I find myself between a rock and a hard place. I had my fair share of GMing experiences and got good rep for doing it. Yet, i can't satisfy my adventure "writing" skills, meaning planning beforehand and crafting something that fulfills the storyteller in me. I'm adept at improvisation, mostly because i dive into backgrounds and can handle the ideas players come up with.
But, i seriously want to plan this adventure ahead because it is intended to introduce my Shadowrun group to Eclipse Phase somewhere in the next months.
I'm looking for guidelines, tutorials, checklists or something on writing adventures/campaigns, what to look out for, what to consider, how to get players a good grip on entering Eclipse Phase, especially people who aren't into SciFi that much (i think EP is awesome enough to hook them once they are halfway familiar).
My brainstorming right is stuck on those facts:
- Players don't know jack about EP and shouldn't be required to read through the whole book to understand every nuance of the setting.
- Background could reflect this. Possibly held in cold-storage or cryo (idea was posted here some time ago).
- Group should have a need to be together, easiest solution would be an enemy they can pursue, either voluntarily but the option to force the players (or blackmail) should be there.
Sketch: Players are woken up from their storage on a remote facility in the Inner System, Station gets attacked, guy behind it becomes enemy. ??? Profit!
As sketchy as can get, but you probably see why i need help.
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
Creating an epic Adventure - Back to the Basics
Tue, 2011-01-25 18:10
#1
Creating an epic Adventure - Back to the Basics
[img]http://boxall.no-ip.org/img/infected_userbar.jpg[/img]
[img]http://boxall.no-ip.org/img/exh_userbar.jpg[/img]
"Do not ask who I am and do not ask me to remain the same" - Michel Foucault
root@Creating an Epic Adventure
[hr] It would depend on what sort of Shadowrun players they are. If you are cursed with a crew of sadistic troll blood-mage/cyborg/otaku, I'd start out with a game Gatejumping into Exsurgent plots. Lots of squicky things to satisfy the Shadowrun kill-lust, and the opportunity to learn at the end of they day that guns alone don't solve problems in Eclipse Phase. One method I've thought of is to have a Big Bad be their only encounter inside of a puzzle maze, but encounter him over and over again. Have the Big Bad step over the pile of its own corpses to continue its conversation with the characters that they keep rudely interrupting with their bullets. If your group is more fond of taking backgrounds that hand you as the Gamemaster a juicy stack of opportunities for storytelling, then hand them copies of the pre-gen characters and explain to them that these characters rock as hard as anything they can make at character gen and come with setting appropriate backgrounds. Make sure to include the Octomorph.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
][img]http://boxall.no-ip.org/img/infected_userbar.jpg[/img]
[img]http://boxall.no-ip.org/img/exh_userbar.jpg[/img]
"Do not ask who I am and do not ask me to remain the same" - Michel Foucault
root@Creating an epic Adventure
[hr] Given the Shadowrun setting, you could always wake them up surrounded by people with either solid blue, green, or white eyes. If the characters ever got stuck in Renraku this should make them flip straight the hell out and start blasting away.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]