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Build help: cyborg ninja

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geckopirateship geckopirateship's picture
Build help: cyborg ninja
What would be the best way to build a Metal Gear-style cyborg ninja in EP? (Reference: http://youtu.be/NZ_ZbMOreZI)
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NimbleJack3 NimbleJack3's picture
You're going to need about
You're going to need about three character's worth of implants, stats/skills and equipment. Eclipse Phase characters that are individually hypercompetent represent serious investment into a morph, and more often than not have to be left behind when you egocast. How effective would Raiden be if his mind was moved into a child's body? That said, you're going to want a initial weapon skill roll target of over 100 to account for the fact that you want to penetrate armour, plus an even higher number for Fray so you can reliably dodge gunfire as you close in on targets. From your video, Raiden is on par with an immortal Exhuman king who represents the peak of his peers, and that's not intended to be PC-accessible levels of power. Raiden's success mostly comes from being in the MGS universe where stupid cool is king. He wouldn't last in Eclipse Phase.
UnitOmega UnitOmega's picture
Well, by the time of MGS4
Well, by the time of MGS4 Raiden is basically the upper half of his skull and a bit of his spinal cord stuck to a cyborg body. In EP terms, the primitive form of a Brain Box. This makes it much easier, as you would basically start with something like a high quality guard morph, throw in a brain box and them jam if full of all the expensive cyberware and robotic enhancements. This would be ludicrously expensive, but that never stopped the secret conspiracy behind the US military industrial complex. It might stop people who aren't hyperelite or an entire small polity in EP, however. While NimbleJack is overselling it a little (I mean, you can use mental speed to see bullets) Metal Gear Solid has never played nice with the limits of reality when there's something cinematic to be done. Vamp himself has magical NANOMACHINES, SON which fix all injuries nigh-instantaneously unless you shoot him full of anti-nano juice. Or shoot him with the Solar Gun, because reasons. You're not going to get the same effect, even with a vibroblade and all the SOM enhancers. Though some 40 SOM characters could probably juggle lightly armored vehicles if they felt like it. If you want to mimic it but on a more economic scale, I'd say pick up a Guard and maybe even spring for some of the stuff normally people tell you to avoid, like Reflex Booster and then some high level stuff like Structural Enhancement, etc. And then you might cry when you have to egocast - until you make a good resell value on the morph, anyway.
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ORCACommander ORCACommander's picture
Well raiden is not the only
Well raiden is not the only cyborg ninja. Gray Fox in MGS 1 would be pretty feasible. enhanced skeleton, high ref high strength, altered memories for some more cp, enhanced vision not sure what to use for armor but would probly wind up with a monofiliment sword.
thebluespectre thebluespectre's picture
What do you want them to do?
Building on the first guy's response, don't be afraid to specialize. "Saucy Jack" Raiden is a PC in a character action game, he's naturally going to be hyper competent in about 3 characters worth of skill sets. What kind of character you end up with depends on what parts of Raiden you want to emulate. *Impossible acrobatics? Free Running is your ninja-run, overly high levels of Fray are one flowery stunting description away from slicing bullets with a sword, Climbing lets you cling to stuff most characters won't, and Freefall helps you not look like a yutz when you're vacationing in Nova York. For implants, start with Grip Pads and/or a Magnetic System to keep yourself hanging on; they cover similar but not identical roles. Pneumatic Limbs give you your super-jump and let you punch as hard as your own weapons, and Prehensile Feet is for sword-kicks (or chimpanzees dual-wielding pistols while climbing). All of those implants are super cheap. *Blindingly-fast melee combat? This gets expensive. Neurachem 2 literally costs as much as most people's entire lives, but getting three turns per turn is the difference between disarming and immobilizing your opponent, or having four holes in your chest before you even get close. Notice I didn't say "kill", I said "immobilize". One-shotting a normal Splicer human requires anti-vehicle weapons at the very least, and a coup-de-gras can take a while if you're just whacking at their hit points. What you want are Called Shots. Raiden can cut a cyborg's arms and legs off and watch them fill the air with hate until they self-destruct out of spite, and so can you. Going for a disarm is only a slight accuracy penalty/half damage, and your GM is cruel if he doesn't let you do it with an HF blade. Slice the gun in half if you really want it gone, it has much lower Durability than the person holding it. Think Fallout: arm shots keep them from punching back, leg shots keep them from chasing you, head shots blind them for at least a little while, groin kicks stop almost anything mammalian. And if you end up fighting organic enemies all the time, any Shock effect will non-lethally remove someone from the fight for minutes at best, and lower their defenses at worst. Just make sure your combat skills are high enough to be "holding back" 10% or so. *Procuring equipment on-site? The Scrounging skill is this with a coat of future paint. Granted, you're unlikely to find a missile launcher laying around outside of a war zone (Or any major traffic intersection on Locus), you can probably find the raw materials for one. Give yourself at least two Hardware skills, such as Armory for your weapons or Robotics for repairing yourself. Remember that Repair Spray and Nanobandages are slow by video game standards, and that you are a Ninja. There's no shame in a tactical retreat unless other people's lives are at stake. In a tabletop game, one party member is not cool at everything, but every member should be cool at something. Whatever role you chose, everyone else will cover the niches you haven't.
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ThatWhichNeverWas ThatWhichNeverWas's picture
A topic close to my heart.
Making a decent cyborg ninja isn't really the problem. The problem is this. Unless your GM is willing to play along using houserules (Subtle Hint), you'll always be better off using a gun than a sword. That said... Set base attributes; SOM 10, REF 15. Set Skills; Blades 60(50cp), Freerunning 60(50cp), Fray 65(55cp), Freefall 60(45cp). Set Specialization Blades; Monofilament Sword (5cp) Sleeve in Bouncer (40cp) with +REF option. Buy Blueprints (Total Cost 176cp); Low Cost (1cp) - Monofilament Sword. Moderate Cost (5cp) - High-G Augmentation. High Cost (20cp) - Adrenal Boost, Endocrine Control, Muscle Augmentation, Cyberlimb+, Hardened Skeleton, Mental Speed, Neurachem 1. Expensive Cost (30cp) - Reflex Boosters. End Effect; SOM 40(+30 Bonus), REF 40(+25 Bonus). Blades 90 (100 with MF Swords), Freerunning 90, Fray 90 (45 vs Ranged), Freefall 85. Ignore 2 wounds. Durability 45 (35+10). Speed 3, +2 Mental Actions per Round, +3 Initiative. Various other bonuses. Total Cost; 25 free attribute points, 200 Active Skill Points, 221 Free-Use Cp. You spend a lot on blueprints, but using them instead of a specialist morph increases your ability to consistently acquire your character-defining abilities, and gives the character clear avenues for progression/development.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
Holy Holy's picture
How about using one of these
How about using one of these cyborg-cow-weapon-platform-thingies as a morph. I would like to play one of them. Or you could just dump your players in a bunch of them... 'Sorry folks, these were the only morphs available on short notice' ;-)
uwtartarus uwtartarus's picture
Fenrir?
Fenrir?
Exhuman, and Humanitarian.
ORCACommander ORCACommander's picture
uwtartarus wrote:Fenrir?
uwtartarus wrote:
Fenrir?
Also known as Fenris the Norse wolf that consumes everything whose unbinding will hereald ragnarok. in setting is is a 6 ego piloted combat synth that can take on a company of heavy tanks and I quote from the morph guide Parallax: For those missions when nothing less than total slaughter will do. It is also completely black market and only available to the Callisto Military openly
uwtartarus uwtartarus's picture
ORCACommander wrote
ORCACommander wrote:
uwtartarus wrote:
Fenrir?
Also known as Fenris the Norse wolf that consumes everything whose unbinding will hereald ragnarok. in setting is is a 6 ego piloted combat synth that can take on a company of heavy tanks and I quote from the morph guide Parallax: For those missions when nothing less than total slaughter will do. It is also completely black market and only available to the Callisto Military openly
Right right, Holy said "cyborg-cow" thing and I was guessing that he meant Fenrir. I joke about using a Fenrir on every mission. But I forgot/didn't know that they were black market only, I forgot that Callisto hadn't sold the design or whatever. Learn/remember something new everyday.
Exhuman, and Humanitarian.
ORCACommander ORCACommander's picture
i really do not see how it
i really do not see how it resembles a cow...
UnitOmega UnitOmega's picture
The Gekko make the mooing
The Gekko make the mooing sound of a cow. It's either supposed to help them blend in audio-wise by sounding natural, or it's part of the psi-ops. Same reason why they also make loud cricket or cicada sounds.
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Holy Holy's picture
UnitOmega wrote:The Gekko [..
UnitOmega wrote:
The Gekko [...]
I did not know that the bipedal cyborg cows are called Gekkos. So now I am for once again wiser. :-) I am not into metal gear solid, but was just really happy while watching the clip, that these things were constantly mooing. Quite aweinspiring. [size=10]MOO MOO[/size]