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TITAN/Synthmorph susceptibility to EMP

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Prophet710 Prophet710's picture
TITAN/Synthmorph susceptibility to EMP
From what I've seen so far covered it appears that synthetic pods and bots all have a boost in resistance to shock based/electrical based attacks. However, there is nothing to denote the weakness of circuits and capacitors to Electro Magnetic Pulse, fission derived or not. I'm just wondering if I'm missing something or if TITAN machines and current cicruit/electronic engineering has found a way to dampen or completely alleviate its affects on the sub-components of an alternating current design. I ask this because it has come up in a game of mine, attacking TITAN machines with a form of EMP, I didn't really designate the attack as a shock based weapon so I role-played the death of the machine (I've got a very smart group, IMHO). To the question I would say is EMP even covered, as it pertains to the game itself? I've browsed through the forums and the books and have yet to find anything that I would consider substantial rules.
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
Yerameyahu Yerameyahu's picture
Re: TITAN/Synthmorph susceptibility to EMP
p340, EMP grenades: "Since most electronics in Eclipse Phase are built with optical technology, and power supplies and sensitive microcircuits are shielded and surge-protected, this has no major damaging effect."
Arenamontanus Arenamontanus's picture
Re: TITAN/Synthmorph susceptibility to EMP
However, EMP can likely have unpredictable effects on a lot of technology. Sure, the optronics is shielded, but there are conducting nanofiliaments in the armiphlange that get burned out. Or it triggers a simultaneous burst of noise in all electro-optical interfaces. Generally, anything that has long conductors that are connected to stuff not intended to deal with large amounts of power will be in danger. The exact effects can range from trivial to destructive. In particular, consider just how many systems are controlled by the mesh or need radio. A flying car might go into emergency landing mode since it just lost traffic control and GPS.
Extropian
Yerameyahu Yerameyahu's picture
Re: TITAN/Synthmorph susceptibility to EMP
Yes. But that puts you squarely in GM-fiat territory, which can be uncomfortable and argument-causing. :) RAW, they just reduce radio ranges by 90%. (And thereby wreck swarms, of course.) Oh, and Prophet? You're gonna want to use index/search. :D
nezumi.hebereke nezumi.hebereke's picture
Re: TITAN/Synthmorph susceptibility to EMP
It would be nice if the game had a reliability mechanic. That way, even if the device is shielded well enough to FUNCTION, you could crank up the number of errors that occur just due to additional EMP interference.
CodeBreaker CodeBreaker's picture
Re: TITAN/Synthmorph susceptibility to EMP
Yes, if only we had a gear quality mechanic we could draw on and and use to gauge how well a particular piece of kit functions. But alas, such a thing most definitely does not exist on page 296/297 of the Core rulebook. *cough* :D
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Yerameyahu Yerameyahu's picture
Re: TITAN/Synthmorph susceptibility to EMP
That doesn't have much to do with EMP, though. I assumed nezumi meant 'Reliability in the face of EMP'. :) Honestly, any additional effects of EMP is a house rule. As such, you're inventing something. I'd probably let the device make a test (modified by Quality, sure), and it suffers some penalty on Fail/Crit Fail. The odds should be tweaked so that the chance of failure is *low*, though.
CodeBreaker CodeBreaker's picture
Re: TITAN/Synthmorph susceptibility to EMP
Yerameyahu wrote:
That doesn't have much to do with EMP, though. I assumed nezumi meant 'Reliability in the face of EMP'. :)
I was actually meaning that you change the gears quality modifier based on how much it is affected by the EMP. Gear quality is, after all, a dynamic mechanic. What is top of the line (+30) this month might be old and unreliable the next (-10)
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Yerameyahu Yerameyahu's picture
Re: TITAN/Synthmorph susceptibility to EMP
Oh, use Quality as a damage mechanic? That seems fair, except again for the fact that by RAW it doesn't happen. So tell your players in advance that you're changing the basic rules… and in a way that hurts them more than the NPCs. I like mine better, and I still wouldn't use mine.
CodeBreaker CodeBreaker's picture
Re: TITAN/Synthmorph susceptibility to EMP
Yerameyahu wrote:
That seems fair, except again for the fact that by RAW it doesn't happen.
Oh, I know. But if you wanted to introduce a mechanic to show how much a particular piece of equipment has been affected by an EMP blast, I think that Gear Quality is the existing mechanic that should be co-opted.
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Yerameyahu Yerameyahu's picture
Re: TITAN/Synthmorph susceptibility to EMP
Totally. You could even do both: Gear Quality affect susceptibility, and reflects damage. :) Vicious.
nezumi.hebereke nezumi.hebereke's picture
Re: TITAN/Synthmorph susceptibility to EMP
CodeBreaker wrote:
Yes, if only we had a gear quality mechanic we could draw on and and use to gauge how well a particular piece of kit functions. But alas, such a thing most definitely does not exist on page 296/297 of the Core rulebook. *cough* :D
Hey, I'm busy writing for Eclipse Phase. You think I have time to READ it too?? Seriously though, I was thinking more of 'catastrophic failure' type stuff, although I guess the existing rules work fine.
Re-Laborat Re-Laborat's picture
Re: TITAN/Synthmorph susceptibility to EMP
Yerameyahu wrote:
Yes. But that puts you squarely in GM-fiat territory, which can be uncomfortable and argument-causing. :) RAW, they just reduce radio ranges by 90%. (And thereby wreck swarms, of course.)
GM-fiat territory should be well-marked with appropriate 'ACHTUNG-MINEN' tape and patrolled by guards equipped with lethal weaponry. But seriously, one HAS to go there. Every game requires one to go there sooner or later because RAW often doesn't cover everything the designers came up with and it NEVER covers everything the players come up with. The best one can do is try to demarcate it as clearly as possible: EMP does this. Swarmanoids are affected by damage like this. Explosive decompression does this. Etc. If your players have issues then discuss the matter with them but I counsel against making it a democratic vote. More of 'here is how I see it and why I'm applying it this way, how do you see it?' inquiry. Actually, combing this forum for all the things the rules are NOT clear about and making a list would probably do a lot of people a lot of good in the sense that it creates a set of things one might want to establish rulings on early.
CodeBreaker CodeBreaker's picture
Re: TITAN/Synthmorph susceptibility to EMP
Re-Laborat wrote:
Actually, combing this forum for all the things the rules are NOT clear about and making a list would probably do a lot of people a lot of good in the sense that it creates a set of things one might want to establish rulings on early.
Plus, at least half of such rule questions must have been answered by either myself or Yera, and we are awesome, so win/win! :D
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fellowhoodlum fellowhoodlum's picture
Re: TITAN/Synthmorph susceptibility to EMP
There's some GMing advice I read somewhere: "When in doubt, err on the side of awesome."
JamesX JamesX's picture
Re: TITAN/Synthmorph susceptibility to EMP
It is reasonable to assume that technology built for space, solar flares, and the insane magnetic field of Jupiter is not going to be affected by a run of the mill EMP weapon.
Arenamontanus Arenamontanus's picture
Re: TITAN/Synthmorph susceptibility to EMP
JamesX wrote:
It is reasonable to assume that technology built for space, solar flares, and the insane magnetic field of Jupiter is not going to be affected by a run of the mill EMP weapon.
Yes, but most technology isn't built for it. Consider current electronics built for Earth, a planet covered to two thirds with water and often subject to rain: how much of it is waterproof? Building tech that resists EMP is possible, just as it can be made radiation resistant, water resistant and unbreakable. It is just that there are often trade-offs, such as price, weight, flexibility or functionality. Most of the time EMPs do not occur in space: the big problem is radiation, which requires quite different design (in fact, this might be one reason why optical computing is being used - it might be less affected by ionizing radiation if it doesn't cause too much scintillation noise). EMP induces very strong and brief transient fields, quite different from what you get from jovian magnetic fields.
Extropian
Re-Laborat Re-Laborat's picture
Re: TITAN/Synthmorph susceptibility to EMP
Just to ruin some popular Hollywood assumptions about EMP: EMP has three specific stages of pulse (E1-3) which each do damage to electronics by entirely different mechanisms: E1: Produced by electron sleeting due to gamma radiation from the nuclear detonation ionizing the upper atmosphere. This effect will NOT occur in vacuum. Depending on the shielding of a ship near a nuclear detonation in space, there might be a 'wave' of this radiation that propagated through the atmosphere inside the ship, however. If the ship is shielded against hard gamma, this should not be a factor. E2: Direct interaction of gamma radiation and artificial neutron flux with electronics. This is significantly weaker and sparser in terms of energy density. So much so that papers written about it have suggested that it wouldn't be significantly dangerous except that (in an atmosphere!) E1 has already burned out most of the protective systems and fuses. This part of the pulse effect WILL occur in a vacuum as it is generated by the weapon itself rather than the weapon's interaction with surrounding gas. E3: A magnetic wave impulse generated by the E2 impulse 'pushing' the Earth's weaker magnetic field away, and then that magnetic field 'snapping back' as the impulse fades. Think of this like the effect of a depth charge in water or the condensation wavefront from extremely high-rate-of-burn explosives. This would also not occur in space. That said, intrasolar space is, itself, an amazingly hostile environment to electronics and materials. Any nanoswarms meant to survive in vacuum and solar wind will need to be 'macro' nanites. I'm not sure how large they'd need to be, but any mechanisms that are built on a molecular scale will be highly sensitive to solar wind, and would be utterly destroyed by the surge caused by even a small flare. I imagine that a 'swarmanoid' would need to rely on optical laser communication between its elements in space. That might already be in the RAW, I don't have my book with me. Not a shabby layman's guide to EMP can be found in the obvious place: http://en.wikipedia.org/wiki/Electromagnetic_pulse
Arenamontanus Arenamontanus's picture
Re: TITAN/Synthmorph susceptibility to EMP
Re-Laborat: nice overview. However, this is a nuclear EMP you are describing, not the grenade-size e-weapon PCs hopefully use (if they are lobbing suitcase nukes EMP might be a minor issue anyway). I'm rather partial to explosively pumped flux compression generators, but with EP-level nanotech I think one can do some pretty awesome capacitor banks producing microwave pulses. But, as Wikipedia points out, the range of such a non-nuclear devices is going to be much smaller.
Extropian
Re-Laborat Re-Laborat's picture
Re: TITAN/Synthmorph susceptibility to EMP
Arenamontanus wrote:
I'm rather partial to explosively pumped flux compression generators, but with EP-level nanotech I think one can do some pretty awesome capacitor banks producing microwave pulses. But, as Wikipedia points out, the range of such a non-nuclear devices is going to be much smaller.
You can still do explosive pumping using the capacitor banks, I believe I recall reading somewhere that if you dump enough electricity through a significantly shaped chunk of osmium (well, anything else that'll vaporize explosively, I imagine) you can get quite the blast. If your batteries are higher energy density than chemical explosives, that might be the way to go. Thoughts on the nanite-thing? And...Wait...You don't give your players nukes? ;)
Arenamontanus Arenamontanus's picture
Re: TITAN/Synthmorph susceptibility to EMP
Re-Laborat wrote:
You can still do explosive pumping using the capacitor banks, I believe I recall reading somewhere that if you dump enough electricity through a significantly shaped chunk of osmium (well, anything else that'll vaporize explosively, I imagine) you can get quite the blast. If your batteries are higher energy density than chemical explosives, that might be the way to go.
The right nanodesign might use nanocapacitor banks that also act as explosives - pumping out electrical charge into superconductor coils and then breaking down due to heating, pushing the coils together. Nanotech also allows extremely high energy density explosive compounds like octanitrocubane, which you could use to really put the squeeze on the coils. Plus, superconductors might quench at the right moment if you design the configuration right. I think explosive designs can get higher power than ones that just discharge, but the latter are what you want for personal defence against nanoswarms.
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And...Wait...You don't give your players nukes? ;)
They tend to find them for themselves. They are like mice sniffing out cheese :-) They usually handle nukes responsibly, but I do get nervous when they have antimatter.
Extropian
Thantrax Thantrax's picture
Re: TITAN/Synthmorph susceptibility to EMP
I fully back the notion of ruling in favour of what is awesome. That said, I've taken the EMP grenades as my guideline in my game and ruled that most such robots would be shielded against an EMP grenade. Just a couple weeks ago, one of my players tried out an EMP grenade on a Fractal, to no avail. As to if an EMP grenade would harm a TITAN war machine, I'd say it depends on the war machine. If this is the kind of robot that the TITANs pumped out as fast as possible to kill as many people as possible, I'd be inclined to let the robots be not shielded against EMP. However, if it's something where the TITAN in question was building a quality war machine, like an assault robot or a tank of some sort, and they weren't particularly strapped for time and resources, I'd think that the TITAN device would be thoroughly shielded against an EMP strike.
Tallai Tallai's picture
Re: TITAN/Synthmorph susceptibility to EMP
I roll it depending on the 'contact time' a TITAN region has had against humanity. If they don't feel like they need something, it would be a waste of resources to add it in. I get the impression that they aim to have exactly what they need, not over or underpreparing. That said, after first contact with an EMP, I can see any nearby eyes alerting the rest of the region to the new threat and adaptation responses taking hold fast.
Xagroth Xagroth's picture
Re: TITAN/Synthmorph susceptibility to EMP
Mmmm... I personally would believe that "EMP grenade" is a slang name for a whole range of one-use equipment designed to block wireless transmissions in a brute force approach, and that's why it affects swarms and other stuff more reliant on waves than in cabling (so I'd say that the TITANS were a little too smart for their own good in that regard). Also, fractals are not combat machines, but builders, being that the reason behind them being affected by the grenades. As for the effect of this on characters, I would lower the cost of any given piece of equipment (including pods and synthmorphs) that are not shielded against radiation; well, all but cases, cases would require an extra low cost "item" to be shielded against such stuff (if a case is not shielded, then it loses 10-(som/10) turns rebooting). While this is a little more an advantage to PC's, it can also be used by a devious and munchkin GM sending suicide forks against the players on a budget ^^. In general, EMP grenades are weapons against swarms of small enemies, not against bigger stuff. And of course, there should be a big version of the device, of a size variable from human to car-like (dependent on the range), that can sustain the interference for a long time (unless you switch to narrative time, like in a siege, it should last the whole fight without need for cooling/recharging), doing the same effects the EMP grenade, but in a wider range (adjustable from 20m to 5 km for the smaller generators, up to 20 km for the bigger ones) continously. The effect would be, of course, giving an advantage to a defender that relies on shielded cables installed in an static position. So for example this idea would be putting a "fortress" with several of these generators in key locations, and have shielded cables installed all around, with all the defenders being able to use physicall jacks to connect their mesh to the system (thus not needing wireless support, sacrificing a little mobility and a quick action to jack into a new cable if they need to move away from their position). The cable would have a self-retracting mechanism, some sort of disguise cover that can be removed by a laser tag in the character's jack, and a uniquely shaped I/O to further difficult invader's hacking (not to mention physical fuses between positions). I think this could be used by the Ultimates most secure fortifications, since it looks like a lot of effort for little gain.
The Doctor The Doctor's picture
Re: TITAN/Synthmorph susceptibility to EMP
fellowhoodlum wrote:
There's some GMing advice I read somewhere: "When in doubt, err on the side of awesome."
It is advice that all of us should try to follow.