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New, Softer Psi

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tasuret tasuret's picture
New, Softer Psi
My group, at least, comes from a long line of fantasy roleplaying. We enjoy the EP setting, and are playing awesome characters. But, as these things do, it has mutated into a softer setting. For example, one player is an infomorph that controls two other morphs for combat and other physical tasks. Another is a world-class async that is rapidly ascending to Level 3. This second one is the problem I'm asking about. I think it may be wise to provide a second classification scheme for Psi. One that is squishier and more entertaining for players who enjoy fantasy environments. I'm not proposing that the detrimental effects of Psi be removed. I propose that some groups may adopt an alternative Psi ruleset. Under the new rules, strain is purely Stress damage unless otherwise noted. I don't know if that's the way it was in the original, but I think it fits best. Psi would be reclassified as follows. Psi-α: Self-sleights, replacing Chi sleights. Often at Level 1, as below. Psi-ε: Touch-sleights, replacing Gamma sleights. Often at Level 2, but sometimes may go as high as level 3. Psi-τ: Localized offensive and defensive sleights. Typically at Level 3 or 4. Psi-π: Area-of-Effect sleights, like area shields and some Psi-Epsilon traits; unlike τ-level sleights, these may be used at range. Typically Level 4, but occasionally classified as Level 3. Psi-θ: Subversive sleights, accessible to Exsurgents for the most part, and likely to damage transhumanity. Always classified at Level 5 and actively hunted by organizations like Firewall and Ozma. Starting at 15CP, each classification costs an extra 5CP. Also, after Psi-ε, each level generates one major disorder. α and ε levels are limited to minor disorders. Individual sleights vary by Level as well, as following: Level 1: Contains most sleights relating to modified, self-induced brain states. Much like Psi-Chi. Level 2: Contains most sleights related to psychosurgery. Roughly correlates with Psi-Gamma. Level 3: Contains most combat-useful sleights. Those possessing this level or higher in the Jovian Republic must register with the authorities. Level 4: This level warrants social rejection because of poor power control and general understanding. These sleights pose a threat to the user and their surroundings. Level 5: On discovery, asyncs with this level are marked by most governments and are likely to be hunted down. Sleights at this level post general existential risk for transhumanity. I think these could make Eclipse Phase more entertaining for some groups, like mine. I don't know how many other groups there are that have fantasy roots, but it might be worth a playtest or two. As a side note, I think I'll make a wiki page of some sort to expand this idea. Note: The Greek letters represent the following phrases: α - αυτο - Self (alpha) ε - επαφής - contact (epsilon) τ - τοπικό - local (tau) π - περιοχή - area (pi) θ - θεμελιώδεις - Fundamental (theta)
nezumi.hebereke nezumi.hebereke's picture
Re: New, Softer Psi
I agree. This was my inclination basically since I first read the rules. If this isn't included in the errata, I may just play that way anyhow.
LostProxy LostProxy's picture
Re: New, Softer Psi
I don't know the Greek Alphabet very well. Besides Delta and Omega I don't really recognize the others. I think this is pretty cool. I wouldn't allow any sleights that do more then effect the mind though unless they had to go through a huge process to get there like metamorphosis for tagers in Cthulutech or initiation (a much more difficult version) for mages in Shadowrun. My main issue with Psi however is that whenever I see a build practically the same sleights are picked every time. Some are just plain more useful. I wouldn't mind a pdf only release on Psi. Nothing huge, probably less then 30 pages, but just enough so that the builds can have some more visible differences between them.
LostProxy LostProxy's picture
Re: New, Softer Psi
Damn Psi, making me double post.
tasuret tasuret's picture
Re: New, Softer Psi
I've updated the original post substantially. Seriously, look how big it is.
nezumi.hebereke nezumi.hebereke's picture
Re: New, Softer Psi
I would agree we need more psi abilities, and those psi abilities need to be better defined. Shadowrun had what, forty pages dedicated to the capabilities of magic, including maybe fifty spells in the core book? I understand EP is trying to downstage that, but the selection (and their descriptions) are paltry. It feels like half-measures.
LostProxy LostProxy's picture
Re: New, Softer Psi
Maybe we should try and make a community Psi supplemental?
Axel the Chimeric Axel the Chimeric's picture
Re: New, Softer Psi
Keep in mind that someone with Rank 3 Psi is basically warping reality with their mere presence and, more poignantly, neither requires to be sleeved in a biomorph, nor strain themselves to use it. Once that kind of power is in transhuman hands, we're talking a major game-changer. If this emergence of Rank 3 (and higher) asyncs occurred system-wide, we're talking about a change equivalent to discovering an unlimited source of power that you can keep in your pocket that will run everything from a toaster to a starship the size of a planet. If you want your players to have access to that, it's your game, but expanding the capacity of all this and making it easy to get is a bad idea to me. As for existing sleights, I think, by and large, there's a huge disparity between usefulness and cost in anything outside a handful of the Chi sleights. I'm fine with working to fix that. Rest of this just doesn't jive with me, though.
tasuret tasuret's picture
Re: New, Softer Psi
See, it's intended that this Psi system is softer, such that Level 4 is where things start to get dangerous. For instance, being able to charge the atmosphere around one's hand may cause burns, but if the async could control it well, it would be classified here as Level 3. It's meant to overwrite what already exists. These levels ignore the ones in Core. Casimir Force manipulation, as listed in the Core book, would be level 4 or 5, because it is dangerous and messing with physics on a deep level. Being able to create electromagnetic pulses at range would be likewise qualified as 5. Most Epsilon (Rank 3 in the Core book) sleights would be extremely rare and dangerous. That's what these classifications are for; they're more finely differentiated by effects and risks.
LostProxy LostProxy's picture
Re: New, Softer Psi
Axel the Chimeric wrote:
As for existing sleights, I think, by and large, there's a huge disparity between usefulness and cost in anything outside a handful of the Chi sleights. I'm fine with working to fix that. Rest of this just doesn't jive with me, though.
That's what I was talking about. Making something to give Psi more flavor and more options. Obviously they need more sleights. Maybe a way to increase their power but nothing game breaking. Something like the initiation in Shadowrun but like I said a more difficult version of it. To be fair the OPs design isn't bad at all. He makes a clear distinction between the levels he gives for Psi and the ones in the book. To me this spells something like Mass Effects biotics but with only a handful of people able to pull off anything brute force related. I know lots of players who would like to play in a hard science world with space opera psychics and if we did end up making this supplemental I think it would be fair to give it a section in the book. Maybe keep the first few chapters RAW. Perhaps offer an optional rule or two, like making damage from sleight use Stress which I know a few around here do, and after we're done with the core stuff put a chapter about making Psi more overt in your setting for those who like their psychics to have a bit more power. Sound ok?
tasuret tasuret's picture
Re: New, Softer Psi
That sounds good. I may not have been clear about it, but if this was to be published, it would be an optional rule. There's no way I'd force this on every group (not that I could). I'd be pleased as punch to flesh this out for a supplement.
Tyrnis Tyrnis's picture
Re: New, Softer Psi
Once you get it fleshed out further, this might make a good submission to The Eye. I haven't played enough with psi yet to be very comfortable with houseruling/rebuilding it, but it certainly looks interesting.