hi hi
I am curious as to how other people deal with Qubits and Pandora Gates, if anyone has actually run into this problem yet. In the book, it says you can use instantaneous quantum entangled communications between two people, one in the solar system and the other on the opposite side of a Pandora Gate. While the time dilation factor for in system FTL communication is so small you would be hard pressed to measure it, that is not the case when exosolar distances and speeds are involved. How do you integrate time travel into your games?
Example 1: The Andromeda galaxy is roughly 2,500,000 light years away, moving at least 300 km/s relative to the Earth. That's about a time dilation factor of 1.0000005. So if someone sent a message from a exoplanet in the Andromeda galaxy, you could expect that the message would reach Earth 1.25 years ago on average.
Example 2: Barnard's Star is roughly 6 light years away, moving at around 142,313 m/s relative to the Earth. That is about a time dilation factor of roughly [s]1.00000025[/s] 1.000000112. So if someone sent a message from an exoplanet orbiting Barnard's Star, you could expect that the message would reach Earth just [s]under a minute[/s] about 35 seconds ago. However, a star 500 light-years away like the one exampled in the book would give you a message time of about [s]65.7[/s] 29.4 minutes ago.
(edit: fixed some of my bad math)
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root@Qubits and Pandora Gates
[hr] What? Please explain the time dilation you are referring to.@-rep +1
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]root@Qubits and Pandora Gates
[hr] I don't understand it yet, but I'm reading up on it. I'll be back soon with my freshly-informed understanding to make incorrect proclamations and sophomoric observations.@-rep +1
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root@Qubits and Pandora Gates
[hr] Rhyx, I agree with you that hard physics can seriously detract from the game experience. But that's only true for most groups. The thing that is fantastic about how Eclipse Phase is published is that we can come up with different rules sets to use, tailored for individual games. Discussion and argumentation are good (and good fun), but we should always remember that we aren't working with an exclusive-or logic.@-rep +1
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