Preparing for a game, I have started to wonder about certain features of synth design. I'm curious to hear what other people have decided about them.
How do synths move, especially the humanoid ones? Are they something like modern day robots, mainly using high torque motors at joints and hydraulics, or do they use a more biological approach with artificial muscles? Much of the artwork seems to suggest the former.
The other large area of uncertainty I've found is faces. Just how expressive is a synth? Again going by the artwork, not very. I've come to the conclusion that they'd use highly stylised faces, since trying to emulate the subtleties of human expresisons would need either a flexible coating (perhaps an option for face only skinmasking?) or be a horrible mass of joints. You only need to look at a film like WALL-E to see you can get an amazing range of expression from a very simple setup. It's the eyebrows, I'm sure it is!
Finally, a niggling little issue but I'm not quite certain what purpose slitheroids were designed for in setting. Not a lot of uses immediately jumped to mind for 'giant robot snake!' My best guess is some sort of maintenance role or perhaps exploring applications where their wide range of movement forms is useful?
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[i][size=9]Your mind is software. Program it.
Your body is a shell. Change it.
Death is a dis@#%di. l%eo $k.
S@sdf36 3kl5j2o er3o4|h 4lakl iT.
Y0ur life is a disease. Cure it.
Extinction is approaching. Embrace it.[/size][/i]
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.