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Question Regarding Remade Morphs and Exceptional Aptitude

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Abhoth Abhoth's picture
Question Regarding Remade Morphs and Exceptional Aptitude
Hi all started my second campaign of Eclipse Phase this weekend, one of my players took the Remade Biomorph with a Aptitude maximum of 40. He was shooting for the Post-Human Gene Hacker and also took the Positive Trait Exceptional Aptitude for COG. From what I understand that should give a Remade a maximum COG trait of 50. It states under the description it raises the ego max to 40 (in the case of infomorphs) and increases the aptitude max of Morphs by 10 for the specific aptitude. Why does it say 40 for all others when the Remade Morph has a max aptitude of 40 already so that would be 50? Personally I am happy to allow it but curious what the "official rules" are.
Smokeskin Smokeskin's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
No aptitude may go above 40 under any circumstance.
Abhoth Abhoth's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
I can see that in the rules, however then the Exceptional aptitude Trait is pointless for the Remade then. However clearly the Aptitude maximum is not just a limitation of innate talent (as the rules state) its also a limitation of Biomorph or Synthmorph (or even infomorph) technology prehaps its not even a real limit but a imposed limit by the powers that be to avoid another seed ai or even biomorph seed intelligence from developing (a titan singularity event) I guess from any point of view as transhumanity develops the limit will go up, how fast should this change in a game? (how fast should tech change overall? which represents a MASSIVE task for the gm of course). Edit: Despite what I said above; Thinking about it why is the max 40 for the remades or anyone, what if I take hardened skeleton or cyberlimbs with increased strength? one would think that would increase the somatics of the Remade above its base. Infact why cap the total you can get from implant tech/morphs (esepically for cyber ware which is implanted machinery ala metal)
Smokeskin Smokeskin's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
Abhoth wrote:
I can see that in the rules, however then the Exceptional aptitude Trait is pointless for the Remade then.
Yes it is. I guess we should think of the Remade as a morph with Exceptional Aptitude for all aptitudes.
Abhoth wrote:
Edit: Despite what I said above; Thinking about it why is the max 40 for the remades or anyone, what if I take hardened skeleton or cyberlimbs with increased strength? one would think that would increase the somatics of the Remade above its base. Infact why cap the total you can get from implant tech/morphs (esepically for cyber ware which is implanted machinery ala metal)
I guess you can question the logic of it, but the rules are quite clear. If your SOM is already at 40, there's no point in getting implants that improve it further. You can houserule it if you want to.
Yerameyahu Yerameyahu's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
Indeed. It doesn't necessarily make sense, and your only recourse if it's a problem is to house rule it. On the plus side, you can save the money. :) The Remade are superior enough as it is!
Axel the Chimeric Axel the Chimeric's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
Aptitude maximums represent the limits of what your mind and body are capable of. Infomorphs, Remades, and Reapers are the only ones with aptitude maximums of 40. If you have enhancements that could push you over that maximum, you're basically hitting a wall. It's the absolute limit; once you reach that point, current biological and technological limits prevent you from surpassing it. So, in the case of enhanced muscles, a Remade who already has 40 SOM has muscles, and control of them, that is already equivalent or greater than any implant can provide. I figure that, through play, it could be possible to surpass the maximum 40 limit, but, to do so, you'd have to achieve levels of capacity unheard of to transhumanity. You'd need tech from a super-intelligence for that. Alien technology, seed AI tech, that sort of thing.
Yerameyahu Yerameyahu's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
You can also invest less in your Apts to start, but that can leave you more reliant on your morph.
Abhoth Abhoth's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
mmmhmm thanks for the food for thought, however developing technology to boost aptitudes above 40 and other such superhuman/posthuman tech my question is how long do you think a COG 40 Remade Biomorph designer and Implant/nanotech specialist with a skill of at least 80 (probably higher like 90 or 99) in relevant skills would take to discover how to do this? Before answering consider this a Remade Biomorph specialist has a COG of 40, looking at the Aptitude table on page 174 a Rating of 30 in a Aptitude is given a Assessment of "posthuman" and a descriptor for COG of "genuis". A PC remade or even a NPC remade with a Rating of 40 is (looking at the table each "rank of assessment" is every 5 pts) two Whole Ranks beyond Posthuman. it goes Superhuman (21-25), posthuman (26-30), ??? (31-35), ???-Exhuman maybe (36-40). This Strongly suggests to me that a Remade with a COG of 40 is incredibly scarily intelligent beyond post-human maybe even to Exhuman levels. I am trying to logically work out how to judge the speed of research and design for a Being with this intellect. Anyone have suggestions?
Axel the Chimeric Axel the Chimeric's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
What you're asking is essentially how long it would take for an already posthuman being to go recursive in its self-improvement. Not really an easy answer there. Problem is, any being born a transhuman is working to self-improve using a very old, very poorly made biological system. An entity from a biological background, therefore, be they transhuman, uplift, or otherwise, must work within this framework of self-modification. Typically, such self-modification leads to insanity. As such, trying to push yourself to beyond this level might take years, decades, or even centuries of difficult and mind-numbing work. Meanwhile, entities such as AGIs have an advantage in this department. They are created from code and that code can be modified with significantly more ease than something emulating a biological brain. Problem is, for AGIs, they've all been built to prevent just such a thing; no-one wants another seed AI on their hands. So, really, there's no satisfying answer I can give you in that regard. In game terms, it's a plot device. Someone who wants to go super-intelligence would be better off isolating themselves in the Oort Cloud, building a few dozen or hundred or thousand servers, and creating a seed AI whose sole purpose is to develop designs for improving its creators capacity for thought.
Yerameyahu Yerameyahu's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
The Menton fluff specifically says that boosting the brain any further is currently impractical. Yes, it's a game (rules) restriction (as opposed to a 'setting' restriction); if you don't like it, house rule. But it's there for a reason, and there's a flimsy fluff reason for it. :D As for 'speed of research with COG 40', there's nothing you need to do. The rules already exist and take into account your skill (Aptitude is merely skill). By the same token, you don't (shouldn't) take extra steps to penalize someone with a 5 COG; again, the rules already do so.
InsidiousAlgorythm InsidiousAlgorythm's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
Not to mention if you went recursive, Firewall would hunt you down. "Kill it with fire!" Of course, if you are going for a post human game, then more power to you, good luck =)
Abhoth Abhoth's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
InsidiousAlgorythm wrote:
Not to mention if you went recursive, Firewall would hunt you down. "Kill it with fire!" Of course, if you are going for a post human game, then more power to you, good luck =)
All the points so far raised seem pretty logical to me, however regarding firewall pouncing on a biological or even a AGI going self-improvement recursive I think overall your right however are not the Prometheans self recursive improving TITANS (without the exsurgent virus infection of course) who run fire wall? is it possible a faction of Prometheans may investigate creating a biological self recursive as a way of creating a transhumanity capable of eventually been able to deal with the exsurgent TITANS? I do want to explore a transhuman game but eventually after maybe a year of real time (we play once to twice a week) I would want to start pushing the boundary into the posthuman thus the above question. One aspect of this posthuman idea is an idea for a plot where the characters gain the potential to have a single Epsilon sleight due to a experiment either via a exsurgent agent experiment that failed spectacularly and gave transhumanity access to epsilon talents without been under the control of a exsurgent virus (we know they are not omniscient and failures involving Epsilon powers according to the rules tend to be Really bad for the user/experimenter) or the Prometheans in a attempt to "boost" humanity to the next level somehow (maybe working with watts-macleod) bump a async to the next level of psi. I need to really think about this more as I only have the above worked out so far.
Axel the Chimeric Axel the Chimeric's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
The Prometheans control Firewall, but neither openly nor perfectly. They are only known of to a very select few. Hence, the only experience most Firewall operatives have with seed AIs is the TITANs, so they're likely going to be rather a cautious bunch, and it'd not surprise me for them to disobey orders if they see a threat they believe is too dangerous to leave alone. As for the possibility to push transhumanity further, it's actually mentioned in Gatecrashing that one is trying to build a Jupiter Brain to allow itself to develop even further, resulting in an intelligence to make others seem infantile by comparison. If you want to toy with posthuman capabilities, though, just be ready for what you're getting yourself into. While the idea of being an indestructible, super-intelligent entity, whose form is composed of a sentient nanite cloud and who can adapt against any obstacle in a matter of minutes and survive in any environment, is undeniably awesome, remember that Eclipse Phase is a game. If you want to keep it going and keep your range of conflict options open, always remember that the more powerful someone is, the less that opposes them. If your characters are Psi Epsilon asyncs, who can hurl an enemy into the air and disable their electronics with a thought, the number of effective challenges diminish significantly. That said... Hmmm... That's a thought for a whole new thread.
Arenamontanus Arenamontanus's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
I am also open for PCs trying to push the posthuman limits... and paying the price. The real problem with recursive self improvement of human-derived intelligences seems to be that once you can start changing yourself there is nothing that cannot be changed, including your own motivations. And as you become smarter and more powerful, you will start to realize how petty they are and replace them with better motivations, rapidly becoming quite alien to yourself. This of course assuming you also won't drive yourself mad accidentally or because your core motivations are contradictory. AGIs may or may not run a similar risk, depending on their motivational architecture. But getting back to in-game practicalities, I think pushing aptitude limits requires doing some cutting edge engineering. It is not enough to just run your mind very fast or have hundreds of forks, you need to find ways of integrating mental processes in new ways and building the hardware that allows it (to increase COG or INT). If you want a super-SOM you need to extend your motor cortex and premotor system besides having a body that can handle it, and so on. So the whole issue is likely badly suited for game mechanics, since few if any roleplaying games can handle research projects and engineering well.
Extropian
Abhoth Abhoth's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
Yerameyahu wrote:
As for 'speed of research with COG 40', there's nothing you need to do. The rules already exist and take into account your skill (Aptitude is merely skill). By the same token, you don't (shouldn't) take extra steps to penalize someone with a 5 COG; again, the rules already do so.
While the rules would agree with you, I don't think its as simple as that. If two people have skill 60 and one has a COG of 5 and one a COG of 40, the system does not distinguish the underlying ability, the underlying Intellect. I think your underlying Aptitudes should have a effect, Intellect in any common sense approach limits your ability in academia. In this system it does not other then spending more points to get a higher skill level. That does not really feel right to me, I suppose realistically skills should be capped based on some involved formula that takes into account your natural aptitdues, but as that would be needlessly complex I would prefer to go with something simple by saying higher aptitudes do have an effect especially if they are at "godlike" levels which the aptitude table would indicate for COG 40. Boils down to this Aptitudes are not just your base skill levels but intrinsic talents and abilities that I think should be used in game in a abstract way. So some one with a COG of 40 would be able to research and invent a new form of AGI or Implant whereas some one with the same skill level but a COG of 5 could not.
Yerameyahu Yerameyahu's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
If Mr. 40 and Mr. 5 have the same total skill in something, then they have the same total skill in something. Mr. 5 spent a lot more time learning about it, while Mr. 40 grasped it quickly (but didn't extend more). It's a mistake to penalize Mr. 5 or reward Mr. 40, beyond what the system already does (Mr. 40 spent fewer points on skill, gets the boost to his other skills, and does much better on Aptitude-only tests). You can certainly house rule anything, yes, but you might as well have a system that penalizes Mr. 40 for his comparative lack of training, and rewards Mr. 5 for his extensive experience.
Abhoth Abhoth's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
Yerameyahu I completely concede that, that is a fair point. To be honest Im faciliating all over the place on this thought.
Yerameyahu Yerameyahu's picture
Re: Question Regarding Remade Morphs and Exceptional Aptitude
It's a funny system: it's not stat+skill, except when it is. :)
Abhoth Abhoth's picture
RE: Stats
I have been playing/running Eclipse Phase for a fair while now and essentially come to the conclusion that the system handles super or ex-human stats poorly. In the system there is very little difference in hand to hand combat between a SOM 40 and a SOM 15 character, as shown in this thread http://eclipsephase.com/deus-ex-eclipse-phase, additionally while saying some one with a COG of 5 has to spend more time than some one with a COG of 40 to learn skill fits in the system but some one with a COG Of 40 will absolutely have a higher maximum understanding in a skill and be able to make all sorts of connections that even a person with a max skill of 99 and a COG Of 5 could never come close to making. Like understanding how gates work. I think the system poorly attempts to describe the game effects of high level stats, its not just simply having a higher number, it should represent a totally different plateu and capacity to do things people who are merely enchanced or even flats cant even think of let alone attempt. And a Stat of 40 is desrcibed as Exhuman.....Thats Sherlock Holmes, Eienstien, Oppenhiemer, Hawking, Bruce Lee EXCEPT that these people would have a MAXIMUM stat of 20 and likely less so your character with Stats of 40 is beyond extreme and can do things that normal people cant....except the system espeicallly where skills are concerned does not show that. My group that I play with and the second group I run for essentially have reached the same wall (each group has been playing with the same set of characters since the game came out) The system needs to be tweaked to represent the massive fundamental potential in ability a 40 stat has over a 20 stat. However I am unsure how to approach this within the system, unless I through the system away of course and re-work the stat+skill system from the ground up. This is all part of me setting up my next game which is going to be a Deus Ex game (I tend to run long term games)
Lilith Lilith's picture
I think you're assigning more
I think you're assigning more value to the meaning of numerical stats than needs to be.
Abhoth Abhoth's picture
Possibly, however with a game
Possibly, however with a game like Eclipse Phase, it comes of as a Hard Science style (despite the many non-hard science stuff) game with lots of gadgets and science-investigation stuff with hard science feel to them and my group simply demands in that context of hard science crunchyness that the stats make sense in the context of the chart in the game, you know the one that rates stats from human to exhuman.
Lilith Lilith's picture
They already do make sense.
They already do make sense. It's sounding more to me like your players just want to break the system. Having 40 is enough as it is, I don't understand why someone would reasonably want additional bonuses on TOP of that except to take the fun out of the game. Exhuman does not mean "I automatically win".
OneTrikPony OneTrikPony's picture
Quote:I think the system
Quote:
I think the system poorly attempts to describe the game effects of high level stats, its not just simply having a higher number, it should represent a totally different plateu and capacity to do things people who are merely enchanced or even flats cant even think of let alone attempt.
It does this pretty well actually. Take two auto mechanics with a skill of 98 The cog 5 mechanic spent 131 rez points to achieve his masterful ability to fix a car. The Cog 40 mechanic spent 96 rez points to achieve the same level of expertise, and then had 35 points left to spend getting his doctorate in mechanical engineering, (skill 60, 20 rez), and also has a masters degree in mathmatics (skill 55, 15 rez) Aptitude is not trivial but it doesn't measure potential the way that argument would indicate , Rez measures potential. Alone, aptitude doesn't mean much in real world potential and this is reflected in the game and the example I posted above. There are plenty of extremely bright people who are essentially worthless because their major study in life is; (pick a major sport), PETA, or hiding in mom's basement playing RPGs. High Cog also doesn't have a very close correlation to genius. I chose auto mechanics in my example because it is a Cog skill. Yet, I feel it's a safe bet that a very low percentage of the very intelligent people here are in any way capable auto mechanics. However, my half-tard redneck cousin is an actual Automotive Genius. Game stats and their range more accurately describe the SOTA contemporary to the setting. It's probably not reasonable to compare Galileo to Hawking or Davinci to Einstein. A cog stat of 40 indicates that a character who is ALSO highly motivated and obsessively peruses a line of reasoning has a chance to advance the SOTA in that field. However that character has only the knowledge current up to his epoc to work with so it's unlikely that character will have a major breakthrough. Being very smart is not an indicator of success. There are plenty of people just as smart as Einstein, Oppenheimer, Hawking, Galileo, Davincci who we've never heard of. Don't put too much emphasis on aptitudes, there are many other factors that make both characters and people capable of amazing feats.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Abhoth Abhoth's picture
I can completely understand
I can completely understand the points you are making OnTrikPony and Lilith, when I have this conversation with my group one aspect that invariably comes up is the combat grunt that one of the players portrays who now has 40 in SOM, REF and COO. While the game does not give us actual say how much a SOM of 40 can lift or break given that some of the Synthmorphs dont even have a SOM of 40 it would be pretty awesomly strong. So the guy with a SOM of 40, REF of 40 and COO of 40 goes up against the flat human with 10 to 15 in each stat but the same skill level (for arguments sake lets say each one has 99 or 70 or whatever as long as they both have the same skill level) The argument my group comes back with is they dont see how a flat defeats that person the muscalture is so dense, the reaction response is off the charts and I can see the argument, having been involved in Mixed Martial Arts tornaments if some one's natural strenght and reslience is massively over the other person (in completely super human way) I just dont see them been able to over come them. Another way to look at it the Steel Morph in Sunward, with the Masked Variant its Essentially the Terminator there is no way you win a hand to hand with the Terminator and from that point of view the Remade 2.0 is stronger then the Terminator with a max of 40 (whereas the Steel morph has a max of 30) so that is another side of the same argument my group makes that the physical attributes do not measure up, for example a SOM of 40 only gives you a +4 dmg. Several others on this board have already offered good home rules like increase the dmg to +1D10 per a 10pts of Somatics. I think it was DeusX that suggested this. So long way of saying that while I agree with you two to a certain degree there are other areas where I still have Game Master+Group issues with the system.
OneTrikPony OneTrikPony's picture
Decivre is due credit for his
Decivre is due credit for his strength rule. It's solid and should be included as standard. I see what you're saying Abhoth but I respectfully disagree. I think your group suffers from the perception that a 40 stat is super human, or that the game is capable of representing super/post humanity. Stats in the game do not scale linearly but fall on a bell curve. Linear scaleing runs contrary to physics for both biological and mechanical systems. I also think that most suffer from a "Terminator skewed" perception of what feats of physicality human sized machines might eventually be capable of accomplishing. Take biomorphs in the first case; If a flat has a COG max of 20 it might be reasonable to assume that that COG max indicates an IQ score of 200. However, it is probably not reasonable to assume a linear relationship in the two scores. IE; it's kinda silly to think that COG 40 people are going to score 400 an IQ test. (even if such a test could be devised.) Also, the function of COG in the game can't really be reduced to somthing so simple that it can be defined by IQ. SOM is similar in the fact that it represents more than strength and can't be scaled linearly. I'm *roughly* twice as strong as everyone I work with. I routinely lift and move 200kg. Judging from what i see of the average human at my gym I'm more than twice as strong as the average flat. But that doesn't put me in the 15-20 range for SOM because recent Olympic and strongman records indicate that there are probably tens of thousands of people who are 3 times stronger than me. Does that mean that people who have a 20 SOM can deadlift 500kg and people who have a 40 SOM can heft a long ton? Clearly not. Physics contraindicates any anthropomorphic system lifting a ton in 1g. In the case of the stat 40 fighter being bested by a stat 15 flat of equal skill; No mention is made of durability or SPD, but assuming it's equal, take away their moxy and put them in a cage, it will be fairly unlikely that the flat will win because reflexes gives a big advantage on the initiative roll to the transhuman. Should it be impossible for a character who spent at least 1/3 more Rez to win in that special situation? Nope. Because a flat with skill equal to a transhuman fighter is really rare. On the flip side; a transhuman fighter with no SPD bonus and DUR = to that of a flat is also Rare and very odd. My point is it's a flawed scenario because fighting, like most things in EP, involves much more than aptitude scores to indicate ability. So aptitude scores really don't mean that much on the scale of the whole system. Finaly; The Terminator. The terminator is fucking st00pid unrealistic. I'll start with the fact that the terminator, (in the cannon of the termintator saga) is made of unobtanium. Finish with the fact that I came home frusterated today because I spent most of the day sitting on 10000lbs of hydraulics and diesel engine that can't come close to doing what the termintator can do. I will begin my morning tomorrow by replacing hydraulic lines and welding the bucket back together. My point is; Pick any reason, (those reason's are NUMEROUS), that EP has failed to achieve a T888 or that synth morphs are not fabulously more rugged than SOTA biomorphs. But accept the fact as it is. Making a super robot that looks like a human and is also terminator tough is only slightly less impossible than it is desirable or necessary. To make sure you know, I'm not disparaging your perspective, just sharing my own even though I know it won't change how you see the game. In an odd way accepting the limitations of transumans makes the game seem less limited to me.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Abhoth Abhoth's picture
I can see where your coming
I can see where your coming from onetrikpony and you make a cogent argument, I guess we simply having differing view points on what a stat of 40 actually means I can see your point of view but I am still leaning towards 40 meaning something exhuman having said that I do honestly respect your opinion so I never thought for a instant that you were disparaging my perspective I appreciate the discussion ! It helps sharpen what I want out of the game, how I want to run the game and its always good to have a opposing view point. The only thing I would really want right now is a comment from the Designers on High about what the stats mean in a real world sense. Specifically how much weight can a SOM 40 lift? Decivre made the STR rule ? I got the person wrong that my thanks to Decivre!
Ilmarinen Ilmarinen's picture
Essentially a score of 40 is
Essentially a score of 40 is meant to represent the bleeding edge of what current science is capable of. Any time you try for anything more, you're using highly experimental and unpredictable methods, most likely derived from something Titans did.
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