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Is there limit for armor mods?

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Valyar Valyar's picture
Is there limit for armor mods?
Hello! I have a quick question regarding Armor mods, and I was unable to find the answer in the book (tried to search the forums with partial success): Is there a limit for the amount of armor mods that can be put on an armor? Or the limit is credit/GM dependable? :)
[b][i]The past is a rudder to guide us, not an anchor to hold us back.[/i][/b]
randombugger randombugger's picture
Re: Is there limit for armor mods?
Second one.
Arenamontanus Arenamontanus's picture
Re: Is there limit for armor mods?
My house rule is that many armour mods are incompatible with each other. The ordering of the layering has to make sense. If you want to both be invisible in IR and chameleon to visible light you are out of luck. You might have a chameleon coating covering (say) a heat-resistant layer, but of course a burn will mess up the chameleon property. Usually I only allow two mods, with more complex combinations having plenty of tricky drawbacks.
Extropian
bblonski bblonski's picture
Re: Is there limit for armor mods?
I agree. A quick and dirty rule is that only one coating/glazing can be applied to any one armor, with Ablative Patches possibly cancelling out the coating's effect until they are destroyed (such as with chameleon coating). I'd also make Reactive Glazing incompatible with Ablative Patches (they just blow off on the first attack) and Offensive Armor. That's just me though, ultimately it's up to GM fiat.