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PCs won't join Firewall!

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babayaga babayaga's picture
PCs won't join Firewall!
I started my (first and only) EP campaign with three PCs who were *not* firewall agents. The basic idea was to hook them up in different ways (based on their backgrounds) to a vastly expanded Glory plotline, so as to - eventually - reunite them and, at the end of the adventure, have them join Firewall. Everything went well, except for the last part. When invited to join the Eye, they flatly refused, all three of them. Their response could be summarized as follows. 1) We are not getting paid (nearly enough) for this, so we *might* do you a(nother) favour in the future since existential threats are obviously bad, but don't expect us to jump at your beck and call. 2) Why should we entrust you with full backups of ourselves, so that you can reprogram them/us to be your willing slaves (don't deny it, if you are willing to blow up entire habitats to prevent existential threats, what's a little ego pruning in comparison)? Now, I have no problem with this, per se. I won't be running a game centred entirely on existential threats, and the occasional mission for Firewall can easily be run by PCs as "contracted outsiders". But I was surprised that all three of my players had their characters reject Firewall membership, which is the default setting of the game; and on almost identical (and pretty reasonable) grounds. Did you face similar issues in your games? Or did the characters all happily join the Eye? Perhaps Firewall made each of them an offer that could not be refused? Perhaps you started with a group of sentinels and kind of waved away *why* the joined the Eye in the pre-game past? Or perhaps I'm just missing something?
Madwand Madwand's picture
Re: PCs won't join Firewall!
You aren't missing anything. Firewall, as described in the book, is an intolerable organization to work for. I can't imagine how anyone sane would join them. In the game I GM, I tone down the asshattery and assume Firewall operatives treat others much as they would wish to be treated themselves, with some variation due to individuals. As for the game I play in, the PCs joined it already members of Firewall. However, if Firewall tries any of their asshattery with my PC, I'm gonna end up killing a lot of NPC sentinels. It already came close once when they threatened to erase some memories. Should be interesting to see how that turns out.
Thunderwave Thunderwave's picture
Re: PCs won't join Firewall!
I've had that happen before. I came up with a pretty simple solution. I now lay out guidelines for every game I run. Example from my current Werewolf the Apocalypse game: No Red Talons, Wendigo, or Uktena. No Metis or Lupus PCs unless you are X or Y (the only two players with any prior experience out of 5) Starting at Rank 1 going to 5. Each Rank will have an overarching story arc associated with it. Game will be set outside of Anchorage, Alaska. I'm found laying out basic guidelines like that help facilitate running the game because the players know what's expected out of them. I should also mention that I sat down with the players and asked what they wanted to play as well. What sorts of stories they wanted to play through, and so on, and haven't had a problem with my players going "outside the lines" or objecting too much. If you lay it out to start, work with your players a bit, you can reach something that'll satisfy everyone.
babayaga babayaga's picture
Re: PCs won't join Firewall!
Thunderwave wrote:
I've had that happen before. I came up with a pretty simple solution. I now lay out guidelines for every game I run.
Thunderwave, do not misunderstand me - I'm not complaining. I do not mind that the PCs did not join the Eye, as I said. I'm just somewhat surprised that they didn't - or, perhaps more correctly, that the default setting is sentinel PCs when all my PCs found the notion so unappealing (and, in part, I agree). And I was wondering whether I'm the only one on the forum. From Maswand's reply, it would seem I am not.
Thunderwave Thunderwave's picture
Re: PCs won't join Firewall!
babayaga wrote:
Thunderwave wrote:
I've had that happen before. I came up with a pretty simple solution. I now lay out guidelines for every game I run.
Thunderwave, do not misunderstand me - I'm not complaining. I do not mind that the PCs did not join the Eye, as I said. I'm just somewhat surprised that they didn't - or, perhaps more correctly, that the default setting is sentinel PCs when all my PCs found the notion so unappealing (and, in part, I agree). And I was wondering whether I'm the only one on the forum. From Maswand's reply, it would seem I am not.
Never said you where. Just putting in my $0.02 on the "problem". I've had PCs do that to me more times then I care to think about with other games, and a few times it threw the entire campaign off the tracks. In your case, it did not. And I agree with Madwand's assessment. Firewall, as written, could be the most horrible thing in the solar system or it's savior.
Rhyx Rhyx's picture
Re: PCs won't join Firewall!
Hmm I understand and the way they are presented they do make for a pretty hard sale. One thing that I think might actually make it worthwhile is that the fact that I-rep is cross faction Rep. That means that I-rep is the only rep where every faction really works toward a common goal. I also means that you can have contacts in places where you would not dream of having a contact otherwise. That's Firewall's main strength, no one wants humanity to go extinct. But that also means that Firewall higher ups should be a bit more generous, maybe getting results from I-rep is easier than normal rep. Smaller groups tend to be more tightly knit so it could easily become an unofficial information brokerage organization. "Hey G-rep guy, could you tell me about any reliable Darkcast outfits on Mars?" In other words a way to make firewall more palatable is to have them give the players opportunities that they would not usually have. The more powerful each member of a group is, the more powerful an organization is. So everyone has something to gain from being in Firewall and like any other networking group they help each other. Oh the information could be hideously illegal but telling people to sell their stock in this company because one of their research labs is about to get atomized to contain a TITAN outbreak, is a good way of making more money and getting people to do favors for one another. Another example: an Argonaut scientist might give some blueprints to a new device to a Hypercorp researcher to help him climb the ladder but in return asks the Hypercorper to use his new found clout to get the Planetary Consortium to fund the Argonaut's brainchild project. You scratch my Back, I scratch yours. Just like any other secret society. Personally my players have a lot of trouble with working shady organizations and seem to live by the Motto: "Give me Liberty or give me death". The kinds of players that in Shadowrun will investigate why the Johnson wants to contract some wetwork and then based on their morality might actually off the Johnson instead... So I have a feeling that Firewall, as written, won't fly too well.
GreyBrother GreyBrother's picture
Re: PCs won't join Firewall!
Faced the same problem. One PC was in it because he didn't care much about X-threats but firewalls network was just too good a chance to "sell" off some artifacts from the TQZ on Mars. The other just wanted to abuse the relationships so he could find his mother (and since he was a Lost, he had a very loose definition of mother) In our second game, i said "Know what, decide it for yourself and i use it as a plot-hook. Standardized settings suck anyway."
WinstonFullFlavor100 WinstonFullFlavor100's picture
Re: PCs won't join Firewall!
Hi everyone. Babayaga, I actually have the opposite problem- my players are very into "saving the galaxy" type games, but I prefer the potential for ethical gray areas EP has to offer. Basically, I wanted them to think more about how "saving" EP's galaxy would affect all the different factions positively or negatively, but I realized if they wanted to save the galaxy, then my responsibility as GM was first to entertain them. So... I had been putting off their finding/joining/being contacted by Firewall so they could experience the moral gray areas of EP, but now that they've met Firewall, it seems they've found their gaming purpose: having a boss who gives them jobs to fight things. I'm tempted to pull Firewall out from under them eventually, but I'm not sure if it's fair, because if they're having fun, I'm doing my job... we'll see. Firewall to me represents what makes EP cool: this group may help posthumanity, but their actions would probably seem oppressive, brutal, and self-righteous to the point of insanity, like putting a hack-n-slash group of paladins into the real world. However, I'm not sure if I'd want to join it, especially given your players' reasonable points and the numerous choices of factions... I think Rhyx has a sound approach for cross-rep and cross-faction advantages to Firewall membership, and I may try to implement it to balance my players' tastes with my own.
kylleran kylleran's picture
Re: PCs won't join Firewall!
Babayaga the simple answer is if you're players aren't into being Firewall agents and are willing to do other things and still have fun in EP then there's no reason to force them into it. The original idea with Firewall was to provide an easy to understand motivation in what, to many players unfamiliar with all the weirdness that a setting like EP may have, might be at a loss as to what to do. It's the default but there's nothing that says that's the way you gotta go. As for why players would want to join Firewall keep in mind that bodies, be they morphs or shells, are still commodities, even being able to mass produce shells doesn't get around the space problem present on many habitats. Firewall is assumed to provide their Sentinels with the gear needed to do their jobs, and this gear often includes a body to do the job in. Also, as mentioned by others, i-rep gets you in with anyone. Firewall is owed a lot of favors around the system and i-rep represents the ability of the characters to trade on those favors.

Brian Cross
Posthuman Studios

Arenamontanus Arenamontanus's picture
Re: PCs won't join Firewall!
In my main campaign I started all characters as already members of Firewall. In a side campaign I started them outside and doubt (if it ever gets played to the end) they will ever meet the organisation or get a chance to join. But there are so many other groups one could join if one is of a crusading bent - Barsoomians trying to free Mars, the Underground Railroad trying to free enslaved sentients, the Argonauts trying to free us from ignorance, or why not a Triad for a gangster campaign? Firewall is just a particularly yummy excuse for sending characters into exciting danger.
Extropian
nezumi.hebereke nezumi.hebereke's picture
Re: PCs won't join Firewall!
Firewall allows access to extremely valuable information and resources not otherwise available. If the PCs feel they can make it on their own without, that's okay too.
TBRMInsanity TBRMInsanity's picture
Re: PCs won't join Firewall!
I have two missions I've created so far. One is a classic Firewall mission where the players start off as Sententials. The other mission though is from the Jovian Spy Agency POV and deals with the Jovian Republic's attempt to find out about their enemies and neutralize threats. This was a nice diversion from the standard existential threat missions you get with Firewall. While it may not be cannon, the way I play Firewall is more like a brotherhood. Sententials help each other out (through their Proxies) and while they don't get resources for their missions, certain difficulties can be "overlooked" if you use your I-Rep accordingly. Prefect example is in the Firewall mission I stated above, one of my players made sure that Firewall arranged to have exact 1-1 replicas of their morphs that they can resleeve into (this was vital for him because he happens to be a Lost). While they didn't get paid for doing the mission (well not from Firewall at least) they did have certain doors open for them along the way that would normally have cost them both time and money/rep.
Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
Sepherim Sepherim's picture
Re: PCs won't join Firewall!
My players never read the book (I didn't allow them) so when they met Firewall members they didn't know what they were looking at. Still, probably they would join them, as they like existencial threats. They are just fighting them from their own side (and, currently, starting in the Valles-New Shangai Secret Service).
The Doctor The Doctor's picture
Re: PCs won't join Firewall!
babayaga wrote:
Did you face similar issues in your games? Or did the characters all happily join the Eye? Perhaps Firewall made each of them an offer that could not be refused? Perhaps you started with a group of sentinels and kind of waved away *why* the joined the Eye in the pre-game past? Or perhaps I'm just missing something?
One PC was already a Firewall agent, another was a weekend warrior. Another PC's backstory included flat-out quitting Firewall and doing a couple of things to ensure that they would not try to make use of her in the future. Another PC mistrusted Firewall and would probably have tried to space the full-time operative if he had known who he was working for.
Rhyx Rhyx's picture
Re: PCs won't join Firewall!
Quote:
One PC was already a Firewall agent, another was a weekend warrior. Another PC's backstory included flat-out quitting Firewall and doing a couple of things to ensure that they would not try to make use of her in the future. Another PC mistrusted Firewall and would probably have tried to space the full-time operative if he had known who he was working for.
Sounds like a nasty bunch of customers, I like it.
Rapier Rapier's picture
Re: PCs won't join Firewall!
Personally I think Firewall as written isn't appealing or functional and almost anyone playing there character well would think twice about joining. Depending upon how inept you find them (and given that the PC's are grass roots they probably seem horrific and barbaric for little gain), you may never be able to get the PC's to want them - no matter what you offer. This is partly the point though I think, the reasoning behind firewall is that the threats are so great that they have to be fought and that there isn't time to wait for everyone to wake up to the idea, you have to make the tough choices "for the greater" good. Still - I don't think it quite works.
And her beauty was all the more perfect and serene, preserved forever within that great glacier of ice.
Wyldknight Wyldknight's picture
Re: PCs won't join Firewall!
From what you read about certain modern day agencies Firewall just seems like a futuristic version of the CIA or MOSSAD. Their methods are more extreme but it's been scaled to the threat.
C-rep +1
Arenamontanus Arenamontanus's picture
Re: PCs won't join Firewall!
So what would a kinder, gentler Firewall be? Conversely, isn't it interesting that the organisation is pretty problematic? Imagine that your civilization had narrowly escaped being horribly wiped out, would you really be able to form a rational, democratic and sensible resistance group? If there was a nuclear war, killing most of our loved ones and our ways of life, would anybody expect the post-war nuclear activists to be nice people singing "We shall overcome"? Or something fierce, ruthless?
Extropian
Rhyx Rhyx's picture
Re: PCs won't join Firewall!
I agree with you completely about something born out of so much chaos and pain should be ruthless and fierce. The only problem is getting the players to get on the boat. The trouble is that as written Firewall just isn't trustworthy, why would anyone in their right minds sign up and give their Ego over to a bunch of semi-desperate people who believe that the ends justify the means. I mean even Project Ozma has a better reputation! At least with them you run a chance of getting a medal pinned on your chest and a piece of Martian outback when you decide to retire... With Firewall the best you can hope for is that they leave your childhood memories intact. I mean let's be honest, they suffer from what can only be described as a terminal image problem. That's why a "kinder, gentler" Firewall is needed. Aside from pure selflessness or an overblown sense of duty for the species the players have zero impetus to join. The CIA/Mossad agents at least have a paycheck and maybe even national identity. Not only is firewall as described volunteer work but it's volunteer terrorist work at that! Chances are if you went and did a sufficiently important job they will erase your experience and you won't even get rez for it...Which is kinda crazy because it makes firewall truly a zero sum game (you may not even be getting character advancement from it!). The only thing that Firewall has going for it is the fact that they have pan factional resources that no one else has since they are more worried about humanity as a whole than specific slices of it. Which is why I was thinking it should really capitalize on that aspect to make themselves shine and be attractive.
Madwand Madwand's picture
Re: PCs won't join Firewall!
It's pretty simple... just treat your employees and coworkers with basic human dignity and respect. Follow the golden rule. It's not easy, but it's still possible to be fierce and ruthless without being evil. This means no erasing memories or messing about with egos without their permission. Provide your sentinels with any support they require. This may mean a basic living wage if they need it or ask for it. It doesn't have to be a lot: we can assume Firewall is mostly recuiting self-sufficient idealists who often already have a day job. Don't automatically go for the antimatter missile when things look hairy. Are there innocents in the way? Can the situation still be saved without WMDs? Trust your sentinels to make the call when possible. Give them what they need to know to make the call and/or properly complete the mission, though! Remember that the basic mission of saving humanity never changes. Remember that, if and when information about Firewall ever does leak to the general public, you'll be able to continue the mission a lot more effectively if you aren't viewed as terrorists. These changes aren't just there to be "nice". As Rhyx mentioned, Firewall really does have an image and recruitment problem. Firewall needs loyal employees that can trust the organization and each other, and needs a better sales pitch for its recruits. These things are basic to the survival of any organization. It just takes one sentinel disgruntled with his treatment to kill a whole lot of other sentinels, mess up an important mission, or leak XPs of his missions and a whole lot of data on Firewall to the media. Don't let that happen. Be good.
CodeBreaker CodeBreaker's picture
Re: PCs won't join Firewall!
[Possible spoilers within] Firewall doesn't have an image problem. Well, I guess it does, but its not because of their methods. Its because no one outside of top level military/corporate circles knows anything about them, or perhaps that they even exist. The same goes for Project Ozma. They are the very blackest of the black ops, to the point that, even within the Planetary Consortium’s government only the very top brass have the clearance to know about them. Firewall is essentially a terrorist organisation. They go into other nation states territory, they perform sabotage and surveillance, and occasionally they set off extremely high grade explosives. But noone is ever made aware that it was Firewall that did all these things. The Social Engineers and the Vectors make sure of it. And so, lets say that you are an average person living in the Inner System. I say average, you work as a project leader in a biological research group and you hold numerous doctorates. You survived the Fall, but you lost most of your family and friends, and you despise the TITANs because of it. And then one day your research station is infected by some batshit crazy virus that begins turning your new friends and colleagues into living monsters that can throw things about with their fucking minds. You manage to lock yourself in a secure safe room, but not before you are forced to put a bullet through the head of the woman you had been dating because she started to grow tentacles. You stay like that for a few days. Every few hours you hear banging on the door, sometimes you think you can hear cries for help but really you are not sure, you shouldn't be able too, the room you are in is air tight. And then it all stops, for what seems like weeks but could actually only have been hours. And then it all starts up again. The entire station seems to ring with gunfire, explosions and the alarm system begins to go off. After a few minutes off that the security door that is the only thing keeping you out of the reach of whatever is still out there begins to be cut open. The blindingly blue arc of light makes quick work of the door, something you find quite disturbing, and you are confronted by a small group of individuals who look like they are decked out to fight a war. Down the hall you hear the steady Thwack-Thwack-Thwack of gunfire and inhuman screams. A small neo-hominid wielding an arc cutter tells you that the station has been lost, that they have been sent to recover anyone still uninfected and to turn everything else still breathing on the station into a burning mass of sludge. If you want to live you will take this pistol, shoot anything that moves and keep close. You and your saviours manage to make it off the station and back onto the very fast courier ship that brought them there just in time to blast yourself away and watch the station explode in a thermonuclear explosion. On the long ride back to civilisation the group begins to tell you things that sound crazy. The TITANs are real of course. Everyone knows that. But what everyone doesn't know is what they left behind. What you have just seen is just a tiny fraction of what they did, and that scenes such as that happen with more regularity than any politician would ever want to admit. The TITANs might be gone, but transhumanity is most definitely still at risk. And they offer you the opportunity to help fight back. They offer you a chance to get vengeance for all the lives they have taken, all the families including yours they have broken. They offer you access to the most advanced research equipment known to man, to some of the greatest minds of your field and a network of information contacts that would make 21st century intelligence operations blush with embarrassment. And they offer all this on one simple clause. That you help the organisation when you can, that you submit to a fairly invasive background check and that you give them a fork of your Ego. They promise that the fork is only for security reasons, so that if you are ever killed on mission they can bring you back good as new. And who are you to argue that that wouldn't be their intention, these men and women (and in betweens) just saved your ass from becoming a pawn of the TITANs. So you agree. And before you know it you are in a clique, all your friends are in the clique, everyone you really trust is in the clique. Why would you ever want to betray them? You save lives everyday, you help fight the good fight! Firewall recruits those who have no other choice. Before you know it you are so wrapped up in the secret spy games they perform that going back to your old life seems naïve and silly. Once you are in the Org, it is very, very difficult to leave. And on how Firewall managed to coalesce into such an organisation so quickly after the Fall, remember that this is not just some ragtag group of extremists who are having some fun shooting things. Firewall literally has the most powerful minds at work behind it. They possibly have the backing of the only remaining Seed AI in the System. To compliment that they have contacts throughout the System, contacts in very high places who owe them very large favours. The Org didn't suddenly just appear, it is the result of numerous agencies collecting together into a whole for their own benefit. They already had the backbone to get started, all they had to do was build on it.
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Thantrax Thantrax's picture
Re: PCs won't join Firewall!
That, CodeBreaker, is a great picture of a recruitment into Firewall. Congratulations on a great piece of writing, because you've made a very clear picture of a person who has every reason to want to join. Honestly, I'd love a better explanation of why you all thing Firewall is such a 'bad group to join'. I really do understand the main hurdle. You have to trust this group of people with your mind. You have to be willing to surrender your ego to their loving care and pray they don't just change you. Let's face it though, people do that all the time anyhow. Anyone who subscribes to backup insurance has already made that decision. It's a group you can't take to court, granted, but the hard part of the decision is something you've already done. Assuming you decide to entrust a copy of your ego to them, what are the other hurdles? I can't see them simply deleting every mission their Sentinels go on from their minds, it would make it impossible for their agents to learn and grow. They rely on each other for advice through the Eye, so they can only provide what they know. Also, if you look at the AetherJabber sidebars, we see characters chatting about their previous missions. (See Core page 219 in the second printing, chatting about asyncs and their team's prior experience) My PCs have also elected not to make Firewall characters, but not because they understand Firewall. They did it on the basis of 'We don't take orders from nobody'. This is the group's first game and didn't even consider the group.
Rhyx Rhyx's picture
Re: PCs won't join Firewall!
I have to admit that is awesome! But the guy rescued while hiding in a broom closet for heaven knows how long and whisked away is a corner case and I'm pretty sure he isn't the average recruit. I mean he already owes everything to Firewall. Without them he would be dead so his critical thinking may be a bit off (not to say that it wouldn't make an great beginning for a book or an adventure mind you.) The guy I'm talking about is the homicide detective who's being fed some anonymous tips via his computer on a serial murder case he's working on. He's trying to arrest or stop the killer and because the killer is an exsurgent the whole thing is on Firewall overwatch. So while he's calling up SWAT teams because he's got this guy cornered the Firewall team gets there first swooping down from on high to put an end to what the detective has been working on. They fill the killer full of holes with overwhelming firepower, inform the detective that there is evil nastiness out there and he did good for humanity. Pat him on the back, say they will be in touch and jet away on an unmarked flying APC while the SWAT team is still setting up outside. What does our detective think of Firewall? Imagine he thinks that Firewall is a bunch of vigilante yahoos with a funny interpretation of due process.
Quincey Forder Quincey Forder's picture
Re: PCs won't join Firewall!
Personnally, I view Firewall as something akin to ME2's Cerberus. They're the major element of the "Conspiracies" For one things, I think the PC who agree to join only know a very few things -That Firewall DOES actually exist, and that it's not some crackhead conspiracy theorist nutjob's pipedream -That they're contacted by a proxy (likely someone they've know from before, who they trusted) who give them a mission, often in veiled terms, and it's up to the Sentinels to figure it out -and that their proxy gets his order from higher up. from where, and from whom, they aren't told. -and most worrisome, Firewall knows stuff about them that they sometimes didn't know themselves!
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Unity Unity's picture
Re: PCs won't join Firewall!
Quincey Forder wrote:
Personnally, I view Firewall as something akin to ME2's Cerberus. They're the major element of the "Conspiracies" For one things, I think the PC who agree to join only know a very few things -That Firewall DOES actually exist, and that it's not some crackhead conspiracy theorist nutjob's pipedream -That they're contacted by a proxy (likely someone they've know from before, who they trusted) who give them a mission, often in veiled terms, and it's up to the Sentinels to figure it out -and that their proxy gets his order from higher up. from where, and from whom, they aren't told. -and most worrisome, Firewall knows stuff about them that they sometimes didn't know themselves!
Yessss. First post, and you already stole my suggestion. Great minds think alike. In fact, I'd go so far to say that Firewall probably has some very top quality researchers amongst various groups, especially the Argonauts, in their pocket through anonymous, incremental research grants. Delicious grants. Remember the facilities where they were experimenting with Rachni and husks on the equivilent of Exosolar worlds in the first Mass Effect? I imagine it's something like that for those researchers Firewall has working full time.
Quincey Forder Quincey Forder's picture
Re: PCs won't join Firewall!
Cerberus did even worse check out the novels, and replace the Reapers with the Titans or the ETI
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Rhyx Rhyx's picture
Re: PCs won't join Firewall!
[quote] For one things, I think the PC who agree to join only know a very few things -That Firewall DOES actually exist, and that it's not some crackhead conspiracy theorist nutjob's pipedream -That they're contacted by a proxy (likely someone they've know from before, who they trusted) who give them a mission, often in veiled terms, and it's up to the Sentinels to figure it out -and that their proxy gets his order from higher up. from where, and from whom, they aren't told. -and most worrisome, Firewall knows stuff about them that they sometimes didn't know themselves![quote] Yes! And these are not selling points! :P This puts them firmly under the paranoid sociopath heading.
Rapier Rapier's picture
Re: PCs won't join Firewall!
While Codebreaker does a great job of presenting a character that would work for Firewall, my understanding of the setting makes this not that common an occurrence. In any rpg you can always justifiy pc's that would work for any organisation, but would the pc's that most people make want to work for firewall?
And her beauty was all the more perfect and serene, preserved forever within that great glacier of ice.
The Doctor The Doctor's picture
Re: PCs won't join Firewall!
Rhyx wrote:
I agree with you completely about something born out of so much chaos and pain should be ruthless and fierce. The only problem is getting the players to get on the boat. The trouble is that as written Firewall just isn't trustworthy, why would anyone in their right minds sign up and give their Ego over to a bunch of semi-desperate people who believe that the ends justify the means.
I think that you are downplaying a human drive that seems to be headed out of fashion (unfortunately): altruism. There are some people out there who would lay it all on the line for people they may never know simply because they think it would be the correct course of action to take.
babayaga babayaga's picture
Re: PCs won't join Firewall!
Rapier wrote:
In any rpg you can always justifiy pc's that would work for any organisation, but would the pc's that most people make want to work for firewall?
I think Rapier's post really captures the essence of the problem. I also think that many more PCs would want to join Firewall if it had less stringent requirements. Something like: a) when firewall calls, sentinels *can* choose whether to answer the call - though their choice will impact their i-rep according to the standard rep rules, and b) no matter what, sentinels *must* keep all they know about Firewall secret (or else ...) I'm just curious why Firewall was not painted in these milder tones. From an "in game" point of view, they'd allow Firewall much greater influence (since the fanatics would still provide fanatic support, but the organization would gain the support of a sizable majority of non-fanatic sympathizers). And in terms of playability, this would allow the same range of scenarios while allowing a much broader range of PC sentinels.
Quincey Forder Quincey Forder's picture
Re: PCs won't join Firewall!
All true what??? *blinks in confusion* no, more seriously, my group tend to play character at the very least morally ambiguous and ambivalent. I can't really predict if they'll accept to join Firewall when they know for a fact it exist and gets to talk to a someone who can recruit them.
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CodeBreaker CodeBreaker's picture
Re: PCs won't join Firewall!
The Doctor wrote:
Rhyx wrote:
I agree with you completely about something born out of so much chaos and pain should be ruthless and fierce. The only problem is getting the players to get on the boat. The trouble is that as written Firewall just isn't trustworthy, why would anyone in their right minds sign up and give their Ego over to a bunch of semi-desperate people who believe that the ends justify the means.
I think that you are downplaying a human drive that seems to be headed out of fashion (unfortunately): altruism. There are some people out there who would lay it all on the line for people they may never know simply because they think it would be the correct course of action to take.
Screw altruism, lets go for a much baser human emotion. Vengeance. Revenge. Cold, hard rage at a monstrous force that before was out of your reach to deal with, but now you have that chance. Ten years ago everything you know was destroyed. Your friends and family were slaughtered, anyone you ever cared for probably died with the only home you ever knew. And they didn't even stop at Earth. They went for Luna and Mars as well, and countless other places throughout the solar system. Your entire race was brought to the very brink of extinction and as far as you know the only reason you are not dead is due to pure luck. And now an organisation comes to you, probably in a time of desperation and confusion, and tells you that the monsters aren't all gone. The war is not over. There are still people scattered throughout the solar system fighting the good fight for the sake of Transhuman kind everywhere. And they want your help. They offer you a chance to overcome the helplessness you felt during the Fall and do something good. Most people are going to take that chance. Think about the reaction after, for example, 9/11. Plenty of extremely intelligent men and women who had promising futures in the private sector instead decided to devote their lives to the military in the hopes that they might protect their way of life. Ramp those feeling up ten fold. Hell, a hundred fold. The war with the TITANs was brutal, unforgiving and ruthless in its slaughter. People do very strange things in times such as those being lived in Eclipse Phase. A decade has passed since 9/11 and it is still being used to fuel the fires for recruitment. The Fall is the exact same only much, much stronger. Almost no one currently living can say that they didn't lose someone or something dear to them during the Fall. Even some of the Lost cannot claim that, some of them lost their parents to become orphans before entering the program.
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King Shere King Shere's picture
Re: PCs won't join Firewall!
Quote:
We never dealt with domestic. With us, it was always war. We won the war. Now we're fighting the peace. It's a lot more volatile. Now we've got ten million crackpots out there with sniper scopes, sarin gas and C-4. Ten-year-olds go on the Net, downloading encryption we can barely break, not to mention instructions on how to make a low-yield nuclear device. Privacy's been dead for years because we can't risk it. The only privacy that's left is the inside of your head. Maybe that's enough. You think we're the enemy of democracy, you and I? I think we're democracy's last hope. Thomas Reynolds, Enemy of the State (movie)
This speech could be made by someone in EP, with more gravitas. I think its about how the world is portrayed, the motivations of the players and how credible the feel of impending doom is. I would portray Firewall as a cold war combatant that is in a ongoing conflict with a couple of other organisations. Some of the opposition isn't out to eradicate transhumanity. But they are deadly opponents of Firewall nevertheless & quite influential with operatives of their own. Regardless these opponents seek to discredit & curbstomp Firewall + those affiliated with them.
Quote:
Spoiler: Highlight to view
Agent Smith: We're willing to wipe the slate clean, give you a fresh start. All that we're asking in return is your cooperation in bringing a known terrorist to justice. Neo: Yeah. That sounds like a really good deal. But I got a better one. How about... I give you the finger... and you give me my phone call? Agent Smith: Mr. Anderson... you disappoint me. Neo: You can't scare me with this Gestapo crap. I know my rights. I want my phone call. Agent Smith: Tell me, Mr. Anderson... what good is a phone call... if you're unable to speak?
Matrix
Rhyx Rhyx's picture
Re: PCs won't join Firewall!
Those are great quotes and it fits well! However remember that Neo did not take the deal and ended up taking down Smith's totalitarian "agency". I'm not sure we want players doing that (although taking down firewall would make a really interesting campaign!) Another thing I notice is that we can see who's is willing to trade liberty for security and who is unwilling to do so by how people approach the "threat" of Firewall! I think this is awesome!
King Shere King Shere's picture
Re: PCs won't join Firewall!
Rhyx wrote:
However remember that Neo did not take the deal and ended up taking down Smith's totalitarian "agency".
Yes and from the general publics belifs inside the matrix, it could be said that Neo joined a terrorist organisation. Sort of what's said about Firewall. Project Ozma, Titan cultists or some highly influential singularity seekers could be the first group that "courted" the PCs, then presenting Firewall membership as one of their few plausible escape routes. Such a campaign could be about the daunting tasks for the PCs to reclaim "their" lifestyle & perhaps the task to get even with those that kicked them out of their old. Its not much of a stretch to present the particular cell of Firewall that the Players join as a resistance movement against oppressive opponent, in addition of its Good Samaritan deeds. A opponent thats powerful, influential & well connected into rest of society. Then again that opponent could be another Firewall cell that has another opinion on what must be done.
Rhyx Rhyx's picture
Re: PCs won't join Firewall!
Sure, that can be taken many different way, after all the idea behind a conspiracy is that it's hard to weed out "good guys" from "bad guys" considering that from their point of view both are "good guys" trying to stop "bad guys". It reminds me of what a friends told me one: "Countries do not have friends they only have interests." I guess the same holds true for secret organizations!
Arenamontanus Arenamontanus's picture
Re: PCs won't join Firewall!
One of the classic tropes of agent stories is that the different sides are not that different: when an agency don't even trust its own agents it can be just as cold and ruthless to them as the enemy. Paranoia is insidious and makes any secret organisation dangerous and somewhat sociopathic. It doesn't have to be that it is corrupt, just that in the world of shadows everybody is an expendable asset (and in EP, they are *reusable* expendable assets!) If you look at many of the classic agent stories the heroes are often fighting for "the good guys" of western democracy, but their methods and the local events are anything but nice, and the fight comes at a great personal cost. This is why I like to keep Firewall a pretty hardcore organisation - but with a very nice, fuzzy veneer in normal interactions. Sure, we are a democracy with internal dissension and discussion on the Eye. Sure, your proxy will give you great leeway to act - we trust you. Do not mind that James Kong and Little Boy are standing ready somewhere in the vicinity with a warhead and sociological disruption material, that is just a precaution. Oh, and we are sorry we cannot tell you why your previous instance disappeared.
Extropian
babayaga babayaga's picture
Re: PCs won't join Firewall!
CodeBreaker wrote:
People do very strange things in times such as those being lived in Eclipse Phase. A decade has passed since 9/11 and it is still being used to fuel the fires for recruitment.
Well, many people yes, but a really really small fraction of all people. That's again the point. It's not implausible that *someone* should enlist in the foreign Legion, or join an occult conspiracy, or become a mass murderer, or donate all one has to charity to live in poverty and assist lepers. You can certainly tell your players "hey folks, this game is going to be centred on the Foreign Legion, so you should come up with some reason why your PCs are part of it, or will enlist in short order." That would work. What would not work is to have your players design characters for a Call of Chthulhu game, introduce the Foreign Legion in one of your stories, and have the characters *willingly* join it without very heavy arm-twisting. And remember that Firewall only takes those who join it willingly, and would stay loyal despite extreme duress in the other direction!
babayaga babayaga's picture
Re: PCs won't join Firewall!
Arenamontanus wrote:
This is why I like to keep Firewall a pretty hardcore organisation - but with a very nice, fuzzy veneer in normal interactions. Sure, we are a democracy with internal dissension and discussion on the Eye. Sure, your proxy will give you great leeway to act - we trust you. Do not mind that James Kong and Little Boy are standing ready somewhere in the vicinity with a warhead and sociological disruption material, that is just a precaution. Oh, and we are sorry we cannot tell you why your previous instance disappeared.
I'm not sure - why would Firewall need that nice, fuzzy veneer with its sentinels? It already vets its agents through brutal psychological tests. If you would not stay loyal to Firewall under extreme duress, you are not recruited in the first place (corebook p.356-357).
Arenamontanus Arenamontanus's picture
Re: PCs won't join Firewall!
babayaga wrote:
I'm not sure - why would Firewall need that nice, fuzzy veneer with its sentinels? It already vets its agents through brutal psychological tests. If you would not stay loyal to Firewall under extreme duress, you are not recruited in the first place (corebook p.356-357).
Good management practice: a bit of sugar and the medicine goes down. Even inconsequential rewards or a feeling of control over one's job makes people much more willing to accept it, even if it does have dark sides. Besides, I think (at least in my take on it in my games), Firewall *wants* to be a nice organisation. It has a crucial mission that transcends nearly every other consideration, but most members do not see any reason to go out of their way to make things darker. There are psychological benefits of feeling belonging, even if you intellectually know this is a thin veneer.
Extropian
Quincey Forder Quincey Forder's picture
Re: PCs won't join Firewall!
I disagree that Firewall [i]wants[/i] to be nice. they're not a philanthropic organisation. Hell, if they could remove the knowledge of their existence from all but their own personnel, they would. Their goal is to preserve the transhumanity's continued existence from ANY and ALL threat. the TITANs is but one of the threats they're fighting. In the meanwhile, if they have to sacrifice tenths of thousands souls to preserve nearly one billion, hesitation wouldn't even begin to enter the equation. They're willing to mold the psyche of their own agents through psychosurgery to fit their goals, for crying out loud! they'll torture, they'll kidnap, they' d lie and manipulate... Could an organisation with such method and memes really care about looking nice? they're rather not be known of, period my key models for Firewall are Cerberus and Checkmate.
Spoiler: Highlight to view
Cerberus was willing to infect a whole alien species with a genetic decease and turn people into cybernetic zombie just to study them, even one of their own into a proto-Reaper! Seriously! Checkmate did even worse. They stole a project from Batman's abandonned blueprints and turned it into a really Exsurgent Virus-like nanoplague turning people into super-hero killing machines, the OMAC do you really believe that Firewall wouldn't go as far as infect particuliarly devoted and experimented Sentinels with the Wyatt McCleod Strain just so they got Asyncs dedicated to the organization
I'm not gonna force my players to join. Firewall might twist their arms some but me, as GM, won't force them.
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lucyfersam lucyfersam's picture
Re: PCs won't join Firewall!
See, I tend to see Firewall more like the Global Frequency with a fair bit of Planetary thrown in, and then made several shades darker (though not nearly as terrible as many people in this thread seem to see them). Yes, they do some questionable things, but most of them there are fairly easy and convincing arguments for why they do them. The neural pruning is especially easy to justify as protecting their agents, both from insanity and from becoming targets for knowing certain things. If they have a reputation for pruning out particularly dangerous information, it removes a lot of incentive for others to go after their agents for information. I really don't see where the impression of them as a horrible monster organization comes from, yes they make hard choices, but as presented they do try to exhaust the better options before moving on to "nuke it from orbit" type options.
kindalas kindalas's picture
Re: PCs won't join Firewall!
Just have firewall get a copy of the players' Egos after the players screwup. Make it so that the players know that they owe firewall for re-instantiating and have firewall just ask for a small favor in the future. and then gets the players hooked on the benefits of i-rep. Also since firewall would have a copy of their Egos have Firewall offer missions that cater to the PCs desires.
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twntysdr twntysdr's picture
Re: PCs won't join Firewall!
No one says you have to even play with Firewall. I have mentioned the organization twice in my campaign. They have never met anyone in it. We play without them and it is just fine. ...or you could make Firewall the bad guys. Lots of people HATE Firewall. No one says you have to believe all the pro-Firewall propoganda that the organization slipped into the rulebook. Run Firewall more like Cerberus and The Elusive Man from Mass Effect 2. They could be a neccesary evil at best or an untrustworthy entity at worst. I like the approach that the show Burn Notice takes with these secret organizations. Often times, the main character explains getting in bed with bad guys as somthing like "how can I stop them if I don't know what they are even up to?!? How can I know what they are going to do if I don't at least pretend to work for them?!?"
"Any mental activity is easy if it need not take reality into account." -Marcel Proust "Two things are infinite: the universe and human stupidity... and I'm not sure about the the universe." -Albert Einstien
Rebussohal Rebussohal's picture
Re: PCs won't join Firewall!
My PCs only joined firewall because Firewall has certain bits of information about them that would be disastrous if they were to get out. After showing the stick Firewall also gave them the carrot of solving any "problems" they currently had and they all joined up. Unless you are a "must save the universe at all costs" type then I would not see Firewall as being a group you voluntarily join.
nikleonard nikleonard's picture
Re: PCs won't join Firewall!
In my particular case, my PC's joined Firewall inmediately because in the first game session, the players experienced the fall and, some of them escaped from earth, and some others had to do damage control and information control. Because of that, all the players have a very strong sense of "TITANS destroyed our lives, but we survive, at all cost". And yes, I'm running Firewall very Cerberus Like, in facts, the proxy that recruited the first player based his appeareance in a certain actor in the pre-fall TV and cinema with a last name "Sheen"... In resume, if you really want the characters join Firewall, you have to make the characters feel that they have to do something to save Transhumanity and that something will NOT be a nice thing. And Cerb... sorry, Firewall is a very good oportunity to make contacts with that autonomist or "subversive" faction that you wanted to help, to have that "on the run" negative trait removed in time, mess with the bioconservationists, or to plant a bomb behind the desk of that Jovian dictator in the Pinochet Colony for the sake of... JUSTICE.
Playing Eclipse Phase the "Chilean Way"...