear? This is problematic largely because that chapter might be very short, and there are a bunch of trickle-own design/writing effects and monetary expenses for very short chapters in the EP style of books. I think the start of the Gear section is very clearly marked in the TOC, and also on the Game Information chapter intro spread. In the physical book, there's a bookmark that can easily be left on the first gear page. And if you have a PDF copy, you print out a couple extra copies of the gear section, staple or otherwise bind them to the gear copies from the other books, and keep those at the table for reference. So, yes: it is a conscious and considered choice to organize all the Game Information the way we do.
Re-Laborat Re-Laborat's picture
Re: Eclipse Phase: Panopticon Discussion
I have to say, I like the way the Game Information section is handled. Gear is a part of it. It's all clearly broken down in the ToC at the beginning, so page-lookup is not really a problem (as opposed to game information buried in flavor-text, where one has to differentiate between 'Fluff about blah starts on pg. 191 but the actual rules for blah are on pp.197-8). It makes reading the background far more interesting and entertaining than having to wade through occasional page-blocks of stats and tables, IMHO. The only valid reason I can come up with for having all of that information interspersed erratically through the text is 'Other games have done it that way before there were good systems for organization in game-writing.' If you look at most modern manuals on engineering, chemistry, et al., tables, formulae and other such information are stuck at the back in one nice large section. That has been true for quite some time: "The prudent text-books give it In tables at the end 'The stress that shears a rivet Or makes a tie-bar bend- 'What traffic wrecks macadam- What concrete should endure- but we, poor Sons of Adam Have no such literature, [i]To warn us or make sure!"[/i] - Rudyard Kipling, [i]Hymn of Breaking Strain[/i], 1935 I believe PH have struck a good balance here in terms of format.
Shodan Shodan's picture
Re: Eclipse Phase: Panopticon Discussion
Like the book. Nice pics as well. Especially like the synth-octomorph. Count me in for the spacecraft chapter (Panopticon 2?). Same for the AI chapter (Panopticon 2?). Finally, I'd like to read more about PSI. Any chance that PSI might not affect the brain only, but maybe also the body? Some kind of willful shaping (at least for self), shaper-morph-like, or "grown" blade weapons? Maybe even self-healing? All this at PSI level 3? Oh, never mind, just spilling each short circuits in random order. And now guess in what book I'd like to see this in? ;-) Thanks again for a great book! Edit: Not to forget Outer System. Of course. Edit 2: Screw that rambling about PSI level 3. We already got that in the core book. As I said, mental short circuits. But still, we want more! :-)
Prime Mover Prime Mover's picture
Re: Eclipse Phase: Panopticon Discussion
Yerameyahu wrote:
One thing that jumped out at me is the negligible cost (Low) for a mod that utterly negates camouflage effects. I understand that the stealth arms race is the point, but I was surprised.
I'm guessing your referring to polarization. The entry is a little confuseing. Does it only work underwater (under certain light conditions)? It seems to have some very specific conditions under which it works..
"The difference between truth and fiction, people expect fiction to make sense."
CodeBreaker CodeBreaker's picture
Re: Eclipse Phase: Panopticon Discussion
Looking more closely at the art. Page 22, the dolphin profile. Interests: Rope Play, Economy Theory, Historical Femenists and [b]Fish[/b] Hehehehe.
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Albertorius Albertorius's picture
Re: Eclipse Phase: Panopticon Discussion
CodeBreaker wrote:
Looking more closely at the art. Page 22, the dolphin profile. Interests: Rope Play, Economy Theory, Historical Femenists and [b]Fish[/b] Hehehehe.
It has some fun tidbits. So.... Decepticons, huh? :D
Yerameyahu Yerameyahu's picture
Re: Eclipse Phase: Panopticon Discussion
Prime Mover, perhaps the rule was mis-phrased, but it says "ignore mods for camouflage, transparency, *or* viewing underwater."
DeusX DeusX's picture
Re: Eclipse Phase: Panopticon Discussion
As an old cypherpunk, I was very impressed with the Surveillance chapter, best treatment of future transparency issues I've seen. My infiltration-themed campaign will be making a lot of use of it. And the character names shout-outs were great..John Perry Schneier indeed ;)
Jackson6644 Jackson6644's picture
Re: Eclipse Phase: Panopticon Discussion
Re-Laborat wrote:
Unity wrote:
Habitat morphs. We want one.
Are you kidding? We got an entire chapter on them! Just finished rolling up a Drifter Socialite 1.5Km diameter Bernal Sphere specialized in Xeno-Archaeology, Energy Weapons, Dance, and Kinesics. Can't wait for GM approval!!! It'll be such a wonderful addition to our current Gatecrashing campaign. Wait, Gates only get how wide? Well...That sucks.
What, you never played Portal 2? Just plug him into a potato battery connected to a little speaker, then pop him out when you get to the other side. Problem solved!
WiredWolf WiredWolf's picture
Re: Eclipse Phase: Panopticon Discussion
I've bought most of the Meat-Space books and this ones on my wish-list but from reading my digital copy I'm both elated and saddened. Elated in how high quality the book is and just how much condensed awesome the Studio managed to inject into the book. Upset becuase no Canide Uplifts. :( Or mention of any Wolf-Uplifting plans for that matter. I can understand Uplifting Dogs but why not trying to uplift their intellectually superior Ancestors. (Wolfs are for the most part more intelligent then dogs...Human breeding practices over the ages really did a number on them.) Of course on the other hand I love the info on Smart-Dogs. (And loved the snippet on cats and Swarm Cats. :3 ) And knowing their are Smart Wolves in the setting really helped brighten things up. But still bummed out over no Canine Representation among Sapients.
Yerameyahu Yerameyahu's picture
Re: Eclipse Phase: Panopticon Discussion
Wolves (AFAIK) just aren't smart enough, even if they're smarter than dogs. There are a number of smart-primates, after all, and they didn't make the cut. (Let's not talk about the pigs.) What someone might well do is make custom wolf-esque morphs; not every 'non-human' body is an Uplift.
WiredWolf WiredWolf's picture
Re: Eclipse Phase: Panopticon Discussion
I understand this. As mentioned in the material all the current Uplifted Species represent the 'Low-Hanging Fruit' in Upliftment Science. And yeah the Pig thing took me by surprise. :p I know their smart but I would never have put them on the same level as Ravens, Octopi or Dolphins. And yeah people on this site have made some rather Impressive Canide Morphs. (The Skinthetic Beowulf and Fenrir Varient, Neo-Canine, Alpha Varient and others.) One person included an interesting take on Uplifted Wolf 'Culture' in the EP Setting. I guess I was just hoping for some more Canide Stuff...I loved the Robot Octo-Morph though. Stroke of Genius.

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