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Muses, Copies, Hacking

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Treebore Treebore's picture
Re: Muses, Copies, Hacking
Maybe we can't fab Qubits, but we can fab the QE units and then entangle them to create the Qubits. Granted, we also cannot use them for transferring our Ego's or full sensory AR's, but they are far to useful for transmitting other data for us not to use them. I'm on a team with a lot of great skills, I can design, modify and build morphs, others are great at Physics, communication, Intrusion and just simply killing things. So my team can handle a lot, and is why we were recruited to be Gate Crashers. Heck, we have even encountered aliens and death and destruction was not the result, as of yet, unlike the last time they ran into our kind. We are a very versatile and unorthodox team. Anyone willing to play on line on Fridays using SKYPE and Maptools is free to join and find out for themselves. The cool thing is our real life players are highly educated computer programmers, a physicist, and guy with a Bachelors of Science in Psychology and Biology, and more. So we are having a lot of fun not only being a team, but also figuring out the technology of the setting. Will people agree with where we take it? Probably not, but that doesn't matter, like has been said, it is our game, and it will go where it goes. We're having fun doing it, and that is all that really matters.
OneTrikPony OneTrikPony's picture
Re: Muses, Copies, Hacking
Axel the Chimeric wrote:
OneTrikPony wrote:
If you're thinking that a "flat" is a morph who has no genetic modifications, no cyberware and no bioware I'm going to argue that they don't exist. Where would they have come from? Where do they live in AF10?
Jovian Republic, outer system, exoplanets. Those are the top three answers for these. Neo-Luddites probably find garden worlds and go off to live their merry lives happily, then die shortly thereafter in a myriad of horrible ways.
Do you really think that luddites are common? I just can't see it. I'd have to say that luddites are less common than any single Uplift breed. I'm sure that the Jovians don't qualify as luddites. They have muses and cyberware, cortical stacks, robots, ego casting. The only restriction for Jovians that I'm aware of is General AI and most nanotech. I'm certain that they have basic biomods. And that's my point. Just because a Flat morph doesn't automatically come with Mesh Inserts and Basic Biomods doesn't mean that most people who were born with flats havn't upgraded.
Axel the Chimeric wrote:
OneTrikPony wrote:
I'm sure there are some cult clades of assbackward freaks who refuse to use the mesh or a muse and live short brutal lives as "natural" humans in space. Like there are some people who refuse modern medicine, television and the Web today. Those people don't matter because they're rare, ignorant, and handy capped. I'm not sure how they could figure prominantly in any campaign.
I can think of a number of ways. Personally, one of the fun things I like to do is experiment with the idea of transhumanity if there wasn't a Fall (typically, the end result is somewhere between Transmetropolitan and Ghost in the Shell; transhumanism with a flavour of cyberpunk), and those have far more situations for "natural" humans; people who riot against various levels of modification.
I'm pretty sure that humanity was more advanced before the fall then it is in AF10. There are some allusions to this in the core book; the first off the top of my head is "people's history of an unfortunate universe", the discussion of the strife between Starware and Omnicore, The mentions of advanced tech still lost on Earth, and the fact that we had one singularity event even before we had the TITAN's Hard takeoff. As I see it, unless you're going back to around 20BF people were fairly even or better off than they are in 10AF. The only reason NOT to use a Muse in the last 40 year is because you're a silly religious [edit]person[/edit].
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Keep in mind, though, that what you're saying now could be a very fun hook for role reversal. Remember that, even in AF 10, there are lots of forms of modification and life considered odd. All biochauvinists and anti-synth people are exactly the kind of people you describe, and they're quite common. More to the point, though, and to talk of that role reversal, there's posthumans who are VERY out there, who would use the exact same argument, even if the changes they offer are repellent to transhumanity as a whole.
I agree that there's a broad spectrum of how humanity has embraced technology ranging from; ExHumans, to Ultimates, to Mercurials, to Transhumans, to Bio[u]conservatives[/u]. But there is an important distinction between Bio[u]chauvanists[/u] and Bio[u]conservatives[/u]. Exhumans and Ultimates might be biocheuvanist, (against Mercurial life forms) but they certainly can't be bioconservative (Against modification of the basic human form and alternative forms of life). How ever, I don't think that Bioconservatives are necessarily the same as Neoluddites, (against modern medicine and mesh/muse use).
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I suggested a while back a posthuman instrument created from several fused bodies and containing several egos. There's a thing in Gatecrashers that describes something similar. These self-proclaimed enlightened beings might consider that entirely acceptable and even rational. Their attitudes would be very similar to the one you just displayed here.
I think the Ultimates are a better example of one Faction looking down it's collective nose at another faction than the Hivemind guys. Reading the account of the Eris Gate from the perspective of the Ultimate who 'wrote' it is fairly chilling. In the short term (and possibly in the long term) the radical experimentors like the Exhumans and Hiveminds and even Synthlife proponents are just as irrelevant and almost as unimportant as the Neoluddites. I say they're irrelevant because they're too rare to have any real effect on society. I say they're *almost* as un important because prematurely embracing an un-vetted technology or philosophy is even more dangerous than rejecting a tried and true and demonstrably beneficial technology ala` the Muse. Of course all of these extremes DO exist in the setting and are compelling tools for a GM to play with for an adventure or several. But when I suggest that they wouldn't figgure prominently in a campaign I mean that they're not an issue on the scale of Venusian Independence for example. And they're not common enough in the setting to make a house rule like; "People with out Muses get -10 to all mesh activities." a mechanic that would effect the setting in anyway.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Axel the Chimeric Axel the Chimeric's picture
Re: Muses, Copies, Hacking
OneTrikPony wrote:
Do you really think that luddites are common? I just can't see it. I'd have to say that luddites are less common than any single Uplift breed. I'm sure that the Jovians don't qualify as luddites. They have muses and cyberware, cortical stacks, robots, ego casting. The only restriction for Jovians that I'm aware of is General AI and most nanotech. I'm certain that they have basic biomods. And that's my point. Just because a Flat morph doesn't automatically come with Mesh Inserts and Basic Biomods doesn't mean that most people who were born with flats havn't upgraded.
I never said Flats don't upgrade. I do say, however, that luddite is a relative term and you'll see varying degrees of commonality depending on which degree of luddite you're referring to. Lunars are luddites to the rest of the system for their prejudice towards synths. Martians are luddites to Venusians because they're so tight-fisted. The whole inner system are luddites to those in the Autonomist Alliance and Titanian Commonwealth, and, of course, there are actual luddites in independent habs. The Ultimates consider everyone not of themselves as luddites, and Exhumans tend to consider everyone that isn't themselves to be luddites. Neo-luddism is relative; it refers to people who believe in a nostalgic idea that right now is perfect and the future is scary. There's examples of this all throughout the setting to the point that, wherever you go, you're likely to find it. Even the more liberal habs are going to put limiters on their AGIs to prevent seed AIs from forming.
OneTrikPony wrote:
I'm pretty sure that humanity was more advanced before the fall then it is in AF10. There are some allusions to this in the core book; the first off the top of my head is "people's history of an unfortunate universe", the discussion of the strife between Starware and Omnicore, The mentions of advanced tech still lost on Earth, and the fact that we had one singularity event even before we had the TITAN's Hard takeoff. As I see it, unless you're going back to around 20BF people were fairly even or better off than they are in 10AF. The only reason NOT to use a Muse in the last 40 year is because you're a silly religious [edit]person[/edit].
I disagree. I'd say that transhumanity had a lot more research labs then and a lot of in-dev projects were lost but that doesn't mean that it was more advanced; just that tech was lost. As for why not to, I can imagine lots of reasons, but most people who do are probably eccentric, yes. Still, you'll likely find at least small population groups in ANY hab who don't have a muse because they fear the idea of giving control of their life to an AI.
OneTrikPony wrote:
I agree that there's a broad spectrum of how humanity has embraced technology ranging from; ExHumans, to Ultimates, to Mercurials, to Transhumans, to Bio[u]conservatives[/u]. But there is an important distinction between Bio[u]chauvanists[/u] and Bio[u]conservatives[/u]. Exhumans and Ultimates might be biocheuvanist, (against Mercurial life forms) but they certainly can't be bioconservative (Against modification of the basic human form and alternative forms of life). How ever, I don't think that Bioconservatives are necessarily the same as Neoluddites, (against modern medicine and mesh/muse use).
As I've already noted, neoluddism is relative. There is no one example. Some people believe we should get rid of the internet, while others believe that right now is as advanced as we should be and further inroads will only lead to harm, etc. Others advocate the removal of certain technologies to an even more primitive way of life, such as some of the Amish (and there are varying degrees there, too). These are modern examples.
OneTrikPony wrote:
I think the Ultimates are a better example of one Faction looking down it's collective nose at another faction than the Hivemind guys. Reading the account of the Eris Gate from the perspective of the Ultimate who 'wrote' it is fairly chilling. In the short term (and possibly in the long term) the radical experimentors like the Exhumans and Hiveminds and even Synthlife proponents are just as irrelevant and almost as unimportant as the Neoluddites. I say they're irrelevant because they're too rare to have any real effect on society. I say they're *almost* as un important because prematurely embracing an un-vetted technology or philosophy is even more dangerous than rejecting a tried and true and demonstrably beneficial technology ala` the Muse.
I disagree. Synthmorphs are demonstrably better than any biomorph; they are immortal, don't die as easily, are more easily modified, more durable, do not need to worry about trivialities like breathing, etc. Biochauvinism/conservatism still pushes them down in society, and do the same to AGIs and Uplifts. Seed AIs, despite the TITAN debacle, could greatly improve transhuman existence, but fear pushes it back. Nanofabbers are non-existent in some habs. There is an entire habitat dedicated to people dying natural deaths. Neoluddism is very common. You're just defining it narrowly.
OneTrikPony OneTrikPony's picture
Re: Muses, Copies, Hacking
Thats true. I do use the term luddite narrowly to mean a person who shuns technology. The word is more useful to me with a precise definition. I still can't see the incidence of people who don't use a Muse being any greater than something like one in a million and those congregated in habitats that allow them to more easily survive and socialize together. That would make the incidence of a person who doesn't use a muse a very rare occurrance everywhere else. Of course that's just my take on the setting. I base that on being unable to imagine how those people manage to survive and partly that I'm not really interested in playing or telling that story. I don't disagree that it's a compelling, if untenable, story. :)

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Yerameyahu Yerameyahu's picture
Re: Muses, Copies, Hacking
I'm sure we're aware that synthmorphs are only better than biomorphs in a general sense, and in theory. In game mechanic numbers, the biomorphs win (even accounting for vac sealing, non-sleeping, various immunities). The only thing they're categorically better at is being immune to shock (shockproof clothing is *weak* in EP!).
OneTrikPony OneTrikPony's picture
Re: Muses, Copies, Hacking
I can't help feeling that there is some *real* reason that most people in EP prefer Biomorphs. I'm going to start a new thread about it.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Dramatic Exit Dramatic Exit's picture
Re: Muses, Copies, Hacking
Yerameyahu wrote:
I'm sure we're aware that synthmorphs are only better than biomorphs in a general sense, and in theory. In game mechanic numbers, the biomorphs win (even accounting for vac sealing, non-sleeping, various immunities). The only thing they're categorically better at is being immune to shock (shockproof clothing is *weak* in EP!).
Going a little off-topic here but there was a [url=http://forum.rpg.net/showthread.php?531390-Eclipse-Phase-Furies-vs.-Synt... thread[/url] on rpg.net regarding combat synth morphs vs Furies. The argument swings a few ways but due to (iirc) layering of armour, pain filter and that most of the combat mods also come in a usable synth form, the synths probably come out on top.
Yerameyahu Yerameyahu's picture
Re: Muses, Copies, Hacking
Yeah, I'm talking general Apts and everything, social, various skills. I don't see EP as a combat game, really. By the numbers, biomorphs are 'worth' a lot more CP at chargen. Given infinite cash/Rez, that's another story. Personally, I'm miffed that the best humanoid morph is the Liquid Steel. The liquid trick is great, but what if I want the improved stats, but the synthetic skin instead? :)
Axel the Chimeric Axel the Chimeric's picture
Re: Muses, Copies, Hacking
A general sense and in theory is all it takes, and they're only going to get better with time. In games mechanics numbers, remember that synthmorphs lack the variety of biomorphs in being described in the core. If you want pure combat power, though, a Reaper wins, hands down. Point is, though, that anyone in the actual reality of the game would likely find a synth a far more capable body than a splicer biomorph. And the Liquid Steel variant is the same as the original. If you want the extra +5 option, just raise the CP cost of the original by 5.
Yerameyahu Yerameyahu's picture
Re: Muses, Copies, Hacking
It's not the same. It's the upgraded version: an extra +5 Apt, Skinflex, Wrist Tools, and the liquid Shape Adjusting. Yes, not much of a difference, but I'll take +5 Apt all day long. :) If you think 5CP for +5 Apt is fair, sign me up for 10 of those! I don't want pure combat power. At all. That's what robots are for, anyway. And I'm not saying I prefer biomorphs. I'm saying they're better, as in 'the options in the book are better'. Obviously, all of humanity should switch to synths, or at least some kind of super-pod; faster, better, stronger, cheaper. That's why the setting of EP does everything it can to stop that, including giving us crappy synth options with crappy Apts.
Dimuscul Dimuscul's picture
Re: Muses, Copies, Hacking
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Why would a flat not have a muse????? There's nothing restricting a flat from using software or the mesh. A muse, being the single most effective piece of personal gear IN THE UNIVERSE, should be available to everyone. Frankly I don't see how you could possibly opperate without one in a post singularity environment.
Because I'm not playing on the standard setting. Prior to EP I was playing my custom campaign about memory editing, digital "souls", brain hackings and the like ... all in a society controlled by a twisted AI (a survivor of a battle of control between AI) that control humans using forced AR realities. I could go more deeper ... but thats not the point XD It's mix of Matrix, Ghost in the shell, Blade runner, and things like that. Originally I started my campaign on d20 Modern, later I used True20 ... then changed to Amethyst (D&D 4e variant) ... well, changes weren't that fast, they occurred between campaigns and years. Now I discovered EP and it's similitudes with my campaign, so I'm changing rules again. 5 of 7 players are "awakened" humans without implants, biomods, or muses ... they doesn't have cortical stacks, nor backups. In prior versions of my home campaign they were accustomed to brainhack people and places, so I would not make them inferior for a rule change. But as they discover new tech (muses!) I don't want some players to become to powerful ... don't know, probably I will go with the Assist check with a MoF(30) imposing a -10 penalty. Which would deter players a bit.

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