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Everyday life on Mars

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terranova210486 terranova210486's picture
Everyday life on Mars
Hi everyone! This my first post on EP, so I thought I'd just let you know. What I want to know is what everyday life is like on Mars, sort of like the topic below. http://www.eclipsephase.com/everyday-life-earth-luna-system-microgravity... Here are some ideas I have: Buggy races in the Martian Highlands. Started unofficaly by miners and rednecks before the Fall, but quickly earned hypercorp attention (the gambling racket). Very dangerous terrain, so uploads mandetory, but unoffical races are not so strict (the higher the risk, the higher the rep). Nomads having a 'swap-meet' once every Martian Year, trading supplies, nanofab programs, even DNA to prevent inbreeding within each nomad family group. Skiing on Olympus Mons. Resorts for the hyperelite. Anymore ideas?
Arenamontanus Arenamontanus's picture
Re: Everyday life on Mars
The low gravity is strong enough to allow walking, but light enough to prevent fast walking. People tend to either stroll or jog, with kids and stress puppies bouncing from wall to wall. The dust is everywhere. Even in terraformed areas there are always some fine dust. Dust-catching or repelling surfaces, cleaning bots, plants or air moisturizers are found everywhere. Surfaces left unattended will turn pinkish over time. The low air pressure in cheap souks and outlying parts of towns make the air a poor conductor of sound. People used to it either use mesh for a lot of talk, or if they are poor, tend to shout a lot. Aquifer bursts and subsequent floods are a constant risk in certain areas, but also bring in precious water. The aquifer miners try to control them, but accidents do happen. People who build in valleys tend to put houses on the side slopes, not just because of the flood risks but as a hope that one day there will be a proper river there.
Extropian
petros petros's picture
Re: Everyday life on Mars
I'd imagine the Nomads use a system slightly more futuristic than a simple annual meeting. I'm thinking flash-mobs would be the modern touchstone for these markets. The various factors that might affect the particular route of any nomad group might include maintaining, building and defending terraforming equipment, as well as picking up supplies or materials from automated mines or greenhouses, or settlements with some production capacity. This would be balanced against desired face-to-face meetings between Nomad groups, to transfer physical or sensitive (illegal) goods. The whole thing is like a horrendously complicated and constantly shifting travelling salesman problem. And, of course, people with high rep could simply declare a meeting, maybe just to discuss sensitive issues, or maybe so everyone can assist in a big engineering project, and a number of nomad groups would find attendance outweighs all other concerns. People will often attend with a tele-presence or farcast, though since the whole point is to either exchange goods that can't be sent over the mesh, or to assemble a sufficient manufacturing capacity to complete a project, those who do not attend in person do not get as much out of it, or gain as much rep. These are not strictly annual, but big ones do tend to occur every year or so. Smaller ones between nearby nomads are arranged every few months.
Quincey Forder Quincey Forder's picture
Re: Everyday life on Mars
For hypercorporate cadres and other Planetary Consortium citizens, there is the vacation resort in the dome of Nuevo Indio, in Hellas Planitia. Only a few hours away by maglev from the major cities, this time-share paradise offers conditions under the dome close to the Pre-Fall Californian Salton Sea region, with a nice summer weather and temperature from upper 90s during the Winter to 110s Farenheit during the summer. Beside having its own Mesh island, the resort also offer a variety of XP and simulspaces, and that is without taking in account the three pools and sport grounds for Martian Basket -that's a sight to see, folks! it's like the lovechild of basket and Quidditch !- and tennis and the gigantic golf green built in between the resort dome and the Martia Lagos domes A nearby domed city, Hellas Spring, offers every Thursday a market fair -HabiFest- in the main street, going from border to border. Though it's frowned upon by the hardcore members of the Movement, lots of Barsoomian artist and crafters come to sell and expose their work, and collect some creds and C-rep. Some, like the Morph Customs Genehackers, came from as far as Pilsener City. If you go there, you can't miss the metal can carver artist. This lady will carve, with a plasma torch, the finest details out of disaffected metal cans, piece of broken aircrafts and what's not. Having starting shortly after the Fall with a small table, there is now a long counter and hangers exposing her artpieces. place a lamp inside, and it will illuminate the interior of your unit/ship/barge with shadowy shapes and patterns. Other vendors sell from carved wood frogs, fruit sent soap, feathery crosses and many other objects
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Arenamontanus Arenamontanus's picture
Re: Everyday life on Mars
In Martian gravity convection currents are weaker than on Venus and Earth. While candles during romantic dinners are possible, they have to take this into account. Chimneys need to be wider or have pumps, clouds tend to be taller and move more slowly. Thicker clouds also mean that snow and rain when they happen pass through more cloud, making bigger snowflakes, hail and droplets. The droplets tend to break up during the fall and are not appreciably larger than on Earth, but thick clouds still allow more rain: when it rains, it *rains*. Many craters contain salt deposits that have now been freed due to the occasional rain or aquifer run; in the southern uplands it is not uncommon to find amazingly strange crystal growths. Collectors pay nicely for good specimens. There are persistent rumors that somebody lives in the cave systems around the Tharsis plateau. Either it is the original martians (who might have built the gates?), escaped uplifts, or some kind of TITAN infestation.
Extropian
Jay Dugger Jay Dugger's picture
Re: Everyday life on Mars
Weather parties Mentioned elsewhere, where people gather to celebrate the ongoing terraforming project by watching the rain or snow fall. If you've enough money, you can commission a temporary enclosure, and fill it with atmosphere to order. Practically, only rich old people or Reclaimer fundraisers indulge such nostalgia for Earth. Whack watching If you've enough courage and insurance, or just lack sense, you can watch a cometary impact deliver volatiles. If cheap, you can take the XP stream from the ice-herders on the slushball. If well-insured, you can watch the event from a lethal seat. I lack the physics to tell whether re-entry would make any interesting optical effects, a la the fireworks show in Varley's "Steel Beach." Architecture Weaker gravity makes stairs and ceilings differ from their Earthly ancestors. As a rule of thumb, triple the height of ceilings and replace stairs with lifts or ramps. Higher background radiation means thicker walls, subsurface construction, exotic materials, or active shields in order of increasing cost. In Martian Autumn, the bad part of town has pit honeycombs, hexagonal arrays of cheap buildings built into the ground around a central sunken courtyard with a singe descending ramp and a double dome at the surface. Arrays of tunnels connect the pits to one another. The cheap subunits lie at the top, the nicer ones at the bottom. Lower temperatures mean insulation on all sides of a building, including the floor. You don't want to warm the regolith enough for it to shift out from beneath the building. It also means fasteners with high thermal conductivity (e.g., nails) will have insulation between them and the cold side. The lower atmospheric pressure means less cooling by conduction, but the lower gravity also means less convection. Lower gravity means slower draining of liquids in pipes. That means high ullage or more likely, lots of pumps. Lower external pressure makes good seals harder to make and maintain. Lower internal pressure might make wider pipes more common. Regardless, Martian plumbers curse their lot and use many robots.
Sometimes the delete key serves best.
Arenamontanus Arenamontanus's picture
Re: Everyday life on Mars
Martian sunsets are blue: http://io9.com/5717358/why-martian-sunsets-are-blue Basically, red dust scatters the red light more than the blue, so the sun looks bluish as it sets... today. In EP things are much more complex: the atmosphere is thicker, so the colours will be stronger. In the more terraformed regions there will be less red dust and more of other aerosols, so they will be approaching the terrestrial red sunset... except that it will be a mixture, so I would guess sunsets would be purple. "The deep blue sunset told ranger Jim that he was far, far away from settled areas."
Extropian
Arenamontanus Arenamontanus's picture
Re: Everyday life on Mars
The dome cities have some nice advantages, but they also have drawbacks. Originally domes were noisy and tended to be polluted, but soundproofing metamaterials and scavenger nanoswarms tend to pick up dirt and keep them clean. Smaller roofing like in the souks tend to be less efficient, and can often become both dusty and noisy. Big domes allow sensors and drones to be stationed above the city: when there is a need for an instant response a drone can be dropped instantly below (in Olympus the OTA police have drone stations up on the beanstalk instead, and are infamous for making splashy roofcrashing insertions into the bad parts of town). Creating the right airflow is harder: giant fans look ugly and thermal convection is weak and unreliable. Not to mention the problem of condensation: the cold dome surface tends to drip with moisture. Interior weather control using subtle chaos control, aerostats and localized heating is quite necessary to avoid the wrong kind of interior weather. The edge of the dome forms a natural access barrier, and this is where the authorities usually try to filter out undesirables. The souks and smaller domes outside the main domes often become the waystations for problematic and interesting people. But the domes are quite permeable, since they were usually built on top of existing sprawls: there are plenty of tunnels and cellars, underground light rail links, even pneumatic transport shafts that can be used to get in and out. The main benefits with domes is not widely advertised. It is the controlled microlevel environment. Most domes have guardian nanoswarms and monitoring gnatbots that scour the air and all surfaces for malign technology. They are much safer than they look. Unless you happen to be infected with something interesting. Or the technological immune system takes a dislike to you.
Extropian