I think I saw this somewhere in the rulebook but can't for my life find it anymore, but how large is the the octomorph? I'd prefer sizes for mantle and arms separately as that better models it. If it is in the book, just point me to the right place.
Also, movement speeds? I'd imagine that it crawls around a bit slower than a normal man. But when he uses his jet? And how would it modify underwater speeds?
Speaking of sizes, I do wonder about some other morphs, like the novacrab. It has 2 meter long legs, but how large is the carapace of the thing?
Also, am I right in assuming it moves at "normal" human speed? (4/20)
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Octomorphs, movement and sizes.
Fri, 2009-09-18 17:52
#1
Octomorphs, movement and sizes.
Add "How fast does the Neo-Avian fly?" and "Should the NEo-Avian morph list a bonus to Flight, or is there some reason it just has the skill listed?" to these questions.
I see no point in morphs giving bonuses to skills. An up-lift raven has experience in 'operating' in neo-avian morphs. Landwalkers like humans - don't. This is reflected by the skill choice in char creation (e. g. if I'm playing a neo-avian uplift char, I'm gonna max out his Flight skill).
And 'Flight' is listed under 'advantages' not a skill bonus or somesuch. I presume this indicates that the biomorph is capable of actual flight (having wings and all that!:D)
Just my two cents...
I might agree if the Flight entry for the Neo-Avian had been given a movement rate, but it's listed in the same manner as the Neo-Hominid's bonus to Climbing (absent a numerical vlaue). They could have listed it a movement mode as they did for the synthetics.
As for Morphs giving skill bonuses - why not? Some forms are simply going to be better at certain actions. While the Flight skill covers both a Neo-Avian and an Arachnoid (they use Thrust Vector as a movement mode), I can easily see the Neo-Avain granting a bonus to the skill if it's really purpose-built to the task. Especially in this case, a bonus to Flight for the Neo-Avian helps to offset its low max cap on SOM (the aptitude Flight is based on).
Hmm. Well. We could argue that all types of morphs are capable of climbing, but they have to be specially outfitted to be able to fly. So, a bonus to climb would represent the neo-hominid's better proficiency at that; while flight is a bonus unto itself.
Though, I like the idea that humanoid ego's would have trouble with flying properly ("you can switch to my body, landwalker; but that doesn't mean you can fly!") :P
Good point about morphs giving skill bonuses, I must've missed that.
Also, why doesn't the section mobility systems under Robotic Enhancements list speeds?
I wondered that too, especially as I considered adding a few of them to my arachnoid.
[quote=bakho]Though, I like the idea that humanoid ego's would have trouble with flying properly ("you can switch to my body, landwalker; but that doesn't mean you can fly!")
[/quote]
Except that they don't - my original space colonist/argonaut has the Flight skill to operate his Arachnoid. I had no problems with learning the skill at all.
Well, sure anybody can take ranks in the skill. Just saying that an uplift from a flying species would probably be more proficient (reflected in skill choice, not necessarily RAW) at it than your average Joe human ego.
Unless we're talking the humanoids on Titan...