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Overclockers

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Arenamontanus Arenamontanus's picture
Overclockers
[ I started thinking about how to make some interesting exhumans, and then remembered some of the issues I research and friends I have. The game system section might need further polishing - basically it is about sacrificing mental stability and overall mentality on the altar of efficiency. The NPC might be an useful Firewall antagonist or problematic ally. ] Overclockers Overclockers are transhumans obsessed with mental speed. While some are merely focused on efficiency, many see it as a good in itself - they want to break away from the sluggish matter and meat, and the faster they go, the more annoying the physical world becomes. In the end, they turn into exhumans. Practically all overclockers are infomorphs. There is simply no way of building a morph that can keep up with the mental speed of a modern optical computer. There are those who control microbots and miniature morphs, but dedicated overclockers begin to notice the problem with lags. Virtual environments are much better at keeping up with their demands - but even here communications lags tend to become annoying. Many overclockers find "realtime" mesh communication with the outside world tedious. Normally infomorph speeds are limited by the speed of standard nanoprocessors. These have not improved much since the Fall. In fact, given the fears of a TITAN resurgence, general nanoprocessors have been deliberately limited and time-critical operations implemented using dedicated hardware. Certain "hot cores" allow faster processing - these are often pre-Fall relics or experimental designs, illegal under most anti-TITAN laws. There are rumours among overclockers about fantastically rare and expensive QE processor clusters using qubits for internal instantaneous communication. While theoretically such clusters could be built, they would be *amazingly* expensive. Most design ideas involve super-fast nanoprocessors built on top of a qubit factory, delivering a torrent of precious qubits and dissipating enormous amounts of entropy as waste heat. Another method of accelerating thought is to try to parallelise it further. Normal egos are already run as massively parallel processes across a myriad of individual processors and they are limited by the necessary serial steps in updating the neural state and communicating it to the other processors. The "maspar" overclockers hack the ego emulation algorithms to make them more parallel. The main trick is to tweak the mathematical operations to reduce precision but allow better parallelisation, or represent the neural states in more efficient mathematical forms such as Brauer groups, Iwasawa motifs or CZ-Fourier space. Other tricks include precomputing and caching common calculations, speculative execution (rather than wait for slowly arriving information from remote processors, all possibilities are locally calculated ahead of time and the incorrect ones discarded) and even nano-quantum computing. The maspar approach is very hard, but worthwhile hacks can be sold to hypercorps and others for a tidy profit - there is always a demand for better ego emulators. Most overclockers have long since given up on getting much from maspar. The third and most dangerous approach is to reduce the computational complexity of the ego. The more radically the ego can be pruned the faster it becomes. As the overclocker joke goes, "an erased mind runs infinitely fast". Neural pruning can be used to optimize for speed, both by removing unnecessary neural network computations and by reducing the number of slow long-range signals. Truly radical optimization is more akin to creating a delta fork: the original mind is mapped onto a speed-optimized AGI architecture. Overclocker culture tends to form local clusters (since delays are so detestable). Within a cluster the overclockers exchange tips, have speed competitions and tinker with their software. Before the Fall many military groups, megacorporations and research outfits experimented in pushing the speed of infomorphs. Much of this research has been lost (and would be highly sought after by overclockers), but the basic conclusion was that pushing the speed of transhuman-derived egos had too strong diminishing returns - for super-speed AI would be the ideal choice. This most likely contributed to the development of the TITANs, casting further shadow over the whole subject. Overclocking yourself Beyond the obvious strategies of using simspace acceleration, narcoalgorithms, adrenal boosts, neurachem, and reflex boosters, most overclocking deals with overcoming the aptitude maximums of REF and SPD. Tweaking computers to allow higher aptitude maximums requires Hardware Electronics Task Actions with a timeframe of a month. The difficulty is increased by a modifier equal to the current aptitude maximum. A successful result will increase the aptitude maximum by 1. Hot core processor cluster [Cost: Expensive] This is the real thing: super-fast processors. Some versions are literally hot and require major cooling, others merely employ devious quantum computations to improve performance. A hot core cluster allows SPD 5 and REF 50, as well as simspace speeds of 75 times realtime. The downside is that they are quite illegal, and for good reason: they are like milk and honey for exsurgent viruses and other nasty malware. Cognitive preprocessing An enhancement to the perception/action loops of an ego, speeding them up. This is inserted using Psychosurgery. If it is is successful it will give a +10 bonus to INIT. The SV is 1d10+1. The resulting mindstate has a considerably higher reactivity to the environment, often described as being jumpy or paranoid. This enhancement can be stacked multiple times, but each extra preprocessor gives a -10 modifier to the psychosurgery task. Neural speed optimization This process is equivalent to neural pruning. An expert performs a Psychosurgery Test as per page 274, producing an optimized fork. Mere optimization is akin to making a beta fork. It can increase REF by 1 point per aptitude reduced by 5 (or, alternatively, by reducing skills by 50 points or some other combination of changes freeing up 50 CP per extra point of REF). Note that INIT and LUC are recalculated. Optimized forks are not legally beta forks unless active skills are reduced below 60. Remapping is like creating a delta fork, with the same limits on active skills (40), knowledge skills (80) and psi. It allows the above trade of aptitudes for REF, but also gives +1 SPD and increases the aptitude maximum for REF by 5 regardless of morph due to the efficient implementation. Exhuman: Simon Quong Simon was a young teenager when the Fall occurred; his adolescence was spent as an infomorph infugee in the servers of Dover Station (an infomorph/synthmorph Belt habitat). While at first concerned with the loss of his physical body he soon learned to enjoy the benefits of virtual existence. Running at simulspace speeds he grew up fast and now regards himself as a mature, middle aged adult. Simon apprenticed himself to the local nanoprogrammers and electronics experts, helping them repair and upgrade mining ships and synthmorphs. He began to apply the upgrades to himself too, inventing a number of useful tricks for the mercurials on the station. Over the past few years he has become increasingly obsessed with speeding up thinking. A recent accident where the speed of his and his exceedingly fast forks saved the day has confirmed in his mind the need to be the fastest there is - if you can always outthink and outreact your enemy you will win. Simon has never been particularly social, and as he has accelerated himself he has less and less patience with slow carbon and silicone piles. He prefers to associate with other fast minds, identifying more and more with AGI - especially the pre-Fall unlimited AGIs. He respects anything fast and smart, and is entirely open to plans for removing imposed limits on AGIs. To keep them slow and dumb is immoral. He is trading some of his "liberation services" in exchange for exotic blueprints and pre-Fall code he intends to use to improve his speed even further - soon he will be able to construct his "dream core". Roleplaying tips: Simon is *fast* and has no patience or respect for anybody who is not also a quick infomorph. He is quick, impersonal and confusing like a virtual tornado, with a self-image just as mercurial and twisty. Unfortunately his sense of right and wrong is just as unstable: there are just problems to be solved as fast as possible. He is also extremely unphysical: he thinks and acts in terms of information, not bodily action. In a fight he will instantiate a large number of fast forks and then launch a barrage of Infosec attacks not just against his enemies but against their equipment and environment too, infiltrating it and turning it against them. Background: Reinstantiated Faction: Mercurial Morph: Infomorph Motivation: +Speed, +Hacking, -Technophobia COG COO INT REF SAV SOM WIL 25 10 30(35) 40(50) 5 10 10 TT LUC IR WT DUR DR 4 20 40 0 0 0 MOX INIT SPD DB 3 170(200) 4(5) 1 (Numbers in parenthesis denote his fully accelerated state when running Klar and Kick) Traits: Fast Learner, Situational Awareness, Addiction: Klar and Kick level 1, Edited memories, Mental disorder: ADHD, Neural damage: somatosensory agnosia (objects cannot be described or understood by touch, but must be examined visually), chorea (quasi-purposeful "dance-like" involuntary movements of his body) Notable implants: Reflex booster He regularly uses stimulant narcoalgorithms equivalent to Klar and Kick (the Kick algorithm has produced the characteristic jumpiness and shakiness in his body-image). He has also undergone three treatments for cognitive preprocessing, something that has further messed up his body image; often he just turns it off for long periods when working on mental tasks. Simon runs on his own homebuilt hot core, allowing him to run faster than normal infomorphs (this is not known to the Dover inhabitants, but they have come to trust Simon anyway - he is hardly the quirkiest person around, and he has saved lives). Simon is usually assisted by two or three delta optimized forks. Beside being cut-down versions of Simon they all have the delusion that the original Simon *really* is an AGI - they try to convince him to "upgrade to his true nature". He knows they are wrong but thinks it is an amusing notion. Once he gets his dream core built he is going to be faster and smarter than all known AGIs... COG COO INT REF SAV SOM WIL 20 5 30(35) 45(55) 1 5 5 TT LUC IR WT DUR DR 2 10 40 0 0 0 MOX INIT SPD DB 0 180(210) 5 1
Extropian
Wyldknight Wyldknight's picture
Re: Overclockers
Very very nice. My first thought though was shouldn't stacking the preprocessing have some sort of detrimental effect?
C-rep +1
Arenamontanus Arenamontanus's picture
Re: Overclockers
Wyldknight wrote:
Very very nice. My first thought though was shouldn't stacking the preprocessing have some sort of detrimental effect?
Yes, I am not entirely happy with the mere SV cost. Too easy to shrug off (although when I test-rolled it for the NPC he got completely crazy on the first try :-) Other options: lowered LUC (maybe a bit too harsh?), or one piece of neural damage or derangement per upgrade (so that the first upgrade gives a minor derangement, which then turns moderate, major, and eventually into a mental disorder). I also wonder about what rules to use for upgrading one's aptitudes technically. This goes back to my old thinking about what it would take for an AGI to roleplay going Seed AGI. It might be just an AI programming/psychosurgery task with the current aptitude as negative modifier (and critical failures leading to bad design choices that will come back and haunt the character - a character trying to transcend this way will soon be mad and dangerous in interesting ways...)
Extropian
Arenamontanus Arenamontanus's picture
Re: Overclockers
I started thinking about really fast physical shells. Here is my current writeup: does it make sense? Speedster morphs While not common, speed-enhanced morphs have been constructed. Most overclockers find them a waste of time or prefer to telecontrol very small robots. One line was the pre-Fall Amain experimental biomorph of Noogenesis (now absorbed into Cognite). The Amain had a heavily modified biological brain supported by nanofibers and cooling, running faster than a normal biomorph. Unfortunately it was not worth the cost and the many medical problems, so these days Amains remain very rare collector’s items. (Amain functioned as if it had Neurachem 1 active at all times, boosting into Neurachem 2 whenever suffering stress.) Generally, it is hard to speed up physical movements for human-sized morphs. One approach is to have a very small morph. The Exotech Mus morph is the smallest morph around, its size mainly limited by energy and brain size. It is a scaled down version of the Arachnoid robotic shell. It is mouse-sized, very fast and looks like a six-limbed spider. To move it can run, fold up the legs and roll as a ball, or activate small turbofans to fly. It is officially intended as a repair shell for spacecraft and habitats, able to quickly fix things in a crisis. Unofficially it is an excellent espionage and sabotage shell. Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced vision, 360 degree vision, Extra Limbs (2 arms/legs), Nanoscopic vision, Mnemonic Augmentation, Reflex booster, Fractal Digits Motility system: Walker (4/24), Roller (8/32), Thrust Vector (8/40) Aptitude Maximum: 30 (10 for SOM due to size) Durability: 25 Wound threshold: 5 Advantages: +5 INT, +10 REF (+20 with Reflex booster), SPD +1 (+2 with Reflex Booster), Small target (-20 to hit in combat), Armor 2/2 (4/4 when rolled up; in this state it can only roll as a physical action). Note that the small size makes falling relatively safe: it will reach terminal velocity after 2 meters, never taking more damage from a fall than 1d10 (and it will usually have the time to roll up). The small size also gives bonuses on hiding, freerunning and similar tasks. CP Cost: 45 Credit cost: Expensive The Noaria Midge flier is the smallest commercially available robot that can sustain telepresence. It is similar to a speck robot, a 0.3 mm flier not too different from a very fast midge. Like specks they are hard to notice (-30 perception modifier). Overclockers often arrange flight competitions with midgebots through microscopic obstracle courses or the back spaces of habitats. Movement rate: 2/10, max velocity 10, armor: 6, durability: 40, wound threshold: 8, mobility: winged. Enhancements: +10 REF, -10 SOM, +1 SPD, Access jacks, grip pads, enhanced hearing, enhanced vision, nanoscopic vision, puppet sock. Cost: Low
Extropian
Jay Dugger Jay Dugger's picture
Re: Overclockers
Have you play-tested these rules? Did you encounter any problems of scale mismatch between slower characters and these Overclockers?
Sometimes the delete key serves best.
Arenamontanus Arenamontanus's picture
Re: Overclockers
Jay Dugger wrote:
Have you play-tested these rules? Did you encounter any problems of scale mismatch between slower characters and these Overclockers?
No. Generally I don't think there is going to be an enormous problem since extra speed doesn't carry over into that many extra actions, but it is always hard to tell what happens when rules get launched. I think having Simon launch ~10 fast deltas trying to hack enemies can be pretty fearsome. Assuming skill 40, that means about 20 successful hacking tasks per turn (and 5 critical successes). But this is not too different from using normal bundles of forks - they just react faster.
Extropian
Lord High Munchkin Lord High Munchkin's picture
Re: Overclockers
Speaking of which, you are clocking-up the R-rep, aren't you? +1 R-rep.
Dry Observer Dry Observer's picture
Re: Overclockers
When trying to emphasize serious overclocking on an Infomorph, the first thing I do is have them go into a virtual reality state running at the full 60-fold speedup. And if it works for the character's psychology, I also have them alpha fork... a lot. Regardless, I have a lot of relatively fast-thinking/operating sub-systems -- several de facto Muses -- covering a wide range of skills and specialties, which help the overclocked entity interact with the outside world. The first de facto Exhuman I designed was basically an extremely gifted thinker assisted by multiple Psi-chi sleights who also had about a thousand infomorph alpha forks running at 60-fold speedup on a massive, mobile core of computronium, plus a number of other alpha forks (both infomorph and biomorph, and more rarely the odd advanced synth) running around the system and beyond. The biomorphs could solve problems and comprehend technologies that were beyond the very formidable abilities of the infomorphs (this character had a 40 Cognition, even as an infomorph, and various sci-tech skills in the 80-90-99 range), but because of the speed and resources of the infomorph core, the several biomorphs psis working with them would generally only be brought in to solve key problems -- or more often, to offer their best insights on one key, cryptic piece of the puzzle. The infomorphs weren't impatient or disdainful -- this individual's teamwork abilities and peculiar sense of humility were why so many of his infomorphs could work together so well for so long. But in order to be as effective as possible, not everything could be explained in a meaningful way, and the infomorphs became very, very good at paring subjects down to a manageable size. When the outside biomorphs needed a report, generally they would alpha fork someone steeped in the subject under investigation and then merge that fork with the biomorph needing assistance. And yes, for a time the infomorphs would merge with each other and/or each others alpha forks all the time, but over time "lines" or "mindlines" developed of characters with a close enough relation/sufficiently recent forking/merger that they could be merged swiftly, safely and relatively effortlessly. But nevertheless, these beings were one of my examples of a powerful Firewall operative/visionary who was little more than a talented child compared to the Prometheans. Yet he was also a clear risk, not quite a full seed AI, even with all his selves combined, but close enough to represent a concern. But in terms of overclocking, the one thing he could never do is what Exsurgents and seed AIs, at least in my games, can... Use psi-chi traits in infomorph form. A host of completely unified, intensely focused infomorphs with the right psi-chi sleights, a computronium core and enough power, feedstocks and nano hives could easily jump well past the Exhuman range into advanced posthuman states. Basically, another newborn Promethean... or TITAN.

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Arenamontanus Arenamontanus's picture
Re: Overclockers
Dry Observer wrote:
When trying to emphasize serious overclocking on an Infomorph, the first thing I do is have them go into a virtual reality state running at the full 60-fold speedup. And if it works for the character's psychology, I also have them alpha fork... a lot.
Yes, forking is in many ways a more powerful technology than running fast. One mind thinking 60 times as fast might be able to deliver a solution to a problem earlier, but having 60 forks allows solving many problems simultaneously as well as using group cognition to do things individual copies cannot do. The combination can easily become overpowering: someone running 10 forks, each with 4 actions due to speed, has 40 actions in total. I like your exhuman. Scary, yet entirely feasible with EP tech. The real issue is of course maintaining sanity in this kind of distributed system: as individual forks start to build up stress it spreads through forking and merging, threatening the whole system. I expect a sizeable fraction of the mind is giving itself psychotherapy.
Extropian
kindalas kindalas's picture
Re: Overclockers
One thought I've been perusing for exhumans is that they use a lot of technology that was standard before the fall that has since been banned, discontinued or quietly eliminated because of how easy the exsurgent virus exploits them. And the exhumans would have the ego needed to ignore common sense for their own benefits. Excellent work by the way.
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Acatalepsy Acatalepsy's picture
Re: Overclockers
Another interesting questions is, for those people willing to overclock, what do they do with it? The ability to go really, really fast presents a number of opportunities; an overclocker will perform better than an equally skilled individual in any task they put their minds to, if they're patient about it - though this last part is not assured when dealing with overclockers in general. The obvious answer is that overclockers do best when you need an answer here and now, and you simply don't have the time to consider all the options - that there are a wide range of options, but extremely limited time to select them. Thus, crisis management seems like an excellent 'day job' for some dedicated overclockers. [b]Faction:[/b] Instant Crisis Management [b]Type:[/b] Hypercorporation [b]Alignment:[/b] Extropian Extropia is a lawless place, in a very literal sense. Things are [i]fluid[/i]; there are stable points and metastable points, and places in constant flux, and everything in between. Things are stable enough for businesses to operate without fear of losing everything on the whimsy of market forces or outside pressure, but fluid enough to avoid stagnation. It's very much a hotbed of economic activity, some of it not entirely above-board. And where there is fluidity, there are problems. Something moves somewhere and disturbs something, and someone's day gets ruined by a jump in the market they were counting on not happening. Then things are settled, the flows stabilize, and everything goes back to something like normal. It's those tiny moments - then things are moving, but not yet settled into a stable state - that ICM moves in and shines. Did your rival just release unexpectedly good earnings? Do you need to make a response, now? Call ICM. Did something happen to one of your ventures - was someone discredited, or hacked, and you need to reassure your investors and their trading AIs? Call ICM. Is your corporate headquarters being stormed by a flash-mob, and you need someone to cover for you and prevent things from going to hell? Call ICM. ICM consists of a bare dozen individual egos, each with stake in the venture according to senority and clock speed. The closest thing to a leader is an AGI, "Big D" - the infinitely patient AGI that looks for opportunities for ICM to get involved, often running dozens of low-level forks. "Big D" isn't illegal, per se - no laws, remember? - but though it is in no danger of becoming a seed AI, its involvement in ICM's business is kept under wraps. When Big D finds an interesting case, it contacts the party, informs them that something is going on, and offers's ICM's services - sometimes before the organization in question is even aware that something is wrong! More than a few organizations have accused ICM of stirring up trouble just to justify its own existence, but the cases have all been dismissed. The fact that they have an AGI running on a hot cluster will probably get them in hot water, sooner or later. Still, they have top-notch infosec, and as a company have fairly good rep. The other egos are mostly security specialists, computational engineers, and businessmen. Each one typically runs at least two and as many as ten alpha forks; throw in some serious computing firepower and ICM can run hyperspheres around their competition. A typical job lasts about an hour; from the start of the crisis, to a 'quick fix' solution (delivered in less than 90 seconds), to a stable solution, to a 'good solution' delivered in about half an hour. The remaining time usually spent talking back and forth with the client, making sure that the good solution actually works. Major clients include Gorgon Defense Industries, as well as Skinthetic, who keep them on retainer, but ICM spends a good deal of time looking for opportunities to do something interesting and profitable. [b]Story Hooks:[/b] Let's face it, PCs break stuff. Most of the time intentionally. Every little interaction creates a data trail, and ICM is one of those entities looking for data trails. As an antagonist, ICM's hacker teams are top notch and being tracked at 30x normal sped is a good way to introduce an "oh shit" factor to a PC that's just found themselves detected a computer system. A few instances of this, and the PCs will learn that they need to find a way to get ICM off their back. As good as ICM's offense is, their defense is a little rusty; if the PC's find out about Big D, they might be able to blackmail the hypercorp to get off their case. On the flip side of the coin, ICM notices oddities. Most of the time they deal with things locally - after all, you can't very well react in real time across a couple of light-hours. Sometimes, though, they need things handled RIGHT NOW somewhere off site, and offering the PCs a chance to handle a problem like, say, bunch of thugs who've gotten their hands on a client's data - very quickly and hopefully quietly - allows for a short adventure, with an element of hurry. For bonus points, make sure that any time the players aren't describing an action, that time is progressing - use a stopwatch if necessary - to convey a sense urgency. Also, first post. W00t.
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Arenamontanus Arenamontanus's picture
Re: Overclockers
Lovely writeup! Yes, I can definitely see this as a pretty successful Extropian corporation. And the lags do limit overclockers to local work. Heck, Extropia itself is almost 300 microseconds long!
Extropian
LordNephets LordNephets's picture
Re: Overclockers
Sorry if this is a necrobump, but I have been intrigued by this topic for some time and I am just now coming out of lurker mode. I have a question(s) about the entire concept, and maybe it is something I am just not educated enough to understand. Firstly, Infomorphs. They have no body yes? Theoretically, they are just bits of data on the net with sentient thought? Or are they microchips of a sort? - Could an Overclocker Infomorph go into any body he desired and still have the same mental speed (this seems game-breaking, as a way to get around the speed limits of starting morphs). Secondly, Klar and Kick, how do such drugs work on a digital mind? Thirdly, how exactly does one make a powerful CPU for your Infomorph body? My only experience with this game is the manual, I am just now starting my first game, and the manual does not talk about Infomorphs very well at all.
All sciences are now under the obligation to prepare the ground for the future task of the philosopher, which is to solve the problem of value, to determine the true hierarchy of values.
Arenamontanus Arenamontanus's picture
Re: Overclockers
LordNephets wrote:
Firstly, Infomorphs. They have no body yes? Theoretically, they are just bits of data on the net with sentient thought? Or are they microchips of a sort?
They are software that runs on processors somewhere - after all, that is what the net is. Just where the processors are usually doesn't matter. Except that the communications delays become notable over long distances or when you run very fast: overclockers are probably more concerned about it than most.
Quote:
- Could an Overclocker Infomorph go into any body he desired and still have the same mental speed (this seems game-breaking, as a way to get around the speed limits of starting morphs).
Not really, since they require the right kind of processor to run fast. This is obvious for biomorph brains, which use the normal squishy 100 Hz biological neurons, but perhaps less obvious for synthmorphs since they have cyberbrains. My rationalisation is that normal cyberbrains are intended to function together with a body in a normal fashion, and this puts strict speed limits on them (because movement and perception depends on a lot of feedback - a very fast brain in a normal speed body will not be able to see, hear or move very well). I might allow special cyberbrain models that have a speed switch that shift them to full simspace speed, but disconnects them from the body: essentially the user becomes an infomorph. Whether to roll for resleeving is a judgement call.
Quote:
Secondly, Klar and Kick, how do such drugs work on a digital mind?
I would argue that infomorphs are running as fairly realistic models of biological brains, so one could make algorithms that have that effect on them (just as you can make them drunk by messing up their GABA-receptor conductances like alcohol does). Yup, that produces seriously speeded infomorphs with addiction problems... fun!
Quote:
Thirdly, how exactly does one make a powerful CPU for your Infomorph body?
I think it is a matter of electronic engineering or computer science, fairly hard to do. CPU design is not for the weak on its own, and designing high-performance equipment is always a challenge. Then there is the problem with most polities not wanting too hefty processors around, so you might find your fabber squealing to the authorities if you are not careful...
Extropian
LordNephets LordNephets's picture
Re: Overclockers
Thank you for your reply. It was more than helpful. I'm definitely going to build an overclocker for the campaign I've joined in. The theme of the campaign (what we are told), is that it is about a group of individuals who are trying to go beyond even trans-humanity, who view trans-humanity as only a stepping stone past our fleshy bodies. I think the overclocker role would fit nicely into this theme.
All sciences are now under the obligation to prepare the ground for the future task of the philosopher, which is to solve the problem of value, to determine the true hierarchy of values.
Prophet710 Prophet710's picture
Re: Overclockers
Just to ask. Are these NPC specific or are you thinking about applying them to playability as well?
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
LordNephets LordNephets's picture
Re: Overclockers
Playable.
All sciences are now under the obligation to prepare the ground for the future task of the philosopher, which is to solve the problem of value, to determine the true hierarchy of values.
Anarhista Anarhista's picture
Re: Overclockers
NICE! I like the idea very much. I'll spin the story the other way around: Simon the Overclocker is long running, heavily modified fork of genius Simon the psychosurgeon (let say it is hypercorp funded). Left alone uncontrolled for too long, intensely motivated overclocker started experimenting with his forks trying to speed him self (along with massively parallel hot cores used secondarily as heaters for habitat) and 'unlocked' his knowledge of psychosurgery. Soon he started to make lot of edited versions of him self, erasing 'bad ones' and keeping changes in 'good ones', applying alterations to him self. After initial careful self-edits he started more drastic experiments (that pesky stress from fork merging, useless social skills, unnecessary body related reflexes/memories/skills...). Left alone he would probably end as a incredibly crazed/warped infomorph but he had a guardian angel who helped him dodge one or ten mental derangement's and insured his continual improvement. Now we have self improving infomorph with extensive knowledge of psychosurgery running on very fast processors (cca. 70 times faster then the rest of the world). Sounds familiar? ;) In the meantime I intent to entwine him heavily with my PCs, in my campaign, so that they witness creation of ... something new and also very familiar...
So Long, and Thanks for All the Fish.
LordNephets LordNephets's picture
I built an Overclocker for my
I built an Overclocker for my current campaign, and came across some very interesting solutions to some problems they presented. Zero (Has no name, was dubbed by a party member) is a re-instantiated. On Earth he was a slightly crazed "bio hacker". During the beginnings of transhumanity as we know it, he was implanted with one of the first and original cortical stacks. Having developed many technologies on his own (and being a computer programmer, where he started) his ultimate goal was to obtain the "perfect" human body. Unfortunately, his goal was never met, and he died in one of his own operations. His will stated that he was not to be re-sleeved until technology had progressed to fulfill his dream. Of course, the Fall occurred, and his cortical stack was discovered later by a reclaimer team that did not (of course) have access to his will. Being re-uploaded, he learned of the ability to be made into an infomorph, and rejected the flesh, and know relentlessly pursues speed and intelligence. His sanity is kept intact by a hyper-complex Muse he developed himself, which is based on (if not an exact copy of) a lover he kept on earth. This Muse is his primary voice of reason, and due to his own programming, knows what to say at all times to guide him and keep his sanity. Of course, it is not a catch all, and the Muse will sometimes feed into his insanity due to his own infatuation with the aesthetic beauty of simulspace and digital drugs. His current goal, as a self-aware infomorph overclocker, is to successfully control a TITAN nanoswarm.
All sciences are now under the obligation to prepare the ground for the future task of the philosopher, which is to solve the problem of value, to determine the true hierarchy of values.
NewAgeOfPower NewAgeOfPower's picture
I've read this on your site
I've read this on your site before.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.