root@Interplanetary treaties
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As has been pointed out in threads on space combat in Eclipse Phase, one of the habitat-cracking threats is any object sufficiently accelerated and placed to intersect the habitats orbit. The best way to combat this is to have a dense and distributed sensor network extended as far as possible in every direction possible. Leaving the claimed space of another polity empty of sensors is an invitation to go kaboom, so there must be treaties in place to share surveillance information. This leads to the question of how to define borders in 3-space? Is it everywhere that you can plant a spime broadcasting your flag? Is it limited to the vectors into which you can project deadly force? Or is it considered to cover all of transhumanity with varying levels of influence depending on interconnectedness? Physical distance exists, but movement through it takes so goddamn long compared to telecasting and living in x60 simulspaces that the informational projection of any group far exceeds their physical footprint. That said, eventually all power must come down to control of physical spaces, as physical realtime is the single common denominator for all power groups. How does this get solved? How are transgressors punished? How is power projected through the Pandora Gates? Most importantly for most players in Eclipse Phase: how the fuck do I get out from underneath the jackboots of calcified power interests from old Earth?—
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root@Interplanetary treaties
[hr] Given that I am a cynical pessimist, I need to remind myself constantly that the worst never happens because most people aren't utterly selfish. Groups work together for the common good out of an altruism that is enforced at a darwinian level, and I'm allowed on occasion to just smile because I feel like it. Right. So let me reframe my gloomy totalitarian state with altruism in mind and see what we get. The argument about force projection and sensor networks from neighboring polities is good. Especially with the massive distances involved, it doesn't cost much for a state to warn another that a big kaboom is headed their way and will show up in a few weeks. They might even trade diplomatic kudos points for helping out and knocking it down before it shows up. So different states have reason to be friendly and work together. Gun ranges for groups like the Jovian Republic are interesting to think about. Sure, the Jovians could go on a crusade and give most of the system a big helping of blam, but it wouldn't be cost effective, and even the leaders are likely to think that it would just be plain wrong to do so. So the hulking gunships that can crack planets are mostly for show and blockading. Small smuggler ships have an enormous number of options where routes are concerned, and even if they are recorded there is simply too much data being recorded to effectively search, so they get through just fine. I do have a problem with the concept of getting away from the old power structures being restricted to getting far, far away, or staying very, very quiet. What if I don't feel like hiding, and feel like I have a right to the place I was born? Does that option exist anymore? I imagine that it exists, as long as your actions don't threaten anyone, but how far do my rights extend when they can cause harm to others? And what is "harm" in this case?@-rep +1
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]root@Interplanetary treaties
[hr] It isn't contradictory if you think of darwinian fitness acting out at the species level, rather than the individual. Altruism is a fitness trait of societies. This is precisely why an unregulated corporate system will cyclically crash the world. The inherent lack of cooperation necessary for competition over scarce goods sends the market down evolutionary paths that aren't sustainable. It crashes like a wave over the weird topology of currency, retarded in its fall only by countercyclic pressures from social safety nets or war. I agree that an empty argument of words over the idea of a "right" is great with a cup of tea, but rather useless as a deterrent from the clubs of control. However, I don't agree that the only option is to arm oneself as there is always diplomacy and the nasty dance of politics. If you can't get away from them, or hide from them, make sure that you are mutually beneficial to each other.@-rep +1
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root@Interplanetary treaties
[hr] One tool you are missing that can allow someone to live in peace amidst a populace they do not agree with is secrets. It doesn't even matter very much what secrets, just the possibility that there is something there that cannot be predicted. Any individual that has no method of keeping at least some private aspects to their life is completely predictable, and therefore is completely vulnerable. Most of the time having the power to keep secrets doesn't do all that much for you, as secrets can be detrimental to optimal cooperation during non sum-zero games. However, the second you are dealing with a sum-zero or sum-negative game, or a prisoners-dilemma setup with a large enough population, you had better have an advantage. This can be either a way to not play the game, a way to force the game into an arena that is more advantageous for you, a way to rain annihilation down on your opponents, or a way to keep them from having the certainty they need for their risk assessments.@-rep +1
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