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Narcoalgorithms are amazing!

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Madwand Madwand's picture
Narcoalgorithms are amazing!
From what I can tell, narcoalgorithms are incredibly good for any pod or synthmorph. "Drive" and "Klar" provide a free +5 COG/INT respectively, with no side effects except addiction: which isn't a problem because you can keep these nargoalgorithms running constantly. Basically, they become a permanent alteration of your simulated brain. Take two free "major addiction" negative traits at character creation if you want. It's not as if you can suffer any ill physical effects, unless you are unlucky enough to be brain hacked and forcibly removed from your drug habit... in which case you are totally screwed anyway. Any of the physically addictive narcoalgorithms are almost totally free of consequences, and are much more useful to a pod or synthmorph. Because it's a computer program and not a chemical, you don't have to wait for clumsy biology to make the drug work: just flip it on and off like a switch as you enter or leave combat. They aren't mentally addictive, so there are no consequences to using them as much as you want. It's probably also the case that these drugs are only a little harder to use this way for a biomorph. They can get a drug gland for permanent use, but might suffer some of the negative consequences of addiction. Medichines and/or toxin filters can probably save a biomorph from having to suffer from physical addiction. But still, these drugs are so much easier to abuse by synthmorphs, pods, and infomorphs. What am I missing here?
root root's picture
Re: Narcoalgorithms are amazing!
root@Narcoalgorithms are amazing! [hr] You aren't missing anything. Hedonism comes at no price in Eclipse Phase, which is a large part of its charm.
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OneTrikPony OneTrikPony's picture
Re: Narcoalgorithms are amazing!
Seems to me that's easily house ruled by a GM who's got the balls to dictate that the Lucidity and Durability penalties are permanent or even perhapse cumulative and will require regular repair at fairly close intervals costing some fraction of the original price of the synth. If the player needs a fluff reason it's because these algorithms are taxing the morph's software hardware or mechanics beyond the specs of the manufacturer. Also his warantee is now void :) have a nice day. Alternately a critical systems failure could be automatic any time the player rolls a critical failure with the affected attribute. OOPs -5 to REF and -1 to mental speed. Also your warantee is now void :) have a nice day.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Madwand Madwand's picture
Re: Narcoalgorithms are amazing!
House rules can fix anything, if there is even anything that needs to be fixed here. Let's ignore house rules for the moment though and concentrate on what the real rules are actually saying. I'll note that it is extremely unlikely a bit of software that can only modify a bit of simulated brain chemistry can damage your hardware bod... and nothing at all can damage an infomorph. Even if your body was damaged, medichines would repair it immediately. Old fashioned "maintenance" is pretty much obsolete with the right nanotech.
babayaga babayaga's picture
Re: Narcoalgorithms are amazing!
Madwand wrote:
From what I can tell, narcoalgorithms are incredibly good for any pod or synthmorph. "Drive" and "Klar" provide a free +5 COG/INT respectively, with no side effects except addiction: which isn't a problem because you can keep these nargoalgorithms running constantly. Basically, they become a permanent alteration of your simulated brain. Take two free "major addiction" negative traits at character creation if you want. It's not as if you can suffer any ill physical effects, unless you are unlucky enough to be brain hacked and forcibly removed from your drug habit... in which case you are totally screwed anyway. ... Because it's a computer program and not a chemical, you don't have to wait for clumsy biology to make the drug work: just flip it on and off like a switch as you enter or leave combat. ... What am I missing here?
In terms of drugs, major addiction yields a -10 DUR penalty, which - the way I read the rules - is constant, i.e. it's on even if you are constantly getting your fix. Two major addictions yield a hefty -20 DUR penalty. This is not a big deal if you are a discorporate infomorph, but being without a body is a serious hassle on its own (among other things because you can't get any morph aptitude bonuses) so I think it's fair. It's also not obvious to me at all that Narcoalgorithms can induce instantaneous effects. I can find it written nowhere, and computer programs can require time to boot up (e.g. because they require information from a sufficiently long slice of time). And there are times when the character may have to be resleeved into a morph because of an egocast, and the only available morph is a biological one without the gland augmentation... Finally "houseruling" for Narcoalgorithms is actually explicitly encouraged:
E.P rulebook, p.323 wrote:
[b]Almost[/b] all bio, chemical, and nano drugs can be replicated as narcoalgorithms, with corresponding effect ([b]gamemaster discretion[/b]).
(for example, drugs making the user release pheromones should not be translatable to narcoalgorithms).
icekatze icekatze's picture
Re: Narcoalgorithms are amazing!
hi hi There are plenty of people who overclock their computers without much trouble at all, and some people that are less successful at preventing the CPU from overheating and turning into a pile of slag. I don't know about how the psychological effects of withdrawal work in Eclipse Phase, but if someone goes off of a brain enhancing drug/narcoalgorithm, I imagine they would feel a sensation similar to velocitation in drivers, where everything feels slow.
Demonseed Elite Demonseed Elite's picture
Re: Narcoalgorithms are amazing!
Madwand wrote:
with no side effects except addiction: which isn't a problem because you can keep these nargoalgorithms running constantly.
That's where I think there's an oversight in the description of narcoalgorithms. Biological drugs and nano drugs have a duration, you can't just run them constantly. You need to keep replenishing your supply. I think narcoalgorithms should behave the same way, but the book is very vague on that. Otherwise, narcoalgorithm dealers have one of the worst business plans ever: get your customers hooked but they never need to come back! ;)
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
CodeBreaker CodeBreaker's picture
Re: Narcoalgorithms are amazing!
Demonseed Elite wrote:
Madwand wrote:
with no side effects except addiction: which isn't a problem because you can keep these nargoalgorithms running constantly.
That's where I think there's an oversight in the description of narcoalgorithms. Biological drugs and nano drugs have a duration, you can't just run them constantly. You need to keep replenishing your supply. I think narcoalgorithms should behave the same way, but the book is very vague on that. Otherwise, narcoalgorithm dealers have one of the worst business plans ever: get your customers hooked but they never need to come back! ;)
I use Narcoalgorithms the same way BTL is done in Shadowrun. They are specially designed to only work for a limited amount of time, and the encryption on them is beyond the abilities of your average junkie to get rid of. If it bothers you that much make them a physical product, a chip you have to insert into your Access Jacks (Which all Synths have anyway, so thats no trouble).
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Madwand Madwand's picture
Re: Narcoalgorithms are amazing!
CodeBreaker wrote:
I use Narcoalgorithms the same way BTL is done in Shadowrun. They are specially designed to only work for a limited amount of time, and the encryption on them is beyond the abilities of your average junkie to get rid of. If it bothers you that much make them a physical product, a chip you have to insert into your Access Jacks (Which all Synths have anyway, so thats no trouble).
That's one way to handle it. I'd assume though that in most cases such algorithms would be quickly hacked and released as free versions, just as you can download almost any software for free these days. The drug culture of today, with most drugs illegal and a thriving drug industry existing to bypass these laws, just doesn't exist in Eclipse Phase, except perhaps in some very conservative habitats (and even then... all you need to do is move). As far as I can tell, drugs aren't illegal, and few care if you partake. Being a "dealer" that are tries to make a profit by getting people hooked seems like an unwise career choice. Your customers can just create any drug they like from a maker or fabber. I'm not sure why all drugs don't have a "trivial" cost.
Madwand Madwand's picture
Re: Narcoalgorithms are amazing!
icekatze wrote:
There are plenty of people who overclock their computers without much trouble at all, and some people that are less successful at preventing the CPU from overheating and turning into a pile of slag. I don't know about how the psychological effects of withdrawal work in Eclipse Phase, but if someone goes off of a brain enhancing drug/narcoalgorithm, I imagine they would feel a sensation similar to velocitation in drivers, where everything feels slow.
True enough, though "velocitation" isn't addictive or harmful as far as I know. Nargoalgorithms aren't anything like overclocking. They are just a change in the simulated brain state of an infomorph. Unless they have been hacked to make you repeatedly punch yourself in the face or otherwise behave in a self-destructive way, there is no way you can suffer any physical consequences from using them. This extends to certain of the addiction side effects, too. The -10 DUR penalty should not apply to a pod and especially not a synthmorph or infomorph. The addition rules are actually very unfortunately written, actually. They make no distinctions between users or types of drug. For example, marijuana ("orbital hash") is just as addictive and destructive as any other drug. This makes no sense at all.
Madwand Madwand's picture
Re: Narcoalgorithms are amazing!
babayaga wrote:
In terms of drugs, major addiction yields a -10 DUR penalty, which - the way I read the rules - is constant, i.e. it's on even if you are constantly getting your fix. Two major addictions yield a hefty -20 DUR penalty. This is not a big deal if you are a discorporate infomorph, but being without a body is a serious hassle on its own (among other things because you can't get any morph aptitude bonuses) so I think it's fair. It's also not obvious to me at all that Narcoalgorithms can induce instantaneous effects. I can find it written nowhere, and computer programs can require time to boot up (e.g. because they require information from a sufficiently long slice of time). And there are times when the character may have to be resleeved into a morph because of an egocast, and the only available morph is a biological one without the gland augmentation... Finally "houseruling" for Narcoalgorithms is actually explicitly encouraged:
E.P rulebook, p.323 wrote:
[b]Almost[/b] all bio, chemical, and nano drugs can be replicated as narcoalgorithms, with corresponding effect ([b]gamemaster discretion[/b]).
(for example, drugs making the user release pheromones should not be translatable to narcoalgorithms).
You have some interesting points here. I think I've already addressed the DUR penalty: there is no way it should apply to a machine. Even in a biomorph, medichines and similar technology should mitigate it. A narcoalgorithm should take no time at all to "boot up". Not in a world where the entire human brain can "boot up" on a morph in milliseconds. This is software we are talking about. Any condition that needs to be in effect immediately can be. There is no need to simulate the gradual absorbtion of a drug into various cells of the body: you can go immediately to the effects of that drug on the thinking of an individual. The point about possibly having problems if and when you resleeved into a biomorph is very true. Essentially by partaking of narcoalgorithms this way, you are consciously abandoning any attachment to flesh and becoming more transhuman. I'm comfortable with that. I'm also agreed that certain physical effects of drugs would not occur on a machine, particularly pheremone-based effects. It's not quite clear where to draw the line with many drugs. I wish the rules on this had been more clear. What I was talking about with not discussing house rules was imposing unnecessary additional penalties for narcoalgorithm-users beyond what the rules suggest in some attempt to "balance" them. This is a setting where "game balance" does not exist as such. I'm comfortable with that, too. It is explicitly the case that if you want to abandon your humanity and become more and more a machine, you will reap significant mechanical advantages. Awesome. Let's not heap on all kinds of additional rules to make this process harder, because doing this kind of thing is what this game is about in large part.
Demonseed Elite Demonseed Elite's picture
Re: Narcoalgorithms are amazing!
Yeah, narcoalgorithms really needed more than a paragraph or two of introduction, because while they may simulate the effects of drugs, they are really a whole separate thing. For instance, narcoalgorithms are software. Medichines shouldn't have any effect on them; medichines don't repair software, they repair hardware. Medichines have no effect on nanodrugs, I see even less of a reason why they'd impact a pure software modification like a narcoalgorithm. Software modification can be harmful to a cyberbrain. The way I'd house-rule narcoalgorithms, they modify the software environment of a cyberbrain, deliberately exploiting the code to achieve certain effects. They only last for a limited duration because cyberbrains include error-handling and self-correcting code that will eventually root out the narcoalgorithm and repair the damage it has done to the software environment's integrity. Much like a virus scanner for the brain. Technically, an infomorph or synth could override this self-correcting code, but doing so is dangerous. I'd play this out as less of an addiction Durability penalty as more as mental stress points. The cyberbrain is operating outside its safe parameters; after all, if there was no risk to permanently applying a narcoalgorithm, it'd basically be an enhancement, not a drug effect.
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
Madwand Madwand's picture
Re: Narcoalgorithms are amazing!
Demonseed Elite wrote:
Yeah, narcoalgorithms really needed more than a paragraph or two of introduction, because while they may simulate the effects of drugs, they are really a whole separate thing. For instance, narcoalgorithms are software. Medichines shouldn't have any effect on them; medichines don't repair software, they repair hardware. Medichines have no effect on nanodrugs, I see even less of a reason why they'd impact a pure software modification like a narcoalgorithm. Software modification can be harmful to a cyberbrain. The way I'd house-rule narcoalgorithms, they modify the software environment of a cyberbrain, deliberately exploiting the code to achieve certain effects. They only last for a limited duration because cyberbrains include error-handling and self-correcting code that will eventually root out the narcoalgorithm and repair the damage it has done to the software environment's integrity. Much like a virus scanner for the brain. Technically, an infomorph or synth could override this self-correcting code, but doing so is dangerous. I'd play this out as less of an addiction Durability penalty as more as mental stress points. The cyberbrain is operating outside its safe parameters; after all, if there was no risk to permanently applying a narcoalgorithm, it'd basically be an enhancement, not a drug effect.
My point about medichines was merely to say they could fix any physical damage to a body caused by drugs or nargoalgorithms... though I'm agreed with you on the point that the latter simply can't cause any physical harm. Your house rule is reasonable. As the current rules stand though, narcoalgorithms basically ARE an enhancement... one that makes returning to any biomorph body very painful, ripping away parts of your brain that the physical body just can't replicate without reliance on substance abuse. This is kind of cool actually, and very in-keeping with transhumanist philosophy. It makes perfect sense to me that a cyberbrain is a more powerful computing machine than a bio-brain, assuming you boost it with the right software.
babayaga babayaga's picture
Re: Narcoalgorithms are amazing!
Madwand wrote:
You have some interesting points here. I think I've already addressed the DUR penalty: there is no way it should apply to a machine. Even in a biomorph, medichines and similar technology should mitigate it.
But then, it's you who are houseruling. In this case you should not complain about the mechanics not being balanced - you should complain about them not being "realistic". Also, while I do not completely disagree about the DUR the penalty being a little stretched, I think there are in-game ways to justify it, even for machines. To look at a very simple example of software causing hardware problems even on relatively simple machines like today's, if I keep the CPU speed of my personal computer constantly on overclock, yes, my machine will "perform" better, but it's also going to be far more fragile.
Madwand wrote:
A narcoalgorithm should take no time at all to "boot up". Not in a world where the entire human brain can "boot up" on a morph in milliseconds. This is software we are talking about. Any condition that needs to be in effect immediately can be. There is no need to simulate the gradual absorbtion of a drug into various cells of the body: you can go immediately to the effects of that drug on the thinking of an individual.
My point here is similar. According to the rulebook, the basic mechanics are identical for biological drugs and narcolagorithms. You might complain about this not being realistic (though see below). But if you change the mechanics giving narcoalgorithms a boost, it's unfair to say that the rulebook mechanics give narcoalgorithms too much of an edge - *you* are giving them that edge. Also, I really, really think that it's perfectly realistic that a narcoalgorithm might take several minutes to have an effect: for example, it may need to analyze the workings of the cyberbrain and its I/O over an extended period of time to optimize certain code pathways or to decide how to cache/reorganize some frequently accessed contents.
Madwand Madwand's picture
Re: Narcoalgorithms are amazing!
babayaga wrote:
Madwand wrote:
You have some interesting points here. I think I've already addressed the DUR penalty: there is no way it should apply to a machine. Even in a biomorph, medichines and similar technology should mitigate it.
But then, it's you who are houseruling. In this case you should not complain about the mechanics not being balanced - you should complain about them not being "realistic". Also, while I do not completely disagree about the DUR the penalty being a little stretched, I think there are in-game ways to justify it, even for machines. To look at a very simple example of software causing hardware problems even on relatively simple machines like today's, if I keep the CPU speed of my personal computer constantly on overclock, yes, my machine will "perform" better, but it's also going to be far more fragile.
Madwand wrote:
A narcoalgorithm should take no time at all to "boot up". Not in a world where the entire human brain can "boot up" on a morph in milliseconds. This is software we are talking about. Any condition that needs to be in effect immediately can be. There is no need to simulate the gradual absorbtion of a drug into various cells of the body: you can go immediately to the effects of that drug on the thinking of an individual.
My point here is similar. According to the rulebook, the basic mechanics are identical for biological drugs and narcolagorithms. You might complain about this not being realistic (though see below). But if you change the mechanics giving narcoalgorithms a boost, it's unfair to say that the rulebook mechanics give narcoalgorithms too much of an edge - *you* are giving them that edge. Also, I really, really think that it's perfectly realistic that a narcoalgorithm might take several minutes to have an effect: for example, it may need to analyze the workings of the cyberbrain and its I/O over an extended period of time to optimize certain code pathways or to decide how to cache/reorganize some frequently accessed contents.
All excellent points. I'll try to address why I've made these arguably optimistic assumptions: First, on the DUR penalty. You are trying to extend a modern analogy with overclocked processors into a future where the analogy simply doesn't apply. Eclipse Phase computers run on light, not electrons. We just can't extend an analogy like that. Further, I emphasize that narcoalgorithms are just software. They do not "overclock" anything or stress out the hardware. They simply modify how the bit of software simulating your brain does its job. Finally... even if such an algorithm DID somehow damage your body... medichines will fix it. This last applies to biomorphs, too. Second, on requiring minutes to "boot up" a narcoalgorithm. As a computer programmer, I find this ridiculous. Modern computers boot up in seconds. Eclipse Phase computers boot up in milliseconds, if that. A narcoalogorithm is a considerably less complex bit of software than an entire transhuman ego. All those things the algorithm needs to do to begin, "analyzing" your cyberbrain and I/O? Those can be done ONCE during the setup of the algorithm, and remembered each time you restart. Worst case, you can do this with your entire ego. Just save the state your ego is on when it's on drugs and restore it when you need the boost in combat. Try to keep your memories around so you aren't suddenly confused. Basically, every problem you are suggesting here has an "easy" engineering solution. This is why I am optimistic about narcoalgorithms.
babayaga babayaga's picture
Re: Narcoalgorithms are amazing!
Madwand wrote:
First, on the DUR penalty. You are trying to extend a modern analogy with overclocked processors into a future where the analogy simply doesn't apply. Eclipse Phase computers run on light, not electrons. We just can't extend an analogy like that. Further, I emphasize that narcoalgorithms are just software. They do not "overclock" anything or stress out the hardware. They simply modify how the bit of software simulating your brain does its job. Finally... even if such an algorithm DID somehow damage your body... medichines will fix it. This last applies to biomorphs, too.
My analogy may not have been very convincing, but what I'm trying to say is that narcoalgorithms try (like bio-drugs) to squeeze "performance" out of a system by making it operate outside its "safe" operating limits. I am not sure why you rule out the possibility that this impacts the hardware/wetware as well. The OS (software) of my own very humble PC can tell the CPU (hardware) to scale-up its frequency and/or to ignore the overheat warnings coming from the temperature sensors.
Madwand wrote:
Second, on requiring minutes to "boot up" a narcoalgorithm. As a computer programmer, I find this ridiculous. Modern computers boot up in seconds. Eclipse Phase computers boot up in milliseconds, if that. A narcoalogorithm is a considerably less complex bit of software than an entire transhuman ego. All those things the algorithm needs to do to begin, "analyzing" your cyberbrain and I/O? Those can be done ONCE during the setup of the algorithm, and remembered each time you restart.
No, because they may well be, at least in part, context dependent.
Madwand wrote:
Worst case, you can do this with your entire ego. Just save the state your ego is on when it's on drugs and restore it when you need the boost in combat. Try to keep your memories around so you aren't suddenly confused.
This is certainly a possibility. The fundamental problem is that you are essentially resleeving a fork of yours (with all the attendant continuity/alienation/integration issues), and if you've kept it "on ice" for quite some time after the fork, merging back with it might not be easy (or you could simply have re-programmed it to self-erase it after the combat ... but this also opens up all sorts of interesting possibilities).
OneTrikPony OneTrikPony's picture
Re: Narcoalgorithms are amazing!
I think it's kind of silly to claim that software glitches can't damage hardware in future machines when it's possible and happens with modern day machines. I don't know anything about overclocking or really much about computers at all. I do know that it's possible for me to burn a custom chip for my Duramax that will fuck it into a coma. Congradulations :) my drivetrain warantee is void. I also know that a buddy of mine has grenaded heads on the CNC machine he uses due to software and programming problems. Back to me not knowing much about computers; I have the impression that software conficts are common when using 3rd party or custom addons to an aplication or utility. And basicly that's what you're risking with narco algorithms. Software conflicts; with the hardware or the other software. I love players who think they're getting something for free. :D [edit] Also Madwand's arguments about Narco Algorithms simply altering the mind state of a synth morph makes me think that all narco algorithms might be mentaly addictive. Either that or narco algorithms that have a physical effect aren't available and only mentaly adictive algorithms are possible.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

root root's picture
Re: Narcoalgorithms are amazing!
root@Narcoalgorithms are amazing! [hr] I wasn't actually trying to be funny when I said that hedonism comes at not cost in Eclipse Phase. With psychosurgery and resleeving, there is no addiction that can follow you if you don't want it to. There is no piper to be paid, not cum-uppins to be had, no karmic backlash to suffer. Hedonism is without cost. What running a narcoalgorithm constantly does do is change someones worldview. Have you ever met someone who is in a constant drug haze, but are fully functional in society? Their world view gets to be strange, and they eventually develop some difficulties empathizing with the rest of the transhuman race, but there is no damage or disaster awaiting them. If your players want to run these narcoalgorithms all the time, just remind them that their characters are going to start thinking through the frame of the narcoalgorithm. This will lead to decision making that the rest of the party won't be able to follow or trust, and then the paranoia starts to kick in. If the character isn't as effective while not on the narcoalgorithms, but their thought processes can't be trusted while they are on them, double-guessing a companion's decision making while under fire can cause more horror and damage than any drug can manage.
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Demonseed Elite Demonseed Elite's picture
Re: Narcoalgorithms are amazing!
root wrote:
If your players want to run these narcoalgorithms all the time, just remind them that their characters are going to start thinking through the frame of the narcoalgorithm. This will lead to decision making that the rest of the party won't be able to follow or trust, and then the paranoia starts to kick in. If the character isn't as effective while not on the narcoalgorithms, but their thought processes can't be trusted while they are on them, double-guessing a companion's decision making while under fire can cause more horror and damage than any drug can manage.
Thinking on this more, maybe permanent narcoalgorithm use lowers the character's Lucidity threshold. This could reflect what you're describing above, which the cyberbrain possibly picking up disorders related to the narcoalgorithm's effect if they end up exposed to a lot of stress during permanent use.
"It's a poor sort of memory that only works backwards." --The White Queen, [i]Through The Looking-Glass[/i] [img]https://lh6.googleusercontent.com/_zGgz13n3uzE/TWWPdvGig-I/AAAAAAAACI8/y...
Decivre Decivre's picture
Re: Narcoalgorithms are amazing!
In a sense, yes... narcoalgorithms ran 24/7 could be seen as a form of permanent mental enhancement. However, it does still have drawbacks. A person with constant exposure to a narcoalgorithm is going to develop a permanent attachment to it, and any possibility of having that disabled (such as someone hacking their mesh inserts and disabling or deleting it) would probably transform them into a nonfunctioning person nearly immediately. Also, some logic has to be applied when dealing with narcoalgorithms. Since they are programs, they are not capable of certain things that real drugs are. You should not be capable of having a real narcoalgorithm that can enhance the musculature of your pod... while it might be able to "overclock" artificial musculature hardware in synthmorphs, it should have no effect on the biological musculature of pods. Also, while narcoalgorithms might not provide physical addictions innately, many manufacturers likely implant viral code designed to have such an effect, making a person's pod or synthmorph have slight malfunctions until new copies of the narcoalgorithm are purchased. Furthermore, mind-affecting drugs might simply have a mental-equivalent addiction, despite the real drug having a physical one.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Lowsow Lowsow's picture
Re: Narcoalgorithms are amazing!
I think the morphs in the book are already meant to represent the general standard. If a simple algorithm could improve on that without a problem, it wouldn't be the standard. I think the penalty should apply, because of 'software conflicts'. I see the narcoalgorithms in much the same way as the exhumans' improvements - a strong boost, if only the side effects (insanity for the exhumans, or here addiction and stat loss) could be dealt with.
thelabmonkey thelabmonkey's picture
Re: Narcoalgorithms are amazing!
Demonseed Elite wrote:
Thinking on this more, maybe permanent narcoalgorithm use lowers the character's Lucidity threshold. This could reflect what you're describing above, which the cyberbrain possibly picking up disorders related to the narcoalgorithm's effect if they end up exposed to a lot of stress during permanent use.
I like this solution. It seems in line with the negative dur. penalties applied to bio-drugs. Also, like bio-drugs, players should be roleplaying the personal social effects of the narcoalgorithms! Check out what a quick search on the short/long term side effects of amphetamine use produces: http://www.clearhavencenter.com/substance-abuse-treatment-resources/sign... Because we all know that paranoia + hallucinations + "mood disturbances"= best inter-party conversations ever.
Janusfaced Janusfaced's picture
Re: Narcoalgorithms are amazing!
Personally, I'd like if Addiction Trait penalty is applied to LUC, not DUR. Mental illness is much more likely "the Junkie's trait" than physical illness, at least for me. Yes, changing all Addiction Trait to so is a house rule. But how about narcoalgorithm Addiction? There is some space for gamemaster discretion. And infomorph don't have DUR at all, so DUR penalty makes little sense. By the way, what's "Durability and Lucidity penalties"?
Corerule book, p. 318 wrote:
Durability and Lucidity penalties are not damage, but temporary decreases to the character’s maximum values; the character immediately regains the lost Durability or Lucidity when they do the drug again.
I think they aren't Durability penalty by Addiction Trait. Addinction penalty works on DUR only, and getting a fix doesn't remove it. So I am wondering. Thank you!
Your average, everyday, normal, plain and dull transhuman Janusfaced's outpost(writtern in Japanese) http://janusfacedsoutpost.blog.fc2.com/
Decivre Decivre's picture
Re: Narcoalgorithms are amazing!
One problem I have with the reduction of LUC is that it implies that any mental addiction should have detrimental effects on your mind. However, a drug addiction that actually affects your biology is significantly different than, say, a gambling addiction. Once we start arguing that addictive mental activities can have detrimental effects, then we get into ludicrous ideas like "penalty to LUC for sating your porn addiction". Now, it might be possible that certain drugs have negative side effects on your LUC, but it shouldn't be a universal element applied to all addictions.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
thelabmonkey thelabmonkey's picture
Re: Narcoalgorithms are amazing!
I would argue that, since narcoalgorithms are specifically tailored to alter your cyberbrain functions and/or mental state, the Luc penalty makes perfect sense. The gambling addiction metaphor would be like running a narcoalgorithm that simply gives you a rush of excitement at the onset of a specific set of parameters. For something like that, I'd have no issue letting the characters use it with no in-game effects except in extreme cases (I do realize that gambling is a real addiction, I'm just saying that few people with said addiction get fevers, headaches, and vomit from withdrawal). The narcoalgorithms being discussed here are game-mechanic-alteringly high impact mental hacks. Sort of like comparing caffeine to medical grade amphetamines.
Decivre Decivre's picture
Re: Narcoalgorithms are amazing!
thelabmonkey wrote:
I would argue that, since narcoalgorithms are specifically tailored to alter your cyberbrain functions and/or mental state, the Luc penalty makes perfect sense. The gambling addiction metaphor would be like running a narcoalgorithm that simply gives you a rush of excitement at the onset of a specific set of parameters. For something like that, I'd have no issue letting the characters use it with no in-game effects except in extreme cases (I do realize that gambling is a real addiction, I'm just saying that few people with said addiction get fevers, headaches, and vomit from withdrawal). The narcoalgorithms being discussed here are game-mechanic-alteringly high impact mental hacks. Sort of like comparing caffeine to medical grade amphetamines.
True, but well-built narcoalgorithms designed for the explicit purpose of enhancing a digital ego are likely made efficiently in order to prevent any harmful side effects. Poorly designed ones, or ones created for the purpose of creating a repeat customer for an NA dealer will probably do this, however.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]