I'm going to run Mind the WMD this week. I've never run it and have players who've never played it, only one that's read much about it, so I really want to lay the themes down without reading two pages to them before the game.
I'm mostly using the Quick Start rules to make it a quick one-shot night.
With that being said it seems like the scenario is missing a few opportunities to engage some of the themes, or maybe I just don't know the system enough to read between the lines.
I'd like some help laying down additional themes or point me in the direction of how to do it..oh yeah, the game is on Tuesday 3/22.
Here's what I see.
1) Mind the WMD, obviously relates to today's terrorism issues. So this theme shows off Firewall
2) Nanite WMD, shows the effects of the TITANS
3) Finding out how to reach Gray Xu should show the Players how to roll some skills an interact with society. What other themes and mechanics can I throw in here?
4)The combat with the uknown attackers on Xu's ship. Obviously this shows combat. What else can I show inside of combat? The characters are supposed to undock the ship from the Scum barge so they don't infect the rest, so this can be some hacking and whatnot as well.
5) Dying...obviously the characters should die so they can be reseleeved to have that experience
6) Some more interaction trying to find the old hab, this is where I can show the differences in society
7) Traveling to the old hab, stress the differences in Elysium to the Barsoomians in the "wild"
8)Second fight
What am I missing, how can I include more showcase for the setting and the system mechanics.
So if these are the major points of the scenario, here's what I see as missing:
Aliens, I really want to include this, I think I'm going to say that the Mars Hab actually has alien tech that the TITANS found. Also, I'm thinking the Night Cartel that's there uncovering the stuff has gone missing (actually they've been mutated by the alien tech), the PC's will fight the unknown 3rd party and in the middle the aliens/mutated night cartel, shows up and both sides have to work together to fight off the aliens.
Forking (I think I'm ok with leaving this out...but where could it be included?)
Politics (OK with leaving this out for this adventure, but again, how could it be included)
Psi stuff (Again, ok to leave out)
Any comments are helpful, thanks!
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Mind the WMD Themes and EP
Sat, 2011-03-19 11:23
#1
Mind the WMD Themes and EP
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.