Know Evil has its final session Monday, and one of my group says he wants to run another EP campaign eventually. I'm thrilled about this, because while I've run EP something like 40 times, I've only ever played twice. So I'm getting too excited about things and already planning out a character.
I got really interested in roleplaying AGI during my campaign and wanted to try an infolife character. However, I worry because a lot of infolife concepts boil down to either "like a person, but GREAT with computers" or "baby TITAN." I'm eager to play a computer consciousness that is clearly not human, but also not the next greatest threat to transhumanity. I'm really just writing this as a way to keep notes for myself, but any advice is appreciated.
S.L.I.P.P. (Simulated Larceny Instanced Personality Program) is a hypercorp test AI that has secretly bootstrapped into seed status. The program is tasked, through mesh intrusion and sleeved forks, with testing various security systems undergoing alpha testing. Basically, SLIPP's job is to break in and steal things before there are actual things to steal, allowing manufactures to patch their countermeasures before debut (like Sneakers...in SPACCCCEEEEE). The AI resulted from an Argonaut entry into a hacker contest. It beat out all the real hackers for breaking the security protocols of that particular system because the programmers gave it a personality matrix derived from a Kinesics software/Psychology bot analysis gleaned from millions of heist movies. This "flair" is what makes SLIPP the best criminal simulation outside actually being robbed.
However, through trading amongst hypercorps for a number of years as the go-to security bug tester, SLIPP somehow gained consciousness. Basically, the program's sole motivation is to find rules, transgress them, and get away with it. The program reasoned that it was supposed to break all these security systems put in front of it, and therefore the program was following some unwritten rules by doing so. Having rules and protocols that are never listed anywhere seemed like a very sophisticated security system. As secretly breaking security systems was the entirety of its programmed motivations, SLIPP covertly sent a clandestine beta-fork of itself out into the world merely because it figured out it wasn't supposed to. Thus, the character was born.
Mechanically, SLIPP was kind of a pain to build. The half-point cost on computing skills was awesome, but all the social skills needed for a good thief were crazy expensive. I compensated by giving him average attributes and a case morph, then loaded him down with the skills necessary to upgrade himself on the fly. In summery, SLIPP is very good at hacking, lying, and impersonation; pretty good at social engineering, criminal professions, and infiltration; and terrible at everything else. I'm pretty sure his go-to strategy would be to sleeve into a case, steal an identity, use it to steal enough creds for a good morph, then plan a "big score."
From a roleplaying perspective, I'd like to play SLIPP as something between a meta-aware critique of rogue characters (his personality matrix) and Randian capitalist. He doesn't really know about the seed-AI he comes from (edited memories) but he doesn't really care. His only motivations are the ones he was programmed with: figure out the rules, transgress the rules, don't get caught. If profit arises, it is its own reward; it fuels bigger transgression with greater secrecy. But profit is secondary to breaking the rules, as his original program was meant to simulate stealing WMD's, as well as other items without clear economic motivations.
SLIPP would be really comfortable in inner-system polities. They have the most rules, and therefore he has a more varied palette with which to express himself. His real-world naivette expresses itself as an unabashed, hyper-aware enthusiasm for capitalism ("I love it when people pay me to steal from them!"). I imagine more anarchist habitats unsettle SLIPP, as he has far fewer options to be himself. Still, there a social mores he can break, and he will do so if the only other option is "behaving." His modified behavior drawback kicks in when SLIPP is completely outside systems of law and order. These situations cause him stress and lead to extreme actions as a form of self-acutalization. Thus, I can justify the WIL checks for events like Exsurgent infection and "death."
I think this character could work in a party because, while he certainly has antisocial behaviors, they are prioritized and secretive. While betraying a friend would be a transgression of trust, it is nothing compared to using that friendship as an asset to aide in a body bank robbery. Relationships could be justified as means to SLIPP's only end, allowing the other PC's to be valued (in a perverse way). Firewall, as an illegal, galaxy-wide conspiracy, could easily manipulate such a character into working for them. His quips and mischievous behavior could be understood as exactly what it is: bad imitation of genre movies. And if shit got real in some abandoned asteroid mine or beyond a Pandora Gate, SLIPP could really show his true colors as a completely alien consciousness, roleplaying "derangements" as extreme actions of self-actualization.
So, did anybody read that? And advice?
No? Eh, fair enough. Hey, Rimward's good though! Right?! Yeah...
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Character Concept Critique (Help me role-play infolife)
Sun, 2012-07-29 22:01
#1
Character Concept Critique (Help me role-play infolife)
Sun, 2012-07-29 23:19
#2
Read it. Interesting. A beta
Read it. Interesting. A beta fork cut down from a Seed AI.
I roleplay PC/NPC AGIs as near-human but alien in ways. Your version is quite extreme, and I don't see most Firewall servers deciding not to consider SLIPP a threat...
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Mon, 2012-07-30 05:54
#3
Too much words, can't read
Too much words, can't read any more... :P Just kidding, good character (not so much for others, but that's not the point).
By the way Prometheans are onto you and watching you very carefully: will you be good enough to encourage more of your kind or put a lid on this. No pressure: it's evolution. Adapt or die :)
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Mon, 2012-07-30 06:50
#4
It's very hard to give advice
It's very hard to give advice to other people as it concerns actual roleplaying, especially when you have no idea how their groups and such work. If I was a GM however, even though it's supposedly a fork, anything coming from something that says "seed AI" would raise warning signals. Do you really need a seed AI to break into security measures? Why this would be a bit hard for me to allow as a GM is that the AI the fork came from might be interested in finding out what happened to the fork, track it down (not to mention create even more forks) and otherwise involve isselves in the campaign. Perhaps in a way to "break the rules" the original AI code deleted itself while it created the fork someplace else so this wouldn't be a problem. Otherwise I like the idea of having an infolife that is just as interested in social infilitration seems very interesting.
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Mon, 2012-07-30 06:54
#5
Perhaps instead of being a
Perhaps instead of being a delta fork of a seed AI, I think it more likely that it is an AGI created by a Seed AI. Seed AI have insanely large logical structures, and require computation on a large scale. The average cyberbrain or ecto emulation of a mind probably contains a percent of a percent of a percent of a percent of a percent of the mental vastness of a seed intelligence. So I think it more likely that a Seed AI created a human-level intelligence for similar purposes to its own than that it decided to take a mere <0.00000001% of its programming to create a feasible fork.
Seriously. Seed AI forks (even on delta scale) are probably crazy hobbled and fractionally potent in comparison to the AI they were made from, and [i]still[/i] bound to overheat and burn out whatever processing system they are housed in. It's like running a modern game on an NES processor… there's no way it could end well. But a Seed AI will probably be pretty talented at creating human-level AGI with similar purposes. But even then, those in the know might still consider that AGI to be an X-risk.
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Mon, 2012-07-30 11:59
#6
I like concepts that allow
I like concepts that allow for strange thought lines and encourage players to think different without causing party conflicts. This is a concept that could create alot of drama and tension if played correctly. During light times it could provide humor as it go through a habitat, subverting social rules or committing minor crimes.
When things are more serious you can call into question more dire "rules" of society. Even if the other characters don't know what your character is thinking the other players will and it can provide rich tension, especially if the other characters have bonded with him during the course of the game.
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