Hiyas!
I am dense - please help me w/a few questions about Alpha Forks!
1. Why are Alpha Forks illegal, usually (reasons)?
2. Usually when Forking, unless one prunes the Fork (LOL?), do you usually end up w/an Alpha fork?
Thank you!
SF
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Not Beta, not Delta, and certainly NOT Gamma, but about Alpha Forks...
Wed, 2011-03-09 17:52
#1
Not Beta, not Delta, and certainly NOT Gamma, but about Alpha Forks...
Wed, 2011-03-09 18:36
#2
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
1. Alpha forks are illegal for a combination of economic and social reasons. Economically, alpha forks mean that one identity is taking up multiple bodies in a world where bodies are a premium item. Socially, it opens the door for a lot of exploitation; imagine a democratic nation where one person can theoretically get an infinite number of votes (one for every fork), or manipulate the numbers of anything that has a "per person" limit.
However, alpha forks aren't completely illegal in all places. Some groups are fine with it, so long as you do not try to pass them off as different people, and perhaps merge back with them eventually. Those portions of society only likely frown on people who make permanent alphas, and try to get them separate identities.
2. Without any pruning, all forks (which are essentially just copies of your ego data) are alpha forks. Pruning is what turns them into beta and delta forks. Damaged ego data results in vapors (gamma forks).
—
Transhumans will one day be the Luddites of the posthuman age.
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Wed, 2011-03-09 18:16
#3
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
Erm. Que? Where are you getting that from? The only mentions of Alpha Fork legality within hypercorp jurisdiction (The primarily place it really matters) within the Eclipse Phase Core rules and Sunward is fairly clear that all forms of Alpha Forking is illegal. In fact even Beta Forks cannot be run for more than 4 hours at a time in many places.
So... source? Or are we talking Titan? Because I am fairly sure that the legality of forking on Titan hasn't been made clear yet, and probably wont be until Rimward.
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Wed, 2011-03-09 18:36
#4
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
In the section on alpha forks from the core book, it says that in many jurisdictions it is illegal, but in some it is just viewed with distaste; a small minority encourage it (page 273). A good portion of what I said was also inferred from the box on page 275. Perhaps I should have specified "the parts of society that are comfortable with forking" rather than just "society". I revised that statement to clarify.
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Wed, 2011-03-09 18:44
#5
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
Oh, right. Yeah, that makes a lot more sense :)
Aye, in many of the places that Forking is not considered bad-wrong-fun I can see the controls on Alpha forking being much more lenient. Titan probably has some controls on long term forking, and I actually imagine that most places within the outer system consider any alpha fork to be a fully fledged person, with all the rights that entails. So no forceful remerging for them.
But for more than half the population (Sol, Mercury, Luna/NEO, Mars and any other Hypercorp controlled Exoplanets) Alpha Forking is still mostly illegal.
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Wed, 2011-03-09 21:33
#6
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
A key problem with multiple alphas is contract law - and that includes marriage, property ownership and voting in a sense. If I can become two persons, who has the right to my shuttle or husband? Who is responsible for living up to what I promised in that contract? Worse, legal culpability becomes messy: if I commit a crime and fork, are both forks now equally culpable, or is it enough to punish one of them?
These are problems law people can solve (and they love coming up with principles for handling things like this), but the solution used in the inner system is to not update the laws surrounding personal identity too profoundly and instead have people keep to one constant identity. Very much a transitional economy thing.
Note that having backups is legal, and I think there was a mention that if a really old version of you comes online it is not regarded as an alpha in the eyes of the law (I assume it is now regarded as a possession, which it might not like).
Allowing full alpha-forking opens amazing cans of worms. Which means some people are very busy promoting it, of course. An economic singularity is just what the doctor ordered, right? What could possibly go wrong with banyans, copyrations and clades of heavily interlinked forks?
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Thu, 2011-03-10 10:15
#7
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
If Alpha forking was legal and easy, wouldn't everybody just fork themselves, send the other fork off to work, and then retire ? I know I would :)
Thu, 2011-03-10 10:25
#8
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
What would compel the Alpha fork to do your work for you? At least with Beta forks you can argue that the pruning they go through is also producing some form of conditioning that makes them more receptive to orders. An Alpha literally has no reason to work for you without some form of reward.
Plus, what would stop the Alpha fork from just forking itself over? With Betas, all that would do is slowly degrade the Ego to the point of uselessness. With an Alpha he can just keep going and going.
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Thu, 2011-03-10 16:16
#9
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
Here's the problem with that: your alpha fork has the same exact personality and feelings as you at the time of splitting. That means he has just as much desire to retire as you do. What incentive does he have to work if you don't?
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Fri, 2011-03-11 04:28
#10
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
If you can merge, then there is actually an incentive. Imagine wanting to go to the rock concert but also wanting to do your job (so you can afford the rep to go to the concert). You fork, you gain rep and experience live music, then you merge. Result: a future self that has had the experience and has the economy.
Hmm, I wonder if merging with alphas shouldn't be made much harder than merging with betas and gammas? Betas and gammas are deliberately pruned and simplified versions of the original, which means that it is easier to calculate how they have changed from the original state and how that maps onto the original ego, while full alphas (especially if sleeved in biomorphs) might diverge in a lot more directions.
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Fri, 2011-03-11 07:08
#11
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
You wouldn't even have to do merges. The forks could use their xp feeds to give each other the relevant memory implants.
It would be like recovering from amnesia one day at a time.
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Trust the Computer. The Computer is your friend.
Fri, 2011-03-11 09:57
#12
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
That's an interesting question. Can you merge with your alpha? Maybe there are some sticky problems in doing so - it just takes a long time to do, and/or there's risk of mental problems ranging from temporary schizophrenia to a permanently fubar'd ego.
(Even if these risks are remote to non-existent, the social stigma around alpha forking might generate popular myths and scare-stories: 'Know Your Fork-Fiend!')
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[i]Time will perfect matter.[/i]
Fri, 2011-03-11 10:10
#13
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
Are you asking about the real rules? Because there's no difference in merging (in 1 Full Action or 10 Minutes) any kind of forks there, except for this caveat: "It is entirely possible that a fork might decide that it will no longer obey the originating ego and carry about doing its own thing. This usually only occurs with alpha forks, who are essentially a full copy anyway, and as time passes the idea of merging back with the original ego becomes unappealing."
On the subject of merging, does anything know what the entries under 'Success' even mean? "Seamless ego with memories intact from both" makes sense, but how is "solid bond" different, or the lower entries of just "Memories intact, X Stress"?
Fri, 2011-03-11 14:24
#14
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
I think it would be the other way. An alpha is a perfect copy of the original ego, so the changes that affect said ego perfectly reflect how the original person would have reacted to those events of their life. A beta and delta is a limited version, and reacts differently from how the complete version of the person might have reacted. Once merged with the original ego and the memories of that ego's life flood into the original's brain, they will feel like they have lived life in two places, but in one place they were a different, inferior person. This could potentially be unsettling.
In a more code-based analogy (as I am a programmer), if you thought of yourself as code (Arenamontanus.exe), and your alpha forks as copies of that code (the file would be called "Copy of Arenamontanus.exe" in Windows), then beta and delta forks are essentially stripped down versions of you (Arenamontanus_Demo.exe). If both get altered separately, and later on someone decides to put those differences together into one program, the alterations to two different versions of "Arenamontanus.exe" are easier to work with than trying to compare the differences between "Arenamontanus.exe" and "Arenamontanus_Demo.exe", because in the latter scenario you have to take into account the fact that certain elements of the code are different prior to any changes that might have occurred.
Here's my take on it.
Upon merging, an ego essentially has all memories of basically being in two places at once. This has the expected effect of disorienting that character's sense of time and location (both of which are things that your mind kinda keep track of on its own). A seamless ego feels like it has been in two places at once, but feels normal after merging as if they were one person again. Someone with a solid bond feels some after-effects post-merge. It might just be a minor feeling like they are two identical people overlapping the same location in space. For most cases, this effect is minor and disappears over time. As the separation is longer, this effect worsens and causes stress to the mind, but again is reparable.
Only during bad merges and ones that occur after far too long do minds truly not merge well, and essentially fight over real estate; summing to memory loss. It's like your mind is playing Highlander with itself... it senses multiple egos, and they know that there can be only one.
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Fri, 2011-03-11 14:24
#15
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
So, it's just meaningless fluff? :)
Fri, 2011-03-11 14:29
#16
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
Perhaps, but it depends on how the character reacts to this sensation. Imagine a kid that spins until they are dizzy. Some kids will feel that, realize they don't like it, and tell themselves they won't spin like that again. Other kids might like the sensation and do it more. That unsettled feeling that occurs after a good merge might leave them with a positive experience about the sensations of merging. It might even result in a person who wants to fork more often. This might also be a good thing on the other end, as alpha forks might have more incentive to merge with the original ego if they, just like the original ego, enjoy the sensation of merging.
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Fri, 2011-03-11 14:46
#17
Re: Not Beta, not Delta, and certainly NOT Gamma, but about ...
Yeah, I appreciated the detail given by the different levels of Stress, and the similar specific effects of Alienation and Continuity tests. I just found it weird that it gets all vague in that one spot. "Solid bond" versus "seamless" versus 'zero memory loss', and yet they're all 0 SV; I can dig that it's a roleplaying-only grey area. :)