A conversation right here on the forums sparked a RL discussion among some of my players. Pleasure Pods... no one plays them. In fact some players hold that they are essentially unplayable by anyone not attempting to make a lesbian stripper ninja, or whatever the Eclipse Phase equivilant is.
Never one to allow such a creative challenge to sit on the table, i built a Pleasure Pod PC for our next mini-game & it has been one of the most fun characters i have ever run (though not hugely combat capable).
So here is what i'm thinking: Have you ever played a character sleeved in a pleasure pod? & if so what was the characters story? If you haven't would you consider playing one as a roleplaying challenge in your next game?
to get the ball rolling i give you, April: Lunarian Ego-Hunter
Born on Lunar pre-fall, she was living a dull life as a programmer for an luna based Simulspace game programmer (her job was to get the NPC's reactions & quasi-emotions working properly). When the fall happened April was in transit between two lunar stations (Schwarzschild & Meendeleev) where she had been installing particulary sensitive piece of game data (you know how gamers get about there MMO's) & was skimming New Mumbai territory when the Nukes were dropped.
though she avoided the actual blast, her vessel was caught up in the EMP/radiation shock wave & killed all the non shielded systems in her flyer causing the vessel to crash. April was stuck in the middle of the lunar wilderness in a crippled vessel losing atmosphere quickly with no other alternative then to walk. So doning a pressure suit she did just that. Luckily she was picked up by a passing refugee & taken back to civilization.
She was checked over by medical staff & it was determined that while she was not severly injured she had taken a massive dose of radiation & would eventually die because of it. So the desicision was made to resleeve her into a an available body. Due to the sleeve shortage she payed to get the best one she could at the time, a pleasure pod.
Suddenly April found her slef in dire straights: She had no job, little resources & with the refugees flooding in. If it wasn't for a chance meeting with a war profiteer in the medical station & the ego-hunter who was persuing him her life would have gone in a different direction. But as it was she spotted some discrepency in the criminals character & helped the ego-hunter take him down. The end result of which is that for a few years she worked with him bringing down criminals.
These days she works on her own, her mentor having retired to the aerostats of Venus. These days Aprils ability to read people & her ability to hack almost any program has made her one of the more effective Lunarian Ego-Hunters. In this case the Pleasure Pod sleeve comes in handy as the biochuavinism & left over pre-fall sexism combines to the point where people think she's a not very bright but attractive piece of arm candy, a sex worker, a receptionist, or dog walker etc etc. for the most part she lets people believe this (& in fact plays it up), because it allows her to overhear thing she otherwise wouldn't be privvy to.
Most people don't know that April is infact an Ego-Hunter as she wears full heavy armour & full helmet while making a bust (mostly due to a lot of Luna crime happening on the surface).
-M
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Character Challenge: Pleasure Pods
Tue, 2010-09-28 06:18
#1
Character Challenge: Pleasure Pods
Tue, 2010-09-28 08:04
#2
Re: Character Challenge: Pleasure Pods
In my games there have been two pleasure pod PCs. One was a seriously badass mercenary with a an even more seriously messed up backstory (will hopefully post the adventure online soon) who chose the pod when needing to resleeve in the middle of the Martian outback... while maybe this was due to practicality or even the surprise value, there might have been a hint of gigolo in his background. Well, don't ask, don't get shot to pieces.
The other character was a social engineer who specialized in wrecking societies, movements or ideas. Again a somewhat... off.. figure (Firewall had let him join the organisation after undergoing psychosurgery to never use his skills against the organisation, something that creeped out fellow sentinels to no end by its implications). For some reason he/she tended to sleeve in pleasure pods to keep a low profile and was actually decently good at playing the prostitution part while exploring the local society to find it's weak points.
Hmm, maybe I should do a non-badass pleasure pod NPC for the upcoming game. A person who have taken utilitarianism to heart and now aims at maximizing pleasure both personally and universally. "So, you look down on me because I am sleeved in the great-grandchild of a fleshlight? Let me tell you, nature boy, I will not tire, I will not habituate and I can be as sharp as I like. Once you tried having a multicore tegmental area you will never use a mere biomorph brain again. And my built in NIR scanner tells me that behind your mask of disgust you lust after me... which is too bad for you, because you are not my type."
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Tue, 2010-09-28 11:01
#3
Re: Character Challenge: Pleasure Pods
A player in my current game plays one to great effect. The character's the social face of the group, but is also completely tricked out with damn near every non-combat upgrade she could get her hands on. She's not much in a fight, but if there's anything that needs to be interpreted, sensed, talked to, or inspected, she does pretty darn well. I designed a fight with an exsurgent alien worm monster, intended to kill a few party members, that she damn near trivialized by being able to hear it coming from a mile away and predict its attack angles by hearing its echolocation and seeing in the dark.
Tue, 2010-09-28 14:47
#4
Re: Character Challenge: Pleasure Pods
The biggest mistake that most RPGers make is that there are different types of "combat" (not all include guns, spells, or swords). A well rounded team will always be better then one that just specializes in physical combat. It reminds me of a Pathfinder game I played where we went against a group of Bardic, Ranger, Pirates (Are GM is a jerk sometimes). Needless to say the pirates, with their collaborative singing, made short work of our combat heavy group and we soon learned that no the Bard class isn't as useless as everyone originally thought. Like wise in both SR and EP I'm finding that social "combat" is always overlooked. I'm lucky to have a player in my group that accepts the finer point of social interactions and there have been several TPK (total party kill) fights that his characters were able to talk their way out of and survive.
If I was going to make a Pleasure Pod character I would probably build it along these lines. Like pointed out above I would specialize it to be the social and sensory export of the group. When the bullets started to fly I would duck and cover (I'm a poet damn it! Not a fighter!).
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Jovian Motto:
Your mind is original. Preserve it.
Your body is a temple. Maintain it.
Immortality is an illusion. Forget it.
Tue, 2010-09-28 21:04
#5
Re: Character Challenge: Pleasure Pods
Thats why i built my pleasure pod with the maxed out Kenisics & high persuasion & disguise (among other things). I started out just trying not to build a lesbian stripper ninja & very quickly built one of my favourite characters.
Wed, 2010-09-29 14:03
#6
Re: Character Challenge: Pleasure Pods
In my campaign we have one PC who wears a pleasure pod simply because xe enjoys it. Xe is very much a hedonist and works as a professional escort because xe enjoys the work (the money and reputation boost do not hurt, either, but the rest of the PCs had a difficult time finding any NPCs aboard the habitat that xe was not dating (either that, or my "I wonder what happens" dice are cursed)). The character in question works primarily as an industrial spy, though, and works the stereotype of "biobot run by a relatively dumb AI" when necessary to gain an advantage.
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