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General military situation in 10 AF

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kowalzcky kowalzcky's picture
General military situation in 10 AF
Hello all, my first thread ever! hehehe.. I know that there are a couple of threads about space "naval" combat, but what about the military situation in the Sol system in 10 AF. A couple of days ago i was chating with one of my players both had very very diferents point of view about it. Maybe is a question little out of the main line of the setting, but i think it can be nice to see more points of view about it, and a good thing to add to the general background, just in case the political stuff got really hot in some campaings. At least from my side is see the things like this: The biggest army is obiously, the Jovian one, maybe their ships and soldiers are not the best one(at least in technology) but they are the more numerous ones; after reading the Sunward supplement, I understood that most of the Old Earth armies just "choose as home" the Jovian system, mostly american ones and probably alot of bands from Russia and China. And a very very important thing from my point or view, is that they have the only one really proffesional army inside the sytem. In the core book I remember that the Jovians has the biggest ship building dock of the system or something similar, mostly used for military hardware, so thats a very important starting point just in case a war start right now. Their weak point, at lesat for me, is that they dont have the manpower for a prolonged war, at least not as much as the PC or the Titanians(im not sure now about this last one) but for sure they can draft a big proportion of his population very quickly. Another problem is their very rigid and dictatorial govern, that can be a flaw and a stron point at time; their population can surrender or riot soon if they suffer some serious deaft at the beggining of a war if the other side care about them properly.....similar situation with(in a very simplified way) Soviet Union in 42 a gigant with mud feet, but once the started, no one was able to stop them. So I see it like that, the biggest and strongest nation in the military aspec, but with some serious flaws that can make it lost he war really soon if they dont break at the beggining(and probably the ones that will use first weapons of mass destruction without hesitation...) Then is the PC.....a probelmatic thing, at least for me. They have the biggest potential due they are the biggest economy in the system, but they just have some security corps. I´m sure that those corps are really hard to beat, but most of their training, in my interpretation, is focused on security operations, low level warfare and police duties. So fo me in 10 AF they probably in a case of war had a big army but with a low level of training in real war, like sending alot of comandoes and polices to a "real" battle(I think i cant explain it well but I´m not an english speaker and is hard :) ) But from the other side, they have the biggest growing potetial, the biggest industrial infraestructure of all the system and the biggest population too, so if they can survive the first battles they will something unnestopable. Like the Jovians, you must defeat them fast and definitively or they will eat youm but in the other side I see its political sytem much more stable an capable of bearing much more damage. People in the PC live with the hope of proggres and a good life(and really good illusion of liberty, so their people will be very willing to fight for it, if they feel threatened. Last there are the Titanians and the authonomist alliegance....from one side we have the Titanians, with a compulsory military service for most of the populations and a very serious investment in defense, reading the core book I understood that they have a core profesional army and the rest are very motivated recruits, something like Israel nowadays(please dont do any political interpretation of this, is not my intention, just in case) so their army probably will be more "battle ready" that the PC and almost as much as the Jovians, but much more smaller than the Jovian. So they have a very big army(in proportion to the size of population) trained, well prepared and with the best motivation/morale(in the beggining of the war) and last, probably with stated of the art technology( ass good as the PC or maybe little less) so they are a dangerous player, but they are overwhelmed witht he shear size fo their enemies, so in the case of open war, they probably will need to win in a few battles or they will be dammed to loose in a atrition war. With them there are the rest of the autonomists, even if they can add some manpower and resources, i dont think they will do good in a war, they are too dispersed and even having very good defenses in their stations and habitats, they lack of striking power, but maybe they can do a good work as a "homeguard" while the Titanians do the big things(thats a posible root of a division betwen them) The military situation in the sytem in 10 AF as I see it, is like that. There is the Jovian Junta, the bully of the system, probably if the things go right the only one able to whipe out the rest of the players, but the risk of riots and crashing of the political and social infraestructure is very big, so even with their "agressive stance" they probably will avoid a war. And in case of war, I see them letting the nukes and the antimatter bombs fly free very soon. Then is the PC, they have ALOT of potential, but they will be in serious problems in the first battles, and need tor resist and make alot of memmetic campaing to turn its population to a war economy. Provably the biggest danger for them is if the other side is willing to let the WMD fly, for example in a war with the Jovian Junta, but I believe too that this one is the less probable case of war ...who lead us to Titan... They are a big(but not the biggest, provably the third one) military power, willing to defence themselves, and very very compromised with their way of live.......and surrounded by enemies; they will probably could win a war with one enemy but no with two, so they are in a sticky situation. Even in the case of a defensive war I think they cannot win in the long term so.... Well is like Germany in the first world war(dont do political interpretations again!) they need to win in just one campaing, something like doing a blitzkrieg in the sol system(very very hard due the distances betwen the enemies and other things arged in the space combat thread) so maybe, and just maybe if the PC or the Jovians push them too much, if they see themselves too surounded they can start a preventive war, waiting(if possible) that marss and Jupiter be in oposite places in the Sol sytem and them launching a devastating attack agains one fo the enemies, just for jumping at max speed for the nex one, maybe launching the fasttest missiles agains the more distant enemy at same time they depart for the first one....and if they feel like being in a real danger maybe they attack with WMD, proably to the Jovians if possible("they are a cruel a evil dictatorship in the end!!") the trying to assault Mars with more conventional means.... Thats my point of viwe more or less, I think is an interesting thing to analyce, because it can be a good point for a firewall campaing, sometimes, the enemy within is the most dangerous enemy, and we must keep in mind that WMD in 10AF are much much more handy(I think is the word) than now, so the nuclear apocalypse is a very close existentional danger, so is a firewall duty to stop it. Thanks for reading, I hope that i was able to make sense with I wanted to say, and sorry for my poor english!
Rhyx Rhyx's picture
Re: General military situation in 10 AF
In my view the ones that are actually more in trouble are the Jovians. They have very few resources and mainly rely on imports to live their main source of revenue being a kind of toll bridge for anyone wanting to use Jupiter as a slingshot. In general people have a lot of trouble just getting boots on the ground for any kind of invasion. (See http://www.eclipsephase.com/space-naval-combat-segway-antimatter-thread for details) But once on the ground the Jovians have it extra hard because of their Luddite tendencies simply because of morphs and forking. Let's say the titanians have a really awesome sharp shooter, their willingness to use technology they can fork that guy 1000 time and give that capacity to every platoon (for example). If push comes to shove, they could make 1000 forked special ops teams that are replicas of their best. Also the titans probably have a lot more spare morphs than the rest because they are the number one producer of morphs in the system, meaning logically that they probably have more stockpiled reaper morphs than the rest. Remember Flats need to breath eat and sleep, and synths do not. Jovians would need a LOT of supplies if they wish to make a land fall. Titans would just need to drop a bunch of synths and that's it. Then there the issue of re-instantiation: A jovian gets taken down and because of his "old world sensitivities" will need to be resleeved in a new flat approximate time 4 hours to resleeve in a biomorph, and biomorphs take 2-3 years to create in comparison the time to download an ego into a synth is about a minute ad they take much less long to build. So if you are the Jovians you don't wanna lose men best bet is to use power armors and to sock puppet anything that can move and have your Jovians teleoperate everything with the teleoperators in power armors so they can be on the field close to the equipment and use point to point laser com (which is harder to jam with ECM). You'd have to do that just to keep up with a quickly re-sleeving enemy. That and a lot of combat hackers to try and disable synth soldiers and upload combat viruses to their networks. In return the Titanians would have to respond with crazy powerful electronic counter measures to jam the Jovian from using remotes. In short it would be a very very big mess!
Arenamontanus Arenamontanus's picture
Re: General military situation in 10 AF
Military power is also affected by production capacity. Lacking the advanced manufacturing capacity of the rest of the solar system the Jovians would be defeated if any conflict drags out - the other groups could start converting asteroids into warship-CMs, spamming the system with weaponry. So the JJ must ensure a very rapid win in any conflict, which is hard to do. Maybe they are hoping to have enough radical strategic weapons (see this post) to either keep everybody scared enough or do a devastating pre-emptive strike. Another factor is spatial distribution. Can the enemy find you and hit you? This is where the autonomist alliance completely rules: it is descended from ultratech guerillas, spread across the vastness of the outer solar system. Major habitats are vulnerable, but there are many unknown habitats, each with unlimited manufacturing. Impossible to efficiently wipe out with a pre-emptive strike, potentially a quagmire measured in hundreds of AUs. I think one should not underestimate the security corps either. These are the survivors from the Fall. They know how to defend habitats from automated killer machines, nanoviruses and rogue humans. They are flexible hypercorps that can draw on the networked skills of a very advanced civilization - who knows how devious AGI- and decision-market supported sixth generation warfare can be? As we are seeing today wars are no longer won just by the military but by the media, diplomats, sociologists, economists and memeticists. I think the classical military situation is clear: the JJ has the biggest fleet, the biggest weapons and the most people. It is just that other powers possess means to wage entirely different kinds of wars. There are potential fork armies of enhanced veterans out there. A spin doctor cannot protect Progress from an antimatter-tipped missile, but he can cast the jovian society into turmoil. Agoric warfare algorithms turn military strategy into an evolutionary game that will be won by the fastest evolving microcorps. This is the nightmare of the JJ military: if the shooting starts, there is a real risk that the winners will be something utterly alien - and not even recognizable as a military.
Extropian
Extrasolar Angel Extrasolar Angel's picture
Re: General military situation in 10 AF
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Their weak point, at lesat for me, is that they dont have the manpower for a prolonged war, at least not as much as the PC or the Titanians
IIRC the estimates for Jovian population are within 30 to 35 mln people-that is far less than PC(there was a post about population by one of designers), but among the top centers in the Sol System. The technology bit was discussed, I am of the opinion they are actually one of the top technology factions-only in different areas than rest of the gang(engineering, antimatter manipulation, spying and so on). See also posts here: http://www.eclipsephase.com/secret-assets-jovian-junta http://www.eclipsephase.com/jupiter-and-interplanetary-commerce http://www.eclipsephase.com/jovian-republic-fall http://www.eclipsephase.com/antimatter-inconsistency They contain a lof of fan debate about Jovians and ideas about making them something more than caricature of bioconservative movement. Out of hand:The Jovians have access to high energy sources, top cadres of researchers(even the core rulebook mentions RAND personel working for them). While of course their soldiers won't have the genetic diversity others have, they would probably be Splicers-this is an available morph for Jovian characters. For spec-ops I would be willing to give individuals Ghosts or Furies for mission only-with psychological treatment after returning home. Remember that even the setting states that among JR military are people who fought the TITANs and survived-so they will have highly experienced and skilled, intelligent operatives and professional soldiers. I would also give them wide network of contacts with Reclaimers and Bioconservatives with possible terrorist networks at their disposal in event of major conflict. Take into account that besides military, they were also intelligence officers and execs who created the Junta, and thus they probably are good at spycraft. Perhaps even having some double agents in PC or Titanians working for them-or sleeper agents who don't even know they have another identity. This might be a spoiler but..... The Jovians also come from the people who led to creation of TITANs -so expect them to have some possible nasty tech at their disposal agains the enemy-the core book mentions they have Basilisks Hacks.
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Remember Flats need to breath eat and sleep, and synths do not. Jovians would need a LOT of supplies if they wish to make a land fall. Titans would just need to drop a bunch of synths and that's it.
In the EP corebook it is stated that most factions are against using synths-since they believe that in the event of second TITAN uprising they would be taken over as fifth column fighting against humanity. Since JR was behind TITANs I wouldn't put it beyond their ability to have some nasty cyberbrain hacking abilities when it comes to Endgame scenario(which due to consequences can be used just if everything else fails). Also Splicers are available to Jovians-which they would probably use in a major conflict.
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Let's say the titanians have a really awesome sharp shooter, their willingness to use technology they can fork that guy 1000 time and give that capacity to every platoon (for example)
JR Psy-Ops discovers that this guy has phobia against purple spiders from his childhood deep within the kindergarden records on Luna and the next thing you know most of the platoons are facing Purple Spider Combat Drones ;) Joke of course-but mass replication of the same individual traits is a risky thing-nature doesn't love clones for a good reason.
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it is descended from ultratech guerillas, spread across the vastness of the outer solar system. Major habitats are vulnerable, but there are many unknown habitats, each with unlimited manufacturing. Impossible to efficiently wipe out with a pre-emptive strike, potentially a quagmire measured in hundreds of AUs.
The idea of guerillas or decentralised communities is romantic, but rather unlikely to succeed in competition with organised states and political entities. As to the habitats-each requires energy and feed to produce its products(which means their unlimited manufacturing isn't so unlimited after all). And both energy and mass makes you detectable in space I believe. As for the number of habitats-how many can they be in the Alliance? 1000? 2000? For AGI system acquiring targets of that number shouldn't be that difficult. If RKV will exist-than those habitats can be destroyed, unless they have plenty of shielding. Which puts actually surface based entities like PC or JJ in better position.
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This is the nightmare of the JJ military: if the shooting starts, there is a real risk that the winners will be something utterly alien - and not even recognizable as a military.
Hence a first crippling strike must be made-a system wide virus? Relativistic kill vehicles at major habitats powered by Jovian antimatter assets?
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A spin doctor cannot protect Progress from an antimatter-tipped missile, but he can cast the jovian society into turmoil.
Such vulnerabilities are only within a two-way system of communication-if the Jovians isolate themselves from outside media, a spin doctor's work will be hard to say the least.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
kowalzcky kowalzcky's picture
Re: General military situation in 10 AF
Very interesting points of view. For me the JJ dont have such disavantage in weapons, mostly in morphs, bioweapons and nanotechnology, their biggest problem as I see it is the lack of population, but thats a problem in the middle/long trem, they are probably the most battle-ready state, so the one with more chances to give a finishing blow in the first encounters. Another question that i forgot in my first post, is that in the JJ there are a big proportion of the population living in flats, mix this with the comunications restrictions and you have a population more resistant to memmetic warfare than the other big players of the system, that can be an important card. About the anarchist....as Extrasolar Angel said I believe that "super guerrillas" are a romantic idea; they can do very well defending their habitats, but not much as an ofensive force; even more, they can be a real danger, because one of them with acces to a WMD could start the free use of them. Their anarchic nature can be a problem if some of them are enought crazy or fanatic in their ideology. About "super weapons" i tried to keep them out of the initial discusion, mostly because they can turn the course of the war in just one blow, so the thing is clear for me, the one who have them, will win, just that easy. And the forking thing, I persoanly dont see the Titanians forking 1000 times the same soldier, what are you going to do after the war, merging him/her together again? do you think about the problems you will have if you fork your army 1000 times, even just a fraction of it? But speaking about the Titanian morph industry, Rhyx said that they probably have a stockpile of Reaper morphs, i thought about that, but I see it more about fury morphs, even with all the morphological freedom, almost every body tends to biomorphs, and even in marginal way, the fury morph can be used by civilians too in the case you want to sell your excess of militarey "hardware" And about the morphs and Titanians, in the core book said that they produce more morphs than the rest of the system together, that can be a big oportunity, not just for replacing casualities, imagine a campaing giving a free, without programmed obsolescence problem and without payment to all the PC identured soldiers(i think that the PC will soon recurit identures as cannonfoder, as soon as they "profesional" soldiers die) giving them some fabbers and soon the PC will have a big problem at home. Another thing i thought yesterday; what about an assault to Mars throught the martian gate? as far as I know there are exoplanets wicht you can acces to them form the original Pandora gate and from the Mars gate too no? so you can take control over the Pandora gate and launch a devastating attack throught the martian gate, I´m sure is surounded by incredible security measures, but if you throw an army inside the gate, maybe the corp security will be soon overwhelmed by the attackers and then the attacker just need to pass as soon as possible a big ground force to take control over the place and start a conventional warfare in martian ground. Just a couple of thoughts I´ll post later more things
Rhyx Rhyx's picture
Re: General military situation in 10 AF
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And the forking thing, I persoanly dont see the Titanians forking 1000 times the same soldier, what are you going to do after the war, merging him/her together again? do you think about the problems you will have if you fork your army 1000 times, even just a fraction of it?
You put the guy on the transport home, put him in coldsleep, psychosurgury him with his all his service's "greatest hits" cover him in medals and delete the rest, just like what he signed at the beginning of the project. Empty out the other bodies and you have everything you need, you get your war hero to show off at parties but you don't have to feed 1000 of them. As it is now if you notice the treatment of veterans they tend to be treated as pretty disposable, why should that change?
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what about an assault to Mars throught the martian gate?
As far as we understand (I suspect there will be more in Gatecrashers) It's not like in Stargate where you have a gate on both sides, one at departure and on at arrival. It's more like the gate opens, you step through and the hole is there as long as the gate is open at home base. They close the hole and you have to wait for them to open it again from their side for you to come back. All the machinery is of the gate end. Also the gates are notoriously unreliable and you're not even sure if you can open a gate to the same place twice (like what happened to Synergy when they got marooned for 5 years). So I guess possibly by finding the right address you could open a gate pretty much anywhere, but the tech is so unreliable that I don't think anyone would risk putting more than a small ops team through.
kowalzcky kowalzcky's picture
Re: General military situation in 10 AF
Rhyx wrote:
You put the guy on the transport home, put him in coldsleep, psychosurgury him with his all his service's "greatest hits" cover him in medals and delete the rest, just like what he signed at the beginning of the project. Empty out the other bodies and you have everything you need, you get your war hero to show off at parties but you don't have to feed 1000 of them. As it is now if you notice the treatment of veterans they tend to be treated as pretty disposable, why should that change?
For sure nowadays the veteran treatment is not the vest, but i still not sure if one person is able to merge with himself 1000 times, in Sunward they said that one martian hyperelite merged his identrued employes fork alot of times and drove them insane and now is a completelly illegal thing for being too armfull for the subject, probably the Titanians see it similiar. Anyaways, maybe is a good plot to hunt that super Rambo soldier after the merging, if snipers usually have mental problems, 1000 time the experience in just one person can drive him completelly insane.
Rhyx wrote:
As far as we understand (I suspect there will be more in Gatecrashers) It's not like in Stargate where you have a gate on both sides, one at departure and on at arrival. It's more like the gate opens, you step through and the hole is there as long as the gate is open at home base. They close the hole and you have to wait for them to open it again from their side for you to come back. All the machinery is of the gate end. Also the gates are notoriously unreliable and you're not even sure if you can open a gate to the same place twice (like what happened to Synergy when they got marooned for 5 years). So I guess possibly by finding the right address you could open a gate pretty much anywhere, but the tech is so unreliable that I don't think anyone would risk putting more than a small ops team through.
I wasnt thinking in someting like Stargate, i dont have the book with me now, and maybe im wrong but i think, at least one exoplanet was acesible from two gates, and in the book is said that in some gates you can cross with trucks, so I undertood that even if you can exactly predic the opening time, you can keep it open for a prolonged time, with the risk of gate closing in any moment. So first jump to the common exoplanet and then jump to the other gate. Of course is a very dangerous situation, but maybe the profits deserves it. An going back to the plot ideas, as the tension grows betwen the political block, Firewall could not be compelled to do some political assasinations, or some kind of savotage, espionage for keeping all the big "nations" in a way that keep them out of a open war? Maybe we can study this too; like an JJ admiral to willing to start a little conflict with some anarchist in the belt a good planned campaing, too close to Titanian interest, then a PC spy just manipulate some corupt JJ oficers for attacking that anoyng Titanian outpost.....the winds of war coming closer to transhumanity again.
Arenamontanus Arenamontanus's picture
Re: General military situation in 10 AF
kowalzcky wrote:
Another question that i forgot in my first post, is that in the JJ there are a big proportion of the population living in flats, mix this with the comunications restrictions and you have a population more resistant to memmetic warfare than the other big players of the system, that can be an important card.
Memetics is not all about basilisk hacks, it is just as much about advertisement, spin, propaganda and spreading gossip. In fact, Jovian society seems to be pretty vulnerable to a few classic memetic tricks like inducing excessive paranoia (which makes the secret police start interfering with the function of everything). It has less to do with morphs and more to do with the culture. Consider some of the reactions of former east bloc countries as they opened to the west and encountered a different memetic environment - there is a reason multilevel marketing have been amazingly successful in the east (even caused an economic crash in Albania): lack of memetic immunity to this model of get-rich-quick schemes.
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About the anarchist....as Extrasolar Angel said I believe that "super guerrillas" are a romantic idea; they can do very well defending their habitats, but not much as an ofensive force; even more, they can be a real danger, because one of them with acces to a WMD could start the free use of them. Their anarchic nature can be a problem if some of them are enought crazy or fanatic in their ideology.
A guerilla wins by not losing. It is easy to list a bunch of ragtag guerillas that have foiled superpowers for years - they are not even successfully defending their homes, but they rack up costs for the occupiers to an amazing degree (Kipling got it right 124 years ago). Add in a bit of terrorism and you can force the enemy to spend even more resources on security. Now, remember the pre-fall history of EP. The fifth generation guerilla warfare groups had the national states on the ropes. Many of the people involved in that as well as setting up the terrestrial autonomist alliance are still around out there, and they are unlikely to have grown less paranoid after the Fall.
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About "super weapons" i tried to keep them out of the initial discusion, mostly because they can turn the course of the war in just one blow, so the thing is clear for me, the one who have them, will win, just that easy.
Ever tried nuking Afghanistan? Or Sweden? Superweapons - like nanotechnology - are not magic. They can only do some things. The cold war demonstrated that strategic weapons were really good on the strategic level, in getting nations set up their policies in certain ways. Being able to confidently say "If you mess with us, your 125 largest habitats and military installations will be plasma within minutes" is useful, since it makes it costly to attack. But from a military standpoint the weapons were irrelevant: ICBMs are all about applying political pressure, what you would actually *use* on the battlefield would be far smaller weapons. If you have relativistic rockets you can wipe out a number of habitats... but then what? They are only good as threats, they do not win the war once launched (just as nuking Stockholm or Kabul would not give you the rest of the country). Maybe there are potential super-viruses that would allow you to hold entire polities hostage, but in the fragmented post-Fall Mesh that seems unlikely. The most plausible super-weapon would be self-replicating AGI-run war machines, ideally with netwar support... but last time that didn't turn out so great.
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And the forking thing, I persoanly dont see the Titanians forking 1000 times the same soldier, what are you going to do after the war, merging him/her together again?
It is enough that there is *one* very good soldier who is happy with it. Army of one, indeed. Forking is more powerful and dangerous than any superweapon because it multiplies human capital. It allows your research branch, strategists, intelligence and logistics people to expand their capacity to meet demand nearly instantly. Imagine an army where every unit is led by a copy of Rommel or Patton, and every Manhattan project gets as many von Neumanns, Fermis, Tellers and Oppenheimers as needed. Infomorphs are also potentially very effective in space warfare since they can inhabit fighters with no life support or acceleration limitations. Sure people are sceptical about having too much synthmorphs and infomorphs around - but if things come to a military head people are likely to be willing to take such risks. One reason many of the powers of EP likely do their best to avoid any military build-up is simply that they know that any arms-race will start bumping into "here-be-TITAN" territory.
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Another thing i thought yesterday; what about an assault to Mars throught the martian gate?
You can drive a truck through, but that's it. Not much space for an invasion force, although I could see a bundle of cruise missiles coming through. Assuming you can figure out how to get them to Mars and not Eta Cassiopeia.
Extropian
Extrasolar Angel Extrasolar Angel's picture
Re: General military situation in 10 AF
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You put the guy on the transport home, put him in coldsleep, psychosurgury him with his all his service's "greatest hits" cover him in medals and delete the rest, just like what he signed at the beginning of the project.
This sounds like a chilling idea for a thriller/horror story of an EP version of Rambo going on a vengeance to get his life back.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Extrasolar Angel Extrasolar Angel's picture
Re: General military situation in 10 AF
Double post.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
The Doctor The Doctor's picture
Re: General military situation in 10 AF
Extrasolar Angel wrote:
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A spin doctor cannot protect Progress from an antimatter-tipped missile, but he can cast the jovian society into turmoil.
Such vulnerabilities are only within a two-way system of communication-if the Jovians isolate themselves from outside media, a spin doctor's work will be hard to say the least.
It would be entirely possible for the Jovians' communications systems to be compromised to inject tailored propaganda. The US has been doing that since the Vietnam War (with varying degrees of success), and other countries have been trying to do that to US forces in Iran and Iraq for a decade (with laughable results).
Extrasolar Angel Extrasolar Angel's picture
Re: General military situation in 10 AF
The Doctor wrote:
Extrasolar Angel wrote:
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A spin doctor cannot protect Progress from an antimatter-tipped missile, but he can cast the jovian society into turmoil.
Such vulnerabilities are only within a two-way system of communication-if the Jovians isolate themselves from outside media, a spin doctor's work will be hard to say the least.
It would be entirely possible for the Jovians' communications systems to be compromised to inject tailored propaganda. The US has been doing that since the Vietnam War (with varying degrees of success), and other countries have been trying to do that to US forces in Iran and Iraq for a decade (with laughable results).
Seeing how USA is now worshipped around the world, and both Iran and Iraq societies are now it's closest allies, the strenght of spin-doctors can't be underestimated ;)
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
TBRMInsanity TBRMInsanity's picture
Re: General military situation in 10 AF
I always thought that the Key to the Jovians is: 1. Their current war fleet which serves more as a quick strike force or a deterrent (or both). 2. Their spy network which is the best in the Solar System (with maybe the exception of Firewall). Knowledge is power when it comes to war and the Jovians will know well in advance where to strike and with what to win a war quickly and efficiently. They have all the tools in hand to take out their enemies if needed (with the exception of the TITANs). My guess is they don't see the Titanian's as a threat, and attacking the PC would be economic suicide for them (along with galvanize all the hypercorps against them rather then let them fight amongst themselves).
Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
Lowsow Lowsow's picture
Re: General military situation in 10 AF
Surely the planetary consortium is the king-maker here. It would be a littly funny for the Titanians and Jovians to have a fight without them.
Lowsow Lowsow's picture
Re: General military situation in 10 AF
Surely the planetary consortium is the king-maker here. It would be a littly funny for the Titanians and Jovians to have a fight without them.
Draconis Draconis's picture
Re: General military situation in 10 AF
You realize that humanity lost billions and is teetering on the edge of extinction right? Ya sure let's go to war. Not likely. Last time humanity lost earth. Next war will probably be the last. I think any offensive campaigns would be political suicide with the memory of the Fall so fresh in people's minds. Besides large scale wars are so 20th century. That kinda thing is bad for business. Small scale brushfire and cyber wars are much more manageable.

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kowalzcky kowalzcky's picture
Re: General military situation in 10 AF
Yes I realize of that, but I think humankind is always willing to try it again, and maybe this time people in charge will think that the conflict will not grow...like "at home before leaves fall" sounds familiar no? And about the ofensive campaings, I agree that not near 10AF but maybe in the near future, the three main powers have really antagonistic views of the world, and you just need something like a colonial conflict in one of the worlds that the anarchirst and the consortion share throught the pandora gates. Maybe a campaing centered in trying to stop the more militaristic elements in the big power of the system could be fine, think about this, a very well known autonomist had a personal grudge against the consortium, so he slowly earn sesources and allies for setting the origins of the next war. Even if that person is a really respected autonomist, maybe Firewall need to stop him, but of course not killing him....ok just an idea.
Tamayoke Tamayoke's picture
Re: General military situation in 10 AF
Except Corporate wars and Economic Blackmail I cannot see any large scale faction against faction War in this setting that isn't an All or Nothing Mass Extinction Event. As a former soldier I cannot see how any effective ground war could be fought since nearly the whole population is "wired". It sets a mechanics frame to make real the "Death Sattelite in the Sky FINDING YOU" to remove you. In a decades away future where a crazy faction makes natural-born enhanced super soldiers...maybe. Didn't work to well for the Lost, but maybe if they let them stay home til 6-7. Not psychotics...worse-ZEALOTS. With understanding that they were gonna be "special" (al Qaida does those techniques now with some success) Which would favor Jovians eventually. I cannot envision a groundpounder War a la Space Marines in this particular setting. The cloned soldier theory only needs one hack to take them all down. And who says the other side feels like fielding bodies/valuable egos instead of heating the troops from death sattelite? Robots versus bodies? Which will come robots versus robots? Then what..make robots until all the materials in known space are exhausted and the one with the most left over wins? If you attack a colony by ground force do they send forced to assist or ruthlessly send a bigger force to your colony to exact eye for eye with interest? Guerillas can be great terrorists and are effective at scaring a population and disrupting services for non combatants. But very few modern warfare examples of guerillas taking anything back without the attentions and assistance of a superpower. But if it worked, Castro woud be a historical footnote. Even heavily backed by US or Soviet interests, Cuba is still Castro's Cuba. All he needed to be was ruthless enough. Guerillas work fine as long as one side plays by a set of rules. Most people think of the VC as the winning guerillas. But US wasn't officialy at WAR and was there only for the sake of NATO allies who told us go away even as our own public screamed "bring them home!" We couldnt lean with full power because we could be killing allies as well as declaring WAR on their backer-CHINA. Which NATO nixed. But a ruthless enemy can make something twice as deadly and contagious as Exurgent, and something that melts only synthethic skin opposed to human (and the other way for other side). (My character believes as paranoid conspiracist; the Exsurgent as man-caused. An alien form or tech that was made into a weapon of destruction but poor understanding of it caused a non-selective weapon... and that Watts was a second try to use it for weapon application and gone wrong again. Thinks Titans have answers. That they didn't want to erase humanity and gave up whatever their debate/cause was when that was only option left.) I don't know if i would attempt a transhumanity WAR setting that wasn't in 70AF or later, maybe between two planet bound factions that had got separated as a Gatecrashing colony. A war in the System? It would get ugly fast. Certain colonies have old-earth ethnic populations with never surrender attitudes. Nuclear stirkes, Neutron bombs, you name it. I 'm sure fusion and bio technology in AF 10 can kill humanity 800 ways. They were almost successful as it is by default official political explaination of trying to kill something else (Titans). Nava/Air battles in space is as far as they could take a "by the rules" war. To be at advantage, You'd need a ship not on " the net" with the most sophisticated weaponry that was available and smallest crew possible. There is no fast /slow in space as far as Big-Tin-Can vs sleek bioplastic vehicle shell. The differences are only at launch from gravity wells. Some rocket scientist can word it better. The ship would need to be non biological. Living tissue is far more suceptible to agents of harm. It would need to have plating thick enough to withstand concussion, and acid type attacks. Cheap fuel source. Stable fuel source. And the War being left alone by other factions depends on what the winner intends. If the goal of side "B" is threatening to other factions, they may join in on principle for mutual protection. ....and you have several secret powerful associations willing to do ANYTHING to prevent a total meltdown into war... even accidently cause a planet to get wiped of population, structure, life... as long as the rest remain safe.
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root root's picture
Re: General military situation in 10 AF
root@General military situation in 10 AF [hr] Any time an all-out war is impossible between two powers in conflict, a proxy war of some kind will occur instead. The Ultimates may not be able to directly invade PC space, but they both have access to Pandora Gates. Since Pandora Gates can be represented as a node/edge graph, any target in the same graph can be attacked from a few hops away with some careful planning. Even better, the Exsurgents can be used as a convenient excuse for an attack. Either the site needed purifying because there was an infection, or a strike can be blamed on the Exhumans if there is no evidence to the contrary left over.
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Extrasolar Angel Extrasolar Angel's picture
Re: General military situation in 10 AF
Sunward mentions attempts of PC to ally with Jovian Republic for a joint action against the Titanian Commonwealth, and PC agents trying to sow ill will between TC and its neighbours.
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Decivre Decivre's picture
Re: General military situation in 10 AF
I imagine that pure-combat militaries sit with little to do in the largest majority of cases. Open warfare is largely a thing of the past. Instead, most military forces will be a combination of smaller security firms and intelligence organizations. Defense will be primarily based on the secrets you keep, while offense will be the secrets you utilize. For instance, political figures will worry less about an assassin's bullet (harmless when you're a backed-up immortal being), and more about the memetic campaign slander that can damage his image. Nations will be toppled less often with open wars, and more often with revolutions from the inside... forcing the authority of that nation to defend itself from its own workforce and citizens. Actual military battles will likely be more surgical in nature... primarily about taking control of (or destroying) key targets with minimal collateral damage. For instance... groups that wish to bring a halt to exoplanet research know that their best bet is simply by taking control of the Pandora gates... the violent elimination of the groups involved are not as easy in a post-scarcity world.
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