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Muses And Teamwork

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Zen Shooter Zen Shooter's picture
Muses And Teamwork
EP 117 says that when a character assists the primary acting character, the primary actor gets +10. The assisting character doesn't even need to have the skill in question. So would you let your players use their muses as assistants, and get +10 to just about everything?
Wyldknight Wyldknight's picture
Re: Muses And Teamwork
From a completely RAW standpoint there's no reason not to though it will vary from table to table. Our group houseruled that you do in fact need the skill to assist because other wise there are just teamwork bonuses everywhere and then the NPCs have to use the pointless bonuses as well to keep things fair and instead of teamwork actually helping it just becomes the new baseline.
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Quincey Forder Quincey Forder's picture
Re: Muses And Teamwork
I don't think a muse counts in that. HOWEVER, if a character carries an infomorph in ghostrider module connected on mesh insert could very be included in a tacnet and assist in some tasks
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Arenamontanus Arenamontanus's picture
Re: Muses And Teamwork
In one of the current games I am running a PC carries a Firewall infomorph hacker. The poor guy suffers from Cotard's delusion and thinks he is dead. He is not entirely wrong, since he suffered some extensive brain damage in the Fall that was patched as well as Firewall could, but still messed up much of his identity. So now he is a kind of sad ghost Firewall uses on missions when not giving him therapy. He obeys his host, since obviously his host must have captured his soul here in hell... (exactly the kind of travel companion you want when going through the White Zone ;-) )
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Quincey Forder Quincey Forder's picture
Re: Muses And Teamwork
is he called Sir Nicholas "Nearly brainless Nick" Poppington? all joking aside, that's an interesting concept. is the informorph a NPC or a player character?
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
LatwPIAT LatwPIAT's picture
Re: Muses And Teamwork
It would say it depends very much on the skill and how it is applied. Standard muses are purpose-build for accounting and psychotherapy, so I would say it follows that they can be used to support the Player Characters in such tasks, or perhaps, the other way around. Likewise, a muse should be able to offer support in any field it has active skills in; Hardware: Electronics, Infosec, Interface, Programming, Research, Perception and three other knowledge skills because the muse has, literally, been programmed to offer assistance in those fields. However, in order to offer a teamwork bonus, I think it is only logical that the muse must be [i]capable[/i] of offering that +10; aiming and firing small arms or disposable launchers is probably not something most muses have been built to do, and it is unlikely that they'll be able of offer support in those fields any more than a character with mesh inserts is capable of helping themselves. In fact, p. 264 states that muses are not capable of defaulting, which I take to mean they are not [i]capable[/i] of performing actions outside their skill-range; I do not think it is a far leap to say that the actions a muse can support a character in limited to their chosen skills and the most mundane and effort-less mesh-actions. Exactly which skills a muse should be unable to support a player in making I'm honestly not sure, but I imagine that if it's a skill the player has put any points into at all (for example, Pilot: Groundcraft) there's not much the muse can support a player who knows how to drive. Additionally, taking a clue form the infolife background, a standard muse is probably very deficient in social situations, so it can't offer much support there beyond researching the topic and providing summaries to its owner. So, in most cases I'd say no.
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fafromnice fafromnice's picture
Re: Muses And Teamwork
I agree a muse can help someone if it have the skill in the same way how do you "upgrade" your muse for doing something out of is programation, what are the maximum, etc.

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

Sepherim Sepherim's picture
Re: Muses And Teamwork
I allow it in my games. Then again, I too ruled that you can only aid someone in a skill if you have it as well, which restricts what skills a Muse can help in.
Arenamontanus Arenamontanus's picture
Re: Muses And Teamwork
Quincey Forder wrote:
all joking aside, that's an interesting concept. is the informorph a NPC or a player character?
He is a NPC (that game involves just two PCs... if we don't count the psychotic delusions of the async. Orcus Patera is watching us! And the Empress is behind everything with her mind-machines...). I might develop Sher Folami a bit more in the future. Right now he is mainly mournfully complaining that the software security on the other side is as awful as it was in life... The idea does bring up the intriguing question of how Firewall treats broken agents. Is using Sher like this just exploiting a broken person like a tool, or is it an honest attempt to have him interact with real people (the PC carrying him is a pretty good psychosurgeon and actually a nice guy)? And just how crazy do you have to be before Firewall says "no thanks" to your assistance?
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Jérémie Jérémie's picture
Re: Muses And Teamwork
Zen Shooter wrote:
EP 117 says that when a character assists the primary acting character, the primary actor gets +10. The assisting character doesn't even need to have the skill in question.
Actually, the rule says: [i]Note that helping characters do not necessarily need to know the skill being used if the gamemaster decides that they can follow the primary actor’s lead.[/i] Meaning, [b]sometimes[/b] no you don't need the skill or a big score in it. If you move pieces of heavy hardware across the room, anyone who can bend and lift can help :) If you hack something, or create a new viral meme, or pilot a spacecraft, obviously you probably do need to be proficient to help (your GM's call).