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Monsters in core rule book?

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gigan gigan's picture
Monsters in core rule book?
Can't find any?, is there a seperate book for this (like a monster manual)? Thanks `Marky P.S. Game looks exciting really want to grab a copy.
CodeBreaker CodeBreaker's picture
Re: Monsters in core rule book?
The back of the core book contains some sample NPCs, things like exsurgent infected and the like. There is also a separate electronic only release called the NPC Files (http://www.rpgnow.com/product_info.php?products_id=82659) that contains 45 or so extra NPC stat blocks that can easily be modified to fit most instances. Gatecrashers also has a few stat blocks in its Game Information section, and the electronic only adventures tend to have a few as well.
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ssfsx17 ssfsx17's picture
Re: Monsters in core rule book?
Also keep in mind that the "monsters" (exsurgents, exhumans, TITAN war machines, etc.) are not used like "monsters" in some game where you just have a group of 5 to 10 of them, and then they attack the party head-on. For example, I always play the TITAN war machines as a [i]minimum[/i] of 5 to 10 [i]big[/i] ones backed up by [i]hundreds[/i] of other ones, because, hey, they're a horde of killer robots and they forced humankind to flee Earth. Exsurgents like to be sneaky, and their main goal is to spread the virus further. Thus, the most dangerous thing about them is that they are corrupting food fabbers, hacking into the local mesh, ambushing people in dark alleyways and giving them the virus while wiping their memories of being attacked, etc.


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OneTrikPony OneTrikPony's picture
Re: Monsters in core rule book?
There's no monsterous manual that you could compare to some type of Race/Class/Level based system like DnD because you're not restricted by Races, Classes, or Levels. There are monsters that are pre-generated; TITAN War Bots, TITAN nano viruses Exsurgeant beasts bent on the destruction of the human race Exhuman, nearly superpowered freaks Evil Asyncs who wield Epsilon level Psi-Powers The Factors; an alien race that has made contact with humanity. But those aren't really the worst thing you'll face. There are also... SOCIALISTS! 8-o And the Socialists work with super powerful AI Hackers!! And the Socialists are friends with a bunch of stinking... ANARCHISTS!!! But because the game is point build for all characters you mostly get to make your own monsters.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

gigan gigan's picture
Re: Monsters in core rule book?
Holy shit! active forum. Thanks for the info guys! haven't played a p&p game in like almost 10 years and the last one was dnd. I'm sure it will all make more sense when I get the rule book. The Idea of making my own monsters is awesome but the reason why I wanted sample monsters is because I fear I might have balancing issues. I'm gonna pick up the book today, hopefully they have the npc files there too. just outa curiosity how would you make enemies balanced to the characters. do you roll character sheets for template bad guys your self. Excited this game sounds dope, love the space horror feel. Edit* shit didn't realize they were electronic releases too. I still like havin' a hard copy though.
The Doctor The Doctor's picture
Re: Monsters in core rule book?
gigan wrote:
I'm gonna pick up the book today, hopefully they have the npc files there too.
There is a section of NPCs in the core book.
Quote:
just outa curiosity how would you make enemies balanced to the characters. do you roll character sheets for template bad guys your self.
A fast way of building NPCs is to take the ones from the core book (or the NPC Files) and shuffle their stats and skills around a bit. The EP character system is optimized for counting by fives, so it's easier than it looks. Another way to do it is to pick a set of stats and a handful of skills relevant to the character and build skeletons that you can work with but aren't terribly fleshed out (just do not tell your players).
Quote:
Excited this game sounds dope, love the space horror feel.
If your players do not cringe if you say "So, you backed up, right?" you are not doing it right. ;)
OneTrikPony OneTrikPony's picture
Re: Monsters in core rule book?
There's no Rolling involved when you build characters. Character generation is not random. It's point buy. When your players build their NPCs they'll have 105 points to spend on Aptitudes. And 1000 points to spend on everything else; Morph, Skills, Moxy, Traits, and money for gear. You'd build monsters and opponents the same way. So, in that sense it's balanced. Some people think that building a character is a lot of work. It is the first time because there are lot's of skills to choose for a character and the gear list is huge compared to DnD. You'll find that after the first couple characters it gets easier and you'll pretty much know what skills to choose for the archetype you want to build. Over all the game isn't really concerned with balance tho. EP isn't really suited to Dungeon-Crawl-With-A-Boss-At-The-End play styles. I'm not saying that it lacks in the Combat department. It has a very developed, some would say too complex, combat system. It's a game that is much more concerned with setting and works very well for players who enjoy mystery exploration and political intrigue.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

gigan gigan's picture
Re: Monsters in core rule book?
Kool thanks again for the replies guys, you helped make thing more clear for sure. Next step to find some peoples to play with! Peace.
Arenamontanus Arenamontanus's picture
Re: Monsters in core rule book?
gigan wrote:
just outa curiosity how would you make enemies balanced to the characters.
Trial and error. The nice thing is that PCs have backups, so if your monster is *too* good it only wastes their latest bodies and equipment... and memories, reputation... and maybe also converts the ex-characters into monsters. One game session had me improvising, and the two PCs found a fractal. The tough character shot it to pieces, but the pieces penetrated his suit and began regenerating inside him. He was put in a healing vat. He soon realized that it was being taken over by the emergent TITAN system - which was also dissecting him alive. The other PC managed to get his stack out (leaving the copy of him in his own brain to his horrible fate...) and plugged it into the nearest body he could find. Then they firebombed the healing vat and the trailer it was in. The PC was *not* amused about losing most of his possessions. Whether he had learned to respect self-enhancing nanotechnological monstrosities is another question. In the same session I introduced a relative to the fractal, the line. It looks like a whisk of spiderweb stretched across the Martian desert surface, at least a mile in length. Hard to see except in clear sunlight. But if something crosses it, it jumps up and performs a complex slicing sequence with its monofiliament edge. Then it returns to the ground. I never wrote any stats for it, but it was great for setting the mood of the approach to some ruins, make the PCs plan their approach carefully, and give them a hint that the place was dangerously "active". Still, the best monsters are human. My favourite NPC so far remains a AI researcher who is trying to save mankind... by doing very risky experiments on controllable superintelligence, happily sacrificing anybody (including copies of himself) for the greater good. The guy is friendly, talkative and in many ways on the same side as the PCs. But thanks to him Saturn now has one moon less.
Extropian
Quincey Forder Quincey Forder's picture
Re: Monsters in core rule book?
Sounds like an Argonaut version of Albus Dumbledore: Friendly, humourous, but wound let innocent rot in jail and condemn a kid to grow up unloved to he would cling to him or people chosen by said old man, and let hundreds people die, for the greater good (yes, I HATE Dumbledore! I CHEERED when he died! And, in general I despise people who do stuff for the 'greater good', no matter the cause or if they're real or fiction) anyway, back on topic, I would say that it'd be interresting to have all animal (non-uplifted) gathered and given stats. it'd be a very handy tool for GMs
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
sjmcc13 sjmcc13's picture
Re: Monsters in core rule book?
Quincey Forder wrote:
... and condemn a kid to grow up unloved to he would cling to him or people chosen by said old man,
I always saw leaving Harry with the Dursley's was so he would grow up with out developing a huge ego, like the one Draco and the Slitherin's tend to have. And who is the innocent he let rot in Jail and could have legally had released?
Yerameyahu Yerameyahu's picture
Re: Monsters in core rule book?
Oh em gee, guys, can we at least talk about something important, like Twilight? ;) I think it's a good point that EP's 'monsters' are more 'plague horror' than 'creature horror'. If you're expecting to do clear-cut battle with a lumbering owlbear, you can do that, but it'll be some kind of familiar robot. In the Sol system, anyway. :)
Arenamontanus Arenamontanus's picture
Re: Monsters in core rule book?
I haven't looked too closely at the creatures in Gatecrashing, are they adequate monsters? Plague horror is one aspect of EP-style monsters. There are also the behind-the-scenes conspirators that turn ordinary people into willing but ignorant tools for their plots. Not to mention the posthuman and exhuman offshoots that have simply gone too far (?) In last evening's game session we of course realized that the true monsters were the PCs.
Extropian
nezumi.hebereke nezumi.hebereke's picture
Re: Monsters in core rule book?
Arenamontanus wrote:
In last evening's game session we of course realized that the true monsters were the PCs.
I love stories with a moral. No, Gatecrashing doesn't have a lot in the way of monsters (unless you consider scurroids). Tangentally related, I introduced an NPC with a scurroid pet in my 1-1 game. The scurroid had a backpack, and, when not stuffing random curiosities in there, also had access to emergency supplies. My player thought it was so delightful, she just had to get one for herself.