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Rented bio morphs and chemical residue

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Tango Tango's picture
Rented bio morphs and chemical residue
Im writing this because i think ive came up with something interesting for EP and i'd like to share/ hear your opinions on it. Maybe this has been discussed before, and if so, i ask you to point me to the right direction :D It about rented bio morphs that have been used at least once by another user before. Correct if im wrong, but as an ego is uploaded into a bio morph, its actually uploaded in the brain somehow (and with whatever mechanism, kickstarted) and that its the brain itself that houses the consiousness, not the cordial stack? As the user operates the morph and develops memories, these memories are stored in the brain and the cordial stack works only as a backup. Now, I would assume the company that rents these morphs has some sort of system to purge all that data from the brain, maybe chemically, maybe with some other mechanism, but nothing is perfect, and maybe memories, or at least fragments of memories are left behind for others to discover. The bigger impact/trauma the memory had to the users psyche, the deeper it's roots go and thus the harder it is to flush out of the system. Just an idea. So what im going for here is, brain functions are atleast to some extend controlled by chemicals and hormones. Even today we can manipulate human behaviour with some accuracy with drugs. Our natural hormone levels define who we are to some extent, and i'd think a bio morph would adjust itself to produce the right levels of these chemicals (as stated in the users dna) to accurately mimic the users original body for this very purpose. So heres the thing. Imagine being a user of one of these second hand bio morphs and imagine, that the memory 'purge' wasnt perfect and that the morph's hormone levels are maybe a bit off (making your maybe a bit more agressive/passive/tired/horny/restless). What if a random smell or a sound would make you recall a memory you knew wasnt yours? I think it makes a great plot device, and infact im currently building a campaign around this very idea of buried memories. Maybe somebody deliberately hid something very important intel (or whatever) into a bunch of rental bio morphs and in order to find what it is, a player would need to resleeve into these morphs and discover a very specific sircumstances where these memories merge. All while subjecting his brain to an environment of unbalanced chemical levels and fragments of somebody elses mind. As you can see im still only conceptualizing the campaign, but already i see so many directions i can take this towards. A quest around the solarsystem and maybe even beyond the gates to find out whats going on. Just imagine the crazy stuff that might happen as the player steps in the gate :D So any ideas, suggestions etc? Good? Bad? Has anyone done this before?
- "Mom's chicken soup, maybe?"
Arenamontanus Arenamontanus's picture
Re: Rented bio morphs and chemical residue
Yes, I completely agree with this. This is my neuroscience explanation (always useful as technobabble, if nothing else): A biomorph has the ego implemented as a neural network running on its biological brain. This network consists of the synaptic connections between the neurons and their strengths. The cortical stack monitors this and stores a copy. Uploading via an egobridge also does this (if there is no stack or if there is a reason to think the stack data is not perfect), using very invasive probes to scan every part of the brain. This process then turns into a "formatting" of the brain so that it is ready to receive another ego imprint. The formatting involves removing the ego-specific neural connectivity and leaving/replacing it with some default blank mindstate. Blanks are essentially passive subhumans, with only a few life support functions and simple behaviours (very creepy to be around). During downloading with an egobridge a new neural connectivity pattern is imposed and - if everything works - the ego wakes up in a new body. Now, how do we format brains? Overall we want to change the synaptic strengths to remove all traces of the previous ego. So the first step is to reset the protein phosophorylation state of all synapses: CaMKII, PKAII and especially PKMz (plus all the proteins they phosphorylate) must be returned to the right levels, activin ß-A, synaptotagmins and CREB needs to be up- or downregulated. This would be a nightmare to do by nanotech (lots of proteins sloshing around in a small, fragile space), so I think the solution is to have bioengineered in a reset function from the start: there is a genetic program that can be activated with the right code chemical (something not normally occurring in humans, like the insect hormone ecdysone). This triggers a set of genes that in turn change the regulatory state of CREB et al., plus produces some short-acting phosphatases that resets the synapses. If we do this, we reset every synapse affected. But we don't want to mess up the brainstem and other key systems, so the above genetic program is only expressed in the forebrain. This means that anything that has been learned in the midbrain and downwards (OK, must add an exception for the cerebellum) will remain - this shouldn't be any personally relevant memories. The egobridge can also locally chemically overrule the reset or send a signal that forces the chemical levels in particular synapses to be at certain levels - this way the blank persona can be installed. This is also at least partially how synaptic states are put into a brain during downloading: a chemical signal sets all synapses to "write mode", the branches of the egobridge and stack nanofibres then signal for each synapse what level it has to be at (either chemically or electrically), and the right levels of persistent kinases and gene expression is triggered. OK, what are the game consequences of this model? 1. There exists a ego erasure chemical. Inject it into the brain of somebody, and he will fade out over the next few minutes. It might very well be different from morph model to model, but it will be documented since egobridges need to be able to send it. Probably not super-efficient as a poison since the substance likely needs to be injected straight into the brain rather than ingested, but a cool plot device. Have an NPC stumble into the PCs room, rapidly fading but trying to tell them the important things before his forgets and starts singing 'Daisy, Daisy'. (Another version would be to make it an optogenetic gene cascade. Shine the right laser frequencies on the brain to erase, read or write. Might be neater) 2. Egobridges usually have the two options 'move' and 'copy'. Users are not supposed to be able to do anything in between, except of course that hacked egobridges or bad software can cause it anyway. So you could in theory make a partial erasure, leaving some traits behind. And a bad egobridge (or morph!) might not be erasing as it should. Leading to egos being downloaded into brains that retain some memories, reflexes, skills or habits (ah, that nasty smoking habit is hiding down there in the midbrain!) Since memories are distributed networks and fairly resilient, they could remain hidden until triggered by the right stimuli. Like a smell (the classic case). 3. Most such errors will not make sense. The concepts and actions involved are not similar across the egos, so they will just be surreal messes (whenever you smell ivory soap you get a vision of Mount Matterhorn and a zebra in your left visual field). This might be like having the negative trait "Neural damage (morph)". 4. Memories in the midbrain and deeper might actually matter. They *should* be impersonal, but might show up as odd reflexes. The tectum has visual and auditory reflexes - maybe something interesting or creepy remains in this "frog brain". The substantia nigra might have a bit of a personality biasing effect ("Why am I so hedonistic in this morph? I'm not normally so excited by gambling?") These levels are also directly tied into direct perception and action, so memories left here are not necessarily chaotic messes, they actually work. Game idea: an agent for some group realizes that he is about the be caught and wiped, so he quickly uses psychosurgery to dump what he knows in the form of pontine neural networks. He is wiped, and a PC is sleeved into his morph. Soon the PC is getting a bit annoyed about the strange facial tics the morph does whenever it sees certain things - why does it always grimace when Cognite is mentioned? After a while somebody notices that the eye blinks actually are Morse code... The agent ego is still dead and wiped, but its ghost is inhabiting the body, trying to report back the findings from its infiltration of Cognite's research lab. Meanwhile some Cognite low level security AI doing a routine check that all loose threads of Operation Emerald Kitten are tied up notices a quality control AI report that the sleeve of that spy is acting up and begins to wonder...
Extropian
Tango Tango's picture
Re: Rented bio morphs and chemical residue
Thanks for the comprehensive reply :D tbh, i got this idea from assassin's creed's dna memory dive -concept. I wanted to do something similar and this idea just came up naturally. The sircumstances for merging memories from the residues of the last user's mind would have to be rather extraordinary since its obviously not an issue for 99.9% of bio morph users. Either somebody messed the formatting process (which i think is unlikely since it would be an automated process), the process was deliberately sabotaged, or there was dramatic environmental sircumstances the morph experiensed that makes the process inefficent. Hard vacuum & absolute zero maybe? How about a recovered morph from deep space the founder wanted to make profit from? Either the renovation of the body is botched, or the absolute zero just had such an physiological change in the morph that the memory burge can not be done 100% without actually installing a brand new brain. And everybody wants to cut costs, eh. So how about a cutting edge bio morph for sale at suspiciously cheap price. No PC would let such an offer pass and so, i think it would be a great way to lead the players by the nose without them even noticing you want them to sleeve the thing.
- "Mom's chicken soup, maybe?"
Arenamontanus Arenamontanus's picture
Re: Rented bio morphs and chemical residue
Tango wrote:
The sircumstances for merging memories from the residues of the last user's mind would have to be rather extraordinary since its obviously not an issue for 99.9% of bio morph users.
Or maybe it is, but nobody really wants to talk about it? If most leftover memories are merely a minor annoyance and getting a replacement morph is expensive, then people might just accept it. It might also be a matter of how well egobridges and morphs are treated. A device or brain that has been maintained according to the instruction manual will be fine, but by now there are more than a few worn and slightly scruffed bridges and brains around. Sure, it doesn't happen when you egocast by Nimbus-Hertz, but when you egocast to Phelan's Recourse you find yourself sleeved into one of the reusable touristbodies by a reefer-smoking chimp uplift who has been doing some "improvements" to the egobridge to get around all those pesky warning messages and nagboxes about paying for his shareware. Worse, when you upload out of that morph some of the patterns might get copied with you, adding to your neural noise... The body found in space is a fun lead-in. Of course, the seller just calls it 'reconditioned'. "Oh, the previous owner had to vacate it for travel reasons. She mainly used it on Sundays to go to church, anyway..."
Extropian
Tango Tango's picture
Re: Rented bio morphs and chemical residue
Theres another aspect to subjecting someone's mind to memories of another. Effectively, they become part of your mind; these memories are not just some sub folder you can check out for weird content, and so they might affect your views on pretty much anything. Maybe these memories are rational ones that change your mind on whatever subject, or if the last user just had strong faith in something...you might inherit those views. Or atleast they might make you re-evaluate your own values. They could also be something subconsious. Maybe you just start getting irritated when meeting synths with red paintings on their hands. The exact memory relating to this behaviour might have vanished, but theres still a reaction from the subconsiousness. Btw. i still havent ran a single eclipse phase -game, so bringing in a concept like this to the first campaign might be a little too much. For my players cyberpunk is the most scifi'y game they have played, and eclipse phase's on another level entirely. Fun times ahead.
- "Mom's chicken soup, maybe?"
Arenamontanus Arenamontanus's picture
Re: Rented bio morphs and chemical residue
Tango wrote:
Theres another aspect to subjecting someone's mind to memories of another. Effectively, they become part of your mind; these memories are not just some sub folder you can check out for weird content, and so they might affect your views on pretty much anything.
This is incidentally one reason morph and egobridge designers want to make erasure as complete as possible: otherwise people who resleeve a lot will tend to pick up stray memories ("neural noise" is the euphemism) and retain them when they are uploaded to the next - over time they would end up with a lot of neural noise, with heaven knows what effects.
Extropian
thelabmonkey thelabmonkey's picture
Re: Rented bio morphs and chemical residue
Negative Ego Trait: Neural Noise (-5/lvl) Either through a major resleeving error, an ego bridge mishap, or just years of constant resleeving have left the PC with "Neural Noise" picked up from previous sleeves which had not had sufficient cortical scrubbing prior to the upload. Effects range from occasional feelings of deja-vu up through full on hallucinatory flashbacks to memories belonging to another ego. These "Ghost Memories" are often traumatic in nature as those pathways are the hardest to clean out when a morph is ego-wiped.