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No rich in the New Economy

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Mesmoria Mesmoria's picture
No rich in the New Economy
The rules don't seem to allow for a person to become reputation wealthy. Having a high rep is possible, but your reputation spend rate is limited by your Refresh Rate. A "Bill Gates" in reputation points couldn't buy a small jet [expensive] any quicker than quarterly without burning rep. That seems odd to me. Does this mean the new economy doesn't permit (rep) wealthy people / corporations ?
Yerameyahu Yerameyahu's picture
Re: No rich in the New Economy
I'd say no. The game rules are just game rules, for players to use. Players can't acquire space dreadnaughts or design new biomorphs, either.
Arenamontanus Arenamontanus's picture
Re: No rich in the New Economy
If we look at the distribution of attention - whether by music sales, google hits or academic citations - it is extremely uneven. Justin Beiber (whoever that is) gets 263,000,000 google hits, while me and every other person with my name in the world gets 88,100 hits in total, and the handle Mesmoria gets 1,790 hits. I think it is likely that rep will have the same extreme distribution. Hence there will be rep super-rich too: the people who founded Extropia, the Commonwealth superstar musician, the criminal who stole the master certification key for Bank of Kaguya. The reputation economy might well have tried to limit the extreme inequalities by making services more egalitarian, so these rep super-rich are not quite as rich and powerful they would have been if their rep had been money. But it seems likely that they would still be amazingly more able to get what they want. Just consider how many people are willing to do nice things for a celebrity just because they are a celebrity. Sure, Dr Cho Hong of Extropia might not be able to afford a new space shuttle every week without reaching into his credit wallet, but he can always find somebody willing to give him what he wants in exchange for a chance to talk to a living legend and boast that they gave him a ride. Game-system wise I think extreme levels of rep should be treated as almost a profession. You don't maintain 95 g-rep by having done a few cool things, you have to be a godfather and defend your position from contenders all the time. You are *expected* to perform massive services at a regular rate. High-rep Firewall proxies have to save the solar system every month or at least make sure it is saved, otherwise they lose rep. Another interesting realization I had was that the rep-monster of the PCs (made before the cap on rep spending in the errata) was so famous that people were blogging about his comings and goings constantly. "OMG! *Mr Spade* is having breakfast with *Jasper Warren* *right next to me* at the Erato Hilton! They are having omelettes, and now a swarmanoid is talking to them!!!" Having extreme rep ought to have some downsides. But the downsides are tied together with the upsides: fame and reputation, like wealth, are two-edged.
Extropian
Yerameyahu Yerameyahu's picture
Re: No rich in the New Economy
What's this rep spending cap?
Arenamontanus Arenamontanus's picture
Re: No rich in the New Economy
Yerameyahu wrote:
What's this rep spending cap?
Ah, it is in the core book (but I did not notice it until my player made his monster): "No individual Rep score may be raised above 80, and the maximum amount of CP that may be spent on Rep is 35 points.", p. 136
Extropian
Yerameyahu Yerameyahu's picture
Re: No rich in the New Economy
Oh. That's not much of a cap. 80 puts you in the max level, so you wouldn't really want much more; 35 CP of rep is enough to max out 5 freaking networks. :) I came late to EP and thought you meant a new actual cap. :D
TBRMInsanity TBRMInsanity's picture
Re: No rich in the New Economy
I think the Rep cap is an implementation of a house rule my group has for Shadowrun: "Keep the runners poor" When a player has access to all the goodies, there tends to be few consequences to their actions, and the game loses it's lustre. If you keep the players relatively poor all the time (especially if you can get them living from "paycheck" to "paycheck") then you will find your game sessions to be more fun. As pointed out above, I think that super rep individuals will exist (I even think they can live rockstar lives), but in the Rep Economy, they will be the hardest and most influential individuals in the Solar System and as such with their super rep comes super responsibilities (insert Spiderman joke here). These types of individuals don't make good PCs, "What, no I can't go saving humanity at the moment, I need to make sure I'm present for the vote at the Titanian Council meeting. We need to push through the budget increase for sanitation."
Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
Arenamontanus Arenamontanus's picture
Re: No rich in the New Economy
I agree about the keeping PCs poor. Within reason: as the hypercorp scion in the group has discovered, he is not that rich in the outer system and cannot do everything he likes in the inner system either. But keeping the PCs working for their "living" (adventuring) is good.
TBRMInsanity wrote:
These types of individuals don't make good PCs, "What, no I can't go saving humanity at the moment, I need to make sure I'm present for the vote at the Titanian Council meeting. We need to push through the budget increase for sanitation."
On the other hand, wouldn't that make a great dilemma. Either achieve a political goal... or a habitat dies.
Extropian
Mesmoria Mesmoria's picture
Re: No rich in the New Economy
I agree with the general vibe of the comments that the PCs won't be rep rich. I am asking the question for how the elites in the new economy can flex their muscle and still seem to be following they rules. I think Arenamontanus's example "...but he can always find somebody willing to give him what he wants in exchange for a chance to talk to a living legend and boast that they gave him a ride" is intended to be an example of not expending rep and just getting a free ride. In the way I think about the new economy, I see it as the opposite. I see it as a perfect example of using your rep, to get stuff. Tying this back to my original query - that leaves the celeb with far fewer rides than the old economy fat cat. Basically what i am suggesting is that the rules need another dimension so that people can increase the rate at which they can get favours. On the other hand it might be as simple adjusting the terminology of "Burning" reputation to simply "Spending". The Celeb, after all, will just keep earning it easily.
Yerameyahu Yerameyahu's picture
Re: No rich in the New Economy
That makes sense, but I still think the real solution is not to view the rules as world-complete. I agree: these games are most fun when you're rich enough for *some* toys, but never rich enough for all the *best* toys.
CodeBreaker CodeBreaker's picture
Re: No rich in the New Economy
If you are determined to have the reputation rules reflect how the fluff portrays the general public (A mistake I believe, they are intended for players after all, and players are special cases and do not tend to be the bazillionairs. They tend to work for them.) then you can probably just hand waive it away as them burning ludicrous amounts of reputation. Individuals who are that famous can earn so much reputation so fast that it doesn't matter that they lose some here and there. Or you can use some of the house ruled reputation options that appear on these forums (And soon in the Fanzine!) that changes the reputation network to make the higher ends of the reputation scales to be much more powerful in terms of the weight they can throw around. A quick forum search should bring them up likitysplit.
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TBRMInsanity TBRMInsanity's picture
Re: No rich in the New Economy
When ever I think of Super Rep scores I tend to think of Richard Stallman. He doesn't care about money beyond paying for his way of living, but he will freely accepts gifts from people. I guess a lot of Super Rep individuals would have the same mentality (taking what they need to live and nothing more).
Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
The Doctor The Doctor's picture
Re: No rich in the New Economy
TBRMInsanity wrote:
When ever I think of Super Rep scores I tend to think of Richard Stallman. He doesn't care about money beyond paying for his way of living, but he will freely accepts gifts from people. I guess a lot of Super Rep individuals would have the same mentality (taking what they need to live and nothing more).
The more stuff you have, the more time, energy, and compute cycles you have to spend worrying about it. That translates into less time actually enjoying what you have.
Yerameyahu Yerameyahu's picture
Re: No rich in the New Economy
Nah. That's what lawyers are for.
Axel the Chimeric Axel the Chimeric's picture
Re: No rich in the New Economy
Sheesh, I've been away a while... While I agree that there will be individuals with Super Rep, I think the rep economy was largely influenced by the idea that there SHOULDN'T be people with the kind of pull that the likes of Bill Gates et al. have. Yes, the ultra-"wealthy" can get neat toys and command very pleasant estates for homes, but the point is that no-one should ever command a staggering amount of resources to the point of ridiculous excess or to the detriment of others. The exceptions to this rule are the use of it in government control and corporate matters, which is largely outside the intended rules in the game, and people who have what amounts to astonishingly ridiculous political pull; the kind of people who, with a word, can fill a town square with thousands or more. These people, however, are not going to be able to access more resources directly in the traditional sense; they'd have to actively ask people to spend their OWN resources for them. Such people would be of the movie star/media identity varieties, but there's limits to what they can do with their Super Rep. I like to think that Super Rep is a rollover form, which allows lesser favours to recharge faster, but does nothing in terms of allowing more exceptional ones. Reputation economies work because people appreciate you, but they're inherently built on preventing resource accumulation towards one person.
TBRMInsanity TBRMInsanity's picture
Re: No rich in the New Economy
I agree that a Rep economy will, by design, make it extremely hard for someone to gain a Super Rep, but I think it is still possible. It may take an extreme amount of time and back braking, mind numbing, life long work to obtain it (thus making it impossible for 99.99% of all transhumanity), but it is theoretically possible.
Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
Decivre Decivre's picture
Re: No rich in the New Economy
The best way to represent someone with the sort of ultra-wealth you might see in traditional economies within the context of a reputation economy is to exploit the favor-burning mechanic of the game. The basic premise of that element is that you lose reputation, potentially with great quickness, whenever you call favors at too rapid a pace. However, a person with enough pull and renown likely has constantly-refreshing sources of reputation. Such a person might have a reputation constantly in flux among the top numbers (hopping around rapidly in the high 90s). In order to be able to constantly spend their reputations to prevent them from capping off, they might even have proxies which act in their behalf, expending their reputation where it is desired. You might even see the reputation equivalent of hypercorps through some sort of organization reputation... where groups of people have a joint reputation score separate from each members' individual reputation score.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
valen valen's picture
Re: No rich in the New Economy
Btw, You guys might want to read [url=http://www.amazon.com/Freedom-TM-Daniel-Suarez/dp/0451231899/ref=sr_1_2?... by Daniel Suarez. Its the sequel to [URL=http://www.amazon.com/Daemon-Daniel-Suarez/dp/B003L1ZXCU/ref=sr_1_1?ie=U.... By the second book, a full fledged rep economy is up and running and its the best example of one in action that I've seen so far.
Rabbitz Rabbitz's picture
Re: No rich in the New Economy
IMHO, there's a clear separation between celebrities economics and rep economics. The way I see, being widely known actually has a negative effect towards reputation. To keep the Justin Beiber example that Arenamontanus brought up: yes, almost everyone knows him, but for every person willing to give him a ride there's someone who simply wants to give him a knock behind the ears. I actually have one of my PCs with a very high fame rating, but quite low rep. She is well known, of course, but this just means that whenever she makes a mistake, the vultures fall on her FTL. However, I see reputation more as a give-give situation, similar to a barter economy of favours, with the added factor that "not-being-available" would impact negatively on your record. This means that gain would be exponentially harder to come by, because as you get more and more reputation, more and more people are going to be demanding stuff from you as your fame grows. Once you get to the point when you have to start turning down people, your rep drops, so it's nigh impossible to become rep wealthy. Also I found this extremely funny:
Arenamontanus wrote:
High-rep Firewall proxies have to save the solar system every month or at least make sure it is saved, otherwise they lose rep.
Firewall rep looks down as a black hole he couldn't stop starts consuming Sol and the solar system and thinks: "Damn, my rep's gonna dive after this!"
Destroyed and Reborn by Yours Truly Rabbitz [img]http://i.imgur.com/pUbYKh.jpg[/img] [img]http://i.imgur.com/Y3Ivbh.jpg[/img]
delroland delroland's picture
Re: No rich in the New Economy
New Ego trait: Popular (10 CP or 30 CP) The character is a household name among one particular faction. The character may raise one reputation score over 80, to a maximum of 90, during character creation. This trait does not actually increase the reputation score, it just raises the maximum. This trait may only be taken once. For 30 CP, whenever the character burns reputation with the chosen faction, those reputation losses are halved. However, whenever the Game Master imposes reputation loss on the character with the chosen faction, those losses are DOUBLED.
Yerameyahu Yerameyahu's picture
Re: No rich in the New Economy
I guess, by who would bother? 80's in the same tier as 90. :)
delroland delroland's picture
Re: No rich in the New Economy
Yerameyahu wrote:
I guess, by who would bother? 80's in the same tier as 90. :)
90 lets you burn rep without dropping a tier.
Yerameyahu Yerameyahu's picture
Re: No rich in the New Economy
Obviously, but that's a pretty small niche use. I think they're interesting suggestions, and the 10BP one is very in-line with existing Qualities. I just can't see taking it.
Mesmoria Mesmoria's picture
Re: No rich in the New Economy
The comments have had a focus on the individual, what about corporations? In the outer system the new currency is reputation. How do they function? How do they pay for a major mining platform, a habitat dome etc I don't need rules for this stuff, its more a matter of mental model so that it feels realistic for players. And of course it provides hooks for scenarios.
Rabbitz Rabbitz's picture
Re: No rich in the New Economy
Mesmoria wrote:
The comments have had a focus on the individual, what about corporations?
I don't feel like they would use it. They could trade with some specific individual who would then use his own rep to solve it, and maybe rep acquisition could be on the job description of Community Managers and Public Relations representatives for Hypercorps dealing with full rep economies. I also seem to recall (from the top of my head, with no books to reference) some banks around Mars that offered a change rate between creds and rep, so they might work something using them.
Destroyed and Reborn by Yours Truly Rabbitz [img]http://i.imgur.com/pUbYKh.jpg[/img] [img]http://i.imgur.com/Y3Ivbh.jpg[/img]
Arenamontanus Arenamontanus's picture
Re: No rich in the New Economy
Mesmoria wrote:
The comments have had a focus on the individual, what about corporations? In the outer system the new currency is reputation. How do they function? How do they pay for a major mining platform, a habitat dome etc
As I run things, many outer system corporations run on rep. They do useful things people like, and hence people are willing to do things for them - including working for them, since it is good for their own rep. For example, in my campaign I have Furcator, a Titanian microcorp that take stalled open source projects and fork them, synthetizing them with other projects and then harvest the rep for cool and useful products. They are controversial (many projects dislike being scooped) but obviously useful, so they have some hefty rep. Which they right now are investing in a really radical Hamilton cylinder project that might see Saturn's rings as the new home of Tanzania and a new kind of crowdsourced nanofacturing demonstrated to the solar system. So when Furcator wanted a massive server system, they got an expert to design it for them (that expert happens to be a Firewall agent PC - how much did Furcator know?) - she will now gain rep from this in her networks - and then some of the local nanotechs did the company a service of nanofacturing the servers and some of the space workers put it in orbit. It is all an exchange of services, tracked through internal and external rep networks.
Extropian