Where should one start a new EP campaign? This is a very vague question, and the answer is obviously "it depends". Let me try and sharpen it.
Suppose I'm starting a campaign, and I'm not 100% sure of a specific plotline I want to pursue - from TITAN horrors to politics, from black ops to scientific research to gatecrashing. In the same vein I want to allow the players as much freedom as possible in making their characters - history, faction, motivations etc. What are the most *flexible* starting locations?
Note that physical location does count. It's the place where characters will keep their primary morph, and where the majority of their interests will lie. While egocasting is often (but not always) possible, short range physical travel is less expensive and does not involve the hassles of finding a new morph and resleeving. For similar reasons, there tends to be more interaction between habitats within range of easy physical travel.
First of all, I'd rule out most of the system from Uranus outwards. The population is too sparse and distances are too large to allow for physical travel between any two different locations of this area in reasonable time, and individual locations tend to each have a very, very narrow focus.
Saturn offers a large palette of habitats and factions (and *the* Pandora Gate!). Jupiter less so. One should keep in mind that physical travel between the moons and L1 objects of either of these two planets is easy (we are talking of a few million kilometers), so any campaign based "on Jupiter" can have the characters easily hopping from one moon to another. L2-L5 objects, and in particular Trojans and Greeks, are another matter entirely - their distances from the respective planet are of the same order as those to the Inner system.
The asteroid belt is more problematic. True, there's a lot of diversity, but it's scattered over a circular strip that is not only over a billion kilometers long, but that's also over 1 AU (the sun-earth distance, approx. 150 million km) wide. So any campaign based "in the asteroid belt" is really based on a single asteroid. On the other hand, a scum barge *may* find an orbit running counter to that of at least half the asteroids and allowing it to hop from one habitat to another (staying in contact with each for a handful of days at most) over the course of a few years. This would certainly be an interesting campaign mode, with a series of relatively unrelated adventures each taking place in a new habitat, a few weeks to a few months from each other.
Mars is probably, in my opinion, the best starting location. With almost a quarter of transhumanity, a large habitable surface, a really large variety of factions and habitats, TITANs, and a Pandora gate, it offers a ton of diversity and options. And, in a pinch, it's only 5 months by gravity shuttle to Earth Orbit (or less than a week by ultra-fast courier)!
Earth Orbit, including Luna, has fewer options than Mars, though still quite a few. Venus, Mercury, and close Sun Orbit have progressively fewer.
Summarizing, as a flexible campaign base my first vote would go to Mars. Saturn would rank second. And possibly the main belt on a "counter-asteroid-wise" scum barge would be my third choice. Though I may be biased by the fact that I have Sunward, and no "Starward" is out yet.
What about you?
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Good, flexible starting locations?
Sat, 2010-09-04 22:42
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Good, flexible starting locations?
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Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
root@Good, flexible starting locations
[hr] Scum barges are a great place to start, as they can be floating anywhere. If you start out in some sort of scum barge circus like the Carnival of the Goat, you have an excuse to be anywhere, an excuse for any number of factions to be on your ass for violating local laws, and you have a floating society of merchants, freaks, criminals, visionaries and the insane to have all sorts of fun with. Also, any scum barge with a decent reputation can maintain offices at any port of call where they keep q-bit reservoirs that are entangled with q-bits they keep on board, making the scum barge an excellent router for private communications across the system. The way I've set up the Carnival of the Goat, it has a "below decks" area that is your traditional hive of scum and villainy, where the dead bodies get collected in the morning and spaced (cortical stacks are long gone), and an "above decks" where oligarchs keep their time-share egocast vacation morphs. The rich make sure they get backup insurance before showing up, because the decadence and violence are just part of the charm. They also egocast in when the Carnival of the Goat pulls into a port of call, so they can go and experience the exciting vacation location while having a place to egocast out of if they start getting in trouble with the local law. So much fun.@-rep +1
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