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Integration Test Modifiers

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Malachi Malachi's picture
Integration Test Modifiers
I'm a little unclear on the Alienation Test Modifiers. Do you use all that apply, or just the highest? For example, let's say I have an Uplifted Octopus resleeving into a new non-uplift Octomorph, and he has only used Octomorphs in his life. If all of the modifiers apply we would have: Familiar +30, Original morph type +20, Previously used +10, non-uplift -10, Exotic morph -30 = +20? Or should I just use the "best" modifier of +30?
Admini Admini's picture
"...Uplifted Octopus

"...Uplifted Octopus resleeving into a new non-uplift Octomorph..."

This confuses me...
Tearlach Tearlach's picture
I'd think you'd use all of

I'd think you'd use all of those modifiers, except for original morph type seeing as you are resleeving into a octopod and not a octomorph (i.e. uplifted morph body). Unless I am misunderstanding you, and you are resleeving into a uplifted body in which case you would not use the non-uplift modifier.

Admini Admini's picture
What is an octopod?

What is an octopod?
Tearlach Tearlach's picture
plural of octopus.
plural of octopus. Though, the correct spelling is octopodes. My apologizes.
Ramidel Ramidel's picture
Also, I don't think it's

Also, I don't think it's "exotic" if it's your birth morph. That may just be a personal interpretation, of course.

jackgraham jackgraham's picture
These modifiers generally

These modifiers generally stack, but some situations call for a bit of fudging. In the example given above, for instance, the non-uplift penalty probably shouldn't apply, and the exotic modifier definitely wouldn't apply. Exotic is relative, so a PC who was born an octopus wouldn't suffer it. If that same character resleeved in a swarmanoid, though, the penalty would apply.

Also, as stated in another thread, I'm a big advocate of going light on either the penalties or the effects of Lucidity loss if the player is doing a really good job of role-playing the mental stress associated with body hopping. In my campaign, the penalties operate more to keep my crunch gamers honest.

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