Hi:
One of the players bought a fabber for food production only. Should I ask him to also buy blueprints if he wants to create specific foods (like caviar, white wine, etc.) or is this a bit much?
Thanks!
SF
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Blueprints for Recipes?
Wed, 2011-06-29 00:09
#1
Blueprints for Recipes?
Wed, 2011-06-29 01:19
#2
Re: Blueprints for Recipes?
For ordinary food such as the caviar and white wine mentioned, the fabber probably has a wide variety already programmed in (unless the player bought a super-cheap model :) ) and new blueprints can probably be obtained with rep fairly easily (trivial favors refresh very fast), so I wouldn't bother to make the player buy separate blueprints for specific food items unless the food is really exotic or has some great plot significance.
Wed, 2011-06-29 03:29
#3
Re: Blueprints for Recipes?
Consider the data files you get with most bought software or hardware today. The default library likely contains both some useful food and a bunch of creations more intended to show off the fabber ('Beef Wellington a la Nova York, with wine foam and arches of gambas smoke'). There are likely *lots* of open-source recipes out there, of varying quality and taste. As well as well renowned for-pay collections, exclusive designer meals, and plug-in software allowing your muse to compose mood food for you.
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Wed, 2011-06-29 04:22
#4
Re: Blueprints for Recipes?
And hazard. Consider what kinds of entertaining and fun stuff you can pick up by downloading executables off the internet today. Now add in the kind of madness that is possible via EP. Sure, firewalls have improved, but the race between hackers and firewalls (just like locks and thieves, or armor and arms manufacturers) tends to leapfrog back and forth. Sometimes the defenders have the edge...And sometimes the attackers do.
Consider what kinds of horrific nanitic trouble one could borrow by downloading a recipe intended for a very specific client, say...One which actually was an encoded message, perhaps. An octopus, if I remember right, can taste at a very fine 'resolution' using its tentacles...So it might be able to run a tentacle over that meatloaf and deduce a specific 'message' written in tastes on it.
Meanwhile the person trying to EAT it is going 'This is worse than my mother's meatloaf.'
Remember: this is Eclipse Phase. All the normal rules are off, everything your players encounter that doesn't come through carefully vetted and firewalled channels might be an exsurgent attack disguised as a fill-in-the-blank (If you haven't read the adventure in the first issue of 'The Eye' with the virus disguised as a heavy mining drill, DO SO.), and anything at all might turn and bite them if they don't check it carefully.
Wed, 2011-06-29 12:21
#5
Re: Blueprints for Recipes?
Ah, food griefers! - "Your GI tract has been hijacked by PorkPeace - when you spend the next day on the toilet, remember that your species ate my species."
Abstract food - "It tastes like it *is*."
AGI food - "Violets, caribou eyeballs and lime. It is such a delightful dish, 893-3477!"
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Wed, 2011-06-29 23:02
#6
Re: Blueprints for Recipes?
Tharsis League meat-farms being hacked by Barsoomian integrists with a wicked sense of humor, making their pork grows spaced with nanodrugs and improper for consumption, and the one who eat that meat completely aloof of anything happening around him (bad pun between aloof and the arabic term for 'pig'). It's looking funny but the people who ate the contaminated meat became so detached of the world that they stopped eating, drinking, and eventually breathing. And resleeving from the stack produced the same symptoms, forcing them to be resleeved from a clean backup from before the infection
about the commercial recipe blue prints, i think that big brands that we already know, either for food and drink, will be selling both the physical product and the BDF (Blueprint Download Format) files. Can you imagine finding the logo of GAP and the msh://Mars.DrivethruClothing.hycom url? or Iglo's stylized forke logo above the adress msh://Venus.drivethrufood.hycom ?
or the present cards containing an ecto with the blueprint of a millesime wine?
"Celebrate your 21st Birthday with Johnny Walker! (click to decompress bdf file)"
possibilities are endless
I think restaurants might use fabbers too, but only for ingredients. Only the most expensive one would use geniunefresh product. Real vegetables, meat from real animals, instead of meatcrops
(gotta wonder how one makes meatcrop circles, though! hamburgers?)
in Mass Effect 2, there's a great discussion in which Shepard gets to talk with the Mess Officer Gardner, where he says he can't only cook so much much from military rations. One of the side-missions is actually to pick groceries on Citadel! it's quite enlightening about the possibilities of side-quests story hooks for scum barge crew. finding raw material and blueprints of good recipes to keep the crew happy. Allows the PCs to boost their Rep scores and good introduction to an adventure. Like going to pick rawmat from a vendor, and getting involved into something much bigger
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Sat, 2011-07-02 10:11
#7
Re: Blueprints for Recipes?
http://images.blippitt.com/wp-content/uploads/2011/06/Soylent-Brown.jpg]... covered[/url].
Finding new recipes might be an interesting way to start get the adventure ball rolling, but raw materials? That's [url=
Sat, 2011-07-02 10:47
#8
Re: Blueprints for Recipes?
I feel like the internet has a pretty mature canon of recipes already, so I can only imagine how comprehensive the data on the mesh is in EP. It's hard to imagine anything but the rarest, most secret recipes being unavailable instantly and freely… and you can probably reverse-engineer anything via sensors.
Sat, 2011-07-02 16:55
#9
Re: Blueprints for Recipes?
While I agree that you should be able to get a recipe for a basic version of almost anything on the mesh, you probably can't reverse engineer a recipe via sensors.* You can pretty readily tell the exact chemical composition, sure, but when do you add each ingredient? How long is it cooked? The specific manner in which you put the items together is the secret of a recipe. So you can easily get lasagne. But Chef Moriarty's Lasagne Surprise it isn't.
*Well, you can, but not just by scanning the food. Most cooks aren't going to defend their kitchens against video-enabled nanoswarms, I'd imagine. And dammit, now I want to play a Recipe: Impossible game with battling spy chefs. :-p
Sat, 2011-07-02 19:44
#10
Re: Blueprints for Recipes?
With the sensors and computing power available, I'm not prepared to bet you can't figure out the ingredients and prep within a pretty small margin of error. It's simply not that complicated, and not easy to keep secrets.
Sat, 2011-07-02 22:01
#11
Re: Blueprints for Recipes?
Emphasis mine. Fairly easy to backwards engineer a recipe when all you have to do is examine the material make up of the meal, predict using the standards when ingredients would normally be added/cooking length, and then running multiple simulations in realistic quality physics engines. Turn the time dilation up to high, turn off all those annoying infomorphs for an hour and just let the AI have a go at it.
Standard ingredients and cooking style no longer provide value. Its all about the novelty of the meal. When anyone can eat truffles and drink the finest of wines on a whim, its all about what makes the meal different. The meals at your local corner shop and the most exclusive restaurant on Mars might taste the exact same, the difference is the exclusive restaurant still sells wine actually produced before the Fall, and their steaks are produced from cows living on an exoplanet.
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