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Things that you'd like to see in in future EC books or Community Projects

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Extrasolar Angel Extrasolar Angel's picture
Re: Things that you'd like to see in in future EC books or ...
X-Threats book. Dealing with Titan artifacts, Earth, TITANS, Exsurgent virus and its mutations, also dangerous exhumans, some of their members and their agendas as well as hideouts. Also confiscated xeno artifacts of dangerous or unknown nature and forbidden planets or locations. A chapter in the book on how to play Project Ozma and its agents. ******* A book detailing various non-Firewall campaigns and organizations-Jovian agents, Argonauts, Titan spies, Reclaimers-that sort of thing.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Quincey Forder Quincey Forder's picture
Re: Things that you'd like to see in in future EC books or ...
on the creation of New Economy using character, I would suggest buying the credits with CP then convert it into favors owned to your character with the according "price tag" one really big ass [b][ EXPENSIVE][/b], some[b][ HIGHT][/b] or lots of [b][ Moderate][/b], [b][ LOW][/b] or [b][ TRIVIAL][/b] favors, whatever he likes, like he'd be buying gear. Dunno if it was suggested yet, but some canon habitats/dome visited in details with street maps, NPCs... Also guides on all the "Fringe Society" folks, like Scum, Criminal factions, etc...
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Yerameyahu Yerameyahu's picture
Re: Things that you'd like to see in in future EC books or ...
I was under the impression that character creation is identical regardless of your 'home' using credits or rep. You still 'buy' everything using CP via the Expensive/etc. system. Honestly, that already *is* a direct translation of value-to-Rep-Favors… in CP. :) Either way, you start the game with stuff, not 70000 credits or 36 sundry Favors.
mickykitsune mickykitsune's picture
*New Title* Future EP books and pdfs
A lot of the ideas presented here have been great. :) Here's some more (or more of the same): Future Books
  • Sourcebook detailing information on factions, political and idealogical groups, etc
  • Sourcebook detailing more about everyday subjects, the mesh, the economy, society, etc
  • Sourcebook (likely for GMs only) featuring more about X-risks, the TITANs (and their remnants), and maybe even a few chapters on The Fall and how it all went down
  • Future PDF packs
  • Electronic character sheets that fill in a lot of the fields and do a lot of the math, with support for multiple morphs and sets of gear
  • A dedicated, streamlined character creation guide - everyone i've gone over the game with said that looks awesome, but character creation is very intimidating
  • Series of gear and equipment guides, separated into categories - possibly with extras?
  • Supplements for gear, psi, morphs, etc.
  • Adventure modules that are more investigative detective style 'problem solving' games
  • [img]http://i.imgur.com/pUbYK.jpg[/img] [img]http://boxall.no-ip.org/img/ghost_userbar.png[/img] [size=8][color=#6394b1]===============================[/color][/size] [i][color=#6394b1]Gaming Location: Brisbane, Australia[/color][/i]
    PredatoryMollusk PredatoryMollusk's picture
    Re: Things that you'd like to see in in future EC books or ...
    I would definitely go for an epic campaign centered around the TITANS, something that really shook the setting up. Every great game needs one. I also think it would be cool to see small releases that included details on a specific location or habitat (with maps and layout), and then info on the faction that controls it (with details on structure, culture, goals/motivation). Possibilities include - -Legba, with info on the Nine Lives organization -Ceres, and the Hidden Concern (Octomorph gangsters) -Aspis or Xiphos, the Ultimates -Ukko-Jylina, the Solarians and Suryas These are all groups and locations that I happen to be interested in, but you could do this for every faction. I also think Europa needs some serious fleshing out, and hopefully this will happen in the Rimward book. They wrote in the core book that there was a complex ecosystem in place, based on chemosynthetic bacteria. I want to know how that ecosystem works, and everything that goes on under the ice (but then I have a slight bias towards all things aquatic).
    InsidiousAlgorythm InsidiousAlgorythm's picture
    Re: Things that you'd like to see in in future EC books or ...
    I'd like to agree with pretty much everyone and say I'd like a book on ideologies and factions, perhaps more factions and backgrounds... what I don't want is a book for each one, that would be tedious to the extreme. One "core" sized book would be pure awesome. Have some mercy on our wallets =) I'm assuming Rimward will have more info on the solar system out to the Oort cloud, hopefully it will populate the rest of the system. I have lots of stuff planned in my campaign for deep space but don't want to intrude too much on the established setting. (Working on a "map" of the majority of named objects -Dwarf Candidates, Plutinos, Etc; in our solar system BTW). I would love to see a book on Exsurgents, viral strains, more psi3, and information about major populations/movements/hives. This was touched on in Sunward in the section about Earth. Maybe a whole book on X threats, from Exsurgents to Antimatter wielding Kooks out past Neptune. As an aside I have a habit of playing the bad guys in my campaigns, so details on playing Exsurgents would be awesome. Whatever you publish though, you guys are doing an awesome job! Thanks and keep up the good work.
    Tyrnis Tyrnis's picture
    Re: Things that you'd like to see in in future EC books or ...
    I'm inclined to agree with virtually all of the suggestions here, particularly the everyday life and factions books, plus the gear/morph book idea and the in-depth look at psi. As far as plot-changing books, I'm less enthusiastic about that. The problem with books that make major changes to the plotline is that they won't necessarily mesh with people's individual games -- if books are modular and the events never get mentioned again, this isn't that big a deal. If Noctis-Qianjiao becomes a second White Zone, and that's where my game is set, then any future books that assume NQ is gone become that much less useful to my game, and it gets worse the more significant the changes are that I'm not using. I have no doubt they'd be fun to read, but the more likely it is that I'm going to be able to use a game book, the more likely I am to buy it.
    Demonseed Elite Demonseed Elite's picture
    Re: Things that you'd like to see in in future EC books or ...
    Tyrnis wrote:
    As far as plot-changing books, I'm less enthusiastic about that. The problem with books that make major changes to the plotline is that they won't necessarily mesh with people's individual games -- if books are modular and the events never get mentioned again, this isn't that big a deal.
    Posthuman Studios came out and said in a convention interview (if I remember correctly) that their plan for campaign books is for them to be modular and optional.
    "It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
    TBRMInsanity TBRMInsanity's picture
    Re: Things that you'd like to see in in future EC books or ...
    Anyone interested in creating Community Content should follow this thread as well: http://www.eclipsephase.com/creative-commons-eclipse-phase-project
    Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
    Googleshng Googleshng's picture
    Re: Things that you'd like to see in in future EC books or ...
    I'd like to see a few Day in the Life sort of entries, just running through the minutia of a typical day for a typical citizen of various lifestyles. Say, a Jovian military recruit, a scum bodysculptor, a corporate drone, an impoverish case, a copywriting infomorph, maybe a surya even. Sure, it's all background fluff, and not the sort of thing PCs or significant NPCs are likely going to deal with in a typical session, but when you flesh the setting out with that kind of detail it becomes much easier to describe a crowded street, or what you end up interrupting if you crash a car through someone's wall.
    Dramatic Exit Dramatic Exit's picture
    Re: Things that you'd like to see in in future EC books or ...
    Pretty similar to what's already been mentioned. In rough order I'd like: [list=1][*]Much more detail on everyday life (with extensive supporting artwork, especially on the harder to visualiase bits) [*] A lengthyish campaign with trimmings [*] More detail on factions - names, places, holdings, resources, endeavours, secrets.. [/list]
    delroland delroland's picture
    Re: Things that you'd like to see in in future EC books or ...
    I know there's an echo in this thread, but I'd like to see more fleshed-out rules for spacecraft and larger-scale weapons. I think a book dedicated to existential technologies, like FTL travel, cloaking devices, miniature black holes, etc., would be pretty cool, wherein we could see the rules mechanics of such fringe technologies. Of course, rather than give specific details on how these technologies work, you could instead give two or three possible explanations and leave the rest to the individual Game Master. A book dedicated to additional gear wouldn't be a bad idea, in that it would allow you to expand on different versions of existing gear as well as introduce new items. Item customization would be cool, too, so that gun nuts and technophiles could trick out all their gear. I'd also like to see specific corps given as examples, both with templates for general trends and specific models that offer something special (for example, the Chili Verde Firearm Corp might make non-rail guns that do +1AP, +10% range, but they also make the CVFC Quadro, a four-barreled small gauge shardgun: less damage per shell, but can optionally fire all four barrels at once).
    TBRMInsanity TBRMInsanity's picture
    Re: Things that you'd like to see in in future EC books or ...
    I'm currently planning to create a fan Sourcebook about the Jovian Republic. I will post the link when it is done.
    Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
    thelabmonkey thelabmonkey's picture
    Re: Things that you'd like to see in in future EC books or ...
    I, for one, would worship a good set of GM tools. I know there's been an amazing turnout from the community in that regard, but something officially supported in an integrated package would be much appreciated. The perfect tool for me would be something with: Character Creator Morph Maker NPC/Monster Stat Block Maker Dice Roller with MOS/F indicators Initiative Tracker which ties all the other tools together I've got mostly inexperienced players and I'm not good with numbers so even a small combat can drag for an hour or more... but then I realize that Posthuman Studios is a game company, not a tool company, so... *whistful sigh*

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