Hey all, lately I've been giving some thought to one of the issues I've noticed that sort of plagues newcomers to EP and whether there'd be a way to get around it.
Namely, the attachment to the initial morph that leads to people just really not getting the idea that bodies are equipment and as disposable as a gun or armor.
Talking with some of my friends about EP, we came to the conclusion that the biggest cause of this is that hefty CP surcharge we have to pay for a body up front.
These bodies range from 3-33% (10-100 CP) of the 300 CP we get as customization, when the most expensive bodies only cost 16% (50ish CP worth of resources).
Silly number crunching though it may be, losing out on that amount of CP to a randomly nasty GM roll or whatnot feels worse than losing a few CP on a gun you bought and just makes bodies feel _too_ important, when half the fun of EP in my opinion is being a able to bounce from body to body as needed.
I can understand vaguely why initial morphs have CP cost, but I think it _does_ foster the idea that losing them is a much bigger waste than that gun you tricked out.
So here's the questions finally.
Has anyone ever tried running a house rule where people buy their starting morphs with resources instead of CP to fully emphasize that they are just equipment?
If not, does anyone think it might be a feasible alternative with some tweaks?
Obviously, doing this would impact those backgrounds that limit starting morphs.
Do you keep the limitations and force poor Lost to spend 50CP for a body that's not really worth that much (or 15 CP and a additional cost for the positive trait + other body) or do you say that everyone is experienced enough a character that they could have resleeved long ago for what they wanted and just ignore the background restrictions?
Also, this could impact resources by forcing people to spend large chunks of the possible 100 CP max resources.
Do you increase the amount of CP they can spent on money to account for the cost of bodies, or do you perhaps give a little boost of money to help defray costs, like 5-10K?
Finally, this also could tweak with morph traits.
A character who buys up cash and starts as an infomorph can (with GM allowance and time) build a pretty tweaked out custom morph with all sorts of nice morph traits at only 500 per CP in resources above the base price.
Should the player have to pay for those morph traits in CP or in resources?
Should starting morphs be limited to the 50 CP max in traits including morph traits even if they can buy them with money or should morph traits not count toward the limit?
Another small impact I could see would be someone trying to buy multiple morphs, but it's easily handled by GM arbitration if undesirable for some reason.
So anyways, there it is. Give your input if you have any.
tl;dr version: How feasible is it to turn starting morphs purely into equipment bought with resources like a gun and how do you get around the things that change impacts like background morph restrictions, 100CP resource limit, and morph traits being buyable?
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Starting Morphs by Cost: Is it possible?
Fri, 2010-12-03 18:51
#1
Starting Morphs by Cost: Is it possible?
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