Hello,
I'm finally going to be running EP for this first time, and I've got the Glory scenario from the gamemaster pack and I have a question about the difficulty of the fights on the Song Cai Flower. I've played the game only once before, so I'm not sure how to gauge how difficult the fights are, though the caveat that only a well set up direct assault would work sounds true to me. So I'm then wondering what sort of combat outfitting to recommend to my players for their characters. This is particularly important because two of my players are particularly interested in the non-combat aspects of the setting, and are building for that. By way of example one is using the Brinker Genehacker as his starting point and the other is a sort of hypercorp CEO/Aerospace engineer interested in von Neumann probes. So I've recommended to the others they may want to be more focused on violence and infiltration, but what's the likelyhood my Dr. and CEO will make it through the ship?
The corollary to that is how much slack should I give them in combat, like toning down powers or making the drones act stupider. Another idea to that is are there any combat rules that you can recommend forgetting about for our first game? We don't need strict adherence to the rules of full verisimilitude, so what might we drop for fun's sake our first time sleeving in?
Thank you very much for your help!
—
R-Rep: 2
+1 r-Rep , +1 @-rep

