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EP Core Rulebook Errata

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Darvon Darvon's picture
Re: EP Core Rulebook Errata
Hey everyone! This bugtracking idea would be quite useful. I like Launchpad, they have a lot of extras, not only bugtracking. Of course it's quite a "huge" system, perhaps not everything is so important for EP. There is github, with a german translation project for EP, (though I think it doesn't have a dedicated feature for translations, like Launchpad) also with bugtracking. And of course there are tons of other projects, the only disadvantage is, that everyone had to register there, so the question is, if it's worth it. Darvon
Ishindri Ishindri's picture
Re: EP Core Rulebook Errata
The Google Docs form seems like an excellent idea, but it seems to be edit-locked at the moment. Therefore... Page 303, column 2, Combined Sensor Systems header, line 2: 'the use lidar' should be 'the use of lidar'. Page 303, column 2, Soundwaves header, paragraph 2, line 8: 'however, can detect' should be 'however, and can detect'. Page 306, column 2, Enhanced Senses header, paragraph 4, line 1: 'Radiation sense' should be 'Radiation Sense'.
RobBoyle RobBoyle's picture
Re: EP Core Rulebook Errata
Err, sorry about that, the Google Doc is now editable.

Rob Boyle :: Posthuman Studios

CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
Could someone who isn't restricted to their iPad please check page 80, Out'sters sidebar. It might be good readers rendering, but the sidebar has it's title in my main text box for me.
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AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
CodeBreaker wrote:
Could someone who isn't restricted to their iPad please check page 80, Out'sters sidebar. It might be good readers rendering, but the sidebar has it's title in my main text box for me.
Minor bug introduced in the latest PDF. (The reason: you can't put text in an automatically generated TOC unless it exists in the document; so some AR windows that are listed in the TOC with more straightforward headers have a hidden header with that text in it. In this case, however, it wasn't properly hidden. :P)
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
AdamJury wrote:
(The reason: you can't put text in an automatically generated TOC unless it exists in the document; so some AR windows that are listed in the TOC with more straightforward headers have a hidden header with that text in it. In this case, however, it wasn't properly hidden. :P)
Yes, of course. *nods like he knows what those words, in that order mean*
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Prime Mover Prime Mover's picture
Re: EP Core Rulebook Errata
All Grenade/Seekers are missing blast radius except for Concussion and EMP. Different sized ammo calls for increased or decrease radius. I see only thermobaric mentioned here not sure if others have been addressed yet?
"The difference between truth and fiction, people expect fiction to make sense."
Skywise Skywise's picture
Re: EP Core Rulebook Errata
So...why aren't you all writing this in the Errata document instead of here?
"The more we learn about what we are, the more options we will discern about what to try to become." - David C. Dennett
RobBoyle RobBoyle's picture
Re: EP Core Rulebook Errata
Prime Mover wrote:
All Grenade/Seekers are missing blast radius except for Concussion and EMP. Different sized ammo calls for increased or decrease radius. I see only thermobaric mentioned here not sure if others have been addressed yet?
See Blast Effect, p. 193 -- most grenades/seekers don't have a blast radius per se, you simply reduce the DV by -2 per meter from the center. (The ones with a listed blast radius have a different effects, which is why they're noted.)

Rob Boyle :: Posthuman Studios

Quincey Forder Quincey Forder's picture
Re: EP Core Rulebook Errata
I noticed a continuity glitch , so to speak, about Extropia that hasn't been corrected one way or another: on page 97:
Quote:
Extropia (44 Nysa) This massive beehive habitat is a major crossroads and anarcho-capitalist/mutualist marketplace
on page 281:
Quote:
(...)The largest Cole habitat, Extropia, has a population of 10 million.
I know there is a thread, in Homebrew I believe, about Extropia, but to anyone reading the book and who's not on the forum, it can be quite confusing.
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Meldaran Meldaran's picture
Re: EP Core Rulebook Errata
Quote:
Here, I set up a Google Doc so that you can collaborate and share your notes: https://docs.google.com/document/d/1HOAxLWltvpAsa7IMzEE7igdWXtd8us5RM8Wl...
Cool ! I've added my own submissions. Can we get the same for other PDFs ? :) I have some for the Glory PDF as well. *inno* Mel.
Prime Mover Prime Mover's picture
Re: EP Core Rulebook Errata
RobBoyle wrote:
Prime Mover wrote:
All Grenade/Seekers are missing blast radius except for Concussion and EMP. Different sized ammo calls for increased or decrease radius. I see only thermobaric mentioned here not sure if others have been addressed yet?
See Blast Effect, p. 193 -- most grenades/seekers don't have a blast radius per se, you simply reduce the DV by -2 per meter from the center. (The ones with a listed blast radius have a different effects, which is why they're noted.)
This is actually how we've been doing it. This line from EP Core pg.340 has brought up questions. (For weapons with a uniform blast effect or other static blast area, divide the base listed radius in half for minigrenades and micromissiles and double it for standard missiles.) So whats best way to come up with the right radius non-standard sizes? (-1 per meter for standard & -4 meter for micro/mini?) Edit: (Or remove the sentence altogether?)
"The difference between truth and fiction, people expect fiction to make sense."
AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
Meldaran wrote:
Cool ! I've added my own submissions. Can we get the same for other PDFs ? :) I have some for the Glory PDF as well. *inno*
We'll see how this process works out for the core book first -- the core book being a pressing need because we have to reprint it soon. :-)
psiili psiili's picture
Re: EP Core Rulebook Errata
Eclipse Phase core book, pg 200-201: "For un-shielded electronic devices and similarly unshielded transhumans sporting titanium, however, the effects of strong magnetic fields can be devastating." I don't know if this is really an error, or if it's a "feature" but: Titanium isn't magnetic * and has a relatively high electric resistance, which hinders the induction of currents. In fact, hospitals use stretchers made of titanium near MRI machines as titanium is not ferromagnetic like steel or highly conductive like aluminium and does not cause problems with the high fields used in magnetic resonance imaging. Low quality titanium alloys may contain iron as an impurity, but I assume such problems to be solved in a world with nanotech based mass production. Of course, with high-temperature superconductors and nanotech manufacturing, shielding from magnetic fields becomes trivial, as magnetic fields don't penetrate more than a few hundred nanometers into superconducting material, unless the magnetic field strength is high enough to suppress the superconduction altogether **. Though the repulsion caused by such might pose some problems, unless defused by additional layers of magnetic field suppressing / redirecting materials. * As far as metals go. It is slightly paramagnetic. ** Stops the formation of cooper-pairs (electron pairs) which cause the superconduction. Sorry if I got a little too technical there. :) It just happens to be an interest of mine, so... -psiili -- [size=9] An infomorph never forgets. [/size] [size=9] Curiosity killed the octomorph.[/size] [size=9] "He was just as suprised, as he would have been, if a flying spermwhale would have asked him the way to Pillsbury."[/size]
RobBoyle RobBoyle's picture
Re: EP Core Rulebook Errata
Prime Mover wrote:
So whats best way to come up with the right radius non-standard sizes? (-1 per meter for standard & -4 meter for micro/mini?)
It's the same for non-standard sizes -- you still reduce the DV by -2 per meter. The difference is in the fact that the non-standard sizes have modified DVs as noted.

Rob Boyle :: Posthuman Studios

King Shere King Shere's picture
Re: EP Core Rulebook Errata
Quincey Forder wrote:
I noticed a continuity glitch , so to speak, about Extropia that hasn't been corrected one way or another: on page 97:
Quote:
Extropia (44 Nysa) This massive beehive habitat is a major crossroads and anarcho-capitalist/mutualist marketplace
on page 281:
Quote:
(...)The largest Cole habitat, Extropia, has a population of 10 million.
I know there is a thread, in Homebrew I believe, about Extropia, but to anyone reading the book and who's not on the forum, it can be quite confusing.
I did like the fix mentioned in "building extropia" thread, that Extropia would be a beehive + a cole habitat.
Skimble Skimble's picture
Re: EP Core Rulebook Errata
It's been confirmed to me via Twitter that Extropia is officially a Beehive habitat.
giancoso giancoso's picture
Re: EP Core Rulebook Errata
I have a sort of layout-obsession :) so I noted a few errors in the .pdf version (CAT21000): Page 184 formatting/layout error (column 1 shifted a little to the right) Page 192 formatting/layout error (wrong column 1 width - too narrow) Page 200 formatting/layout error (column 1 shifted a little to the right) Page 224 formatting/layout error (wrong column 1 width - too narrow) Page 232 formatting/layout error (column 1 shifted a little to the right)
Arenamontanus Arenamontanus's picture
Re: EP Core Rulebook Errata
psiili wrote:
Of course, with high-temperature superconductors and nanotech manufacturing, shielding from magnetic fields becomes trivial, as magnetic fields don't penetrate more than a few hundred nanometers into superconducting material, unless the magnetic field strength is high enough to suppress the superconduction altogether **.
Incidentally, this might be a good reason to stay away from strong magnetic fields: they might break important superconductive subsystems in motors, batteries, railguns and anywhere else. Especially high-energy systems react very badly to a conductivity breakdown (suddenly there is a lot of ohmic heating from the no longer resistance-less current...)
Extropian
Rcarter Rcarter's picture
Re: EP Core Rulebook Errata
1st printing Catalyst Page 340 under grenades and seekers 2nd paragraph "Standard missles double the listed DV. For weapons with a unfirom blast effect" Unfirom = Uniform Didn't see this fixed in any of the released errata.
Sopbil Sopbil's picture
Re: EP Core Rulebook Errata
Hello, Minor error on page 106 in the rulebook (not corrected in the errata either). Under languages spoken on Titan "svensk" is listed as a language, this word means a person from the country of Sweden not the actual language that swedes speak, the language is called "svenska". Just bought the book and i love the setting, if there is enough published adventures (im a lazy gm) it will be my groups new "main" rpg. Cheers from Sweden
Wyldknight Wyldknight's picture
Re: EP Core Rulebook Errata
I was curious as to why Carapace armor doesn't stack with worn armor like the other types do. Bioweave light/heavy and the built in armor of synthetics does. Was this a mistake? If not what was the reasoning as to why every kind of armor stacks except this one?
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Decivre Decivre's picture
Re: EP Core Rulebook Errata
Wyldknight wrote:
I was curious as to why Carapace armor doesn't stack with worn armor like the other types do. Bioweave light/heavy and the built in armor of synthetics does. Was this a mistake? If not what was the reasoning as to why every kind of armor stacks except this one?
It's a shell over the flesh of your character, so it's kinda hard to fit clothes over that. Bioweave exists under the skin, so it's still possible to put clothes on. Synthmorphs don't actually wear armor per se; their armor bonus is due to the fact that they are made of metal and other such naturally-damage-resistant materials. Carapace armor doesn't have these advantages.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Wyldknight Wyldknight's picture
Re: EP Core Rulebook Errata
That doesn't swing with whats written in the book. Read the description of Heavy combat armor for synths. This is straight from the book. This modification is bulky and noticeable; the bot frame is encased in a heavy-duty carapace. How is that different from carapace armor? It even uses the word carapace for crying out loud.
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Decivre Decivre's picture
Re: EP Core Rulebook Errata
Wyldknight wrote:
That doesn't swing with whats written in the book. Read the description of Heavy combat armor for synths. This is straight from the book. This modification is bulky and noticeable; the bot frame is encased in a heavy-duty carapace. How is that different from carapace armor? It even uses the word carapace for crying out loud.
A biological carapace (see [url=http://en.wikipedia.org/wiki/Coconut_crab]this[/url] for an amusing real-life example) is still [i]significantly different[/i] from synthmorph armor attachments. However, I would agree that heavy armor enhancements for synthmorphs probably shouldn't be compatible with worn armor.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Wyldknight Wyldknight's picture
Re: EP Core Rulebook Errata
Significantly different yes but that doesn't mean it couldn't be designed to fit with clothes/armor. The different plates could be like biological scale armour with one set of scales layered over the next. They don't have to be incredibly thick or large plates to give extensive protection so in my opinion it wouldn't be hard to imagine it fitting under another layer of armor. You know the synthetic heavy combat armor wouldn't bug me as much if it wasn't for the fact that they can get more armor then a military exosuit.
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Decivre Decivre's picture
Re: EP Core Rulebook Errata
Wyldknight wrote:
Significantly different yes but that doesn't mean it couldn't be designed to fit with clothes/armor. The different plates could be like biological scale armour with one set of scales layered over the next. They don't have to be incredibly thick or large plates to give extensive protection so in my opinion it wouldn't be hard to imagine it fitting under another layer of armor.
Biological scales aren't particularly protective. They're a very primitive form of flexible flesh. The closest equivalent would be the bioweave armor, which essentially spiderweave mesh under the top layer of skin. Carapace armor is more akin to an exoskeleton, with jutting protrusions and spines covering it. The examples given in the book basically compare the carapace armor with alligator flesh or an insect's shell. Neither are really built for wearing an additional layer above it.
Wyldknight wrote:
You know the synthetic heavy combat armor wouldn't bug me as much if it wasn't for the fact that they can get more armor then a military exosuit.
Personally, I think that armor should be capped off based on durability, so that frail bodies stay fairly frail while beefy bodies can be tough. It also makes some sense that a reaper morph can be that heavily armored, but a case shouldn't be.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Yerameyahu Yerameyahu's picture
Re: EP Core Rulebook Errata
If anything, I'm seeing arguments that some synth armor *shouldn't* be compatible with other armor, but nothing that says Carapace armor *should* be. :) Armor creep seems to be one of the clearest problems in the game.
Wyldknight Wyldknight's picture
Re: EP Core Rulebook Errata
Ok lets' just ignore that subject and instead i'll just say the rules should have some consistency. There is no reason armor should be able to fit over this http://www.eklettica.com/section8.html And not this http://images2.fanpop.com/images/photos/7900000/Killer-Croc-batman-79004... They are both incredibly bulky and even if they don't give any pictures of the armor you can get a pretty good image from the description. Also carapace does not equal spiky and bulky. Look at a scorpion. That has a carapace armor and it's smooth all around.
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Decivre Decivre's picture
Re: EP Core Rulebook Errata
Wyldknight wrote:
Also carapace does not equal spiky and bulky. Look at a scorpion. That has a carapace armor and it's smooth all around.
Smooth? Perhaps, but still not very intuitive towards armor. I couldn't imagine a scorpion wearing an armor vest, and it would probably be hell to get one on. For you OR the scorpion (even if it was willing).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Wyldknight Wyldknight's picture
Re: EP Core Rulebook Errata
If you can buy armor for an arachnoid morph you can buy it for a scorpion :P I think Thane Krios from Mass Effect has the appearance I was imagining for carapace armor that you can get around. Notice the details of scales without it being obtrusive. http://maquaii.deviantart.com/art/Thane-Krios-155193922 Anyway I'm dropping that subject because it will go on forever. All I am saying is that it breaks the consistency because every kind of armor stacks except that one. Why even get carapace armor? So you can run around naked and be marginally protected? Well...alright maybe some people would. But I'm ignoring the crazy examples and going for your average one. It seems it could be fixed by a simple fluff change. The armor isn't huge and bulky, instead it's like scale armor with one layer visibly overlapping the next. Something like this http://en.wikipedia.org/wiki/File:Coat_of_Pangolin_scales.JPG but not made of metal and grafted onto your body. It wouldn't get in the way (not thick enough) and if the joins weren't covered you could move just fine.
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Decivre Decivre's picture
Re: EP Core Rulebook Errata
Wyldknight wrote:
I think Thane Krios from Mass Effect has crocodile like skin and it doesn't seem to hard to get armor on. Anyway I'm dropping that subject because it will go on forever. All I am saying is that it breaks the consistency because every kind of armor stacks except that one. Why even get carapace armor? So you can run around naked and be marginally protected? Well...alright maybe some people would. But I'm ignoring the crazy examples and going for your average one.
An easy fix would be to simply assume that enhancements to synthmorph armor mean that it counts as a layer of armor for purposes of armor penalties. Synthmorphs only get no penalty if they have no armor enhancement. Also, I think it fair to note that the Battle Suit exoskeleton also does not stack... so it's not like they only picked on the carapace armor.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Wyldknight Wyldknight's picture
Re: EP Core Rulebook Errata
Actually it makes perfect sense. Why should your armored vest make it harder to damage the thing you're riding in? What doesn't make sense is that the armor for it is so low in comparison to what a normal person can put on.
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Decivre Decivre's picture
Re: EP Core Rulebook Errata
Wyldknight wrote:
Actually it makes perfect sense. Why should your armored vest make it harder to damage the thing you're riding in? What doesn't make sense is that the armor for it is so low in comparison to what a normal person can put on.
When it refers to stacking with worn armor, I think it means when YOU are targeted... as in, you have to rely solely on the exoskeleton's armor and not on anything else with regards to people targeting you. Remember that the rider can be targeted when dealing with exoskeletons.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Wyldknight Wyldknight's picture
Re: EP Core Rulebook Errata
Ah, I didn't think of that. Ya that doesn't make a lick of sense either. I guess it's why my group houseruled armor rules so much. For now we use the rule that armor is limited by COO/2 rounded up + SOM/2 rounded up. It's worked well for us with the most armor a person can wear being 40/40 if they are in a Remade with maxed out COO/SOM which so far hasn't happened. On the other hand your PC average of 15 means they can handle 16/16 which isn't too high or low. With a basic synth he can get his heavy combat armor and a little more without it being too much. This armor score is independent from vehicle armor. When trying to hurt someone in the vehicle the armor of the vehicle is added to the passenger except when a called shot is used to bypass it in some possible way. The rule has worked well for us with reasonable armor values across the board. For the record we also boosted the armor of most vehicles, especially military ones. The basic exoskeleton used for construction only has 10/10 armor (it's essentially a cage with arms and legs after all) while a military set of powered armor has armor between 40-60 depending on how mobile you want it. This is our basic idea of what an PA with 50/50 armor would look like. http://flyingdebris.deviantart.com/gallery/#/d2xhg31 Obviously humanoid, an armored shell, but still easy to imagine being mobile. A 60/60 one would essentially be a tank and would most like require an arachnoid like body or at least be a quadruped to not being a sitting target imo.
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Attic Attic's picture
Re: EP Core Rulebook Errata
In the pdf (21000_EP_2ndprinting1), under the header: Spray Weapons, the word "sonic" is used on page 184. "...When you use it: A player uses their Sonic Weapons skill whenever they are attacking with a spray weapon in ranged combat (p. 191)..."
AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
Eclipse Phase fans, We are days away from sending Eclipse Phase off for its third printing­—the first corrected printing, and the first printing from Posthuman Studios. We are thrilled not only for the continued commercial and critical success of Eclipse Phase, but also for this chance to tweak it for the better. This printing contains errata and rules clarifications, improved copy-editing, some new art, and some graphic design touchups. We are sending it to the printers on Friday, April 29th; but before that, this is your sneak-peek at most of the new printing (we concealed some of the new art, and also this PDF doesn’t have layers like our PDFs normally do.) This isn’t just a sneak-peek for the sake of it, though: we want your last-minute help to look over the book and see if you detect any mistakes that we have either introduced during the corrections or not fixed. We have also included the current errata document. If you have bought Eclipse Phase from DriveThruRPG, the files are available here: http://rpg.drivethrustuff.com/account_purchased_products.php If you have not bought Eclipse Phase from DriveThruRPG, the files are available for you here: http://eclipsephase.com/downloads/PRE-RELEASE_EclipsePhase_ThirdPrinting... Please email any and all suggested corrections to sprite@posthumanstudios.com by Thursday, April 28th. We send the file to the printers on the 29th! The final PDF, with the new art, layers, and perhaps even more corrections, we will be made available on Monday, May 4th. If you have not bought [url=http://rpg.drivethrustuff.com/product_info.php?products_id=64135&affilia... Phase PDF[/url] before, but have recieved this file in some other manner … please put Eclipse Phase in your DriveThruRPG wishlist and wait until our announcement on May 4th. cheers, Rob, Adam, and Brian Posthuman Studios April 23rd, 2011
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
Awesome, thanks Adam. Some really nice changes in there, most of which I agree with entirely :D For those curious but cannot check the files yet, some of the more important ones; MOS is now determined by what you actually roll. So you now always want to be rolling as close to your skill as possible. A roll of 55 with a skill of 60 is now an MOS of 55. Armor is now limited by DUR. So most morphs max out at 30/30 armor. Personally, I would of liked it to be half DUR because I think 30 armor is kind of silly anyway, but what can you do. The Initiative changes that have been detailed elsewhere Full Auto/Burst Fire now have the option to be used for increased accuracy. BF gets +10 instead of damage, Full Auto gets +20. Also I am fairly sure Full Auto got a nerf? Did it not use to be 1d10+10 extra damage? A clarification on Active Sleights, basically makes it so that you can only use one during a single action phase. That means that any Mental Stab ninjas can only do so once a phase. Which wasn't to much of a problem before, but every clarification helps :D Weapon ammo got changed about. Most importantly, the Sniper Rifle now has 12 ammo. Liquid Thermite got a duration of 3 action turns. No more infinate burnings :D
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Prime Mover Prime Mover's picture
Re: EP Core Rulebook Errata
Chapter opening splash pages for "Mesh" chapter are blank with no text mentioning new art. Just a large black dot and a chapter number. Just unlabeled?
"The difference between truth and fiction, people expect fiction to make sense."
Yerameyahu Yerameyahu's picture
Re: EP Core Rulebook Errata
Hey, I recognize this one: beam weapons are now described as having a standard battery and a nuclear battery (to recharge the standard), *and* the standard can be quick-swapped. :)
AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
Prime Mover wrote:
Chapter opening splash pages for "Mesh" chapter are blank with no text mentioning new art. Just a large black dot and a chapter number.
Noted and fixed. Looks like I got overzealous during some tidying up ... ;-)
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
Looks like a few things snuck there way in. The Psi sleights section is all kinds of wonky :D I'll get my notepad and start going through things I think. I love long nights proofreading by the fire. Edit: Adam, while you are and here and so I don't forget in my email, is there any chance my proofreading credit could be changed from Martin John Swan to just Martin Swan? It was like that in Gatecrashers, and it seems my brain doesn't like the inconsistency :3
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Abschalten Abschalten's picture
Re: EP Core Rulebook Errata
Looks like the Pneumatic Limbs on page 311 still have "1500 pounds of thrust," even though the game consistently uses SI units. Unless we're talking about those "metric pounds." ;) Really, the thrust should be converted over to Newtons. I think this is the only place in the entire game where English units are used. It just sticks out to me. Also, on page 204, the Scatter rules say this: "To determine scatter, roll a d10 and note where the die “points” (using yourself as the reference point). This is the direction from the target that the missed blast lands. The die roll also determines how far away the blast lands, in meters." This makes it sound that if you roll a 1 or 2, the grenade always lands 1 or 2 meters away in front of you, and that the distance the grenade lands depends on the direction the grenade goes in. For clarity I think the rules should state that a d10 is rolled for distance, and a d10 for direction, unless some other, more elegant solution can be found.
AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
CodeBreaker wrote:
Looks like a few things snuck there way in. The Psi sleights section is all kinds of wonky :D
Wow! If you're talking about p. 226-227, that's an awesome bit that a) looks fine in the InDesign file and b) looks fine in the layered PDF I was proofing from but c) is ganked all to hell in the flat PDF. I love problems like this! ;-)
Quote:
Edit: Adam, while you are and here and so I don't forget in my email, is there any chance my proofreading credit could be changed from Martin John Swan to just Martin Swan? It was like that in Gatecrashers, and it seems my brain doesn't like the inconsistency :3
Done.
ssfsx17 ssfsx17's picture
Re: EP Core Rulebook Errata
There are no prices for spacecraft - is this intentional? Perhaps bulk haulers and habitat-barges would be well out of reach of what the PCs are intended to have, but what about basic things like LLOTVs and SLOTVs?


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Dramatic Exit Dramatic Exit's picture
Re: EP Core Rulebook Errata
Some good stuff! After a very quick look through with Foxit: [b]Errata[/b]: * The errata states "On both tables, change the Ammo for Light Pistols to 16, for Heavy Pistols to 10, and for Sniper Rifles to 12.", however the table on p.337 lists Heavy Pistols as 16 ammo. * p.118 The text insert beginning "Nico is trying to sketch out a picture of someone’s face". In this paragraph 'a MoS' and 'a MoF' are used when other examples have used '[b]an[/b] MoS'. * p.192 text insert of the combat example, same as above, 'a MoS' is used. * There are a lot of examples of images and tables partially or completely covering the page title/number. When it's fully covered up/removed it looks fine but when partially covered it can look a little odd. Examples: ** p.203 the Weapon Ranges table ** p.205 image ** p.255 hacking sequence insert ** p.272 tables [b]Suggestions[/b]: * p.312, Riot Shields. State that a character can only benefit from one Riot Shield, no matter how many are carried. * Change Damage Bonus to [(SOM+DUR) / 20]. An easy enough change that takes in to account - at least to some extent - the bodymass of the morph. Otherwise you have the situation where Dragonfly morphs hit as hard as Furys. Plus it creatres a stat that can be used for comparative feats of strength. Credit for this should go to Decivre, it was discussed in [url=http://www.eclipsephase.com/expanding-use-existing-mechanics-character-s... thread[/url].
CodeBreaker CodeBreaker's picture
Re: EP Core Rulebook Errata
My suggestions for this current errata. *Have an extra look at the Full Auto changes, most notably the change to extra damage. As I have already laid out in other threads, Full Auto is, currently, without this errata, already almost entirely useless. The only time an optimal character ever uses Full Auto is either when they are facing an extremely well armoured opponent, or they are using Suppressive Fire. Changing the extra DV from 1d10+10 (avg. of +16DV) to 2d10 (avg. of 11DV) is a massive nerf to its viability. The loss of 5DV might not seem much like, but it very quickly adds up. There is now almost no reason to ever use Full Auto against any opponent. In fact the only reason now is to get that extra +10 to hit. My suggestion is simple. Increase the additional DV to 3d10, and the attack bonus to +30. That puts it back to par with Burst Fire, as well as making it potentially much more accurate. If left the way it is, it is useless. *I still feel the Plasma Gun is a bit weak. The increase in damage is nice, but perhaps make it Semi-Auto? Keep the cooldown, keep the added fire thingy, but make it able to fire a bit quicker. *Change the maximum armour from the new DUR limit to DUR/2. The new DUR limit doesn’t really effect anyone but the heavy Synths, and even then it isn’t a problem. Half DUR on the other hand would be felt by everyone.
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RobBoyle RobBoyle's picture
Re: EP Core Rulebook Errata
ssfsx17 wrote:
There are no prices for spacecraft - is this intentional?
That's intentional.
Dramatic Exit wrote:
There are a lot of examples of images and tables partially or completely covering the page title/number. When it's fully covered up/removed it looks fine but when partially covered it can look a little odd.
Also intentional.
CodeBreaker wrote:
Change the maximum armour from the new DUR limit to DUR/2. The new DUR limit doesn’t really effect anyone but the heavy Synths, and even then it isn’t a problem. Half DUR on the other hand would be felt by everyone.
Which is exactly why we didn't want to go with half DUR -- it was too limiting for our tastes.

Rob Boyle :: Posthuman Studios

Smokeskin Smokeskin's picture
Re: EP Core Rulebook Errata
The Hand Laser description on page 308 reads like the nuclear battery needs to be recharged after 50 shots, while I assume the intent was that the normal battery holds 50 shots and will be recharged by the nuclear battery, like other beam weapons? Btw, I really like the kinetic and beam weapon adjustments.
AdamJury AdamJury's picture
Re: EP Core Rulebook Errata
Hey all -- thanks for the feedback! We have made some further revisions, and the third printing is now off to press. Woot! The electronic release and finalized errata will be made available on May 4th. The pre-release files have been removed. Please don't share them with others -- wait until May 4th and share _that_ version with others. :-)

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