The Castle is the space station in orbit around Ganymede where the Jovian intelligence agency snoops on their citizenry, and as much of the rest of Sol system as they can get information on. It's a security nightmare to get in to it, much like the TSA cranked up to 11. That's basically the whole of the writeup in the book, and I'm needing it a bit more fleshed out for my campaign.
I've got some ideas, basically setting the place as an attempt at perfect security and surveillance with the huge problem of not using much automation. Workers would end up with an endless mountain of work to do, and internal security would simply not have the workforce to effectively police the place. Furthermore, given how encumbering that level of security theater gets, and how much bureaucratic red tape there would be just to get up and take a bathroom break, I expect there to be a brisk black market just so people can actually get their jobs done.
Panopticon is an excellent source for the security gear and an idea of what sort of surveillance the players' characters are used to living under, but I don't have as much of a feel for the place as I want to. I'm trying to come up with things like black labs, and what sort of research would be going on in them, levels of security clearance and how they are enforced, how much sentient automation do they end up having to use and how do they justify it? Character ideas for NPCs would be extremely welcome, as well as ideas for threats for the players to face. I've got the main story threat, I'm just looking for "they forgot to file a report accounting for their firearm's failure to prevent them from shooting an officer, and now internal security wants a word" types of threats.
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