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Mind Hacking a la The Cell/Inception

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red_eric red_eric's picture
Mind Hacking a la The Cell/Inception
Hi everyone- Quick question. I'm running a game where the players have just captured the cortical stack of a mysterious assassin whose mission they managed to thwart. They are planning on interrogating the prisoner in virtual, and I want to make this interesting. A professional kamikaze assassin is likely conditioned to resist all kinds of torture to avoid giving up valuable information. And I don't really want to run a game about interrogating prisoners anyway. A more interesting scenario is something along the lines of the movies Inception or The Cell, where the players have to adventure through some kind of mindscape inside this person in order to dig out the info they need. They'd have to unravel metaphors and avoid a militarized subconscious, and it could be a pretty trippy side-quest. I know what I want to do – help me justify it in EP pseudo-science! What kind of semi-plausible explanations exist for a scenario like this?
Axel the Chimeric Axel the Chimeric's picture
Re: Mind Hacking a la The Cell/Inception
They have to link the ego of the assassin into the simulspace as one of its creators, as to ensure that the world that comes to be is one that he doesn't disbelieve. While they can, therefore, eliminate any sort of conscious control over the simulspace on his part, his subconscious will constantly interfere, throwing up defense mechanisms at things that don't feel "right", possibly bolstered by his mental training and/or psychosurgery. Sound good?
nezumi.hebereke nezumi.hebereke's picture
Re: Mind Hacking a la The Cell/Inception
1) The characters are creating a VR environment indistinguishable from the real world, to track the assassin and properly interrogate him (this can be spiced up with computer viruses embedded in the stack that then trap any egos in the simulation and, in turn, tries to capture and interrogate THEM, so that data can be transmitted out to rescue or better protect the assassin). 2) The simulspace environment is a manifestation and model of the subjects conscious and unconscious mind. The mind must be operating in order for the world to be dynamic and interactive. This, unfortunately, means that they will also be competing against all of the mind's natural defenses, as well as the secret issues and neurosis the assassin himself suffers. In either case, I'd emphasize the time element - the party is 'rushing things', and wouldn't try such a dangerous method if it weren't time sensitive.
red_eric red_eric's picture
Re: Mind Hacking a la The Cell/Inception
Yeah, I'm thinking of something along the lines of option 2 here. Perhaps there are narco-algorithms that can be used on unwilling egos that convert unconscious impulses into simspace environments, like a digital truth serum? Can a narco-algorithm even be used against an unwilling ego? This raises some interesting questions about the standard protocols of mind emulation being used in the EP setting. Would an ego file contain any failsafe against this sort of tampering, of is it safe to assume that whoever controls the server it runs on can manipulate it at the subconcious and 'biological' level - adjusting the amounts of simulated serotonin and endorphins, for example?
Yerameyahu Yerameyahu's picture
Re: Mind Hacking a la The Cell/Inception
My only worry is that this is cliché movie crap, and the captured ego should be the one victim of *your* 'nightmarish' simulspace mastery. :D Hehe, though of course I get the Inception idea of being very subtle, so that the target doesn't even know. I guess I'm just tired of the whole 'enter their mind, where they have the scary power!' idea. For once, I want the 'good guys' to be on home turf!
Lilith Lilith's picture
Re: Mind Hacking a la The Cell/Inception
Yerameyahu wrote:
My only worry is that this is cliché movie crap, and the captured ego should be the one victim of *your* 'nightmarish' simulspace mastery. :D Hehe, though of course I get the Inception idea of being very subtle, so that the target doesn't even know. I guess I'm just tired of the whole 'enter their mind, where they have the scary power!' idea. For once, I want the 'good guys' to be on home turf!
You could always invert it; perhaps someone chooses to undergo some sort of limited merging with the captured ego (perhaps a pruned beta or delta fork of the original ego) in the hopes of getting the pertinent data, only things don't go quite as foreseen, and someone ends up with a rogue element running around their subconscious. Or something like that. I'm just musing...
Yerameyahu Yerameyahu's picture
Re: Mind Hacking a la The Cell/Inception
That's been done too (not that I'm saying ideas are bad unless they're new). :) I just feel like the commonplace application of psychosurgery means that there's no need for nightmarish bad guy dreamscapes or the insidious taint of evil presence. Instead, pop the enemy in a bottle and start cutting it open… mentally. And digitally. I guess I just feel like EP is more about *de*-romanticizing the mind and subconscious, whereas all those old dream/mind tropes are the opposite. That said, you could totally do Inception and it would be cool, of course. Hehe. On another note, why would the kamikaze assassin be conditioned against giving up info? Wouldn't it be easier to just not give it the info in the first place, or have it auto-wipe its memory? It can be an alpha fork and still be heavily edited, of course. I'm assuming it has a Dead Switch (although technically, only activates on *death*) and that the heroes stopped it from being activated, of course, but that's another option.
Lilith Lilith's picture
Re: Mind Hacking a la The Cell/Inception
Nah, I get what you mean entirely. I suppose at some point you just have to call GM fiat for the sake of an interesting concept. Suspension of disbelief and all that. :)
red_eric red_eric's picture
Re: Mind Hacking a la The Cell/Inception
I like the limited merging idea – I'm going to hang on to that! Regarding the whole pruning thing – I don't think defensive conditioning and pre-emptive memory/personality pruning are mutually exclusive. We're talking about professionals here, after all. But – for the sake of 'suspension of disbelief' – any thoughts on the mechanisms behind a situation like this? Is it even plausible to say that someone could run an ego in a subconscious dream-state and translate its activity into some sort of virtual environment that would have to be experienced subjectively? I'm leaning to just saying 'yes' and run with it, but I'd love to hear ideas about how this might work. Any neuroscientists in the house?
nezumi.hebereke nezumi.hebereke's picture
Re: Mind Hacking a la The Cell/Inception
Indeed, 'protagonist having nightmarish power' doesn't make for a very compelling conflict. During normal psychosurgery, absolutely, that's how I run it. But if you'r trying to make an adventure based around it, something MUST go wrong.
Yerameyahu Yerameyahu's picture
Re: Mind Hacking a la The Cell/Inception
Hehe, I know. I'm just considering the setting and thematics; 'it's a good story' without a second thought leads to bad Star Trek episodes. :)
Arenamontanus Arenamontanus's picture
Re: Mind Hacking a la The Cell/Inception
Of course, a dedicated assassin might have subconscious defences beyond a merely militarized subconscious. Think of King Mob in The Invisibles - several layers of false identities and pasts, some honey-pots to lure investigators to false conclusions... and then a freaking attack loa hiding behind a closed door! Technically, this is how I would do it: Model 1: Simspace run by external control. The subject is simply loaded into a simspace on an isolated system and the PCs also join. They interact, and depending on the simspace this can be an interview, interrogation or torture. Model 2: Simspace generated by subject's subconscious. This could be done by having a fork of him sedated and dreaming, and then using specialized software (likely some standard suite like Oneiroi Animator 4.0) control the simspace. The software takes the sleeping fork's dream and uses it to construct a corresponding simspace; events in the simspace are fed back to the sleeping fork to make it interactive. The PCs may still have the ability to give commands to the software and simspace, but given typical dream world logic they might be ignored or cause odd conflicts. If the assassin is a lucid dreamer he will be in control over the simspace to some extent. The subject may or may not be personally present in the dream. Model 3: Simspace with dreaming subject. A simspace is plugged into a dreaming fork, essentially forcing them to dream the simspace. This is tricky psychosurgery hacking, since it needs to maintain the fork in a dream state but prevent PGO-waves and other dream generation while inputing the simspace. In this model the subject will be experiencing the simspace as a dream, with lowered psychological defenses. If he is a lucid dreamer it will be like model 1. In short, all three methods shade into each other. If this is done on the fly, expect weird artefacts and problems for all involved. And if the assassin is really nasty, he might have encoded a khaos AI in his neural network so that incautious interfacing with his stack might allow it to hack the simspace or linked systems...
Extropian
Yerameyahu Yerameyahu's picture
Re: Mind Hacking a la The Cell/Inception
Again, I'm not dumping all over the (certainly fun) idea, but getting carried away isn't good. What exactly are the rules for encoding an AI into your ego/brain/stack? What are the rules for subconscious, dreams, and simulspace? Do forks dream at all, given that only people sleeved into biomorphs sleep? Everyone in a simulspace is a simulmorph (==infomorph). I'm just seeing 'tech the tech to the tech', like a script from Star Trek: TNG. :)
InsidiousAlgorythm InsidiousAlgorythm's picture
Re: Mind Hacking a la The Cell/Inception
New Ego Trait: Lucid Dreaming (5cp) Not that expensive because it would have very little impact in most games, though I imagine if the tech existed there would be a large number of people interested in "being" in other peoples dreams. For work and play. Arenamontanus : I like model 2 the best. My only problem with the whole idea is the Muse. Does the Muse interact in it's owners dreams on a normal basis? would it attempt to wake the target in the event of odd biorhythms? If the OP wanted a more Inception like experience, I imagine the party would need one or two guys in control of doping the target as well as the team inside. On the other hand, a smart group would have Alpha or Beta forks working the victim in simspace while the originals would be working outside.
Arenamontanus Arenamontanus's picture
Re: Mind Hacking a la The Cell/Inception
Yerameyahu wrote:
What exactly are the rules for encoding an AI into your ego/brain/stack? What are the rules for subconscious, dreams, and simulspace?
There are no rules. So make up your own or wing it. I have a loose description of the AI encoding here, at the end of the text, with some nearly rule-like ideas: http://www.aleph.se/EclipsePhase/Neuralware.pdf I have never understood the need for rules for everything. I prefer to define the underlying in-game science and then see what follows logically. And if core EP doesn't make sense, I prefer to change it to make sense (hence my downright heretical views on what Pandora Gates are, and my professional disagreements on a lot of the neuroscience).
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Do forks dream at all, given that only people sleeved into biomorphs sleep? Everyone in a simulspace is a simulmorph (==infomorph).
I have decided that alpha forks and beta are neural network models, essentially whole brain emulations. Hence they do sleep and dream, since brains do it.
Extropian
Arenamontanus Arenamontanus's picture
Re: Mind Hacking a la The Cell/Inception
InsidiousAlgorythm wrote:
New Ego Trait: Lucid Dreaming (5cp) Not that expensive because it would have very little impact in most games, though I imagine if the tech existed there would be a large number of people interested in "being" in other peoples dreams. For work and play.
Sounds good. And celebrity dreams might be very desireable - so if you have enough rep, make sure your dream firewalls are good! (Or, subscribe to a dream experience company that ensures that you sleep only in the nicest, safest simspaces possible, complete with proper software security and guaranteed privacy).
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Arenamontanus : I like model 2 the best. My only problem with the whole idea is the Muse. Does the Muse interact in it's owners dreams on a normal basis? would it attempt to wake the target in the event of odd biorhythms?
I suspect people dream about their muse quite a lot, but it is a stupid idea to let it take commands while you are dreaming ("Yes sir, I sold all your stock as you instructed me at 04.22 AM.") Most muses do not have that deep access either, so it just keeps watch during sleep and waits for the owner to wake up. Or wakes him up if something important happens. Normally muses ought to be easy to disconnect if you have stack access. Especially since a serious assassin might have given the muse access to activate virtual suicide pills.
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If the OP wanted a more Inception like experience, I imagine the party would need one or two guys in control of doping the target as well as the team inside. On the other hand, a smart group would have Alpha or Beta forks working the victim in simspace while the originals would be working outside.
Sounds smart. That way they could also run the dream at faster speed... making it even more Inception! ("What is that?" "My totem. I use it to see whether I am the alpha or beta.")
Extropian
Yerameyahu Yerameyahu's picture
Re: Mind Hacking a la The Cell/Inception
:) I wasn't saying 'new rules are impossible'. I was saying that you're just making stuff up, *and* contradicting existing rules (game reality), and IMO *not* 'just letting the setting science proceed logically'. My point is that new elements should be very careful to integrate into the established 'communal' setting, or be very clearly labeled as incompatible house rules. Consistency is the key unless you're deliberately trying to mess with the players (and in the 'whoops, guns now shoot bananas' way).
Arenamontanus Arenamontanus's picture
Re: Mind Hacking a la The Cell/Inception
Yerameyahu wrote:
:) I wasn't saying 'new rules are impossible'. I was saying that you're just making stuff up, *and* contradicting existing rules (game reality), and IMO *not* 'just letting the setting science proceed logically'.
I am GM. And I have a Ph.D. in computational neuroscience. I even *work* on issues of uploading. If I want to change details of game reality, I will do it.
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My point is that new elements should be very careful to integrate into the established 'communal' setting, or be very clearly labeled as incompatible house rules. Consistency is the key unless you're deliberately trying to mess with the players (and in the 'whoops, guns now shoot bananas' way).
Sure. I hereby declare that nothing I have ever written or will write for Eclipse Phase or publish on my site will be guaranteed to fit the 'consensus' Eclipse Phase. It will be my fork of it. :-) Seriously, there are aspects of Eclipse Phase that matters and one can't really touch - the system for uploading, egobridges, biobrains vs cyberbrains etc. is so integral to the assumptions of the setting that it doesn't matter that there are some serious problems in the assumptions. There are other aspects that are debatable, like the accidental introduction of backwards-in-time communications due to QE comms, psi and the not-quite right physics of the gates, that can be dealt with by ignoring them (completely or partially). And then there are small things that can be completely changed without upsetting the setting or most people's thinking about it. Like synthmorphs needing sleep. The main goal of the game is to have fun. Shared rules and understanding of the setting are needed to do that well. But if one can make the setting as hard science fiction as possible one gains the benefit that now the science itself can contribute interesting details, setting and rules for the game. Sometimes we ignore the science in the name of fun. Sometimes we ignore the rules in the name of fun. Sure, one can take the view that since synthmorphs and infomorphs don't sleep according to the core book then this whole Inception scenario is against the rules. But that seems to put a minor setting point against both the goal of having fun and against the logic of what uploading in EP seems to be.
Extropian
Yerameyahu Yerameyahu's picture
Re: Mind Hacking a la The Cell/Inception
I hope you didn't think I was saying 'don't change the game/rules'. Especially because I explicitly said I wasn't saying that. Twice, I think. :D So. When the OP asks about doing this *in* EP, I think it's a good idea to take into account the existing rules, and to make changes very clear. I'm sure you agree, and I apologize if you found any of my comments unhelpful to the thread. :) Now then. It looks like to pull this off, you have to either houserule that synths sleep, or that you can be in a simulspace *while* running on a biomorph (either's fine). Then, we need a widget that makes a simulspace derive from or mimic a single person's mind, possibly while they're also active inside it (a classic dreamscape/mindscape trope). I think that's enough to allow The Cell/Inception within the remaining simulspace rules, yeah? You're not allowed to hack, but you can try to bend the rules, etc. Is that the parsimonious solution, or do we need other tweaks? By RAW, muses and things have to tag along as distinct infomorphs, and they're not saved on the cortical stack, so you'd need another houserule for the boobytrap 'encoded AIs' (assuming that's something you want in there).
Arenamontanus Arenamontanus's picture
Re: Mind Hacking a la The Cell/Inception
Yerameyahu wrote:
I hope you didn't think I was saying 'don't change the game/rules'. Especially because I explicitly said I wasn't saying that. Twice, I think. :D
Sorry. Tired - I have to finish a government report tonight, and I might be taking out my annoyance at rules on the wrong people :-)
Extropian
InsidiousAlgorythm InsidiousAlgorythm's picture
Re: Mind Hacking a la The Cell/Inception
Yerameyahu wrote:
Now then. It looks like to pull this off, you have to either houserule that synths sleep, or that you can be in a simulspace *while* running on a biomorph (either's fine). Then, we need a widget that makes a simulspace derive from or mimic a single person's mind, possibly while they're also active inside it (a classic dreamscape/mindscape trope). I think that's enough to allow The Cell/Inception within the remaining simulspace rules, yeah? You're not allowed to hack, but you can try to bend the rules, etc. Is that the parsimonious solution, or do we need other tweaks? By RAW, muses and things have to tag along as distinct infomorphs, and they're not saved on the cortical stack, so you'd need another houserule for the boobytrap 'encoded AIs' (assuming that's something you want in there).
Assuming all you had was a stack, then I'm sure a clever programmer could write out a hack to make the victims fork, an infomorph, dream, or give the illusion of sleep. If the victim is still in a biomorph then it would be up to a chemist to keep the victim dreaming while his fork was being subdued. If he is in a synthmorph I imagine you'd have to hack the cyberbrain in some manner. Of course it might be easier just to pop the stack and re-instantiate the victim and his fork as infomorphs. One to give the dream depth, the other to be in "his" dream. I see all manner of small rule tweaks/skills/traits *I* would add. I'm not entirely stuck on "realism" in my games, so this doesn't break anything too badly, it's like a poor mans (Not a recursively improving AI) Basilisk Hack.
red_eric red_eric's picture
Re: Mind Hacking a la The Cell/Inception
I agree with the view that all synth- or infomorphs (with the possible exception of some experiments in non-human AI) are still running emulations of biological brains, and those emulations still have to go through something analogous to sleep (though it could be speed up or otherwise modified by software — I like Arenamontanus's ideas on that topic and might use them in my game). A related question is – how difficult is it to modify the ego of an unwilling subject directly? On most computer systems, a certain level of access privileges are required to install software or make fundamental changes to the system. Does any of this apply to ego files in EP? Directly manipulating the unconscious levels of someone's mind would be more complicated if their ego file required conscious authorization before any access to, say, the limbic system was given. However, if we're already running with the idea of software that emulates biological brains, maybe that kind of access control is impossible? It's an interesting question, at any rate.
Abhoth Abhoth's picture
Re: Mind Hacking a la The Cell/Inception
Arenamontanus wrote:
Yerameyahu wrote:
I hope you didn't think I was saying 'don't change the game/rules'. Especially because I explicitly said I wasn't saying that. Twice, I think. :D
Sorry. Tired - I have to finish a government report tonight, and I might be taking out my annoyance at rules on the wrong people :-)
I just finished my NHMRC applications so I can sympathize with government report writing and annoyance with baroque and almost byzantine application processes. Insofar as science versus rules goes, does not the whole "real world science" approach for eclipse phase that it tries to do go out the window when you start looking at the way the Exsurgent Virus would work (I am a Virologist and Genetic Engineer (molecular biology and Immunology PhD) or indeed the way you have psychic powers in the game at all (especially the third tier psychic powers which pretty do "anything" the GM wants/needs them to do with no real "laws" or "logic" for them to follow). I suppose my point is you can run a very scientifically accurate game to a point (which my players really enjoy woo for science nerds like me) but the game has core central concepts which simply don't work in a real science sense and you either take the mammoth job of re-writing them if you want (I am guilty of this) or use the setting as is. Also tbh I know nothing about real life hacking and engineering (structural like for a space station) so most of that stuff I just wing it or use the book even if its wrong it sounds good.
Arenamontanus Arenamontanus's picture
Re: Mind Hacking a la The Cell/Inception
red_eric wrote:
A related question is – how difficult is it to modify the ego of an unwilling subject directly? On most computer systems, a certain level of access privileges are required to install software or make fundamental changes to the system. Does any of this apply to ego files in EP?
It better. I would certainly not want to run on a system that didn't protect my mindstate. I think infomorphs probably run as encrypted code inside virtual machines that have cryptographic certificates of their integrity: https for the soul. During egocasts the only point where your unencrypted ego is present should be in the egobridges, all the rest should be heavily protected. (But bad security does happen!) My guess is that stacks are unprotected in the sense that they can be read by suitable equipment, simply because they are an emergency tool: normally nobody can get at your stack because it is in you. So if you get the stack (or for that matter the cyber/biobrain and scan it) you can extract an unprotected ego and do whatever you want with it. Once you have an unprotected ego file you can put it into your psychosurgery software toolkit and run it, edit it and generally mess with the mind. And since this software is not chosen by the ego it has no control over what it does. Everyday "mental tuning" software people use does respect privileges and cannot do anything without permission from the ego or maybe the muse.
Extropian
InsidiousAlgorythm InsidiousAlgorythm's picture
Re: Mind Hacking a la The Cell/Inception
Abhoth wrote:
I just finished my NHMRC applications so I can sympathize with government report writing and annoyance with baroque and almost byzantine application processes. Insofar as science versus rules goes, does not the whole "real world science" approach for eclipse phase that it tries to do go out the window when you start looking at the way the Exsurgent Virus would work (I am a Virologist and Genetic Engineer (molecular biology and Immunology PhD) or indeed the way you have psychic powers in the game at all (especially the third tier psychic powers which pretty do "anything" the GM wants/needs them to do with no real "laws" or "logic" for them to follow). I suppose my point is you can run a very scientifically accurate game to a point (which my players really enjoy woo for science nerds like me) but the game has core central concepts which simply don't work in a real science sense and you either take the mammoth job of re-writing them if you want (I am guilty of this) or use the setting as is. Also tbh I know nothing about real life hacking and engineering (structural like for a space station) so most of that stuff I just wing it or use the book even if its wrong it sounds good.
Thats the awesome thing about SF, there is so much that we Don't understand about how the universe works that its impossible to say what would and what would not work. All these guys going on about relativity seem to forget that it's still only a theory, not a law.
Lilith Lilith's picture
Re: Mind Hacking a la The Cell/Inception
I personally tend to adopt a variation of the ol' Myster Science Theater 3000 motto: "Just repeat to yourself, 'It's just a game, I should really just relax'."
Arenamontanus Arenamontanus's picture
Re: Mind Hacking a la The Cell/Inception
InsidiousAlgorythm wrote:
Thats the awesome thing about SF, there is so much that we Don't understand about how the universe works that its impossible to say what would and what would not work. All these guys going on about relativity seem to forget that it's still only a theory, not a law.
Seriously, do you believe in gravity? There is something called Newton's law of gravity, but it is really a scientific theory. A theory we *know* is wrong. The Einsteinian gravity theory works much better. But we have good reasons to think it might not be the ultimate truth. Yet you do not float away from your chair! Gravity is an observable phenomenon, and not something you can claim doesn't exist. Our explanations of the whys and wherefores are limited, but they do describe what we see to a high degree. Same thing with relativity. We do observe time dilation due to speed and gravity, length contraction, mass and energy equivalence, gravitational lensing and things that look like black holes should. Maybe relativity is wrong, but these effects are real and will not go away. Scientific theories are usually more well tested than the 'facts' people believe they know. Now, SF that claims there is some subtle loophole to get around light-speed is fine. But SF that chooses to ignore facts about the world that we know is in trouble. Some might be grandfathered - Olaf Stapledon and Jules Verne did not know the things we know about the universe, so the stories still kind of work. Some might just talk about a wildly alternate world (say a world where America doesn't exist or energy isn't conserved) - that can be fun. But there are many stories that pretend to tell a realistic story yet fail miserably. They are as hopeless as a detective novel set in the present where US policemen wear swords and the legal system has judges who get divine revelation of the laws. They might be easy to write, but they do not make internal sense. The most challenging, and hence most rewarding, form of SF in my view is where you try to make all the facts as we know them to fit into the story. No loopholes in physics, no convenient ignoring of a pesky observed physical law. These stories speculate about *our* world, trying to say something that could actually happen. This is of course never truly achieved, but this is the end of the science fiction spectrum I like.
Extropian
InsidiousAlgorythm InsidiousAlgorythm's picture
Re: Mind Hacking a la The Cell/Inception
Arenamontanus wrote:
Seriously, do you believe in gravity? There is something called Newton's law of gravity, but it is really a scientific theory. A theory we *know* is wrong. The Einsteinian gravity theory works much better. But we have good reasons to think it might not be the ultimate truth. Yet you do not float away from your chair! Gravity is an observable phenomenon, and not something you can claim doesn't exist. Our explanations of the whys and wherefores are limited, but they do describe what we see to a high degree.
I'm an atheist, I don't believe in anything. Hell I'm not even sure I believe in me. =) Gravity, sure I know it's there, but as you said yourself, we don't understand fully *why* it's there or what causes it. Could it be a clever trick imposed on us by a clever AI in a vast artificial reality? Probably not, but do you KNOW for sure? No, you don't, even if you say you do. Kinda like "god". Is he there? Billions say without a doubt god exists, yet there is no proof. Is there a way around gravity? There might be, we just haven't found it yet. Light Speed? Same tricks apply. Einstein was a brilliant man and I am personally inclined to go with his theories, but in the end, until someone smarter comes around to fix all the HUGE holes in his science we won't know for sure how right he was.
Arenamontanus wrote:
Same thing with relativity. We do observe time dilation due to speed and gravity, length contraction, mass and energy equivalence, gravitational lensing and things that look like black holes should. Maybe relativity is wrong, but these effects are real and will not go away. Scientific theories are usually more well tested than the 'facts' people believe they know.
And yet it still doesn't fit with how the universe works, sure it explains quite a bit, but it's inherently flawed and thus wrong. As smart as all these guys are (Personally I love Garrett Lisi and his e8 theory: http://en.wikipedia.org/wiki/Antony_Garrett_Lisi ) they still can't unify anything, but who's to say that a vastly superior intelligence (ETI/AI/something else) hasn't?
Arenamontanus wrote:
Now, SF that claims there is some subtle loophole to get around light-speed is fine. But SF that chooses to ignore facts about the world that we know is in trouble. Some might be grandfathered - Olaf Stapledon and Jules Verne did not know the things we know about the universe, so the stories still kind of work.
I really like Reynolds and his Lighthuggers personally. If EP were a game that used FTL/Interstellar travel without a sufficient (even if flawed) explanation I probably wouldn't like it as much. Here is my thoughts. The gates use [unknown weird advanced tech] to make travel between long distances instantaneous. The gates of course are made of [unknown weird exotic matter] and are hardcoded with [unknown weird alien programming] so somewhere in all that weirdness they also get rid of that messy time dilation business by using [unknown weird advanced tech] to make both points in space line up in time as well, Yes we call it spacetime, but who's to say the [unknown weird advanced intelligence] hasn't figured out a way to break spacetime into two states by hacking branes or sub Plank scale matter or whatever. Who's to say that even though us mere humans can't figure out how to use qbits for superluminal communications that our offspring transhumans didn't figure out a way. Basically all I'm saying is that in a fictional universe sometimes belief must be suspended in order to evolve the story as a whole.
Lilith Lilith's picture
Re: Mind Hacking a la The Cell/Inception
InsidiousAlgorythm wrote:
Basically all I'm saying is that in a fictional universe sometimes belief must be suspended in order to evolve the story as a whole.
This pretty much sums up my feelings on the matter nicely. It's wonderful that so many people here appear to be very well-read and in-the-know regarding a variety of scientific concepts, but at the end of the day, I just want to have fun playing a game and weaving a story around a cast of interesting characters. Simple, perhaps, but I'm not complaining.
Yerameyahu Yerameyahu's picture
Re: Mind Hacking a la The Cell/Inception
It's 'disbelief', but sure. :) On the other hand, it's not a story. It's a roleplaying game. That means everyone has to be on board and clear about agreed facts and rules. So, make things up, handwave the science, do whatever, but don't change what the players have been led to think is 'true' without disclosure, or an in-setting reason. 'Aliens beyond your comprehension did it' works for stargates, but maybe not dream-crashing (under the RAW, of course).